Reviews from

in the past


What an absolutely underrated 2d platformer. While it borrows from plenty of other platformers, it uses these influences in the best ways possible to create a very enjoyable adventure!

For 2d platforming fans, this game can be best described as a combination of Donkey Kong Country Returns and Rayman Legends. For newer players who may not have played those games, then think of this as a fun, super vibrant 2d platformer with lots of secrets to find and lots of challenging areas to cross. All the while, you play as this long tailed, cute Marsupial character (he's from an old comic series).

The game does that great thing that most games should do where the core game isn't too tough to run through but if you want the challenge, it is there after the fact. Collecting everything, going for the 100% and playing the tougher challenges is where the hardcore platforming fans will have a ton of fun.

On top of the core game, they added in a whole new dinosaur themed world that includes new and different biomes and challenges. When I started this portion of the game, I was amazed to see that they added so much more new content for free!

So on the negative side, the boss battles could've been a lot more inventive. The boss battles are basically a set of forced scrolling levels where you are trying not to let the left side of the screen catch up and get you while also chasing the boss on the right (which we've seen in many games). Each one just gets progressively harder, but I would've liked a bit more variation in the boss battles.

There were also times, very few, but they did happen, where the controls didn't feel super fluid. This was mostly in the really difficult levels after the main game. There were times where I would look at my controller in dis belief because I thought I jumped? Again, it didn't happen often but for this to happen in a level that demands super precision platformer, it was a little irritating.

Great game though, if you're a platforming fan of any kind, you have no reason to pass this one up!

i'm surprised how genuinely solid and well-made this was! it's very obviously heavily inspired by the donkey kong country returns series, and while it never quite reaches the level of innovation, level design quality, and exhilaration highs of especially tropical freeze it's a pretty good alternative! you might think tropical freeze is a bit of an unfair comparison considering it's like THE gold standard for 2d platformers (at least in my opinion) but the level of inspiration kinda demands that comparison in my opinion. I don't think any other donkey kong country inspired indie game really comes close to this one though. it looks pretty good, has some decent music, and movement feels really solid! i don't really have much negative to say, i wish the dojo levels weren't on the map since they just reuse the bonus stages from the real levels and while the controls are pretty great, it feels like the wall jump takes a second to activate and it caught me a couple times.

i'm mainly knocking off points because it's a little TOO DKCR inspired and it could benefit greatly from a few more worlds and a bit more of a ramp up in difficulty within those worlds. i had a pretty consistently good time but it never really had those big over the top and exhilarating moments i love in 2d platformers, especially tropical freeze to take it to the next level for me. considering you can get it for $20 max and often on sale for way less it's a super worthwhile pickup and i'd like to see more from this team, it was a lot of fun!

Baby's first Donkey Kong Country and that's a compliment. Everything about this game is way better than you would expect from a license game by Microids but it feels very good to play, has an appealing visual style and even some songs just have a very fun vibe about them. It's extremely easy and nothing is really "special" about it but it's just pretty fun

Great platformer. The added Hidden World is excellent. It's pretty obvious what games this game was inspired by, but it has it's own charms and does certain things better, so that's okay. I would love to see a sequel or just another platformer from this studio.

Plié en 3h, un Donkey Kong Country pensé pour les plus jeunes. Challenge très soft et progressif, assez joli (même si ça se répète un peu dans les décors).
Ça manque un peu de dynamisme et de variété mais c'est pas si mal !


Starts off strong with nods to donkey kong country. Unfortunately once I realised I needed to replay each level via time trial or cataclysm mode it went downhill. The levels are not long so if not done the game was very short (3 - 4 hours). A cute art style lacking charm, repetitive music and unresponsive controls at times. I was happy with my time overall but towards the end I could not stomach a 100% completion.

Everything about this is dogshit BUT the gameplay is one of the best I have ever experienced in the genre, this makes it better than at least 10 games I finished this year.

Yeah, I played because is a DKC clone... didn't pay off as I was expecting, but just the very existence of this game is funny AF

Mostly there but not all the way.

Marsupilami is a really well polished 2D platformer that controls tight and looks beautiful. I had fun playing it and that's all that really matters. The regular levels were very much on the easy side. The only real challenges come from collecting and going for gold medals on time trials. And even that is all well within reach. The game also features a fourth 'bonus' world to complement the base game's three worlds. You unlock this world early in World 2. It has the most fun levels with have time trials that get close to pushing you. Then you can play all the levels in the bonus world on a harder difficulty after beating them all. It's the corner of the game that is the most rewarding and ends up taking up half your play time. When you finally return to the base game it comes off as even easier. Was a weird little off balanced quirk.

