Reviews from

in the past


Partners in Time was one of the first video games I had ever beaten. I played it several times as a child. I went into this playthrough hot off the heels of Superstar Saga, which I played for the first time much later than Partners in Time, and greatly enjoyed in my most recent playthrough. In my mind I remembered both of these being great games, but with a more mature perspective, I'm sad to say that Partners in Time does not hold up.

Almost all of the mechanics of Partners in Time are borrowed from Superstar Saga, which I never thought anything of as a child but as an adult I found it a little disappointing that this game had so few new ideas. But of course, the one major addition in this game is the inclusion of Baby Mario and Baby Luigi as playable characters...unfortunately. I went into this playthrough fully expecting to have a grand old time, but the babies, among other issues, add a lot of friction to the game that bogs down the whole experience.

In concept, I like the idea of the babies being here a lot. Superstar Saga has great combat but its a little bit too simple, ergo the babies can alleviate this problem by adding more complexity by allowing you to control 4 party members at once. That's what I was expecting anyways, but as it turns out, that isn't really how they work. In the majority of combat scenarios, you will only be controlling Adult Mario and Luigi. The only time that the babies really ever have any presence in combat is if you either let one of the older bros faint, in which case their younger self will take their place, or when using some of the battle items. As for the first case, this will almost never happen; Partners in Time is a very easy game. Even though I purposefully went through areas underleveled and with low-defense gear, there were few opportunities where either of my bros would faint and allow one of the babies to replace them in combat. And even in the instances where the babies are on the field, I can't imagine any scenarios where you would have them do anything other than either use a 1-up mushroom to revive their older self or flee from combat. The babies are comparatively impotent to their adult counterparts, leaving no reason to battle with them when other options are present (which there always are). And the fact that only Mario OR Baby Mario gets an action each round essentially makes it so that the babies don't even function as 3rd and 4th party members, they are functionally much more like extra lives for each bro within the individual battles.

The problems with the babies don't end with their role in combat. In the overworld they are nothing but an annoyance. NONE of the platforming or overworld traversal with the babies was a positive addition to the game. Many of the overworld puzzles and obstacles require sending the babies and adults in different directions and then backtracking to regroup before advancing. This type of obstacle format gets extremely overused and annoying after you've seen each iteration of it more than once. Even when you don't need to backtrack, such as when collecting a bean from the overworld, simply getting the babies dismounted from the bros to access their overworld skills is just inconvenient enough to get very annoying by the end of the game.

As for non-baby related grievances I have with this game, the battle items have 2 major flaws that made the combat much less enjoyable than that of Superstar Saga. Firstly, the battle items should cost mana to use, like in all the other games of this series. In this game you collect copies of each item and then can use as many as you want in battle. This allows you to spam battle items, which you will have a practically endless supply of due both to their overabundance and presence in shops. This breaks the pacing of battles by removing the need to refill your mana after using so many special attacks. Multiple times in this playthough, this allowed me to have such aggressive offense that I would kill enemies before I ever got to see any of their attacks. My second major issue with the battle items is that the powerful ones take SO LONG to execute. Several battle items continue endlessly until either you mess up an input or the enemy dies. This sounds cool on paper, but the execution in the game makes the player's turns take forever. I feel like the majority of the time I spent in battles was spent using Copy Flower or Pocket Chomp, which got old REALLY fast. This seems like a massive oversight, because the most fun part of many combats is dodging the enemy attacks, since they are much more varied than the moves you will be repeating ad nauseum from your own arsenal. Although, maybe not fun enough, as I felt like a decent number of the bosses in this game had way too much HP and not enough unique attacks to keep their combats engaging. Combine these problems of long turns, low variance, and excessive boss HP, and it made the combat system of this game massively overstay its welcome.

A couple other, much more minor, complaints I have with the game are that the game was too easy, the first ~90 minutes of the game were a total slog of tutorials, beans are basically less than worthless since they are annoying to collect and don't even unlock useful badges, and the time travel in this game makes absolutely no sense for no reason. Like seriously, it is confirmed that the player's actions are changing Adult Mario and Luigi's timeline in the past, but if the adult bros' original timeline didn't have Future Mario and Luigi come from the future, bootstrap-style, to defeat the Shroobs in their past, then how did they fight off the Shroobs originally when the adult bros were babies? The time travel not making sense really is a non-issue, but it kinda shocks me how little thought seems to have been put into the semantics of it.

DESPITE ALL MY COMPLAINTS, I do still think that this game is kind of good, I GUESS! Nothing in the game is outright bad, its just that almost everything in the game goes stale kinda quickly and overstays its welcome, even with the game taking me a pretty short 11 hours. The one thing that I think this game did really well was the art, which was so good it got me pregnant. :)

there's nothing to dislike admit it like a grown man. you like this game

One of the hardest final bosses in any Nintendo game.


This one has never really done it for me. Splitting things up between the babies and the bros can really mess with the gameplay flow and I’ve never enjoyed Bros Attacks being replaced with items.

