Reviews from

in the past


Uma continuação, feijão com arroz, apesar de tentar inovar com os poderes dessa vez. É um bom jogo, mas nada de diferente em relação aos seus antecessores.

El capítulo perdido de la trilogía de Ps2, mecánicas chulas junto a habilidades bastantes tochas. Una pena que pasara tan desapercibido por culpa de AC.

A nice mechanical throwback to the classic Sands of Time trilogy. I enjoyed the game, but I found the game unremarkable overall. You get the ability to freeze water which allows the level designers to come up with some fun platforming challenges. However, the movement controls feel clunky, and I found myself performing runs/jumps that I did not intend to do (often leading to leaps of death). Combat has been simplified, so it's serviceable but lacks depth.

Overall, a fine and enjoyable game but I can see why this entry has been forgotten by many.


Bom, vamos lá!

O jogo é o melhor da saga? não.
É o mais impactante? não.
Mas faz dele um jogo ruim? também não.

Acho que a galera pesa muito a mão na hora de criticar esse jogo, o que é até compreensível pros mais saudosistas.
A verdade é que The Forgotten Sands busca trazer a essência da trilogia do ps2, e acaba não acertando bem nisso, além do fato deles terem "viajado" um pouco na história e deixar a desejar no enredo e no carisma dos personagens. Mas, mesmo com tudo isso o jogo faz você sentir que ta jogando de fato um prince of persia e consegue divertir o player tão bem quanto os clássicos do ps2.

Eu recomendaria para os fãs da saga que estão carente de algo novo voltado ao protagonista da "trilogia the sands of time"; mas joguem sem esperar nada demais do game.

NOTA 8/10

Combat was turd city. Everything else was okay though.

Played as a kid, but don't remember ABSOLUTELY ANYTHING

I really wanted to like it, but it gave me every reason not to. I wanted to at least try all of the POP games cause of the upcoming release of Prince of Persia: The Lost Crown, but after this one imma just give up and wait or the 18th.

The Forgotten Sands is a lot like God of War: Ascension. It's an extra game in a trilogy that had a pretty definitive ending (at least at the time), telling a largely unnecessary story that takes place between the games and mostly exists to be a graphical showpiece with a couple fancy new mechanics sprinkled in. Perhaps that's too harsh, as there is some fun to be had here and some neat ideas to boot, but it doesn't exactly bring anything new to the table either.

In terms of new mechanics, the two biggest are related to traversal and puzzles: the ability to freeze water and the ability to make platforms and surfaces de-materialize and re-materialize. These are surprisingly fun, especially when certain areas encourage you to use them both in combination and add another element of challenge to the platforming.

Besides the new platforming mechanics and arenas and how well this game's graphics hold up, the rest of the package is pretty unanimously so-so. The story is woefully generic and honestly could have been reconfigured to be a prequel instead of an interquel set between the first and second games and been vastly more interesting because of it. Instead, it kind of just feels like filler, which, of course, it is, given that it's an interquel.

The combat in this game takes on a bizarre spin, which undoubtedly has to do with this game being a graphical showpiece. The core mechanics of fighting from the Sands trilogy have been largely done away with in favour of a new system that feels akin to the Dynasty Warriors series, in that there are dozens of enemies on screen at any one time and you can dispatch them easily with a broad sweep of your sword.

They do try to switch it up by giving you abilities such as status effects for your sword and special moves like summoning a whirlwind to whisk your enemies away, but by and large, this is just a hack-n-slash in its purest base form—a far cry from the acrobatic stabbery of the Sands trilogy.

The Forgotten Sands isn't a bad game at all; it has some good ideas and looks great, but overall it definitely doesn't reach the heights of the trilogy.

Of all the Prince of Persia games that could have been made, this is certainly one of them.

5/10

My word, was this nostalgic!

This really is kind of the "forgotten" Sands if you think about it, as it's always felt to me like the fanbase never really acknowledges it much. Originally intended to be the video game tie-in for the franchise's then upcoming film adaptation, following the community's somewhat lukewarm reception to the divisive 2008 reboot it was repurposed into an interquel for the series’ PS2/Xbox entries in an effort to win back those disappointed by the new direction. Unfortunately, that plan didn't quite pan out for Ubisoft since player interest had already been stolen by the property's own spiritual successor Assassin's Creed at that point, causing it to go somewhat overlooked.