The game also only has two resolutions which is really really odd given how optimized it is otherwise. You can only select 720p or 1080p. Even manually using Unity commands to force the resolution in the launch parameters, it gets reset on the title splash screen. My desktop is 1440p, my Steam Deck is 800p. I would've loved to have either. Especially the 800p on Deck. Again, this game is phenomenally optimized. You can run it at 6W TDP on the Deck and never lose a frame below 60. It's impressive. It's a polished game both in looks and under the hood. I just don't understand the resolution limits. Especially ones with the same width ratio that wouldn't affect gameplay/timing of onscreen objects.

Fun. Polished. Just a little on the easier side and lacking an option or two. I'm also unfamiliar with the French cartoon source material but it was weird to show the other characters on the title splash screen and have them never be involved. I thought I'd be unlocking a character or something. Shrug. Well worth the price of admission for 10hrs of throwback 2D platforming. I'm happy.

[copied from my Steam review]

It all starts when a mysterious relic washes up on the beach. One of the marsupilamis goes to investigate, only to unleash an ancient evil! Now all of the world’s critters are possessed and a giant skeleton spirit is loose! It’s up to the three adorable marsupilamis to save their home!

Visuals

Marsupilami – Hoobadventure is extremely visually pleasing! It’s a 2.5D side-scroller that is certainly not lacking in depth. The colors are super vibrant, making every single object and character pop. The worlds are bright and inviting, full of flowers and tropical animals, as well as adorable enemies. Yes, adorable enemies! Everything is just so cute and made me so happy to play!

The marsupilamis themselves are extra cute. There’s three of them that you can switch between. I didn’t notice any difference in abilities, so just stick with the one you like the best! I picked the one with the flower in her hair.

Sound Effects + Music

The music in Marsupilami – Hoobadventure is equally upbeat and enjoyable. It all has a Latin, island vibe to it. The main tracks sound like a ukulele and some whistling. Then each level has its own sound.

I also enjoyed the sound effects. There’s a sound for each collectible and for when you defeat an enemy. There aren’t too many enemy types, so there aren’t too many different sounds either.

The marsupilamis are mostly silent. They do sound cute when they get hurt, which is terrible, but it’s true! I did get a bit annoyed at the constant “Hooba!” that plays whenever the next level is unlocked on the map. However, my girl marsupliami sounded super cute crying “Hooooob” when she fell out of a level. Which happened a lot on the boss levels.

Gameplay + Controls

Marsupilami – Hoobadventure is a collectathon platformer, exactly my kind of game. It reminded me a lot of Donkey Kong Country, Crash Bandicoot, and Sonic the Hedgehog with similar gameplay and abilities. The marsupilamis have the typical walk, roll (run), jump, wall jump, and ground pound found in most platformers. But they also have a roll jump to reach further platforms and a tail whip attack. Everything is super smooth, any hiccups were mistakes on my part.

Not to say that the overall game is easy. It’s nowhere near as difficult as Donkey Kong Country: Tropical Freeze or Kaze and the Wild Masks. But I also wouldn’t say it’s as easy as a Kirby game. There are three difficulty settings: Easy, Normal, and Hard. I played on Normal, since Easy just makes you invincible. I found the default Normal to be perfect for me. It’s not hard, but there is some challenge to it, as some areas require some precise platforming.

I did switch to Easy for the final boss run, because there were just too many hazards, and I was feeling overwhelmed. I still died a few times by missing jumps, but not having to worry about getting hit made the level much more enjoyable for me. No shame in playing an easy game on Easy!

Each level has a slew of collectibles. There are fruits which give you an extra life when you reach 100, pretty standard. Fish renew your health and are usually found in boxes along with fruit. Feathers are the main special collectible, with six in each level. Some are out in the open, others in trickier locations. There’s also a hidden bonus level that rewards…something. I’m not quite sure what it is, but it looks like some kind of colorful stone.

Once you finish a level, you unlock the time trial mode for that level. Basically, go back and get through the level as fast as you can! I started doing these as soon as I beat the game and it was actually quite fun! It’s nice to not worry about grabbing collectibles or exploring, just roll and jump through until the end!

The boss levels are no combat. They’re essentially chase levels, which I found quite challenging. The screen doesn’t move too quickly, but there are a lot of hazards and tricky jumps. When you get hit the boss taunts you and then keeps going. He’s easy to keep up with, but I did find myself falling out of the level a lot by missing jumps. I just needed to slow down (odd for a chase level) and focus on what I was doing, then it was fine.

