This game is really fucking hard, especially the final boss, but I honest to god thoroughly enjoyed myself. Maybe after Battletoads two weeks ago I'm just numb.
Honestly though, the difficulty and sometimes enemy placement are the only real problems. I for one think the good far outweighs the bad here, it's wonderful to look at, it's super impressive for the time, runs really well, etc. It's just a fascinating game to me I suppose, and I had a good time in spite of the difficulty. If that kind of thing doesn't bother you too much, definitely try this one.
Honestly though, the difficulty and sometimes enemy placement are the only real problems. I for one think the good far outweighs the bad here, it's wonderful to look at, it's super impressive for the time, runs really well, etc. It's just a fascinating game to me I suppose, and I had a good time in spite of the difficulty. If that kind of thing doesn't bother you too much, definitely try this one.
Classic, classic example of a game being designed art first, gameplay distant second. Incredible visuals - truly looks like you're playing a cartoon - but it's instantly frustrating because the hitboxes for Mickey, the enemies, the hazards, the powerups, and everything else are just laid over all this elaborate animation without much consideration given to how that's actually going to play. And how it plays is bad! Levels are short, maddening gauntlets where you feel like you're just desperately trying to survive until the next screen. Not sure that's what they were going for with this ostensibly cute, fun retrospective of Mickey's history. It's a shame, though; it's a great concept and it looks spectacular! It's even got some convincing faux-3D in there. But it's not worth the struggle.