Reviews from

in the past


Kum Sussy Todd Howard on the Super Mario 64 Soundfont made my life whole

A cruel angel's thesis with Super Mario 64 soundfont is the best thing that could happend to humanity

https://youtu.be/iXfpq7q67IA

random dude on the street in japan in 1998: yeah.... i guess video games are cool..... but i just wish more of them asked you to mash C-Down + A constantly....

NGE64 developer on their way to work: holy sh...IT.......

I guess one good thing I can say about this game were the visuals and how close they wanted this to look like the anime. It looks very good but the gameplay itself isnt the best. Maybe if they put this on a PS1 it would have been better.


the games version of komm susser tod makes this worth existing its hilarious other than that its a weird game that isnt great but kinda neat i guess
https://youtu.be/b7T1SVnXYsk

Is there a show whose imagery is better suited to the blotchy, jagged style of early 32-bit graphics or whose score is so appropriately composed for adaptation to plonky midi instruments than Neon Genesis Evangelion? This game is breathtaking, easily my favorite piece of extended Eva media right after the show itself, based almost entirely on the strength of its aesthetics. Everything here is an obvious result of hardware limitations – the things that LOOK at first like compressed show clips but then are clearly just jpegs with awkward lip flaps, the marriage of EXTREMELY chunky sprite work with excellently modeled and animated 3D figures; it all just sings together in a way that only could have happened in 1999 and I suspect only with a low budget and a strict deadline, but the result sings.

This extends to the gameplay too. Shit’s basic as hell, in a good way. Foregoing the route of most similar adaptations, NGE64 doesn’t expand on the show or add any fluff to give you more to do, but the opposite – it significantly trims down the experience to the most essential and cinematic action beats and acclimates the gameplay style of each mission to best suit the corresponding action from the show. This leads to what Wikipedia classifies as a fighting game having, generously, only half of its levels features what you might call fighting gameplay. One level is a 30-second-long targeting sequence; another is obviously a rhythm game. It’s all killer no filler here, and I appreciate that about it.

The whole thing is over and done within two hours, and that’s okay. It looks and sounds absolutely incredible, it’s a fun spin on some classic beats that you already know inside and out if you’re playing it, and if you’re like me and you’re an American who doesn’t speak Japanese and is for some reason accessing this game, then anything that might have dissuaded you prooooooobably isn’t really that big of a deal to begin with haha. Certainly wasn’t for me.

super janky and not that fun but this made me re-watch the movies and anime

The gameplay can be a bit wonky, and unless you understand Japanese, you will need to occasionally look up translated pages to understand how to play specific missions. But despite some jank, this game tries very hard to imitate the anime original, and in most cases, I believe it succeeds.

The models for the Eva Units and the Angels are all remarkable for a N64 title, and the small details within each mission and special scenes that can be triggered make the whole experience worthwhile. I wish the game were longer and the gameplay more consistent, but I imagine it might have grown stale if it was nothing but the 1v1 battles.

If you are a fan of Neon Genesis Evangelion, give this a shot. At worst, you'll be bored. At best, you'll have a fun time reliving key moments from the series.

This is the game adaptation of the Resident Evil 4 of Anime