Reviews from

in the past


Gosh I know this is a game I would love so much if they just brought back soccer fields from wii and the goal saving mechanic. The customizable gear is such a cool addition to give it more depth. Tackling teammates to perform crazy combos is so good as well! Man if the online system wasn't so bad and they brought some other additions it would be so peak! Regardless, still like this game but not as much as the original.

I can't even tell you why but this game just sucks and didn't click for me. Strikers on GC is my favorite Mario sports title so I was super excited for this.

this is a MASSIVE disappointment. I’m a huge strikers fan I love the first two games dearly and this is the most soulless follow up I could ever imagine. The animation is impeccable but with how little gameplay and variety there is, they quickly become the only thing I can say is fun about this game.

i never enjoyed playing this the best aspect of it is the cool animation sequences and you can just watch them on youtube


Esse jogo vale mais a pena jogar a demo do que o jogo completo fora que o LEGO Soccer de 2002 oferecia a mesma coisa por um preço muito menor

i waited over 10 years for a new strikers and in return i get a game with 10 characters and 5 stages that have no gimmicks, suck my dick nintendo

Super Mario Strikers and Super Mario Strikers Charged were way better than this mess. The controls suck and the game feels so slow. Strikers on GameCube felt fast pace and Charged kicked it up a notch. Why get rid of the good qualities that the previous games had.

Almost no content at all and it took like only 4 hours to unlock everything and finnish the cups

um..
bah c'était fun les cinq premières parties et puis tu prend Harmonie lol
Terrain trop petit, perso inutiles pour la plupart car perso force trop forts, passes inutiles aussi...à bon entendeur

muito fixe para jogar com amigos.
Porque é o guarda-redes da minha equipa nunca defende um golo?

I think Nintendo should let Next Level actually finish the next one.

Absolute garbage. I scrapped my whole video on this game just because of how bad this game was!

UNACCEPTABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Do not buy unless you have no friends. even if you had friends this game blows because the CPUs in this game is ABSOLUTE GARBAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!

I HATE THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Tienes el anterior que es de los juegos más divertidos de la Wii y coges y haces esto menos mal que venía con una bufanda guapa

If this game had Boo in it, the FIFA series would be just a footnote on the soccer gaming genre.

I still remember the exact moment that this game was revealed, I was ecstatic. Nintendo hadn't forgotten about Mario Strikers after all! They knew what we wanted and were gonna give it to us, and to make things better it was coming out in just a few months! I couldn't have been more clueless. Mario Strikers Battle League is to this day the most disappointing game that I have ever played and has little to no redeeming qualities.

Of all the aspects to dislike about this game that gameplay is the one that I hate the least, granted that means I still hate it quite a lot but it's not as bad as the rest of what makes this game bad. The general gameplay here feels like they completely forgot how to make a Mario Strikers game, because it just straight up doesn't have the balance or fun of those games at all. The captain and sidekick system are completely gone, now there's just a roster of like 16 or so Mario characters to choose from, none of which are all that surprising to see present or different in ways that makes them feel better. What's even stranger about this is that you can break all continuity and just choose four of the same character to fill your team, so if you want four Bowsers or four DKs you can have it, and nobody will say a thing. It's like if in real soccer four Messi's walked onto the field for a game, you'd think that would be bizarre and pretty unfair, but it's done completely straight faced here and it just shows that they really put no thought into this game at all. The way items are handled is really bad here as well, instead of the game giving them out to a team that fills the requirements to earn one in the situation, the game just drops random item blocks on the field from time to time. If the current match is at a neutral state an item block that anyone can grab will drop, if one team is at even a slight disadvantage though the game will drop team specific item blocks that only the disadvantaged team can get and will continue to do so extremely frequently until that team gets its shit together. Another feature done for the worse here is the Hyper Strikes, this game's equivalent of the captain specific special shots from the previous games. In this game you can no longer pop one of these whenever you want, you have to wait for a Strike Orb to appear on the field, grab it and then you'll have around 30 seconds to pull off a Hyper Strike. Pulling off a hyper strike is insanely easy, given that you get to a spot on the field with ample distance between you and your opponents all you have to do is press "A" twice on a meter that determines the shot's accuracy, if you press the button twice while on the smallest blue section your shot will go in no matter what and score you two points instead of one, the problem is that this timing is incredibly easy to hit leading to virtually no challenge when it comes to these other than finding a safe spot to use them. The fact that you can't use them whenever you want though and that any character on the field can use them, rather than just the captain, makes them quite useless in the long run. These kinds of shots were so useful in the other games because they were a risk and reward type scenario to use helpful for tying the game when you got desperately behind or pulling farther ahead, here they just show up to infrequently to strategize around and to be considered any kinds of useful.

