Reviews from

in the past


katsuya ''all women are queens'' suou

Um dos jogos mais interessantes da série na minha visão, e que conseguiu atender a maioria das minhas expectativas.

A história, como era de se esperar, está muito boa, e com uma pegada um pouco diferente, não tão absurda/cheia de surpresas, mas igualmente bonita, focando nos problemas e dificuldades de quando se torna adulto, como o medo e a incerteza do futuro, ou o apego excessivo ao passado.

O cast de personagens principais é excelente, com vários personagens já conhecidos e com outros novos e muito bem feitos. Destaco em especial o Baofu e a Ulala, que são boas representações da fase adulta, cada um do seu jeito e com seu carisma. Também vale destacar a "inversão de papeis" entre o Tatsuya e a Maya, o personagem que era mudo ganha destaque, enquanto o outro perde em troca do storytelling. Não vejo como um problema, mas é uma mudança considerável pra quem gostava muito da Maya do IS.

A trilha sonora mantém a alta qualidade da série, com destaque pro tema dos créditos "Change Your Way". Música linda e que toca no mapa em uma versão bem bonitinha.

A jogabilidade é ok, as dungeons são bem legais, mas problemas como a necessidade de grinding e os MUITOS encontros aleatórios realmente tiram meu apreço pelo combate.

No mais, Eternal Punishment é um ótimo jogo, bem único dentro da série Persona, visto que muitos dos seus temas focam na vida adulta, (escolhi não falar muito para não dar spoiler) e com certeza vale a pena ser jogado, mesmo com o problema do combate datado.

Ser adulto es jodido, aunque algunas veces nos pasan cosas buenas.

Eternal Punishment da un giro mostrándonos ahora a una party de personajes adultos, lo que genera unas interacciones únicas, cada uno de sus personajes tienen sus metas, su pasado sus fracasos y pecados, de hecho, también se busca plantear el cómo afrontamos las consecuencias de nuestra inmadurez.

Una conclusión más que digna a la primera trilogía, Ningún personaje te puede caer mal, todos están perfectamente escritos, el mayor defecto que veo es hacer a Maya muda, pero del resto, una maravilla, ahora los combates son más difíciles y si te piden algo de estrategia los bosses para derrotarlos. En este caso si recomiendo la versión de PSP ya que arreglaron el problema de la interfaz.

Sin duda el peak de Persona, toda una experiencia sobre la madurez y responsabilidad.

After so many years of listening about how apparently great classic persona was, I went ahead and played it... 7 years after initially playing P3F.
It's been a long grind, but it feels bad to excessively hate on P2 like I did P1 due to the story just being really well done, both the main one across IS and EP as well as an extra scenario in EP's PSP port. But the gameplay is still really bad, and considering that you need to endure about 60 hours of it across both games I can't seriously bump the score up any higher and go around recommending those games to people. The best praise I can get is that it's not as stupid and annoying as P1, and there's at least some semblence of logic present here.
I can only hope that Atlus decides to remake these games already, but right now? Proceed with caution, and play PS1 version of P2IS and PSP version of P2EP for the best experience.

Persona 2 was so good they made persona 2 2


P2 duology had the best story in the series, arguably the best cast too, hope it get a remake someday

Change your way, it's gonna be alright........

"Is it hard being an adult?"
"It's the same... There's nothing good. The pain just keeps on growing..."

"There are good things even when you become an adult... Just a few..."

Inteligente como sequência, tratando das consequências dos atos do jogo anterior, e brincando com percepções preestabelecidas, como o Joker e seus boatos. Tornando o vilão mais do que um personagem, mas uma "infecção", que reforça a temática apresentada de "Kegare" [穢れ] forma de "poluição" causada por sentimentos negativos, como inveja, angústia e principalmente pecados, focando mais nesse lado do ocultismo e da reação humana a grandes tragédias, se prendendo a superstições e opiniões públicas.

