Reviews from

in the past


I liked most of the game, there were some sudden difficulty spikes that I was not ready for, and the ending was a bit meh imo. Otherwise, a pretty okay game!

I hate to give such a negative review, because the vibes and style this game exudes is great. If this were a game based solely on its character designs and soundtrack, this game would be top-tier for an indie company.

Unfortunately, I value solid gameplay equally as the aforementioned factors, and the gameplay is bad. The game basically centers around 2 things: The boss fights and the area before that fight. The latter is boring, linear, and a pain in the ass to navigate. A fixed camera means you just constantly feel like you lack any control, and when enemies off screen can and will attack you, combat increasingly becomes more and more frustrating. The difficulty from this section shouldn't come from bullshit or repetitive elements, but it does.

The boss fights are fine. They can sometimes feel unexciting and the problems I mentioned earlier can still be a problem here, but the bosses are fine.

And when the game basically only has these 2 things, the downtime between them is empty. The world is bright but also hollow. And that's the word I would use to describe the game: hollow.

De los doblajes más naturales que me he encontrado. Está guapa la música y me encantan los personajes aunque el gameplay se hace un poco soso a veces. Dura lo justo.

Its interesting in its concept. But way too much stuff happens in the fights. The final boss also seems to have a glitch.


I did not expect to like this game this much. If you are a lover of music I highly recommend this game. It's basically an action game (boss rush) with rhythm game elements attached to it. NSR has so much heart and soul put into it by the devs. Although two big issues which bring this game down for me is that this game is very buggy and janky (perhaps it due to being low budget and inexperienced devs) as well as the fact that the gameplay can be very mediocre at times. But the mix of music and gameplay here make this an amazing experience at times. The lows are very low but the highs are extremely high. I recommend playing this game for experiencing those highs. I believe a sequel with a higher budget and a lot of gameplay refinements can be a 10/10 for me. Definitely play this with headphones.

Loved the character designs and visual style. I'm generally not interested in game OSTs but I still regularly listen to the songs and remixes in here because they are so good. Combat was clunky, however.

Man, I was really anticipating finally getting around to this, but I ended up feeling disappointed. I just didn't find it engaging to play.

I love the art, I love the music, I love the pure passion that the game brings. Maybe it's better to just leave it at that?

I REALLY like 1010’s boss and theme but aside from that it’s just kinda ok

I want to like this game. There is a lot of charm and care here. Playing it is just a clunky mess.

Short and a bit janky but I love it all the same

Fun and full of lovable characters

Unique, I actually really like the soundtrack

For some reason the psplus catalog gives you encore edition benefits under the original name. No complaints here!

The concept was good but the gameplay sucked.

The gameplay,character and level design,soundtrack and artstyle just irradiates so much personality! Even though I felt it a bit short,I undoubtedly loved it.

music was great in the beginning but got meh later
gameplay was pretty bad
dialogue sucked
game felt unfinished
extremely short
parts of certain fights sucked
makes me sad to say but kinda pretty bad

A bangin' soundtrack, a killer setting, and a delicious visual style... Sounds like we've got a new indie favorite on our hands! All it needs to do is not have terrible, terrible gameplay that makes you clasp your forehead in frustration every time you get hit.

Ah dang it.

So, the game's main draw, as it boasts on its store page, is that it's a hack 'n' slash where the enemies all attack in time with the background music. The whole game's about musicians, so it's a fitting mechanic. However, it is not a mechanic that actually plays well in really any capacity.

Since the enemies attack in time with the music, all of your actions have to be out of time with the music in order to avoid them. It's pretty much the exact reverse of the satisfaction you get from playing a rhythm game. It's also not particularly helpful for knowing how to dodge incoming attacks since a) you've never heard the songs before and don't know when the notes are coming b) just because you know an attack is happening on a given note doesn't mean you know which attack or which part of the battlefield it's coming from and c) projectile attacks may be launched in time with the music but that's no guarantee they'll reach you in time with the music.

All in all, very unfun to actually play. Also I swear in the later levels the enemies just attack whenever and ignore the music entirely. Tie all that up with a deeply confused and unfocused story (are we rebelling against the EDM Empire because they only let people listen to EDM, because EDM doesn't power the city as well as Rock, or just because they're a bunch of snobby jerks? The answer seems to depend on which cutscene you're in at the moment) and what by all rights should be an instant classic becomes an instant clunker.

Okay sorry one final note: the rap battle sections suck. The music isn't even that good in those parts. WHEN YOU RAP YOU'RE SUPPOSED TO ACTUALLY RAP TO THE MUSIC GUYS NOT JUST SAY SHIT WHILE MUSIC IS GOING IN THE BACKGROUND

It's fun! I think it has a lot of weird issues, especially in co op, but it has a lot of charming moments and a lot of the bosses you face off are unique in terms of how you fight them and how their music fits with their characters.

The final battle kinda sucks but that's mainly cause I wanted one final boss as opposed to just an enemy rush.

Have you ever wanted to play a Saturday Morning Cartoon?
Then I got the right for you!
Nice rhythm based combat with a consistent music theme with nicely designed bosses with an amazing OST (fitting for a game designed around music).
The game would've been way better as a boss rush rather than a platformer. The actual levels of the game are super uninteresting and more of a "means of an end" rather than an addition.

I like bosses, Mayday and Zuke. But this game is so fucking millennial, I hate it. The absolute worst is moralistic, even pretentious at some point way the game presents itself.

Gameplay itself has its ups and downs but the strong art direction, voice acting, music, simple yet charming story and lovable characters make up for it!

Game was alright overall, the combat felt a bit clunky at times though. Especially the "shooting" ability, it is used a lot but it docent make it feel like you are doing much with it as all you have to do is hold down the trigger button.

I did like the songs and character designs though.

NINTENDO YOU ARE A TON ON BITCHES MY FUCKING GOD THIS SHIT LITERALLY GOT US STUCK!!!!!!!!!!!!!!!!!!!!!

otherwise good game had funny times


some of the bosses sucked, some of them were really fire, all of the music is dope. a little jank, but for a short game? pretty good

No Straight Roads is charming, and a great concept for a game. The game wears its No More Heroes influence proudly, with the same leaderboard interlude between fights, and lengthy boss fights intersperced with cutscenes, but the shoddy gameplay and massive amounts of jank are dealbreakers.

Its one of those games that looks more fun to play in still images, but is nowhere near as good in practice. Attacks lack feedback and weight, the rhythm of the song is more or less irrelevant. Even with parries, which are optional and unnecessary aside from challenge modes, No Straight Roads is a rhythm game that can be easily beaten with the sound off, which tells you how much the core idea of the game doesn't really work.

Its still worth playing via subscription, because this game has a ton of fun, campy and stupid cutscenes, a high quality soundtrack, and it doesnt overstay its welcome at only 4 hours. It's a case study of how far charm can carry a game that sucks at its core.

A 6 out of 10 is absolutely a generous score, but there is a lot to love here in spite of the glaring flaws. Lots of early reviews criticize the game for being buggy and having a bad camera, but the patches since launch have fixed them. It's just a shame they couldn't commit to making an actual rhythm game and not a half baked DMC clone.