The only issue I noticed during my playthrough was in one of the bonus levels. I would go through an enemy and not take damage, but then other times I’d hit them and take damage. It was really inconsistent, especially since I did get hit so many times and sometimes it’d be fine and other times it wouldn’t.

Yes, there are achievements called “Success.” I unlocked several of them just by playing, but there were a ton more to get. And the game doesn’t tell you what they are! Some you can guess the general gist from the name, but not specifics. Just get back in there and start exploring!

Replayability

With the built-in Time Trial modes, Marsupilami – Hoobadventure is infinitely replayable, as long as you want to keep improving your times. I’m not much into speedrunning, so I didn’t spend too much time with this feature. It was good practice though and I enjoyed getting the little timer symbol lit up on the levels.

But with all of the collectibles to find, I did want to go back and replay levels to find everything! I didn’t miss a ton on my first playthrough, because I was having fun looking around the levels, but I did miss enough to motivate me to go back and get that 100%! Not to mention those achievements, as well. And the game was just super enjoyable and ridiculously short!

One major con of this game is that it only has three worlds. That’s it. And it’s not like there’s a ton of levels or that the ones that are here and particularly long. It’s an easy game to pick up and play through again and again.

Overall

I loved Marsupilami – Hoobadventure! It’s a super cute and extremely fun platformer, and it came to me at the perfect time. After being majorly disappointed in Kaze and the Wild Masks and desperately wanting a new traditional platformer, I had high hopes and reservations about this one. Thankfully, it wound up being the exact game that I wanted and I couldn’t be happier. I just wish it was longer.

I'm pleasantly surprised with this! A pretty short, but solid DKC inspired 2D platformer. The default movement speed was pretty slow, but it's very satisfying to roll through the levels. Very easy (outside of a few of the later levels) but it's perfect for a chill afternoon. Everything has a baseline level of polish, and while it's short, I'm probably going to go back and 100% it. It's usually pretty cheap so check it out!

A big surprise in terms of licensed 2D platformers. Marsupilami is by all accounts a low budget clone game of Donkey Kong Country Tropical Freeze, but not in a bad way. Far from it. This game does a lot of fun stuff for it's relatively short length in terms of level design, and challenges. This is very much a game that wears it's DKC roots and inspiration on its sleeves and is proud of it. The biggest problem I had with the game is that for some reason the PS5 version has this particularly nasty glitch where the game will just flat out stop accepting inputs from any button that roll is mapped to. No real rhyme or reason. It just happens at random and the only way to solve it is to completey close out the game and open it up again, which is incredibly annoying. For some I hear it only happened a time or two. For me it felt close to 20. And trust me, in the last world where the difficulty shoots up, you don't want this happening to you. ESPECIALLY DURING A TIME TRIAL NEAR THE END. Aside from that, I can't ignore the obvious love and effort put into this game and the passion really pays off here. Normally the game is priced at $30, but I'd say you'd be best catching it's current sale right now at only about $8.50, and if that's not the current price when you're reading, I'd say go for it when it's $20 or lower.

Il miglior rip off di Donkey Country Retuns dei Retro. Punto.

Muy divertido pero corto, no me hubiera importado un par de mundos mas o incluso que se animen a una secuela

Plutôt sympa pour le coup. L'OST et toute la partie visuelle du jeu (modèles 3D, animations, backgrounds des niveaux) sont vraiment chouettes. Les niveaux en eux même sont sympa je trouve.

Mais globalement le jeu manque de contenu. Entre les niveaux bonus qui se répètent avec des petites modifications, qui reviennent sur la carte dans une version identique mais plus longue que ce que tu as déjà fais dans les niveaux, ou le fait que tu n'ais qu'une vingtaine de niveaux. Egalement il doit y avoir 5 types d'ennemies différents? Et le boss de fin de chaque monde est clairement trop facile, même si le dernier est plus compliqué et bien sympa.

C'est domage vu que les niveaux sont bon en soit, très jolis et avec quelques idées de mécaniques nouvelles à chaque fois, mais trop peu de niveaux.

Pour un prix plus faible, genre 15-20€, il est un très bon jeu de plateforme, mais autrement pour ce prix là, c'est un peu cours. Mais pour les enfants ça reste clairement un bon premier jeu de plateforme!

A short, easy, breezy Donkey Kong Country: Tropical Freeze-inspired platformer. Cute and pleasant art and music and satisfying core controls carry thing this through its tad-too-easy level design balance. Being on the short side, I really didn't mind it being on the easy side; it was a nice little game to pop on the Steam Deck for a few levels each night.