A shame it never managed to rekindle the audience's old enthusiasm, because it does a phenomenal job of recapturing those prior thrills. The early hours are endearingly familiar with level designs that feel pulled straight from its sixth-generation predecessors. I mean that in the best of ways. While many excellent titles have outright borrowed this style of acrobatic, parkour platforming over the years (i.e. Uncharted), returning to the brand responsible for popularizing it in the first place reminded me of both how none of its plethora of imitators have been able to capture the same magic, and exactly how deeply I've missed it in this format. Not to mention they ironed out a lot of the flaws and tightened the controls so that those weird moments where you'll inexplicably fly off to the left or right of your target when trying to jump straight are far less common.

While that's all it needed to do in order to ensure I had a perfectly suitable good time the entire way through, what truly sends me so over the moon about this is the manner in which it continued to pull me into the experience further as more of its own unique ideas were introduced. There's nothing here that tops anything from the original SoT trilogy, but the added mechanics of solidifying water, restoring destroyed parts of the environment, and the flight ability which can launch you across large gaps at enemies add a nice, stronger reaction-based element to the mix. The game's most thrilling moments require you to rapidly swap between all three in quick succession to avoid plummeting to your death.

The sole thing this doesn't get right is the combat. Gone are the smaller, more intimate and challenging encounters of the past. Instead, what I could best describe as a Dynasty Warriors-esque approach was taken where the emphasis is on clashes against large groups of foes. The problem is the enemies are generally pretty weak and slow. Meant to give you a power fantasy as you tear through them with the Prince's new elemental magics rather than provide a real threat. A novel concept, but their overall ineffectiveness paired with the speed in which you'll max out the RPG leveling system and turn yourself into an unstoppable killing machine leaves the action feeling overly simplistic, save for the later areas where their numbers are at the highest. Oh well, at least it's always amusing to use the knockdown attack on one and watch them topple into each other like dominoes thanks to the light ragdoll physics.

All in all, this is exactly what I was hoping for! A wonderful memory refresher as to why I loved these adventures back in the day. Can I just take a second to talk about how good this looks too? My jaw dropped at some sights. It amazes me how this now 13-year-old title can still be so beautiful. Don't get me wrong, you can see the age in stuff such as the character models, but as far as the environments go this is legitimately one of the prettiest treats my eyes have had in a while. Proof that a great graphic style is truly timeless. When you consider that this was made with the intent of recapturing the series former glory it's hard to not view it as a resounding success. It's a strength that will allow it to continue to grow more valuable as it gets older, due to that inherent throwback quality only becoming more evident as time goes on. By its own merits alone though, it stands as a worthy successor to that trio of hits from the 2000s and a fantastic playthrough for those unfamiliar with them as well.

9/10

I know this was a movie tie in game, and it's not a real PoP sequel, but it still kinda slapped. The puzzle like platforming with the freezing water and memory things was really fun and well done.

horrible overlooked respawn point made me lose my save

E foi aqui que tudo deu errado.

It's been a few years since I played it, so I'm going off memory. I remember it being better than what I've seen people say online. The visual style and gameplay concepts are not very original, but there's actually some decent platforming. Combat was just fine, I think. If you're going through the series I'd give it a shot at least. You might be pleasantly surprised.

I felt a warmth in my heart when I first booted this game - it truly takes you back to those PS2 games. Unfortunately, that only lasted a couple of minutes.

The Forgotten Sands is not nearly as engaging as its predecessors. The game is a mechanical downgrade to every single PS2 game: the animations are stiffer, slower, and somehow less realistic than those much older games, which takes out the fun from the platforming. The combat lacks weight and the acrobatic moves the prince used to have, besides being too easy. The traps were mind-numbingly boring. The story has an interesting pivot, but it's conducted really poorly - the pacing is just off.

There were also multiple graphical bugs that required a restart of the game. I dropped it after about 4 hours. Too bad, I really wanted to like this.

jogo travou em algum lugar na epoca e não pude zerar.
Apenas.

Meio que eles não tinham o que inventar e fizeram um jogo que se passa entre o Sands of Time e o WW, não vou dizer que não é um jogo divertido mas não acho que esse jogo tem a existência dele justificável, não acrescenta em nada, a história é tão simplória e anticlimática, e até mesmo na cronologia ele parece um intruso, o gameplay é bem feito e os poderes que o principe adquire são legais mas é isso, é um jogo resumido a "legal", e não foi o suficiente.

Going back to this, I was surprised at how the gameplay held up, to be honest. The platforming still feels satisfying to do and the puzzles are never too hard. The rewind mechanic is still iconic to have in your abilities and the story is straightforward enough to not be taken too seriously.

It is gratifying to finally finish it as a 21-year-old. It is one of those games that I did not finish in childhood.

