Reviews from

in the past


Oh my gosh this game is so pretty I wonder what the gamepla- SNOOOOOOOREEEEGRGRHRH mimimimi.

Esse jogo é um espetáculo em todos os aspectos possíveis. Ele moldou a formula perfeita dos jogos de pixel art que a Square vem fazendo e conseguiu superar a maioria dos AAA atuais da empresa

A estrutura repetitiva pra maioria dos capítulos e a falta de uma interatividade ávida entre os oito integrantes do grupo me afasta de dar uma nota mais alta pra ele. Entendo que isso foi necessário pra aumentar a liberdade de rotas que você pode escolher/fazer, mas esse próprio conceito se dá uma rasteira com dois personagens específicos que possuem traits semelhantes.

Mesmo assim seria desonesto não falar do combate que conseguiu me prender até o final com a mecânica de break, que deixa os oponentes incapazes de agir por até 2 turnos ao quebra seus escudos. Fica claro nos bosses de endgame que o jogo foi desenhado em cima de você quebrar o escudo dos oponentes e te fazer pensar sobre possíveis estratégias em qual party e qual job usar antes de ir pra luta. Isso aliado com a OST a altura dos gigantes do gênero compensam a run (ao menos pra mim.)

Ao passo que esse jogo introduz meu estilo visual favorito atualmente - os HD-2Ds -, também serve como um lembrete de que a Unreal Engine 4 tá muito longe de ser obsoleta e usa do seu combate de maneira mais eficiente que muitos jogos que ele homenageia e definitivamente muito mais do que um certo jogo que saiu em 2023 e também diz ser uma "homenagem aos JRPGs da era de ouro" (e ele é até demais).

P.S.: Eu não vou entrar em detalhes sobre o estilo artístico do jogo pois acredite, eu tenho muito pra florear sobre, e assim o farei em outro local...

I really love that game, one of my best experience. The grind doesn't bother me that much, especially on how you can just grind for your main party. A bit sad that the interactions between the mcs are so limited, but otherwise very good.

Surprisingly fun RPG (shame to get the real ending ya need to play it 8 times which can be a bit tedious).
Overall the cast is great but I wish there was more interactions or crossovers during their stories which would make it more engaging but oh well.
Olberic, Alfyn, Ophilia and Cyrus are my top favourites.


I have a hunch that the dopamine-inducing effect of the damage counter and "BREAK" is what ultimately held my course in this game. I had to force myself through many of the character's stories. I didn't retain one modicum of interest for them. In the end, numbers go big = monkey brain happy.

A simply incredible 2D JRPG, start to finish. Not only is the art-style absolutely gorgeous, but the musical score composed by Yasunori Nishiki is one of the best gaming soundtracks I've ever had the pleasure of listening to, rivaling even that of Nobuo Uematsu's Final Fantasy scores, which I didn't think was possible. The soundtrack is so good that I could have played through the game simply off the back of the music alone. Beyond that, turn-based RPGs are always welcome gameplay in my book, and I loved getting back into that style of RPG after not having played one in a long time. While the turn-based combat feels mostly familiar, the inclusion of the "Boost" system was a lot of fun, especially when you're able to combo multiple boosts for some devastating damage.

My only complaint about the game is that I only found 2 - 3 of the 8 separate storylines to be truly interesting, with Primrose's story being the best of the bunch in my opinion -- the rest varied from just OK, to rather banal. Still, there was nothing inherently wrong with any of the storylines, and it wasn't enough to keep me from absolutely adoring nearly every moment I spent with this game.

That I enjoyed this as much as I did I think is a testament to the fundamentals of great JRPG design. From the more restricted (compared to Bravely Default/Second/FF5) yet better-balanced job system, to the combat which branches off from the Bravely series with its own unique quirks, to the beautiful town and dungeon designs, to the excellent soundtrack composed by Yasunori Nishiki, reminiscent of the Romancing Saga soundtracks.

Because if all that stuff wasn't as good as it is, I wouldn't have wanted to push through the forgettable story and bland world. The characters are well-written, but the 4-chapter setup makes their stories feel quite predictable and samey. The true final boss gauntlet is one of the biggest difficulty spikes I've seen in an RPG... not sure whether I'm impressed or annoyed by that.

Ah, Octopath 1.
I remember being a lot hesitant of trying this game when I first got it, because the reception people had on the story and the characters, and I kinda told myself to agree to those statements. For the most part I thought the criticism of the game were enough to justify the "lack of quality" of this title.

But then I swallow this hesitation and finally tried by myself and...... this game is magical.

It's an amazing recreation of a old formula with a tecnology that not only evolves it from a graphical stand point (many people don't think that this game LITERALLY INVENTED the HD2D), but also from a gameplay stand-point, creating a combat that feels simple and deep at the same time, that alone makes you replay the title over and over again.

Yasunori Nishiki, the main composer, is easily my favorite musician in the industry, able to create some of the best OST I have heard in a videogame.

The writing is.... I like to describe it as a really tasty "Pizza Otto Stagioni": basically a meal prepared in eight sections, each with diverse ingredients, with each section having a different "tone" or vibe. As a whole it may feel too segmented (especially for a JRPG) and I get if people may not like it.
But the way it is all presented, prepared and cooked makes you understand how much care was put into it, despite its shortcomings, and makes you appreciate the title even more.

It's not a title for everyone and I personally prefer of Octopath 2 evolves the formula, but nonetheless, I will still recommend Octopath Traveler to any sort of fans of JRPGs. It's a gem!

I like how cutesy it is, how rich it is, the pictures and stuff. I care some of the story at first, but I grow tired, I don't know if I get bored or what. There are just too many characters I guess.

i genuinely forgot i even had this game (+ the 2nd i got months ago during a Target sale) BUT i do want to complete it eventually: really love the artstyle, core gameplay, characters (ESPECIALLLYYY Primrose) but from what i remember the grinding was slow and bothersome, probably just me not getting that far but
ill play eventually! just not now

It's taken me a few times of playing this on and off, but I think I'm finally done. I love the art style and some of the adventure has been a real good time, but it's a real grind as well. And when my backlog is as big as it is, I'm just gonna leave it at that. I spent a good deal of time on this but I just didn't get a lot out of it in the end.

Maybe I'll come back to it one day...

A really good 2.5D turn-based JRPG with a weakness-focused combat system, very memorable music, and a lot of freedom in team setups and builds.

Still suffers from a lot of the problems JRPGs have, like being pretty grindy at points and a really slow start until you can actually play the game properly. The stories of each protagonist are hit-or-miss, and pretty predictable most of the time. Interactions between your party members is exclusively relegated to Tales-Of style banter events, except they only trigger during main quests of each character, and only with specific characters in the party.

Suffers from the cardinal sin of not having an option to speed up combat, especially because the base speed is really slow.

La música es chef kiss, cyrus miamor gender envy. Disfrutón como el primer día. Mezclar 3D y 2D del pixel art lo hace precioso. Mi rollo.