Reviews from

in the past


I rented this game for a weekend and rather appropriately I can't remember a single thing about it, just that I didn't like it very much.

yup prince of Persia was not destined to survive this generation of consoles
except it did but that's just a theory an ass theory

very decent entry in the series, enjoyable platforming that stays true to the series's greatest strenghts, interesting mechanics such as the ability to control water and jumping into enemies, and good visuals.

the combat is nothing special though, compared to the previous games there is not much to do here apart from striking with the sword and jumping into enemies, sword attacks doens't have any kind of impact and sometimes locking into enemies can be annoying as it leads to the Prince jumping all over the place.

overall an good entry, everyone who enjoys smooth 3D platforming should try it.

Highly underrated game. Its acrobatic platforming is better, smoother and with a greater sense of flow than all of the previous entries, with several QOL enhancements. Many were critical of this game simply because it was released as a tie-in to the Gyllenhaal movie. It may not have the charm of Sands of Time, but its gameplay alone makes it one of the best of the franchise.


Prince of Persia: The Forgotten Sands is an attempt to return to what is undoubtedly one of the greatest platforming videogame trilogies of all time – Prince of Persia: The Sands of Time trilogy. It is supposedly set in the interval between the first game of that series and the second (The Sands of Time and Warrior Within, respectively), a period between the transition of the prince as the naive young man of game 1 and the weathered, rough-edged, taunt-spewing maniac of game 2.

The story itself is very familiar and nothing very adventurous at all. You arrive in your brother's kingdom, only to find it under attack by unknown enemy invaders. As usual, the you are sworn to protect some magical power which the invaders want. As a last resort, your brother, King Malik, sets free that which he was supposed to protect – the Army of Solomon, comprised mainly of sand warriors that spread to every place where sand exists. Hint hint See the 'sands' connection yet? Now it's up to you to stop the army because it takes over (and destroys) the whole world. So as I said, nothing new, nothing truly engaging, but it gives you a reason to go from Point A to Point B.
The last Prince of Persia game released in 2008 was accused of being too easy. Well, that's definitely not the case here. The difficulty level gradually builds up, with some of the later levels requiring very precise timing and sharp reflexes, and you will have to use time reversal quite liberally. However, unlike the original Sands of Time game, the platforming difficulty is not based so much on timing as it is on the complexity of the actions. As you progress through the game, you will earn the ability to freeze water and use it to swing yourself up and about. You will also earn the ability to solidify certain regions of the environment while the others disappear. As the game progresses towards the last few levels, you will have to hit the right button in mid-jump, which may require quite a bit of concentration. It can also be a little frustrating when you hit a number of platforming actions correctly and then get to one of the final jumps only to hit the wrong button and fail. However, the game doesn't let this become too big an issue by providing you with plenty of solid regions to rest and observe the surroundings and figure out your next move in peace.

Combat once again returns to the one-vs-many mode, and you will be required to take on a number of opponents at once. There is a little variety in the kind of foes you will encounter, and there will be some formidable opponents that will require being attacked in some particular ways. However, let it be said that the combat, though much better than Sands of Time, is nowhere near as spectacular as the free combat style of Warrior Within or The Two Thrones, or even Prince of Persia (2008). There are barely any combos that you can string together, you only fight with one weapon, your sword which receives a power boost towards the end, and you cannot perform too many acrobatics while in combat. However, the game does give you some magical powers which you can equip by earning enough experience points by killing enemies. These do have a noticeable effect on your combat, and include powers such as equipping yourself with stone armour or raising a whirlwind to blow your enemies away and disorient them. Powers can also be used to increase the amount of damage your sword does, as well as to increase your maximum health, increase the number of energy slots you have and increase the duration of time reversal or the duration of time for which you can keep water frozen.

After having a constant ally in Elika in the previous game, this one feels a little lonely. Sure, there is the mystical Razia who guides you every now and then, but the Prince's character, which I should remind you is the one between Sands of Time and Warrior Within, is at his best when he can run off some smart, witty sarcastic comments in dialogue. Otherwise, the prince is generally kinda quiet, making the appropriate combat noises and talking to himself every now and then. While we're on the topic of voicing, I must say that I could not pick any flaws with the voice-overs. The prince, his brother Malik and Razia have all been voiced perfectly. The music, though, is a bit of a let-down. It's either too soft or not inspiring enough.

The game's finale, really, is its high point. The epic final boss battle is tremendous, requiring good platforming skills and quick thinking. It's far from your start slash and dash, and it's really quite fun when it's over to just sit back and take in the intensity. I was quite disappointed with the final cutscene though, which I felt failed to tie up a few loose ends. However, as I always do, I waited for the credits to end, and sure enough, after the credits, another cutscene tied things up. I only wish it was BEFORE the credits.