Me lembro que havia ficado feliz em ver o príncipe numa nova engine. Bons gráficos e gameplay boa, mas faltou algo épico. Um jogo ok e nada mais infelizmente.

It's a kind of game that you enjoy playing, but after few years it's all forgotten sands, and you remember very little about it. It had a lot of good puzzles and a lot of platforming, not so much fighting. It was a much better game than Prince of Persia (2009) was and especially fighting was much better here. Good game, but apparently, like it's name suggests, not so memorable.

A Prince of Persia Fan Returning to the Series!

For a long time as a kid i played the living heck out of my PS2 & The Prince of Persia games were a huge part of that which i haven't been able to play for a good 10 + Years

Coming back to the ps2 and playing the trilogy i also got this fun game on PS3 and it really wasn't bad at all, compared with the other POP games i really enjoyed it!

Gameplay is great (IMO) the combat is smooth although some times can be a pain if you get surrounded or try to do certain attacks
You wallrun, Jump, Swing and all the fun stuff that made the OG Trilogy so much fun and this one really isn't much different

Tough platforming which is good with these types of games, Fun combat and moves that feels great when smashing enemies with your sword, only thing i wish they kept was being able to chop enemies heads off or in half from certain killing moves.

Graphically the game looks good, obviously it's a gen up from the trilogy (not taking into account the ps3 trilogy) but here and there, there are some uneven graphics where some textures or graphics in general seem to look a bit strange or even last Gen but if you're like me and graphics aren't that important then you'll be fine and enjoy this nonetheless.

sadly though the story to this POP game is a bit forgettable to the point where writing this review i'm kinda having trouble remember what happened story wise with nothing coming to mind or getting confused with a different POP story.

Audio though is impressive, great soundtrack especially during the bosses or big fight scenes and even during some of the fast platforming sections of the game, enemies sounds are good aswell as swords clanging and more.

Overall i think they did a great job with this game, There's a few things as stated that kinda let it down but it is still a great game to play and deserves to be in with the other greats of the POP Series.

Definitely a must play with a normal playthrough looking at between 8-10 Hours with certain playthroughs or area's needed for the pretty easy platinum!

Mediocre game saved by excellent platforming.

The Forgotten Sands is, well, forgettable. The story is boring and the acrobatic combat of the Sands of Time trilogy has been replaced with repetitive hack-and-slash combat. It’s not difficult, but it goes on for so long that it’s mind numbing. For some reason Ubisoft has never figured out that the unique selling point of Prince of Persia was always its stylish platforming and it’s enough to carry the games without overly drawn out fight sequences. The acrobatic combat of previous games was at least interesting and unique, but the Forgotten Sands system is so tedious that I would have quit the game if not for the platforming.

The platforming feels tighter than it did in previous games with smoother transitions between moves and some new moves. The most notable addition is the water freezing power which adds an extra layer to climbing puzzles. Some of the climbing sequences towards the end of the game involving water freezing were very challenging and by far the best parts of the game.

One of those games your parents gives to you as a kid, you forget about it , never beat and then it just sneaks up on you.

I picked this up recently on sale and honestly, i had a really good time. Its very generic and of its time, doesnt really push the series forward, rather just uses its name to carry it.
Despite that its a very enjoyable game of its kind and I expecially had a fun time going for 100%.
Its story , combat and platforming start out pretty subpar but overtime it all just works to make an often times addicting playthrough.

It just brings me back to a simple time without too much of the baggage this generation had with it. So absolutely give it a try and have fun on a weekend.

Prince of Persia: The Forgotten Sands is a weird entry in the franchise. On paper, everything that made the original trilogy so special is here, but it still feels so soulless. This obviously plays after the trilogy since events from it are referenced in the game, but all the development the prince has made during the adventures is gone. All the levels look like ones that I already beat in the first three games. Suddenly, combat is about defeating large groups of enemies instead of just one or two at a time. The platforming is the only redeeming quality of this game, but everything else... I don't know.


this will be Prince of Persia the forgotten game in about a month (it’s actually okay, the platforming has its moments, the combat is lame and the story is fine)

Esse jogo é bem mediano, a história dele é bem esquecível, mas a saudade que eu estava de jogar essa gameplay gostosa de Prince of Persia tornou uma experiência bem melhor. Ubisoft, volte com o Prince of Persia, nunca te pedi nada.

I played this one in my childhood and I wondered why this game didn't get its attention. Although it didn't catch up previous pop games vibes, this game had it's unique mechanisms and story.

I rented this game for a weekend and rather appropriately I can't remember a single thing about it, just that I didn't like it very much.