Reviews from

in the past


joguinho bom e divertido, e o melhor é que possuí multiplayer, mas a capcom vacilou em n fazer um jogo completo e optou apenas por boss fights

Wow! A whole game that's only the good part of classic Megaman???

لعبتها هي و التكملة لوحدي بكل الشخصيات
الصراحة, التركيز بالنسبة لي كان على الرسومات و أشكال الروبوتات
بستمتع بها اكثر لو لعبتها مع صديق

I am most likely the only person who will ever complain about the Yellow Devil having a different attack pattern. Otherwise this is a neat little boss rush that draws from the NES Mega Man games while giving all the robot masters much more detailed sprites. Nothing super special when compared to the rest of the series but a novel enough experience to recommend, especially to fans of classic Mega Man.

Esto no es un juego de peleas solo es un Boss Rush con gráficos mas bonitos


Megaman but without the stages. Works well enough for an arcade game.

Jogo arcade muito divertido, é basicamente um Mega Man normal mas só com os bosses e sem fases, controles ótimos e no geral uma experiência divertida

Mega Man: The Power Battle is a cool little novelty, taking the formula of Mega Man and converting it into a fighting game taking down the Robot Masters from their respective games as either Mega Man, Proto Man, or Bass. For what it is it's kind of fun, though if you have played most of the classic series, you'll have no problem playing this game. This has got to be the easiest fighting game I've played not because I'm familiar with the core gameplay (I mean I am), but with the continue system. Every time you die and put in another credit, you resume the gameplay with the opponent's health remaining unchanged after taking some damage. I experienced everything in like half an hour, and there was no incentive for me to keep playing. I recommend it to those who love to explore the weird world of Mega Man spinoffs, but don't expect much from this one.

Played this the way it was intended: on the Street Fighter 6 battle hub arcade cabinets

Surprisingly kinda lame. Feels a bit hastily thrown together, especially from the differences in how good and bad the sprites can be and also the dinky music. Kinda disappointed by this one.

This is great fun for Mega Man fans. If you're not one, it will probably be meh but I really enjoyed the reimagined bossfights and the different stages.

really fun boss rush game but theres nothing else really to it.

Fun way to translate the Mega Man experience to the arcade. For a boss rush game, it's fairly engaging! Every game is represented somehow, and as an advertisement for MM7, it does a decent job at that too. One of those games I usually end up playing once a year.

Idk i had fun. Beat 1-2 with Bass, 3-6 with Rock, and 7 with Blues. They were all fun, but I like Proto Man the best. Another Mega Man game to scratch off the list

Um boss rush de Mega Man divertido e muito bonito! Mega Man e cia se movimentam do jeitinho que estamos acostumados e os chefes, apesar de significativamente mais fáceis de derrotar que nos jogos originais, ainda são divertidos de lutar. Se qualquer coisa, o desafio mais moderado é um ponto forte, já que te motiva a rejogar de novo com os outros personagens e tentar fazer um 1cc ou até uma perfect run. E foi justamente o que eu fiz, 1cc'ing os três níveis de dificuldade com o Mega Man e rejogando tudo de novo com Protoman e Bass só para ver como era com eles.

O destaque mesmo fica para a estética visual. Esse é sem exageros um dos games mais bonitos de toda a série, pegando o estilo de MM7 e elevando ele ao seu verdadeiro potencial graças ao hardware dedicado do arcade. Ver alguns estágios antigos e chefes de jogos anteriores nesse estilo visual até me deixou com vontade de ver os MM clássicos sendo refeitos nele.

My favorite gaming tradition is Yellow Devil being the worst boss ever created

Played the Rockman: Power Battle Fighters re-release for PS2! This was a surprisingly neat and brisk little boss rush game. Feels a good bit better than it has any right to—a lot better than Mega Man 7, which it borrows some of the sprites and backgrounds from. Unfortunately, the graphics (very, very cool to see a lot of the classic Robot Masters rendered in the MM7 style) and feel are about where The Power Battle’s appeal ends. Randomizing the Robot Masters and providing no method to heal between battles suggests that this was transparently intended to be a Mega Man themed coin inhaler back in the arcade. Of course, I avoided that coin munching by playing the PS2 version, but the game still seems to have been designed with money in mind. Still, The Power Battle is not bad at all, though it probably isn’t worth playing unless you’re going for series completion.