A exploração inusitada de personagens adultos, em interação e temática, é sua principal característica. Uma interação peculiar, os personagens por muito tempo nem se consideram amigos, e nem se esforçam para ser, apenas seguem o mesmo objetivo, cada um com seus problemas. As brigas leves foram trocadas por discussões morais, e mesmo os insultos levam tons diferentes. E claro, há destaque para o texto, se tratando de sentimentos causados pela transição para a vida adulta, incluindo arrependimento pelas escolhas passadas, inveja pelos mais bem-sucedidos, busca por conforto causada pela falta de autossatisfação e responsabilidade inevitável. É impossível não se identificar a personagens tão humanos, ainda mais para mim, que recém me tornei adulto.

É idiota continuarem com a fórmula do protagonista mudo em P2, já que paralelamente os dois são interativos, então nesse jogo a Maya vira silenciosa, enquanto o Tatsuya é explorado. Seu texto trata de seus arrependimentos e seu fardo a eventos passados, junto de sua caracterização trágica mostrado nas suas interações recolhidas com os personagens, e também no "Tatsuya Scenario", em fórmula similar a uma visual novel, com narração em primeira pessoa, explorando seus pensamentos com muita descrição para imersão, mostrando muito de quanto ele exige de si mesmo e se culpa por tudo.

Diferente do Innocent Sin, nesse jogo os inimigos realmente dão dano, mas o balanceamento ainda não é bom. A dificuldade é inconsistente, o dungeon crawler continua fácil pela recuperação frequente de SP, causada pelos passos, level up e até nas interações com demons, além dos fusions spells destruírem grande parte das batalhas aleatórias, mas em certas boss battles se torna problemático, continuando com aquele padrão de "quanto mais inimigos, mais difícil", além de debuffs e HK ainda serem quebrados. E sua principal mudança negativa, tornarem o sistema de combate em presets, diminuindo muito a fluidez e imersão na estratégia, atrapalhando até o charme da ordem dos turnos.

Fico confuso em minha satisfação com a gameplay em comparação ao seu anterior, mas em execução textual cumpriu o esperado como sequência, trabalhando perfeitamente o personagem do Tatsuya e tendo um cast adulto e suas complicações por tal fase, se tornando único na franquia.

This is how to make a persona game, truly "perfection"

You can go where you want to go
Be who you want to be
Try to be positive

A beautiful rerelease of an already beautiful game

"Change your way, it's gonna be alright..."

Persona 2 pero ahora más maduro :D

If I were rating this game on story alone, it'd easily be a 4/5. Being a continuation of Innocent Sin's story, naturally, one would need to play it to understand this game. As a story, I enjoyed it. This is the only Persona game ever with a primarily adult party, and we never got another adult party member ever again until Strikers with Zenkichi.

As a game however, along with the problems with grinding ranks from Innocent Sin applying here, this game is not on the same block of difficulty as it's prequel. While Innocent Sin usually put you into 5v1 boss encounters where you overwhelmed them with your sheer numbers and Fusion Spells, Eternal Punishment usually faces you off against either groups of enemies or enemies that can hinder you, like the Joker bosses and their Old Maid skill.

As this is the PSP version, Tatsuya's Scenario is available, and I do like how we get a glimpse into what our Paradox Boy was doing while Maya and the gang were in the middle of their business. The third part is pretty long and has the same encounter table as the final dungeon.

As for the finale, Nyarlethotep is brutally hard. He can be made harder, but even the weakest form made me work for that victory. It's a real shame about Tatsuya, though, that he has to go back to the Innocent Sin world. You know, the one where the planet's rotation stopped and destroyed the world aside from Sumaru City.

I'm giving it a 3, mainly because of the grindy nature of the game. This was originally a PS1 game, so I shouldn't be too surprised it's a bit on the grindy side, but the primary reason it's getting a 3 is due to how demons sometimes refuse to give you the rumors they want, making you run into more encounters just to find them again, contact, and pray you get the rumor.

Also like Innocent Sin, the encounter rate is absolutely insane without Estoma, which is in very limited supply early in the game.

