Reviews from

in the past


Not bad, someone on the dev team had an inflation fetish though.

Like all the games in the New series, it's a game made to be familiar and easy to recognize, but I think as this is the "big" launch game for the Wii U something a little more ambitious and elaborate was required.

What to say... in terms of presentation, it feels like an HD version of New Super Mario Bros. Wii (remembering that the Wii one already felt like an HD version of the DS game), the worlds follow the same themes and it's broadly speaking exactly the same art style, but a bit more refined. I won't deny that the game looks good and has a nice, colorful art style (my favorite parts being the cloud worlds). It's the most polished of all the "New" Super Mario titles in fact, but still, there are some things that look dated, like how stiff and expressionless the character models are, or the fact that most of the assets in this game like for example the backgrounds of the stages are PNGs and not real 3D models. In that sense, although the game complies and looks good, it leaves a little to be desired, because being the Wii U comparable in power to a PS3, it's a little sad that this game looks like a remastered Wii title. It also doesn't help that almost all the soundtrack is reused from previous games, which is a bit tiring considering that New Super Mario Bros. 2 did exactly the same, and this really bothers me a lot, because completely new songs was something to be expected, but unfortunately only the main theme is new.

I guess at least it's a good Mario game, in fact maybe the one I've enjoyed the most from the "New" series. The level design is good and the highlight of this game, you can tell that inspiration was taken from the level design philosophy of Super Mario 3D Land for some of the stages, as some of these are designed around a theme. For example, one level may be entirely about swinging platforms, another may be about going on water spheres, and so on. In itself, this game doesn't present anything we haven't seen before to tell you the truth, but in terms of levels it's pretty solid, not to mention that getting all the star coins is still a lot of fun and my favorite part of these titles.

As news, we have very few, but I'll talk about them anyway. New Super Mario Bros for DS was entirely inspired by the first SMB, the Wii title took inspiration from SMB3, so naturally, this game takes inspiration from Super Mario World. The new Power Up in this release is the super acorn, which although it doesn't allow you to fly like the cape, it does give you the ability to glide through the air at high speed, allows you to stick to walls and also gives you a kind of double jump, and although it's not the most impressive power up, it's certainly the best of all those introduced so far since Super Mario World. There are also some levels that are themed around carrying a baby Yoshi that has special powers, such as spitting bubbles that we can jump on or lighting the way in dark levels, although the amount of these types of levels isn't that great, I guess I appreciate the attempt to want to bring back the colored Yoshis, even if it's only as a momentary gimmick for a few levels. The level selection map is now a large map that interconnects all the zones similar to Mario World, it certainly doesn't have the same charm, but I like that this style of map has been brought back.

Conclusion
Needless to say, it's a Mario game, it's good. However, as a game to start a new generation of consoles it falls quite short, because when it comes down to it, this game feels like a product that was cheap and easy to produce. And truth be told, this is a bit embarrassing, as Mario is Nintendo's most important character and their games should have a bit more ambition and love in them, even though I like this game, I completely understand where the hatred towards it comes from. I think that, if Nintendo had put a little more effort in renewing the presentation of this game, we would be in front of one of the most memorable Mario games, because in terms of level design is quite solid, but the fact that it feels, looks and plays the same as the previous 3 games really end up hurting this game.

And having said that... I admit I enjoyed it a ton haha, I don't love the "New" series to death, but they are games I enjoy quite a bit, and this one has possibly become my favorite of the bunch.

somehow underrated and overrated at the same time

The GamePad mode that lets you create blocks was fun for my young nephews to mess around with.
However, playing this game with children in which you could pick each other up and throw each other off the edge was a nightmare. Do not recommend.


This game is strange. I personally found it very enjoyable on my playthrough, though I pretty much find all games fun. But I can also acknowledge the lack of identity this game has. It is merely a dull attempt at recreating the success of the previous games, providing it with the bare minimum to set it apart from the rest, yet failing to do so. The gameplay is fun, no doubt, but now with Super Mario Bros Wonder, it is hard to excuse this game for the lack of uniqueness.

definitely the most prettiest and modern of the new super mario bros. games.

it does some things right and is definitely an improvement over new super mario bros. wii, but people were very much fed up of this formula by this point and even playing it today that rings true. it is quite bland and definitely hard to go back to after games like super mario bros. wonder came out. still a fun platformer in its own right though.

i do appreciate them changing up the OST though, that overworld theme from 1, wii, and 2 was getting kinda old.

You could argue this is the best NSMB game but it's so derivative of its predecessors that I wouldn't say that. It's the same game again. Technically fine, very polished and the level design is good, but Mario isn't the kind of game you can give different level design and call it a day. They all are going to play very similarly and you need to be careful about how you combat that. This game does nothing to solve this.

Al final de cuentas es un buen juego pero muy básico. Este juego no tiene nada que los juegos anteriores no tuvieran pero aun asi es divertido

This is not just the best NSMB, but in the top four 2D marios with 3, World and Wonder. It's very easy to dismiss it due to the NSMB fatigue and the bland graphics and music, but the level design is simply fantastic. I feel a different artstyle would elevate it in many people's eyes.

Only NSMB I genuinely enjoyed, it was really satisfying to 100% it.

i like this one only a little bit because it added SOME new things. but overall, its not that great.

This game is nothing more than a carbon copy of the Wii title. With only one new power up and the reintroduction of the baby yoshi, this game has the same format, level design and difficulty as the rest of the games in the series. This game was what showed me that nintendo was beginning to get lazy as this came out the same year as New Super Mario Bros 2.