Interesting little Mega Man boss rush game. It's not a long or difficult game by any stretch of the imagination, but doing a 1CC of each of the 3 "courses" is actually a really fun time. I much prefer the versions of the bosses presented in this game over their console iterations. Mega Man is quite fun to control in this, the mega buster doesn't feel awful against bosses like in the console games, and it has beautiful sprite work and musi (the stage backgrounds too are gorgeous to see in action).

A little bit unreleated, but I'd only previously played Rockman: Battle & Fighters on my NGPC (My favourite game for the handheld infact) and actually playing the arcade version of Power Battle for the first time really made me appreciate just what that port brings to the table.

While not an outstanding game by any means, it's very fun and I would 100% reccomend checking out to kill a couple of hours going for all 3 1CCs (Especially as its like £1.70 on steam through Capcom Arcade 2nd Stadium)

S'neat little boss rush arcade game recycling the bosses throughout the Mega Man franchise, though with new attacks and patterns. Worth a try if you're interested, but I was able to beat all 3 routes in the time it took me to get MAME emulation working, so you're not really missing much if you do skip it.

o tema de stage select do 3 aqui é fogo demais.

I never quite understood why people refer to The Power Battle as a fighting game. Not only is that how it's often referred to in casual conversation, but it's the way it's categorized on sites like Wikipedia and even here on Backloggd. But considering how mechanically similar it is to the core Mega Man series, it feels like a hell of a stretch.

Video game genres are very silly, and the nature of the medium sometimes makes it very difficult to define a game on such narrow terms. That's why you get a lot of hyphenated genres or crap like "Metroidvania" that attempt to describe one game through direct comparison to another. It's all a mess. Ask me and I'd tell you that The Power Battle is a "boss rush" game, a sort of "best of" compilation of Robot Masters from across the first seven entries in the Mega Man series and nothing more involved than that.

In true Mega Man fashion, you shoot your lemons and use your charge shot to take out Robot Masters, stealing their power to add to your arsenal as you slowly work your way towards Wily's Tower. Bosses have weaknesses to specific weapons, but levels are played randomly, which makes a certain amount of sense. I doubt Capcom would want people blowing through this thing on 1CC because they know the proper order to take out Robot Masters. To really make sure they get a few quarters out of you, the health of Robot Masters increases over time, and your own health bar can only recover a single pip between matches. I think all this further pushes The Power Battle into "boss rush" territory, as carry-over HP isn't exactly a fighting game staple.

Perhaps I'm so hung up on this because I want it to be more of a fighting game. I've dicked around in M.U.G.E.N. enough to know the potential Mega Man's vast roster of Robot Masters have as fighting game characters, and of course there's stuff like the Marvel vs. Capcom games that already dip into the Mega Man series. I do like how quaint The Power Battle is, but I am also somewhat underwhelmed by it. It's also pitifully easy, though I suspect it was toned down for the Anniversary Collection. I can't imagine it being a very profitable cabinet otherwise. At least being able to burn through the three main routes is fun enough to make this a perfectly enjoyable Sunday morning game, but I wouldn't expect this to pull you in like a fighting game should.

Used to play this a lot at Nickel City. Decent boss rush Mega man arcade game

pega com um amigo pra jogar isso aqui, é 1 horinha de muita diversão

wild it took em this long to make a boss rush game. could’ve easily been ported to home consoles smh with co op??? it’s free money!!!
used to play this at da pediatrician when ms pac man wasn’t workin


Joguei esse aqui há muito tempo atrás sozinho, mas joguei co-op com o João esses dias. Muito daora, as mecânicas são interessantes pra um jogo cuja proposta é ser um Boss Rush glorificado. Visual lindo, 3 personagens pra usar, OST padrão MM8. Só achei o jogo um pouco curto demais pro meu gosto, mas isso melhora na sequência.

7.5/10

A boss rush with arcade-style graphics and music. It is simple yet it is very fun to play. There are different robot masters to fight so the game isn't the same ever time but itis quite short. There isn't much here, but it is fun for what it is.

Played this at a shop and it was fun, Megaman but just the battles, I think the machine broke
but anyways, snappy fun robot fighting, Protoman might be my main