All in all, Prince of Persia: The Forgotten Sands is a solid platformer that you should definitely play if you're a fan of the Prince of Persia series at all. Don't expect it to be as good as its predecessors in many ways, but in many other ways, it sure is, offering new challenges and interesting attempts and introducing fresh gameplay styles.

A faithful continuation of the Sands of Time trilogy, but it feels a little old-fashioned for a game from 2010. Very abrupt ending, too.

Oof, I don't recommend playing the Wii version of this

Penso sia uno dei giochi più anonimi che abbia mai giocato dal momento che non ricordo praticamente niente se non che lo giocai volentieri ai tempi, siamo ben lontani comunque dal livello degli esponenti per ps2

The Forgotten Sands is currently the last game in the Prince of Persia franchise in Ubisoft's hands and since then none games have been released apart from some Mobile games and an promised Remake of SOT to be released at some point, after the Two Thrones the series faced a Reboot or a new series to be followed in 2008, the game received moderate reviews and lackluster sales which resulted in Ubisoft moving on with the idea in making a new trilogy based upon this new game and just decided to get back to the sucessful original The Sands of Time trilogy by making an tie-in game with the movie based on the Sands of Time that was just releasing around the same time in 2010.

The Forgotten Sands takes place presumably a few years after the Sands of Time and just before Warrior Within showing the Prince travelling to see his brother Malik by a request of his father on learning how to command an Kingdom after his death, reaching the palace he finds out that the Kingdom is being attacked by an enemy force and the Prince joins his brother to defend the place, they suffer heavy casualties and soon Malik come with the idea of unleashing an mythical army called the Solomon's Army to defeat the invaders but as soon as they unleash the army of course they not only attack the enemy but also the whole Palace resulting in multiple Undead Sand creatures appearing and killing everyone, Malik and the Prince try to catch-up but are separated by the incoming crumble, the Prince finds a portal during searching and stumbles into Razia, an Djinn that know how to seal the Army once and for all and then the adventure finally begin.

on the Gameplay standpoint, Forgotten Sands features the same premise of the previous games in the trilogy while absolutely abandoning everything the 2008 game did, the result is a much more enjoyable and fun gameplay with the same tight platforming, pacing, and fun level-design of the original trilogy, the game manages to deliver well designed platforming sections that the POP series is known for while also surprising the player with fresh new mechanics such as the ability to control Water to create new paths or dashing into enemies to reach distant locations.

the combat in the other hand is average at best, Forgotten Sands delves a bit more on an Hack 'n Slash approach by fighting multiple enemies, striking and evading, the Sword attacks lack impact and the dodging mechanics felt finnicky or just clunky. the intrinsic depth featured in the other two games's combat systems in the trilogy is gone here, no longer weapon combos, enviromental interaction or dual-wielding, at least the Powers are fun... I guess?

the narrative is serviciable to say the most, the voice-acting is great but the only 2 characters that you meet in the game that being Razia and Malik are generally not that interesting and the whole set of events happening don't quite engage the player at all, the game's ending is a joke and it just ends abruptly without proper explanation or anything.

overall I think The Forgotten Sands is overlooked, most people find it to be worse than the 2008 game which is not true at all, the 2008 game while gorgeous back then had lots of design flaws not to mention the repetitive gameplay and structure, The Forgotten Sands play safe but sometimes this is not a bad thing when the game manages to introduce it's own mechanics and fresh ideas anyways. of course it is not as good as the whole trilogy but it's still a good time and an return to form for the franchise at the time, it is a real shame that Ubisoft abandoned the franchise after this strong return.

Not as good as the main 3 games of the series, but cool graphics and somewhat of a return to form after that cel-shaded disaster.

Worst game in the series but you can enjoy this game if you dont played others

Nothing special, but a good enough action adventure game. Gameplay, story, and abilities are all decent enough. Nothing bad to say, but nothing memorable either.

The platforming was fun, everything else was garbage. Looked pretty though.

A fun game. The platforming can get intense. The combat is so so. Worth a play-through.

9/10, The platforming, the quips, and the combat while not hard is very fun to parkour on enemies heads. Just Persian Spiderman

Boring, easy and brain numbing combat, you just spam attacks on the 3 enemy types for the entire game, even the bosses are easy.

Enviorments look the same throughout most of the game and get boring to look at. Nothing pops, everything feels soulless and dull. The platforming is kinda boring but it gets better when you unlock the water freeze ability. The story is extremely generic and extremely forgettable as the characters liteally have no soul.

Compared to the trilogy and 2008 reboot, this is nothing, its just a soulless game that feels like a chore to complete. I tried replaying it but i just couldnt because of how repetitive the game is. Please do yourself a favor and play the trilogy instead.

Criminally underrated game. Sands of Time will always be the best in the series IMO, but the creativity in the platforming in Forgotten Sands is incredible. The water freezing power adds so much to the game. Absolutely loved it.