This review contains spoilers

Persona 2: Eternal Punishment does a better job of putting the player into the shoes of former protagonist Tatsuya Suou than Innocent Sin ever could as only he and the player retain their memories of "The Other Side", the previous timeline of Innocent Sin that the party abandoned, along with their memories of it, in order to save the world.

Eternal Punishment retreads a lot of Innocent Sin's story, with just enough variation to make it somewhat unfamiliar and wrong, its like if déjà vu was a video game. It feels helpless at times to see some of the same events play out again knowing what happened in Innocent Sin. I had to stop for a moment at many moments in the story. Most significantly after seeing Tatsuya Sudou's asylum room had The Oracle of Maia scrawled over the walls, when Jun wanted to give Tatsuya his lighter after the flying blimp boss fight, and perhaps most significant of all, when it was revealed the New World Order were creating and purging Joker personas to collect kegare, which is actually where the Shadows of Persona 3 (Cowardly Maya) come from.

The gameplay is a vast improvement to Innocent Sin, with this iteration of demon contacting being perhaps the best in the franchise. An added challenge over Innocent Sin's auto battles, and a fairly reduced encounter rate (thank god). The final boss felt particularly satisfyingly tense.

Maya being a silent protagonist here is fiiine but what confuses me is that in flashbacks to Innocent Sin her spoken lines are inexplicably replaced with typical silent protagonist "........." and are instead recited by Tatsuya, who was that game's silent protagonist, it's somewhat dumbfounding.

Persona 2: Eternal Punishment is textbook for how to make an amazing sequel.

Persona 2: Eternal Punishment.
An amazing game that works perfectly with Innocent Sin to achieve a phenomenal duology of games. The stories and ties between them are extremely interesting to see, both Main Character's stories across both games are incredible to watch. The casts of both games work well for their respective stories and MCs. For EP specifically I love Maya and Tatsuya of course, Katsuya and Ulala were great but Baofu is definitely my favorite of the new additions. Tatsuya's scenario was great too. Always love side stories like that.

Gameplay wise it's much better than P2IS in that I actually had to think for a majority of the time. Dungeons I felt were better here as well, especially love the last worlds in the final act. Actually having reason to mess around with Personas here unlike in P2IS made me appreciate how much I like this game's mechanics. Though Card grinding can be tedious if you need a certain Arcana, but overall it's some great gameplay. Rumors continue to be a very fun element I like a lot in these games as well, using them both in big story stuff and smaller gameplay aspects that benefit the player and reward talking around and exploring.

Love the world design of these games as well, when a big event happens you're able to feel its weight and see the effect it has on the world map around you physically.

There's also plenty of smaller charming bits, the game has great funny moments, I like the P1 cast being involved.

OST is excellent.

Love a lot of the demon designs and animations in this game.

Overall this was an amazing experience of, I guess all of P1, P2IS, and P2EP, though I'm not praising P1 much here it's good but I'm more-so praising its involvement in the P2 duology.

Tatsuya and Maya my beloveds.

Change your way its gonna be alright

Tatsuya going from a silent MC to a proper, active and talkative character in this works, but Maya going from non-silent to silent from IS to EP is really jarring. Why force that trope?

Anyway, I prefer most things to IS here. The cast is almost all adults, the music is better, and it's got the climax of Persona 2, since it's the second half. I also really like the ED song. The gameplay is better but still nothing crazy for me. My problem with Persona 2, and especially Persona 1 gameplay is that it just looks very bland aesthetically, or even ugly, to me, especially the combat. I also think I was burnt out at this point from IS so I didn't appreciate it as much as I could have, I was definitely forcing myself to finish IS. Oh well. It's pretty good. Also, I didn't play the PSP-exclusive Tatsuya scenario.