There's a 10 level long volcano/dinosaur-themed post-game expansion that's worth the price of admission alone. The level design is far more complex and more difficult than the main game. The team improved so much between launch and that update that I would love to see what they do with a sequel. If they can carry the quality of that expac through an entire game, they'd have something super good on their hands.

As it stands, "Marsupilami: Hoobadventure" is a totally solid, pleasant, worthwhile little game for any fans of the DKC formula.

Joguinho ok , bacaninha para passar o tempo e só jogar

A great DKC clone with a few ideas of its own such as clinging onto rings and wall jumping. It may be a bit too safe and easy for some but I had a blast. The only downside is that it's about half the length of your average DkC with only four worlds. Still, what's here is all killer no filler so it's hard to complain!

Me ha gustado más de lo que esperaba, porque llevaba tres meses en los que no había terminado ningún juego porque los que probaba no me terminaban de enganchar y al final los abandonaba. Pero vi que el Marsupilami estaba de oferta por cuatro euros y se veía gracioso y decidí comprarlo y me lo he terminado y consiguiendo casi todos los logros (que no soy alguien que se centra en los trofeos).

El juego es un plataformas 2D muy inspirado en los Donkey Kong ya que tienes un botón para rodar y hacer daño a los enemigos, hay islas tropicales, también hay lianas, al derrotar al jefe le puedes seguir pegando para conseguir más “bananas” que en este juego son como frutas. El juego es corto ya que solo tiene cuatro islas y en cada isla hay de media unos diez niveles. Pero aun así el juego esta entretenido ya que se va añadiendo poco a poco mecánicas y distinto tipos de enemigos. Lo que más me ha gustado es la isla de los dinosaurios porque cuando te pasas el juego desbloqueas los niveles de esa isla en modo cataclismo que es como una versión del mismo nivel, pero están modificados para que sean más difíciles. Además del modo contrarreloj en esa isla también es más desafiante que el resto del juego, de hecho, hablando de la dificultad el juego es fácil, de las tres islas principales solo ha habido un nivel en el que haya tenido que reintentarlo muchas veces (más de veinte vidas perdí en ese nivel) pero es uno opcional y que esta al lado del nivel final, el resto de niveles me los pasaba sin perder vidas. Así que yo diría que los mejores niveles del juego están en la isla de los dinosaurios porque esta el mayor reto del juego (el modo cataclismo y el modo contrarreloj es el que está más ajustado).

A nivel visual el juego me ha gustado mucho, lo he jugado en una switch normal y me han asombrado los bonitos y coloridos que eran las zonas, jugar esto en una oled tiene que ser preciosísimo. Además, que las islas tienen diferentes temáticas, una tienes más zonas de puerto, otra es más como una jungla, otra es un templo y la última es más selvática.

Lo que menos me ha gustado el juego ha sido los niveles contra los jefes porque siempre era el mismo y además consistía en el típico nivel de que tienes que avanzar rápido porque la pantalla se esta desplazando continuamente, me hubiese gustado que al menos hubiera una batalla de jefe como en los Donkey Kong. También decir que la historia es mala, pero yo no espero ver una historia buena cuando juego a un plataformas 2D.
Otra cosa que también hubiera estado bien seria que de los tres personajes jugables que hay tuvieran alguna diferencia en su gameplay, y también que como el juego es fácil que hubieran quitado el sistema de vidas porque dudo que haya gente que se habrá quedado sin vedas.

Le pongo un 8 de nota porque me este juego me ha conseguido enganchar (cosa que no había hecho ningún otro juego que he jugado en estos últimos tres meses), por el precio porque por cuatro euros que me ha costado me ha parecido que es una experiencia gratificante y se lo recomiendo a la gente que quiera un plataformas 2D entretenido sin muchas complicaciones.

Okaish Donkey Kong Country like - but much easier.
The Main Game is a bit Short with only 3 different Worlds with like 10 Levels each but its fun and it looks pretty.

Theres an additional world (DLC?) With another 9 entertaining Level and a new Mode.

I had no prior knowledge of the source material so going in I was expecting to play a children's platformer for a laugh. I was wrong.

For the first few levels I was still under the impression that I was playing a soulless kid's game but about half way through the first world I realized I was playing a somewhat janky, easy but fun platformer. I was flying through levels and time trials thinking I had an easy 100% ahead of me. Then came the 3rd world and DLC world.

