Reviews from

in the past


"The characters only have a few conversations with each other!" pop quiz, in no fewer than 200 words describe the fleshed out and engaging relationships between Garrus and Liara or Astarion and Wyll

"It's so grindy!" unironically skill issue, sorry the combat system expects you to learn it instead of brute forcing the entire game with Big Number

"The stories and characters are boring!" you are not worthy to be a worm in the dirt upon which Primrose Azelhart walks

Okay, so I've been militant about this game as like... 5-10% a joke for years. In seriousness, I can acknowledge it's a flawed gem, especially now that it has a sequel that absolutely transcends it.

But I love the anthology-style story, as uneven as the characters are some of them (see above) are great, the artstyle and especially the music should be the stuff of legends, and the Octopath combat system is simply my favorite for a pure RPG, all time. It has a ton of depth but it's also so punchy and bombastic, the sound design alone on the break and boost mechanics is satisfying on an almost indecent level. There's no dopamine rush quite like fighting a group of enemies, systematically wearing down their shields so that they all break on the same turn, and vaporizing them with a fully-boosted AoE spell. It's a system that's tense and challenging and asks a lot of you strategically, and at the same time routinely makes you feel like a wrathful god if you use all the tools at your disposal and meet those demands. Absolutely peak.

The worst thing you can say about Octopath Traveler is that it's not Octopath Traveler II, but that's a devastatingly cruel comparison to make for most games.

💜 nothing But Love for this game

Umm i forgor also its too grindy my bad

On the verge of greatness, it falls.

qm gosta de rpg de turno tem q jogar esse


Decent rpg carried by great presentation

When I first started OT I had to drop it because I couldn't stand the random encounters. Even after deciding months later to continue I still believe this is its biggest flaw. There's also the problem of having a big party that barely interact with each other. I don't mind the individual stories, in fact I feel it's a nice change for a jrpg to have a more down to earth story. But it feels like 8 characters that simply share the main path instead of an actual party.
The battle system is fantastic, one of the best when it comes to turn based. The break system is simple in theory, but adds a lot of depth in the combat system.
The graphics are absolutely gorgeous. The 2D-HD design perfectly marries the old school feeling with the modern approach. Not a mystery why SE adopted it in many other games. The music is legit one of the best in history. It's jaw dropping good.
Overall it's a very good jrpg that I would definitely recommend.

Yasunori Nishiki deserves the sloppiest of kisses for composing this soundtrack, genuinely one of my favourites in a long time

The charm of chibi and this games HD-2D art style is something that'll never leave my body, despite the grinding nature and traversal of this game I still think it keeps itself at bay without hurting its core too much with how atmospheric it ends up being, specific ones like ‘An Ill Omen’ and thermions theme are fucking fantastic. id even go as far to describe its soundtrack as whimsical in a sense.

I feel as though the lack of intertwinement of the cast is the biggest missed potential of this game as a whole, its split into eight individual stories to branch out the combat and the travel banter is there attempt at closing the gap but it still feels missed.

The maturity and overall tone of Primrose’s story moved me the most out the bunch, its take on you having to fight Primrose’s version of her final obstacle and then the real obstacle is a very welcomed detail. Aside from that Therion and Olbersic’s stories were favourites and even characters who weren’t on screen all that much like Leon added alot to not just Tressa’s story but everything as a whole.

All in all it’s a welcomed experience, one that I pumped 150 hours into but something id say was worth my time. I’ve been told my main gripes with this story get improved upon in 2 so im genuinely excited to continue sometime later this year

“Where’s the nearest tavern!”

primrose u will always be famous

Fantastic game, can't wait to try out Octopath 2

Without this game we won't have much the trend of HD-2D, so just for that it deserves all the respect.
I should play more for a better judgement, but the stories of the main characters feels a little disconnected between each other, which kinda defeats the point and the potential of the game imo.
Gameplay is fire though, love this kind of battle system.

Absolutely beautiful pixel art, fun gameplay, discarded it utterly because the writing and voice acting are horrendous

The game’s visuals and the music alone are enough reason to put this game on a pedestal. The job system, albeit more polished in its successor, encourages a variety of play style even in just one play-through. Some notable caveats include the grind of finishing each story, the lack of party interaction, and surprising difficulty spikes.

This game has really awesome music and I enjoyed the game right up to the grind wall and incredibly cheap true final boss. Just play this to the regular ending, the true ending is not worth the grind.

No, not every story was great, but some made me cry, and the gameplay was perfect. The real aspects that carry this game are the graphics and the soundtrack. If those don't get you hooked for a 100 hour trek, then I don't know what will.

The graphics and music of this game are beautiful, and the gameplay idea is quite unique. In brief, the player is placed in this world where you witness the journey of these 8 individuals, each with different personalities and objectives.

As for the story, this game has highs and lows. I'd say 3 of the journeys are dull, hardly sparking any desire to play, but the other 5 are genuinely interesting. To prevent someone from making the same mistake I did, I'll mention that at no point do the stories connect; each of the 8 stories is separate. While this could be intriguing if the stories intersected somehow, it never happens.