While this game is more cohesive as a complete game than the last entry, it does end up being the most forgettable of the entire series, at least to me.

Also, special attacks being items instead of moves that cost FP breaks the game. It pretty much encourages you to never use the hammer or jump options ever.

This was my personal introduction into the world of the Mario and Luigi games. I really do enjoy this game despite what others think about it. The plot is always really fujny to excplain it's my favotie thing about it. oh what happens you ask? Mario and Luigi babies and aliens fucking destory evereything

De longe o melhor jogo do Mario que eu já joguei na minha vida, e a boss fight final foi um dos momentos mais tensos da minha vida lá pelos meus meados dos 8 anos de idade

Un juego muy muy nostálgico para mí. El más flojillo de la saga junto con Paper Jam pero quizás el más innovador, no sé. Depende de cada uno. El sistema de combate es muy complejo quizás.

The black sheep of the Mario and Luigi series, and arguably the most darkest Mario game in the franchise. AlphaDream really stepped up their game here with the overall ambition for the sequel to superstar saga. It's a shame that this one was skipped when it came to getting an HD remake like Superstar and Inside Story did because I think this is one that deserves it the most. Not to say that there's huge flaws with the game but imagining what a Partners in Time Remake would look like is just nothing short of a dream. Considering AlphaDreams bankruptcy who knows if we'll ever get to see this game and the series for that matter in the future.
I will admit though it is a missed opportunity this game never really delved into the future aspect and instead all we got were the Past and Present versions of each area. I think the game would maybe double in length if that were the case but I think of how Sonic CD handled its time travel feature and how much detail was put in the future and past given the criteria you had to fulfil.
Idk i'm just spit balling here, great game still. Definitely worth your time, and its really short too.

While still a great game this one definitely had the most wasted potential overall. Most bosses drag on for far longer than they should (Looking specifically at the boulder boss and final boss). The purchasable special attacks are absolutely broken in power. And overall this game has the worst pacing, with an inconsistent story which they could have done so much more with. Time travelling to thwart a dark alien invasion is so cool I really wish it was realized to the fullest. This game was the most needed for a remake, so sad alpha dream is gone :(

Pretty solid title. The unique time-shenanigan story mixed with the alien threat made it feel so bizarre, but in the end I suppose this is a Mario RPG. Was quite funny, too. I started this game early this year, played through most of it, and then took a break because I got stuck. The break lasted longer than expected, but I'm glad I came back! This was a treat of a game and I can't wait to revisit my childhood with Bowser's Inside Story soon!

My favourite of the MnL series. Doesn't take itself seriously at all, deep mechanics, whimsical story, all while being engaging and challenging.

It's good but kind of preachy with it's over the top depressing atmosphere. Combat feels harder with the babies and not too innovative or different compared to the game that would come afterwards. Soundtrack tho? Best peaches castle theme.

GOAT! o primeiro RPG que joguei na vida, o primeiro jogo que eu considerei como favorito na minha vida!! apesar das críticas com sistema de itens pros bros. attacks eu particularmente gosto e acho que funciona. A história é bem divertida também, o pequeno eu se surpeendeu com o "plot twist" no final boss. Jogado 3.5 vezes start to finish e contando!

One of the coolest concepts ever done in a Mario RPG.
They managed to make an alien invasion and a time travel story feel right at home in Mario.
I appreciate the areas all be connected by a hubworld. Creates a really homely environment in a game that consistently has you exploring hostile enemy turf..
It's too bad the combat drags alot more than any other game in the series. The use of bros attacks as items kills the balance and lets you spam them super easily.

I like it even tho it tries to beat me over the head with 14 tutorials every 3 minutes

My previous review for this game had me complaining about tutorials, but I recently finished it for the first time in more than a decade. Honestly? The tutorials really aren't that bad and are quite charming. The settings for this game are really cool and the enemies are quite menacing for a Mario game, too! I wouldn't call the bro items a downgrade, but moreso a sidegrade. It's just as good as Superstar Saga to me.

cool rpg, not the best one on the M&L series but I love the use of the DS screens, the use of all face buttons, the combat is amazing as always, the soundtrack, a little dark story. It's kinda missing something and I don't know what it is, also I don't like the replacement of BP for items, but pretty good

sure it's not the best in the series but it's still fun

1 pelín peor que Bowser inside story porque VAS CON 2 PUTOS BEBES LLORONES


Cool creative game but MAN everything takes too long to kill. This is the one that should've gotten remade instead of Bowser's Inside Story, if only to make the enemy health lower like it was in the Europe and Japan releases

One of the hardest final bosses, besides Cackletta in Superstar Saga. Spent ages trying to beat up Elder Shroob. Kind of a dark story. Before I knew how to grind, Toad Town's enemies and Shroob Castle legit terrified me with how tough the enemies are. Atmosphere was great, favorite part was seeing Bowser and Bowser Jr. work together - that whole Thwomp Volcano bit is great.

No me acuerdo de un culo pero estaba funny