This game had me conflicted. I was getting irritated by some of the janky mechanics like ping-ponging off ledges, attaching to floating rings when I didn't want to (or attaching to the wrong ones) and enemy hitboxes that sometimes don't make sense. At the same time though I couldn't put the game down and found it extremely rewarding to master a gold time trial that I had been stuck on for the last 30-60 minutes.

The game seems to really shine and show a culmination of all the developers' best ideas in the DLC world so I'm glad I finished with that and on the highest possible note (not having time trials in Cataclysm mode really helped!)

I'm very happy I gave the game the time I did and I came out feeling accomplished with my 100% completion, however I would not do it again.

it was really nice of Nintendo to make a multi-platform Donkey Kong Country game

Marsupilami was a welcome surprise! This game is clearly riding Donkey Kong Country: Tropical Freeze's wave, and I mean that in the best way possible.

As a longtime fan of the DKC games, seeing this hidden gem (a licensed one no less) understand what made those games so fun - a good sense of speed, a solid difficulty curve, and tight controls - caught me completely by surprise. While the music was nothing too memorable, it was easy on the ears and fit the theming well. The level design was surprisingly good too!

I definitely recommend this if you're looking for a DKC fix since Nintendo won't give us one.

Acabei de acabar o jogo de plataforma Marsupilami: Hoobadventure(Switch), e que jogo gostosinnho de jogar, quem gosta da série Donkey Kong Country(principalmente Returns e Tropical Freeze) vai amar o jogo. Mas nem tudo são flores(ou bananas....ou frutas...) nesse jogo, apesar dele ser muito bem feito, com fases bonitas e variadas ele é um jogo MUITO facil, o jogo fica dificil mesmo apartir do DLC/Update/mundo hidden world, principalmente quando se joga a variante dos niveis normais do Hidden World ou modo Cataclisma, tenho que admitir que perdi umas boas vidas nessas fases, mas vida é o de menos(ou de mais, dependendo do ponto de vista) já que o jogo te da vida por tudo quanto é coisa que você faça, coletar frutas, abrir caixas especiais, etc....terminei o jogo com cerca de 80 vidas, os niveis apesar de serem muito bonitos só brilham mesmo no Hidden World(principalmente no modo Cataclisma) que é aonde entrega fases com level designe muito bom e desafiante dignas do melhor DKC. As musicas desse jogo são bem gostosinhas e relaxante, nada muito memoravel, mas relaxante. Os personagens que você controla(3 ao todo) apesar de não terem falas ou expressões são bem bonitinhos e carismaticos(adorei o cinzinha). Uma ultima critica que tenho é que o jogo não tem chefes de mundo, quer dizer....até tem, mas a fase consiste basicamente em você correr o cenario inteiro atras do chefe se esquivando de perigos pra no fim encher de porrada o chafe(estilo fim de fase do DKC Returns), tenho que admitir que isso foi um pouco broxante. Devo ter demorado ao todo umas 5 horas pra zerar pegando (quase) tudo que tem pra pegar nas fases, todas as penas/ovos, todos os sub-niveis, só não fiz as fases no modo rush que é o classico passe a fase no menor tempo possivel.

Enfim....um jogo que faz bem o dever de casa, mas só isso, digamos que ele poderia tirar um 10 mas se contenta em ficar entre um 7 e um 8. Quem gosta de plataformas vai amar, altamente recomendado para os amantes do genero.

It's no Yooka Laylee and the Impossible Lair. But as far as DKC clones go, this wasn't half bad. Though the walk speed could have been increased a tad bit, felt like I had to dash for every jump.

Love this Game.
It a more simple DK clone but it was totally worth my time.
It's a bit short but since it's a jump n run thats perfectly fine.
Nice graphics, a sweet soundtrack and a good mix in difficulty.
If microids will ever release another Marsupilami you can count me in!


A somewhat simpler Donkey Kong Country (except for the last levels that have more challenge), in a very positive way. Very fun!

A short and sweet 2.5D platformer that mostly draws inspiration from Rayman Origins and Donkey Kong Country: Tropical Freeze. Fantastic use of colour in the level environments and very smooth character animations, was pleasantly surprised by how polished the game's presentation was. Fun summery music tracks too.

Gameplay felt snappy enough - as it should in a side-scrolling platformer - and the levels provide an okay challenge if you choose to go for the time trial medals as well. Could have used at least one more type of collectible to sprinkle around the levels instead of the coin-equivalent fruits but it is what it is. A brief but fun platformer, with a bigger budget this developer could make something great!