it gets everything right
the immediately apparent and very convinient improvements in the ui are a quality of life change that was sorely needed in Innocent Sin, this game can be played at a much faster pace if wanted and it feels so much better, it's also overall harder than the previous installment which is appreciated, and even if the amount of tools you get does eventually limit the ways in which the game can truly challenge you it still feels satisfying to master persona switching strategies, even more so than in Innocent Sin
the themes of the story are built on so well I'm still in awe after finishing it, the adult cast of the game not only allows it to go to darker places but also to feel more sincere in its hopeful messaging, Maya's motto "let's think positive!" is not a hollow encouragement to ignore your problems and indulge in ignorance that's coming from a shallow person, it's about finding a way to be optimistic in spite of tragedy and learning to be the master of your own life, while not succumbing to hatred, and the game plays on it excellently
and it definitely helps that the cast are all fantastic and that the game even finds ways to give more meaning to the journey of Innocent Sin, making both games feel like they matter

This review contains spoilers

Now this... this is the peak content I was hoping for. Maybe its because I'm old now, but the adult cast is so refreshing. Katsuya, Ulala, and Baofu are easily some of my favorite characters in the entire series (especially Katsuya). I will say though, they kind of have that same issue of being sidelined towards the endgame, but I love the arcs they go through. Also, my favorite P1 characters were Eriko and Nanjo respectively, so I loved both of their routes and was glad to have them on board. Maya isn't a great protagonist and I really wish she had just been a proper character, but it's whatever. Probably my only issue with the game. The backend really focuses on Maya and Tatsuya and I truthfully am not interested in either of them. I also find it weird that the game seems to ship them because Maya was literally like a big sister figure to Tatsuya and the rest of the Innocent Sin kids. It's odd but I just choose to ignore it. This game is really awesome and I wish more people talked about it.

No Sinner can go on without a Punishment.
Any word that I can put in this review would not be enough to convey my feelings about this game. Saying that it is a masterpiece is not sufficient, for no language has a word to describe this story.
I simply love this game and the story that it portrays. For me, this is a story of love, how Tatsuya descended to the lowest mental state a person can endure just for Maya's and her world's sake is beautiful. How he tries to atone for his Sin and receive his Punishment for it, how the only thing he wants is to protect her smile, how he pleads that she never stops smiling. That was too personal for me, and I adore this type of story. And the ending of this game... What can I say about it? It's bittersweet. Tatsuya was able to save his lover and protect that wonderful smile, but at the same time, he had to atone for his Sin. He cannot live with her; the only thing he was granted to do is give her a kiss and a promise, and finally, he atoned, asking for his brother and friends to protect her in his place.
As for me, as a spectator of this story, I can only pray... for they are connected by that ocean, they can meet again.

"𝑻𝒉𝒆 𝑺𝒑𝒆𝒄𝒕𝒓𝒆 𝒉𝒂𝒔 𝒓𝒆𝒕𝒓𝒆𝒂𝒕𝒆𝒅 𝒕𝒐 𝒕𝒉𝒆 𝒅𝒆𝒆𝒑 𝒄𝒐𝒓𝒏𝒆𝒓𝒔 𝒐𝒇 𝒔𝒖𝒃𝒄𝒐𝒏𝒔𝒄𝒊𝒐𝒖𝒔: 𝒔𝒐 𝒕𝒐 𝒉𝒂𝒔 𝒉𝒆𝒓 𝒍𝒐𝒗𝒆, 𝒓𝒆𝒕𝒓𝒆𝒂𝒕𝒆𝒅 𝒕𝒐 𝒂 𝒘𝒐𝒓𝒍𝒅 𝒃𝒆𝒚𝒐𝒏𝒅 𝒉𝒆𝒓 𝒓𝒆𝒂𝒄𝒉."

tirando os momentos em que tem muita informação entediante e desnecessária fazendo o jogo ficar chato de acompanhar e também como eles destruíram a protagonista, é o pico da série

this game changed my brain chemistry and left a huge emotional impact on me

Yep, this is the one. This is what I've been wanting from Persona.

Truly special story and a cast that I absolutely fell in love with.

Pretty much at a loss for words but this is undeniably one of my favourite pieces of media. Gonna treasure this one so long as my mortality permits.


Nice follow up and end to duology. Liked the difference w the cast being mostly adults, gave a different view and vibe of the game compared to IS and other persona entries