Undoubtedly, the worst part of this game is the grinding. Grinding in this game is incredibly time-consuming, making the process tedious and tiresome. Since each new chapter recommends a much higher level than the previous one, you're forced to grind, which detracts from the gaming experience. The soundtracks are good, but not memorable.

- les 10 premières heures du jeu c'est faire le chap 1 de chaque perso, ce qui est comme recommencer le jeu 8 fois avec toujours la meme formule d'utiliser la compétence de perso vite fait, des dialogues et combattre un boss sans qu'il y ait de challenge car les premiers chapitres sont conçus pour être réalisé à bas niveau donc au bout du deuxième perso que tu recrutes tu as déjà de l'avance sur ton niveau et tu t'ennuies.

-une fois que tu as surmonté la pénibilité des premiers chapitre tu te dis "ok là ça va devenir intéressant" sauf que tu te rend compte que tu dois passer par des séances de grind de gros porcs pour faire les chap 2.

- Chose scandaleuse dans un jrpg, les relations entre les personnages ne sont pas approfondies c'est à peine s'ils parlent entre eux. En fait chaque perso vit son histoire dans son coin pendant que les autres n'existent plus.

- certaines histoires de personnages sont intéressantes d'autres ont l'air d'être là pour le remplissage.

- Le système de combat tour par tour est sympathique avec un système de faille a exploiter chez l'ennemi un certain nb de fois et au bon moment pour prendre l'avantage.

- le système de random encounter me dérangerait pas s'il n'y avait pas autant de grind imposé par le jeu

-les quêtes secondaire sont inintéressantes en plus d'être laborieuses pour rien.

-C'est joli, style pixel original avec de très belles lumières mais les environnements manquent de grandeurs et allures

-On vit tout le jeu avec la même vu du dessus et c'est plus difficile de s'immerger dans l'histoire et s'attacher aux personnages quand tout est toujours fix et nos perso composés de 8 pixels.

Octopath Traveler é um bom jogo, o combate dele é ótimo e tem um bom nível de dificuldade, os personagens são bons, e eu gostei bastante da campanha da Primrose e do Olberic, as outras são até legais mas não tanto quanto as desses dois, o jogo tem alguns problemas em manter o jogador engajado pelas histórias dos personagens não serem conectadas e ter algumas delas que parecem fillers de anime

JRPG slop but I really enjoyed the stock mechanic. Incredibly beautiful and especially the bosses. If the party had actual interactions outside of a single line or 2 in between chapters and wasn't 8 different side by side games maybe this could have been something really special.

I dont know what to say except maybe just bad

Beautiful 2.5D art style with a fun turn based combat style. I enjoyed most of the character stories but the fact the party was so disconnected was such a let down. Doing 32 of the same story quest formula hurt the pacing of the game.

Did not finish this game due to its absurd length and content (which isn't necessarily a bad thing). The 3D-2D art style was not very common at the time of release of this game so it was very refreshing to see it and experience it for the first time. Combat is intuitive and the individual stories are great but from a broad perspective the story is atrocious. There are literally no special interactions between any of the characters nor do their stories cross over. The developers could have easily sacrificed the game's length and content to add in story cohesion but that did not seem to be on the table. The game is still enjoyable for anyone who likes JRPGs but I would highly recommend not playing this game specifically for the story. The individual characters themselves are well written - and that's about it.


It's good I guess. I really think it's fun and all but I can't ignore the fact that I was so freaking disappointed to see that all eight stories don't converge into one big ending or something. That's disappointing.

Beautiful art, great music, drops the ball in basically every other respect. Locking the real "connected" story behind a hidden boss gauntlet grind. Party members who barely acknowledge each others' existence. Repeating the same chapter structure 8 times, in the worst ways--for ex, facing very similar boss gimmicks nearly 8 times during ch 2. Giving you almost all the tools of the game / progression / skills all at once. I like the characters well enough, but not the game.

The main draw of this game was the visual style for me. It just looks so pretty and the OST is perfect as well. I rarely play these kind of RPGs and yet I was really looking forward to this as soon as I saw the first trailer.

I have played it on the PC for about 90% of my time played and I would 100% recommend playing it with a controller. This game is also very grindy, at least it was for me, so if you do not have a second monitor, just grind for hours can become a little bland and you can lose motivation to go on. I later finished it on the Steam Deck and that was just so much better, because you could do other stuff on the side. I got the second game for the Switch.

The game consists of 8 unique storylines, one for each of the characters. Each storyline consists of 4 chapters with increasingly harder bosses to fight. The main game is finished after completing all 8 storylines and this is where I stopped. However, without spoiling anything, there is a sort of "true ending" you can achieve if you want to be extra hardcore, which I am certainly not. I had a great time with this game and I will probably love the sequel just as much, but as soon as these kind of games get very hard/strategic for RPG noobs like me I'd rather move on. But hey, for everyone who likes a good challenge, go for it.

My main problem with the game is the repetitive nature in which each chapter progresses. While the storylines and characters are definitely unique, the way you reach the end of each chapter just feels like to rinse and repeat the same gameplay patterns. I also felt some storylines were more enteraining and worth following than others, but overall none of them were bad or boring.

"Hey, what about we make a JRPG with no story whatsoever?"
Also, the gameplay is easily exploitable, making every fight easy.