Had to stop playing this because there are a bunch of issues on PC that just aren't worth the hassle. On a replay I'd still say it's better than '08 though! I'm not super enthused by the combat mechanically or stylistically (this big army doesn't seem like all that much of a threat to me when the Prince can take on 20 of them at once without any powers whatsoever) but it's functional at least. The platforming is where this one shines; I love the water freezing stuff and how intricate all that gets later on in the game. Just wish instead of this Hollywood Within outfit the Prince was still wearing his SoT getup - baggy pantaloons and studded gauntlets will never go out of style!!

The only thing that I remember about this game is how slappy that pause theme was

I would literally just pause the game and listen to the music, it's that good

The game, which is the successor to Sands of Time, turned out to be the weakest in the series and did not meet expectations. It can be noted that there are interesting magical abilities such as freezing water and acrobatic tricks related to this. But there is nothing more to praise the game for. Everything else in the game is mediocre or frankly weak.
Unfortunately, the game caused the decline of the legendary Prince of Persia series

While Sands of Time is one of my favorite games, I've avoided its main sequels due to their brutal violence and risque attire (well, even more risque attire); the pre-sequel The Forgotten Sands, however, scratches that Prince of Persia itch for me. The story may be unambitious, recycling a lot of ideas from Sands of Time, but it's engaging enough; the horde-based combat often lacks challenge, but the platforming sections and the inventive mechanics used to traverse them make up for that. While it's a fairly fluffy experience, I can picture myself revisiting it. Also, it can't be a coincidence that the Prince's brother looks kind of like Jake Gyllenhaal.

Yet another reboot, this time however its more hack n slashy mashy action with skills and magic and combos. It's pretty enjoyable to hit things and progress the albeit kind of linear skilltree. Parkour works much the same as the original trilogy except you can use enviromental abilities like slowing down time, freezing water on and off to go through and or wallrun/climb/whatever which is very neat and adds a layer to movement. Game looks very pretty too.

Unfortunatly the price is kind of extremely bland and the story is very mediocre and can totally be ignored.

I really like this game, I'm a prince of Persia fan and this game still holds up to this date.

You are the Prince once again who much stop his brother from using King Salomon’s army of sand to destroy the kingdom. The story is pretty straightforward, predictable, and not very interesting, but it’s enough to keep you interested. The Prince’s banter is funny as always, but there isn’t any character development.

Prince of Persia has gone through a lot of changes since its original release in the 80’s and The Forgotten Sands adds some new things. First, off the game’s focus has changed to elements instead of concentrating too much on time. Yes, you can rewind time if you mess up, but the focal point of the game is the ability to freeze the flow of water and use it as a wall or a pole. Let me set up a little scenario for you: Jump to a wooden beam then you have water spewing out ahead of you. Freeze it jump to it, climb the wall of water, jump back to another pole of water, but then you have two waterfalls next to each other than a wooden beam. Quickly unfreeze the water, jump in between, freeze quickly jump back to the other waterfall, unfreeze the water to jump through the other one and you’re done. Sounds complicated? It really isn’t, but getting your timing down is a bit tricky at first.


You can also use water to solve puzzles by freezing the water and having poles on the statue stop so lower pieces can rotate etc. While water is the main element the other ones feel tacked on. You can jump to an enemy that’s on a ledge that’s too far away to jump so you get this super dash move. It feels unnecessary since you only use it for this. The other “power” is the ability to bring back a piece of the environment, but this also feels tacked on since there’s no real challenge to it. It works like water since you can only bring back one piece at a time. I wish they would have used Earth and the wind or something like that instead.


The platforming is top notch and every level is cleverly designed with tons of traps and obstacles to work yourself around. All the same type of traps from previous games are here and each level never feels the same. The game slowly makes each level harder and harder, but the game always feels really easy, and not to mention short. The puzzles are easier this time around, and there aren’t that many of them either, but there are a couple of head-scratchers thrown in there.

The combat is probably the worst part of the game. You get lots of enemies on screen, but they all look the same and there aren’t even half a dozen variants. They are pretty dumb and don’t really do much and you can quickly take them down. You get a basic attack, a shove attack, and you can jump on enemies. The combat is very shallow and even with the powers you can upgrade you never really use them since the game is so easy. These vary from flames, ice, wind etc, but you only really use these if you are playing on hard. Bosses are even easy since they all play the same, and aren’t very interesting.


When it comes to looks the game uses the Assassin’s Creed II engine, but for some reason doesn’t look as good. It’s the best looking PoP game to date technically, but artistically it feels like all the others and strays away from the 2008 PoP reboot’s looks. Is this the best PoP game? No, but it is a good one. While the shallow combat breaks up the exciting platforming you will get a good 6 hours of PoP fun.


Se le echa mucha mierda pero me sorprendió gratamante

Mais do mesmo que já foi visto nos jogos anteriores.

The Michale Graves Misfits era of the Prince of Persia Games.