Reviews from

in the past


This game was pretty meh overall. Nowhere near as absurd and wacky as Superstar Saga, and the babies didn't offer as sharp of a gameplay shift as Bowser does in Bowser's Inside Story. Not very challenging either, the game stays pretty straightforward from start to finish. It is still M&L at the end of the day but the one plus I will give it is the twist revealed at the end.

PiT tem ideias diferentes e interessantes de gameplay, especialmente em relação à dinâmica dos bebês e os adultos Mario & Luigi. Também tem uma história engraçadinha e divertida com personagens hilários, mas passa uma forte impressão de ser inferior em quase tudo ao seu antecessor.

Uma sensação de "passo pra trás" que o impede de ser um ótimo jogo, sem desmerecer suas boas ideias. O resultado final acaba misto, sem tanto destaque nem positivo nem negativo.

I get why some people can't get behind the lack of RPG elements and it's sad to see Nintendo has has turned their backs on it, but this was my first experience with the saga and I had a blast with it

I remember liking it but recall little of it. It's probably fine.

So basically just a M&L crossover with Doctor Who.

Okay so everyone says this game is so underrated, it's so dark and morbid, the best in the Mario & Luigi series. As an avid fan and player of this series, I have to say none of that is particularly true. While this is still a really good game with everything that makes AlphaDreams series great, it gets a lot wrong compared to it's prequel and successors. Despite what people say, there's not really much going on in the story aside from the beginning and end. Sure at the beginning you learn the evil Shroob race has conquered the past, but then not a whole lot really happens until the final 2 sections of the game. They kinda just keep introducing a bunch of new areas/concepts and substitute actual plot points with boss fights, which is why there's so god damn many. The plot itself is yes, admittedly a bit more foreboding and morbid in some scenes, but overall it's still mostly classic goofy Mario action (which is still great). Also call me a bad player, but this game just went all out with the difficulty (although I never experienced such trouble and need-for-perfection in the other titles). Having the baby characters seems like a good concept, but honestly you can tell it was just done because they had 4 buttons on the DS, and having 4 controlled characters at once makes both puzzle-solving and combat way too finicky. Despite how god damn precise they require you to be, there's a ton of great new Bros attacks, items, and fair enough it does expand pretty well on Superstar Saga and was a stepping stone for how the series continued to progress. In the end, I wouldn't quite say this game is super underrated, it does suffer from quite a few issues but it still does most of the good things about the M&L series, meaning it's still worth your time if you enjoy them.


Never beat the final boss lmao

Anyone who says they didn't get goosebumps when the music kicked in at the final boss is a liar.

Cool concept and locations. Final boss is a bitch

This review contains spoilers

Even though the special attacks being separate items is annoying this is still a fun game and the Mario & Luigi game I grew up with, would love to replay it again sometime soon
Also I remember getting stuck on the reb shroob boss for years and it felt so satisfying to finally beat it

Eu estava MUITO animado pra jogar esse depois que terminei o anterior - e eu não consigo conceber como foi possível piorar tanta coisa em uma sequência de uma vez. PiT ignora tudo que Superstar Saga fazia de melhor e, no lugar, ele simplesmente não faz nada (ou faz o mínimo pra existir um jogo ali).

Agora, ao invés de um mundo totalmente conectado, onde você descobre cada vez mais nuances e locais, o castelo da Peach vira um hub pra acessar as áreas do jogo, o que é bem ruim, mas seria aceitável se estas tivessem bastante exploração, quase como um "diorama de RPG". Mas, não, as áreas são totalmente lineares, todos os pequenos desvios são só pra dar itens e cada "mundo" se resume a passar em três telas e matar o chefe no final.

Sobre o gameplay no mundo, os puzzles são ridiculamente simples e fáceis e novas habilidades para interagir com o mundo são bem meh e introduzidas de forma totalmente artificial. SS tinha uma ótima dinâmica de contrapor os dois personagens (os dois ganhavam poderes de pulo ou martelo, mas eram totalmente diferentes entre si) enquanto PiT solta os poderes do nada, aparentemente.