New Super Mario Bros Wii but with... Accorns... And a U.

Challenge mode needs to make a return, genuinely great stuff.

Not as good as DS and Wii, yet still a really good game!

Sympa mais trop facile

And now, I'm finally done with the four New Super Mario Bros. titles. This one's definitely better than the other three, but the bar really isn't exactly the highest now, is it? Now, the thing is the New Super Mario Bros. games range from literally mediocre to pretty decent at best, so they aren't exactly bad games. The main issue I have with all four titles is that there's nothing that sets them apart from each other after you've already played one of them, and the one I first played when I was younger just so happened to be my current least favourite, that being 2. Now, I definitely think that these games are better than a good chunk of the older games like the original, both versions of 2, and both Land games, but these games are just serviceable at best and don't strive to be anything like the bests such as 3, World, and Wonder. That's what pisses me off about this game in particular, because I feel like this one TRIED to be more unique in a way, but at the end of the day, it's just another New Super Mario Bros. game. There ARE instances of creativity in the level design or background or both (like the Starry Night level), but then there's also levels that are just more of the same and as a result, I'll only remember this game for having like, a few distinct levels at most while the rest blend in with the other games. At the very least I'll give credit to this game for having things I'll remember it by, and it wasn't annoying or lackluster for the most part, but oddly enough, despite the fact that I did enjoy it to a degree, I still feel really disappointed and as such, I can't rank it any higher. Overall, it's a fine 2D Mario game but it's really dragged down by being another New Super Mario Bros. game, which means it's mostly more of the same thing we've already seen three times before.

you ain't ever lived if you ain't played this 2

most 7/10 game to ever exist


Wii was better but this is still a fun game to play with friends.

the series peaked at wii

Fake plastic Toads.

Have you ever seen the NileBlue video where he makes the world's purest cookie? It's a pretty entertaining watch, if you haven't seen it; essentially, it's a professional home chemist sourcing some incredibly expensive lab-grade materials in order to chemically synthesize a completely refined cookie. No contaminants, no adjustments to or from the recipe, no ingredients which haven't been first sourced and validated by a chain of scientists. It costs thousands of dollars, requires a fully-stocked laboratory environment, and only ends up producing a single cookie. But, by the end of the video, it's ready. They've got a cookie. A real, honest-to-God, chocolate chip cookie. It's been made in a lab rather than in a kitchen, but it's a cookie all the same. The chemist lifts it up and takes a bite. He chews, and chews, and then grimaces, setting it back down. He says the cookie is bad, and he doesn't know what went wrong.

New Super Mario Bros. U is that cookie.

The word of the day is "sterile", because it's the only thing you could possibly call New Super Mario Bros. U. It uses heat-blasted tools fresh from the autoclave because it's horrified that it might introduce an imperfection or accidentally open a new pathway for experimentation. It's a base template released as a finished project. It's math worksheets. Nothing has been done to make it interesting, because the director has mentally checked out. The newest additions are coins that are colored green rather than gold or red or blue, and a flower power-up that lets you shoot snowballs instead of fireballs. We aren't exactly inventing the wheel, here.

It's a remarkably uninteresting game. The music is some of the worst in the series, everything looks like shitty action figures, there are essentially zero unique power-ups or gimmicks to keep the gameplay fresh. You would hope, then, that the levels would be some great pure-platforming challenges with solid designs and interesting layouts. They aren't. The overwhelming majority of the levels in this are long platforms followed by instakill pits followed by long platforms. You run in a straight line, jump over the pit, run in a straight line, jump over another pit, and repeat until the level ends. Sometimes the pit is bottomless, and other times it's filled with poison, and other times it's filled with lava. Picking up frozen enemies requires a second button press rather than just holding down the run button the way that you do for koopa shells, for some reason. There was one level that was actually interesting, where everything was shaded to look like Starry Night, and it seems to be the only level that anyone actually remembers. I suppose there's also the level near the end which suddenly requires you to use tilt controls for the first time in seven worlds, but that one's more memorable in the sense that you've never forgotten the time that you really embarrassed yourself in school.

Mario as a franchise (the 2D department, at least) was clearly in need of a shake-up long before this came out. It's a stagnant pool, filled with bacteria and fly eggs, completely unfocused. Even New Super Mario Bros. 2 at least tried to do something interesting by flooding the screen with coins. What does this have? Really, what does it have? Some boring levels and no personality? The vastly superior Super Mario Bros. Wonder shares only one game designer and two level designers from New Super Mario Bros. U out of the respective nine and twelve members of each department for Wonder. I don't want to suggest that those who worked on New Super Mario Bros. U and found themselves ultimately replaced are talentless — many of them are currently doing far better work on other, non-Mario games — but I think it's obvious that they got complacent. This game feels like the product of bored minds. Something released purely by compulsion; "the console is drowning and we need a new Mario game, so just get one out in time for Christmas!"

This is an era of Mario that I'm very glad has been left behind. Hopefully it'll remain as little more than a Super Mario Maker template for interested fans to add four games worth of tools to in order to bolster it into something actually entertaining. Aside from that, it's best that we just forget about this and move on. This should have stayed trapped in the coffin that is the Wii U instead of getting a Switch re-release. I'm certain that the resources wasted on putting it out again could have been better used literally anywhere else in the company.

Baby Yoshi fucking rules.

gamepad as a controller was hilarious back then