Like I've already mentioned, I was extremely hyped for this game before it came out and bought it Day 1, I remember coming home and playing like 2 to 3 hours of the main tournament mode before inevitably getting bored and putting it down, hoping I'd never have to play it again. What's funny is if I had only played a like 2 more hours of the tournament mode I would have seen all that the game has and ever would have to offer in terms of content. Mario Strikers Battle League is easily the most barren and worthless Mario Sports game in terms of content and surprisingly enough it wears that on its sleeve unashamedly. I am not joking when I say that literally all there is to do in this game is the tournament mode, which consists of six tournament cups, each having a four-match bracket within it and that's all. Now there is of course also the online mode that Nintendo was clearly putting all their stock into when making this game but clearly after seeing how bad this game is everyone who bought it as a whole decided to forego the online and move on with their lives and I don't blame them. This is quite honestly one of the lightest games in terms of content that I've ever seen and it's absolutely shameful, then again perhaps I should thank it because if there were more content here I'd be forced to play this game longer.

Finally, we get to the most egregious aspect of Battle League, the presentation. I loved the style of the other two Strikers games and have already gone on in lengths about that in the reviews I've done for them, so you can imagine my distaste when I'm presented with a game that throws all that out the window. Battle League attempts to copy the former games' style visually and musically in some places but completely misses the point of it but toning things down and not allowing the characters to be unhinged like they were in the previous games. Instead of actually charming and funny win/lose animations like we got in the previous game we instead get the most homogenized cutscenes of Mario characters doing typical Mario character things that fit Nintendo's evergreen vision for them rather than one that makes them more fun and interesting because God forbid these characters be interesting. And it's not just the characters either, the stadiums are no longer fun or different instead just being basic stadiums with themed backsplashes that do nothing but change the color of the grass, the UI is abysmal and boring to look at, and the music tries so hard to be crowd-pleasing only to be the most forgettable few notes repeated that I've ever heard. It's because of this game that this series that I loved has lost its soul and Nintendo refuses to let it go and find it again.

I can say in confidence that Mario Strikers Battle League is the both the worst Mario Sports game and just one of the worst games I have ever played in general. It is a spit in the face to the legacy of Mario Sports games and those like me who grew up enjoying them and now that I have finished it, I am glad I will never have to play it again.

Couldve been Mario Strikers Charged 2, but tevery wrong turn was taken. The gameplay was slowed, the customization doesnt make up for the dull cast of characters and the chaotic-ness that makes Mario games fun was outright removed. The graphics improved but thats about it.

catastrófico.......... quitando que los porteros tienen 0 carisma los anteriores son muchísimo mejores

the actual game is fine, it's mario strikers and is full of flair and a ton of personality especially in the after goal animations. it's just also the most barebones and lacking in content of not only the strikers series but of the switch mario sports games in general. i don't personally mind the strategy they go for with post launch content for these games but even playing this in its complete state it feels completely lacking. even just compared to the other switch mario sports game it has no story mode, maps mean nothing and all play identically, it has the least amount of characters. as someone who feels aces and super rush get a bit too much shit it's pretty insane how low effort this one feels.

Il pouvait faire un réel banger mais ils ont décidé de lisser le jeu et retire tout l'aspect violent de la licence


its fine, i wish they would just bring back another sluggers

they should put more game in this game

PT-BR in at the end.

Boy, what a weak game.

I haven't played many Mario's Strikers, just the Wii one. And wow, the Wii one is 10 to 0 on this one.

On Wii, you choose a main character as captain (Mario, Luigi, Peach, DK, Bowser, etc.) and 3 secondary characters as team members (Boo, Shyguy, Hammerbro, Birdo, etc.).
The captain has HyperStrike, which in practice are all the same, it just has a different animation. To use it, you charge the kick to maximum, and start a little precision minigame, and the more precise you are, the better your hyperstrike will be and the more difficult it will be to defend. I don't remember exactly how many, but when the goalkeeper defends the hyperstrike, there are n balls on the screen, and with the Wii's movement control you have to aim at the balls and defend them, and when the accuracy of the shot is perfect The balls will come very quickly, being very difficult to defend and making the goalkeeper concede 3, 4, 5 goals or more (I don't remember the number, I just remember that it was somewhere between 3 and 8, I don't know).

Additionally, the secondary ones have a different special attack. Hammerbros throws a bunch of hammers that pin enemies they hit to the ground and then hits the ball with a sledgehammer. The shyguy climbs on a rocket that explodes on whoever it hits, the top goes underground, the dry bones kicks a ball of lightning that stuns even the goalkeeper for a few seconds. In short, a wide variety of skills.

ALSO, each character has a different dribble. Mário has a standard football dribble, pulling the ball to any desired direction, DK hits his chest like Tarzan and defends himself from any tackle anyone throws at him, Birdo spins around doing the same thing as DK, Dry Bones does a somersault and teleports a few meters away, if done right you can dribble past the goalkeeper and get the ball into the goal, in short, everyone has a different dribble.

AND BESIDES ALL OF THAT, in the game there are items for you to use, in the Wii game each captain has a special item with unique powers, Mario and Luigi become giants and can step on others, crushing them for a few seconds, Waluigi creates vines wherever he goes , being able to create types of mazes to trap enemies and be able to perform the hyperstrike alone, Yoshi enters a giant egg and also crushes everyone, in short, each captain has an exclusive item.

In the switch you just have the hyper strike. And nothing else. There is no hierarchy of secondary characters and captains, they all behave the same, that is, they all only have the hyper strike. The hyper strike is much more annoying, you shoot and the goalkeeper has to keep tricking the B to be able to save the ball, and that's it, if he scores the goal it's worth 2.

