I like this more than most I guess; Zaeed rules and is one of my very favourite squad members and I like that your choices really do shape something here -- potentially locking yourself out of his loyalty if you're a paragon Shepard or dealing with the renegade hit to really allow him to follow out his plan. in a series full of great voice acting there's not many better performances than Robin Sachs.
I thought Zaeed was kinda cool when I first met him but then I got him back to the ship and this MF starts telling all these cringey stories everytime I look at any object in his musty ass room for more than a second. "Oh that paperclip? I once killed three krogans inside an elevator with that thing for looking at me funny. Didn't even break a sweat. Did I mention how much money I have? (also 6 foot tall by the way)" Shut the fuck up bro your companion mission is boring as hell and you literally join my crew after two dialogue choices outside a parking lot, stop tryna act tough. Why would anyone pick this guy when the top G Grunt is available as a companion.
Mass Effect series Review + Retrospective #2.1: The Price of Revenge
Zaeed: The Price of Revenge is technically the first of ME2’s DLCs/expansions. Included as part of obnoxious online pass “Cerberus Network”, this is essentially a squadmate and his loyalty mission, clearly cut from the main game and put into the free DLC instead.
Zaeed is a neat character, I think having a true honest bastard in your party is rare in itself, but to have him be the founder of one of the gangs you’ll spend half the game fighting is pretty cool. As a character, he is woefully underwritten, having no proper conversations on-board the Normandy, little dialogue throughout main story missions, and all around just being pretty one-note. Though honestly, sometimes it’s enough to have a character just be cool, and Zaeed’s cool. In a game with a massively bloated party, what’s one more?
The loyalty mission itself however is one of the weakest, I think. A blisteringly fast speedrun through a half-dozen rooms fighting the same Blue Suns you’ve probably been fighting for hours. It also features a hilariously black-and-white moral decision. Should Shepard let all the innocent factory works burn to death as they beg for you to save them? Riveting stuff.
Yeah not much to say on this. You’ll probably like Zaeed, he’s cool and fun. Mission itself is super generic and boring but it’s short. It’s free and you’re gonna wind up doing all the loyalty missions anyway, so hardly anything to complain about.
Zaeed: The Price of Revenge is technically the first of ME2’s DLCs/expansions. Included as part of obnoxious online pass “Cerberus Network”, this is essentially a squadmate and his loyalty mission, clearly cut from the main game and put into the free DLC instead.
Zaeed is a neat character, I think having a true honest bastard in your party is rare in itself, but to have him be the founder of one of the gangs you’ll spend half the game fighting is pretty cool. As a character, he is woefully underwritten, having no proper conversations on-board the Normandy, little dialogue throughout main story missions, and all around just being pretty one-note. Though honestly, sometimes it’s enough to have a character just be cool, and Zaeed’s cool. In a game with a massively bloated party, what’s one more?
The loyalty mission itself however is one of the weakest, I think. A blisteringly fast speedrun through a half-dozen rooms fighting the same Blue Suns you’ve probably been fighting for hours. It also features a hilariously black-and-white moral decision. Should Shepard let all the innocent factory works burn to death as they beg for you to save them? Riveting stuff.
Yeah not much to say on this. You’ll probably like Zaeed, he’s cool and fun. Mission itself is super generic and boring but it’s short. It’s free and you’re gonna wind up doing all the loyalty missions anyway, so hardly anything to complain about.
Zaeed is cool but not as cool as Kasumi, neither is his loyalty mission. It's cool that it can branch depending on going Paragon or Renegade but the drab colours of the planet and same enemies as in the main game let it down a tad. Kasumi's DLC also does this but the samey interiors make it more noticeable and less novel an experience
I actually really dig Zaeed and the mood he brings to the general group dynamic. He's a badass old hunter that doesn't take anyone's shit, and Bioware does an admirable job to integrate him into the experience as smoothly as possible. His side quests are a travesty, though - you learn almost nothing about him beyond a predictable backstory, and the mission design is weaker than much of the main game. I appreciate the man and the cut of his jib at the end of the day, but I don't look forward to doing his content ever again.