The gameplay is better than Shadow of Mordor in every single way, they refined the movement in pretty cool ways and made the combat more in-depth. The Nemesis system is back and it's the best its ever been. I loved how you'll shape your own stories with the orcs depending on how you tackle situations, some times it will vary for no reason. The castle sieges are very well made, and can be as hard as you'd like them to be. I personally preferred dominating every warlord so they would betray the overlord on the siege.
This was fun and all but probably for the first 15 hours then it got dull and repetitive, things like this are usually my fault for being a completionist but I wasn't even done with the plot. The whole thing is a playground for the Nemesis system and they will heavily drag the repetition in order to show it off, this stands out as you have to do 5 castle sieges in a row and then 5 more in the epilogue. I liked things from the plot but it was mostly irrelevant
This was fun and all but probably for the first 15 hours then it got dull and repetitive, things like this are usually my fault for being a completionist but I wasn't even done with the plot. The whole thing is a playground for the Nemesis system and they will heavily drag the repetition in order to show it off, this stands out as you have to do 5 castle sieges in a row and then 5 more in the epilogue. I liked things from the plot but it was mostly irrelevant
SoW is a great sequel to SoM which suffered from some launch problems, but otherwise is a great continuation. The only problem I really have with this sequel is the "endgame" which in my opinion can drag on for a bit too long and it also makes a difference on which platform you play on PC. GoG for example, from what I´ve seen, has no barracks. (so you can´t buy or trade orcs or upgrades, but don´t take this as fact, just a warning)
წინასთან შედარებით უკეთესი თამაშია სიუჟეტიც და კომბატ სისტემაც კარგი და მისაღებია უბრალოდ შენიანებსაც რო ურტყავ ეგ ხელს მიშლიდა, ორკების სისტემაც კარგია ნამდვილ ლიდერათ გრძნობ თავს თამაშისას და აუცილებლათ გააგრძელეთ The Blade of Galadriel DLC სიუჟეტი რომ დამთავრდეს
Dune + Assassin's Creed Origins = The Desolation of Mordor DLC budget version
Dune + Assassin's Creed Origins = The Desolation of Mordor DLC budget version
Shadow of War is, quite literally, everything Shadow of Mordor was, exept better, bigger and more in every way possible. The game is a relatively slow burn, which is made more bearable by the fact that the overall loop is so enjoyable and addictive. One of the best open world games ever, dlc was great too
Replayed on PC:
I loved Shadow of Mordor and actually bought Shadow of War on release date for my PS4. I've always been a fan of Tolkien, I'm one of those who re-read the books every year or two, watch the movies multiple times a year (Extended of course) and while this game of course isn't lore-friendly that does not detract at all from it's brilliance, the nemesis system is revolutionary and can hold the game on it's own, the combat is fun and addicting, simple but when up against a Nemesis can be actually hard and require thinking and out of the box tactics. The story is so-so and I particularly don't like the ending, (although the voice acting is fantastic, kudos to all of the voice actors, I'm very fond of Celebrimbor's voice and Talion's. In addition, the cinematics are to die for and are engaging and stylized to no-end). But this game isn't about the pre-made story, it's about the stories you make within the systems made. And those stories are fantastic. It's like a good sandbox game like Kenshi or Mount & Blade or Crusader Kings. Everyone will have a different story of that one Uruk who was a thorn in their side or particularly memorable.
Within 4 hours of this replay I already had a memorable rivalry of an Uruk and his blood-brother. Being killed multiple times by one or the other constantly showing up to protect the other one. And before moving on to the next zone I decided I absolutely had to kill one of them and leave the other suffering, and so I researched the more powerful one's weaknesses, snuck up on him during a feast, and had a long hard fight with him trying to abuse his weaknesses. His brother showed up to try and save him halfway through, through blood, sweat, and tears I killed the feasting Uruk as he died he told me he was just disappointing he'd be the brother who dies, and not the brother who gets to revenge. Dying with a smile, sure he would be avenged as he had been saved many times before, I then chopped off his arm and leg as his brother became enraged, I had to flee, but with the satisfaction of revenge. Great game. Buy it.
I loved Shadow of Mordor and actually bought Shadow of War on release date for my PS4. I've always been a fan of Tolkien, I'm one of those who re-read the books every year or two, watch the movies multiple times a year (Extended of course) and while this game of course isn't lore-friendly that does not detract at all from it's brilliance, the nemesis system is revolutionary and can hold the game on it's own, the combat is fun and addicting, simple but when up against a Nemesis can be actually hard and require thinking and out of the box tactics. The story is so-so and I particularly don't like the ending, (although the voice acting is fantastic, kudos to all of the voice actors, I'm very fond of Celebrimbor's voice and Talion's. In addition, the cinematics are to die for and are engaging and stylized to no-end). But this game isn't about the pre-made story, it's about the stories you make within the systems made. And those stories are fantastic. It's like a good sandbox game like Kenshi or Mount & Blade or Crusader Kings. Everyone will have a different story of that one Uruk who was a thorn in their side or particularly memorable.
Within 4 hours of this replay I already had a memorable rivalry of an Uruk and his blood-brother. Being killed multiple times by one or the other constantly showing up to protect the other one. And before moving on to the next zone I decided I absolutely had to kill one of them and leave the other suffering, and so I researched the more powerful one's weaknesses, snuck up on him during a feast, and had a long hard fight with him trying to abuse his weaknesses. His brother showed up to try and save him halfway through, through blood, sweat, and tears I killed the feasting Uruk as he died he told me he was just disappointing he'd be the brother who dies, and not the brother who gets to revenge. Dying with a smile, sure he would be avenged as he had been saved many times before, I then chopped off his arm and leg as his brother became enraged, I had to flee, but with the satisfaction of revenge. Great game. Buy it.
I probably said it before but here again just to be safe: The Mordor series couldn't hold a candle even to any other subpar action-adventure if not for the nemesis system. It is the only genuinely appealing aspect.
Unfortunately it's bogged down by a combat loop that couldn't keep your attention for 10 hours, a dogshit story that I'm not even gonna unpack, and all the skill tree/collectibles/map painting Skinner boxes you could imagine. one game was more than enough.
Unfortunately it's bogged down by a combat loop that couldn't keep your attention for 10 hours, a dogshit story that I'm not even gonna unpack, and all the skill tree/collectibles/map painting Skinner boxes you could imagine. one game was more than enough.
One of my favorite games of all time. I did not play it at launch because of the microtransaction debacle that happened with this, but thank Odin they removed all of that trash and left us with a fantastic and fun game. The Nemesis System in this game is unlike anything I have experienced in gaming. I highly recommend giving this one a try, especially if you are an LOTR fan.