As batalhas são outra coisa que não faz muito sentido, com decisões de design muito estranhas. Um ótimo exemplo é como o jogo trata os martelos, que só os babies podem usar. Se você quiser iniciar uma batalha dando dano com o martelo, você não pode fazer isso enquanto eles estão no colinho, eles tem que sair e serem controlados separadamente. Mas, se você faz isso, só os babies entram na batalha! - ou seja, simplesmente não é possível usar o martelo pra começar uma batalha com os 4 personagens.

Pra piorar, os babies tem metade de todos os stats do Mario e do Luigi, mas enfrentam exatamente os mesmos inimigos, o que faz todas as batalhas ficarem 2x mais difíceis, porque é muito mais fácil de morrer, e 2x mais demoradas, porque é muito mais difícil de dar dano. Além disso, os ataques especiais, que antes eram como habilidades únicas e conectadas com a forma que você interagia com os mapas, agora são ítens consumíveis totalmente separados das demais habilidades e bem sem graça.

Junte isso a um visual bem mais feio e estranho do que seu antecessor de GBA e uma história beeeeem meh e eu acabei tendo vários motivos pra parar com ele antes de terminar. Talvez um dia eu volte, mas definitivamente não é pra agora.

One of the weaker M&L games. The complexity gained by doubling the number of brothers probably does more harm than good. The final boss has way, WAY too much health.

the combat basically boils down to using bro items in repetitive minigames to optimize damage. get very tiring

Definitely the most mechanically dense game in the Mario & Luigi series. Unlike Superstar Saga and Bowser's Inside Story, where you at most control 2 characters at once, you control 4 characters at once in this game. This especially makes for creative mini-games in the form of the Bros. Items, where you have to press the buttons for 4 characters instead of two, and in the fact that you can deal more damage by combining attacks with the younger version of that brother's attack. The story is pretty good, although it does feel very constructed at some points. My biggest gripe with the game is that it is just too damn long. In the beginning, I had a hard time motivating myself to continue, and it took a while before the game really got its speed up. I would consider this to be a pretty good game though, and the soundtrack is what elevates it to that level. We have great tunes like "Thwomp Volcano" and the final battle theme. Overall a solid game, but probably the weakest in the M&L series.

This review contains spoilers

The weird, estranged member of the Mario & Luigi series. It was the first Mario and Luigi game I've played and replaying it again reminds me how I like this game, but also don't. They tried to change up the gameplay, but on an unsatisfactory note. Limited special moves are an addition, and I did not like that. It felt like they items more than apart of your special attack arsenal. The baby Mario and Luigi were so annoying because they cried way too much. Even as a joke it got so annoying I had Yoshi's Island flashbacks. The time traveling plot is cool. I liked going to the past and future of certain places, and seeing Peach's Castle in the future was an awesome dungeon as well as the final boss.

Your series is good when the black sheep is still alright

Very underrated title in the series. Like, come on it's at least better than dream team.

An interesting concept, but really flimsy and shallow execution. The game ends very abruptly and it feels anticlimactic. Fortunately what is there of the gameplay is fun, but not enough to make me comeback for a second round.

Mario & Luigi: Partners in Time for the most part updates the M&L format with the DS' usual bag of tricks. AlphaDream streamlined the controls, increased the combat difficulty and enhanced both boss variety and graphics, but the few bad design decisions resulted in a linear, tedious, bland variation of that formula.


had lots of fun with this one as a kid.

A decent improvement to its predecessor that doubles down the gameplay, literally. The gameplay may be a lot more linear, but its also more challenging, stylish and interesting to play. Though its story makes little sense, it also has a strangely dark tone that's interesting to revisit. Overall, Partners in Time is a solid sequel that deserves more recognition than it gets.

An excellent follow up to the Super Star Saga. Some might say weaker in some places but it makes up for it having it's own strong identity.