There are no specific dribbles, everyone just runs, touches, crosses and shoots, the only difference between the characters is their status (strength, shot, speed, etc.).

There are no exclusive items, no exclusive dribbles, nothing lol.

On the Wii you had maps that interacted with the field, lava falling, or whatever else.

BattleLeague maps (switch) do not change ANYTHING, they are just cosmetic.

And man, that's it. Battle League only has friendly mode, cups, and online. I finished the 5 cups and when you do that, you release them again but on a higher difficulty, and I didn't have the least desire to try to play more of the same. You can change the team's characters, equip them with items that you buy with the coins you earn (which improve some stats, and worsen others, no fun at all), you can do whatever you want and every match looks the SAME.

The only positive point is that it seemed like a more balanced game, but due to the lack of artificialities that the A.I. It has to be used against you, so it was much easier to clear than the Wii one.

Anyway, this game was very disappointing, too weak, great to play 2 or 3 games with a friend and that's it.

-----PT-BR------
Rapaz, que jogo fraco.

Eu não joguei muitos mario's strikers, só o de wii. E nossa, o de wii dá de 10 a 0 nesse.

No de wii, você escolhe um personagem principal como capitão (mario, luigi, peach, dk, bowser, etc) e 3 personagens secundarios como membros da equipe (boo, shyguy, hammerbro, birdo, etc).
O capitão tem o HyperStrike, que na prática todos são iguais, só tem uma animação diferente. Pra usar você carrega o chute no máximo, e inicia um minigamezinho de precisão, e quanto mais preciso você for, melhor vai ser o seu hyperstrike e mais difícil de defender ele vai ser. Eu não lembro ao certo quantas, mas na hora do goleiro defender o hyperstrike, vem n bolas na tela, e com o controle de movimento do wii vc tem que apontar nas boals e defende-las, sendo que quando a precisão do chute for perfeito as bolas vão vir muito rápido sendo muito dificil de defender e fazendo o goleiro tomar 3, 4, 5 gols ou mais (não lembro o numero só lembro que era algo entre 3 e 8 sei lá).

Além disso, os secundários tem um ataque especial diferente. O Hammerbros atira um monte de martelos que prendem no chão os inimigos que acertarem e depois dá uma marretada na bola. O shyguy sobe num foguete que explode em quem acertar, a topeira vai por baixo da terra, o dry bones chuta uma bola de raio que da stun até no goleiro por alguns segundos. Enfim, uma grande variedade de habilidades.

ALÉM DISSO, cada personagem tem um drible diferente. O mário tem um drible padrão de futebol, uma puxada de bola pra alguns lado desejado, o dk bate no peito como o tarzan e se defende de qualquer carrinho que alguem der nele, a birdo gira fazendo o mesmo que o dk, o dry bones dá uma cambalhota e se teleporta pra alguns metros de distancia, se feito certo dá pra driblar o goleiro e entrar com a bola no gol, enfim, cada um tem um drible diferente.

E ALÉM DISSO TUDO, no jogo tem itens pra você usar, no de wii cada capitão tem um item especial com poderes unicos, o mario e luigi ficam gigantes e podem pisar nos outros esmagando eles por alguns segundos, o waluigi cria vinhas por onde passa, podendo criar especies de labirintos para prender os inimigos e poder realizar o hyperstrike sozinho, o yoshi entra num ovo gigante e também esmaga todo mundo, enfim, cada capitão tem um item exclusivo.

No de switch você apenas tem o hyper strike. E mais nada. Não há essa hierarquia de personagens secundários e capitães, todos se comportam iguais, ou seja, todos tem apenas o hyper strike. O hyper strike é muito mais chato, você chuta e o goleiro tem que ficar macetando o B pra poder defender a bola, e só, se tomar o gol vale 2.

Não tem dribles especificos, todos só correm, tocam, cruzam e chutam, a unica diferença dos personagens é os status (força, chute, velocidade, etc).

Não tem itens exclusivos, não tem dribles exclusivos, não tem nada kkk.

No de wii você tinha mapas que interagiam com o campo, caindo lava, ou sei lá mais o que.

Os mapas do BattleLeague (switch) não mudam em NADA, são apenas estéticos.

E cara, é isso. O Battle League tem apenas o modo amistoso, cups, e online. Eu terminei as 5 cups e quando vc faz isso, vc libera elas novamente só que numa dificuldade maior, e eu não tive a MENOR vontade de tentar jogar mais do mesmo. Você pode mudar os personagens do time, equipar eles com itens que vc compra com as moedas que ganha (que melhoram uns stats, e pioram outros, sem graça nenhuma) pode fazer o que quiser que todas as partidas parecem a MESMA.

O único ponto positivo é que me pareceu um jogo mais balanceado, mas por conta da falta de artificios que a I.A. tem pra usar contra você, então foi muito mais facil de zerar do que o de wii.

Enfim, foi muito decepcionante esse jogo, fraco demais, legal pra jogar 2 ou 3 partidas com o amigo e só.