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This review contains spoilers
What a moment of love.
What a moment of love to stare into the endless, abyssal, all-consuming void knowing you’re not alone. That you were never alone; to have your fingers interlaced with the hands of all the people you have met… have loved… have lost. To stare into the eyes of your own reflection one last time, and to leave the world with no regrets.
In fewer words, this essentially the wisdom Acheron imparts on Aventurine, whom is racked with the gnawing regrets of his childhood. He spent his life desperately seeking the answers to questions no one could ever answer, only to hear a new perspective on the brink of annihilation from an Emanator of Nihility. To have her take him deathly seriously… to have the patience to share her thoughts with him… to give not just him, but Kakavasha relief…
Another moment of love.
After taking Acheron’s words to heart, Aventurine stared into the endless shroud of darkness before him. The still waters gently lapped at the shores of nothingness, as he unfurled Dr. Ratio’s note. The note was the doctor’s parting gift that he instructed the gambler to open in the jaws of death… To call this note a request would be an understatement: it’s a plea. A plea to live, and live, and live, and that Ratio wished him good luck in his endeavors. He doesn’t tell Aventurine to rely on Gods… on Aeons… From one human to another, he wished him “the best of luck.” A firm reminder that not even the Gods can intervene in the inevitability of death, but humans can make the journey there easier on each other. We inspire hope and a passion for life in one another in ways that deities cannot. Aventurine takes his unfathomably risky gamble in stride, reassured with the fact that no matter what, at least one person will be in his corner… at least one person will want to see him again. At least one person wants him to fight against the overwhelming gravitational pull of death. At least one person wants him to live.
Yet another moment of love.
At the end of it all, when Aventurine bids Kakavasha farewell after their final prayer together, he leaves behind his hat. He leaves behind a memento, something his father, mother, and sister have all done before. Material goods have no value in death — no, but they have value to those they leave behind. Cherished belongings that remind us that we do not fight our struggles alone. That when we reach the black, shapeless gates of eternity, we have not done so alone. That in the swirling darkness we will rejoin them in nothingness. That our paths will cross in finality, even if we do not have the consciousness to acknowledge it. Aventurine entrusts his hat to Kakavasha as a show that he ventures forth with no regrets; instead, he places his trust in his gamble. Either he lives, allowing the Trailblazer to solve the mystery while also carving a path for the IPC, or he returns to the embrace of his family. Either way he cannot lose, and either way he has nothing to regret.
I love the Penacony story. I love what’s being said between the lines. I haven’t even touched on Welt’s patience and solemnity in his conversations with Acheron, but it makes me feel the same way Aventurine’s story does. I cannot wait to see where the story takes us next.
This review contains spoilers
Speaking of her, Alex is also an incredible main character! Her story feels genuine, and she’s easy to empathize with. Though, on the subject of empathy, the fact that her super power is just her going “I’m an empath” is ridiculously funny. I really enjoyed the accompanying visuals whenever she tapped into an emotion, but part of me can’t help but wonder that if her “power” is just empathy, did they really need to give her a “power” in the first place? From a gameplay perspective, it’s hardly used and there are little if any puzzles attached to it (compared to something like Max’s time-rewind capabilities). I understand the game would be less aesthetically-pleasing without the emotional set-pieces, but sometimes I feel like her “power” is less of a power and more just her being a person.
Alex’s empath powers culminate in a showdown that’s unfortunately my least favorite part of the game: the confrontation with Jed. Look, I get what they were going for. I get the parallels to Alex and Gabe’s father. I get that one of the last things Gabe wanted to get right was to forgive their father. I get that this game wants us to part the clouds of emotions and embrace the human beneath it all. I get it. I do. But it does irritate me that forgiving Jed is not only an option, but is the popular option. Setting aside the fact that he’s directly responsible for the deaths of 7 people which he attempted to cover up, was hailed as a hero for the people he “saved,” got another person killed for attempting to cover up his previous murders, the fact that he LIED to Alex, attempted to KILL her, and then tried to MANIPULATE everyone to turn against her just feels unforgivable to me.
I feel like this game wants to teach you a lesson about forgiveness. That as we grow older, time moves on, and we change, and we learn, and we should forgive and move on. But honestly? Speaking from my own personal experience, I’ve spent my whole life forgiving, and forgiving, and forgiving and it has left me with so much grief. Grief for the person I could have been had I respected myself and my boundaries. Life has taught me that not everyone is deserving of forgiveness, and that’s ok. In place of forgiveness, I can offer empathy and understanding. I can take the time to understand why something was done, but it doesn’t mean I have to excuse it. So the fact that Jed’s redeemable at all well and truly baffles me.
Overall, though, this was a great game! It’s not without its flaws, but fortunately I went into this knowing it’d have its issues. Regardless, I enjoyed my time with it, and I’m excited to see what comes next in the series!
I won’t lie, the game’s aesthetics and its music are phenomenal, and were the two things that initially drew me to it (that, and receiving this game for free from PS+). Unfortunately, those are the only compliments I have for the game. The map design is boring, character designs are generic, gameplay is uninteresting and disengaging, and there is absolutely nothing to feel any attachment towards. The reason why games like Overwatch, Apex, Splatoon, and hell — even Fortnite — are all enjoyable, aside from their addictive gameplay loop, is that they all have stories and characters that people grow attached to. People engage with them beyond the confines of the game because they love the worlds and narratives built from the characters.
Foamstars has none of that.
Foamstars has a narcissistic main character with some of the worst voice acting I’ve heard in a minute, along with a basic cast of characters that have nothing going for them. Nada. Their depth is essentially “hey this is their gender and their style of clothes!” Cool, I guess. You know what Overwatch has? A cringefail gorilla scientist who’s best friend is a temporally-unstable British lesbian and several people who won’t call him back. I’m gonna go play that instead, thanks.
Anyways, moral of the story is you’d be better off playing anything else. Literally anything. Go outside and play with sticks and rocks and I can guarantee you that you’ll have more fun with that than with this game.