FOR NINTENDO SWITCH: a little below average. passable, but charting never becomes really exciting or addictive. there's a great track list here, and a bunch of must listens for any chinese vsynth fan. pretty sure i'd appreciate the mobile version more, but i am weary of it's monetization. wish they kept freeform charts as a mode, like how you can switch between 4k and 6k.
I remember playing this years back and how the art style changed with each song. There is a large variety of music and the controls are easy to get use to. There were so many competing games at the time of the Switch's third year and Musynx was one of the only ones that I played. If you like rythem games and the anime art style, this is worth checking out on whatever platform you choose.
Specifically I'd recommend the IOS and Android versions above any others because they're the only ones with freeform charting, while the rest use fixed lane charting.
In the rhythm game subset of "Generic vscroller with no bells or whistles", MUSYNX is the best with a stellar OST and visuals and the least excessive monetisation you can find in the genre.
In the rhythm game subset of "Generic vscroller with no bells or whistles", MUSYNX is the best with a stellar OST and visuals and the least excessive monetisation you can find in the genre.
Played every base game song.
Musynx is a very simplistic rhythm game, basically guitar hero, but with 4, or 6 keys. It does gets boring after some time, I found myself very distracted when I played for too long (something that doesn't happen with Muse Dash, for example); but it does nothing wrong as well, but there was nothing keeping me engaged in it, had no interest on buying the DLC, nor getting better at it.
Musynx is a very simplistic rhythm game, basically guitar hero, but with 4, or 6 keys. It does gets boring after some time, I found myself very distracted when I played for too long (something that doesn't happen with Muse Dash, for example); but it does nothing wrong as well, but there was nothing keeping me engaged in it, had no interest on buying the DLC, nor getting better at it.
The mix of 3D and 2D skins means there is a bit for everyone.
Even if people say the timing windows are somewhat big (and they are, to be fair), the game has a precision system per chart where ms are counted in an exact way, and it goes up to 125% where virtually no one reaches.
Grind for 100% completion is needed if you're fast.
Even if people say the timing windows are somewhat big (and they are, to be fair), the game has a precision system per chart where ms are counted in an exact way, and it goes up to 125% where virtually no one reaches.
Grind for 100% completion is needed if you're fast.