Reviews from

in the past


Short game that improves on the original by allowing you to have special "bombs" and more of the same witty dialogue. If you liked the original, you'll like this one as well. For $5, I think it's well worth it as a standalone and as a sequel to the original. Don't need to play the original to understand what the hell is happening here.

Habría molado un poco más para ser una secuela es casi más corto que el original (o yo tengo más skill tbien gebawtehtg)

A short trippy bullet hell game. Enough said.

A prequel to the first game, this one offers everything the original had going for it and more. If the original wasn’t free I would say just play this one, but it is, so why not play both?

I don't think I ever warmed up to its graphics and small window, despite being clearly a game made up with passion.


Just realized this is from the same ppl that are doing that nicktoons fg lmao.

A step up from the original. Adds in boss fights which are a highlight of the game and just solid fights in general, and adds new abilities to play around with.

same as before, short and cute but wish the etxt was more easier on the eyes. dig the companion system

So did you like the first Princess Remedy game? Yeah it's the same thing as that one, with a few tweaks. Like two things are changed but other than that it's identical and the only reason you might wanna play it is to see what new compared to the first game, but other than that it's 5 bucks? Honestly I can see why you'd wanna pass it and to be honest adding this on 2 years later I can say without a doubt, it's hard to put any degree of incentive to put the money down for the few changes it has compared to the free game it's the sequel of.

Just as good as the first one.
It's hard to tell, for the first play-through, whether or not you fully healed everyone in an area until you see the check-mark on the area's name like the sign said.
There was only 1 area that I fully healed, out of all the areas, so there were a lot of secret areas I missed that had potentially other NPC's. Partially my fault since some NPC's were blocking doorways and maybe only move if you date them (I stuck with Frallan the entire game).
Despite missing some secrets, it's really easy to spot where those secret tiles and paths are. Tiles that don't have collision have a tiny pixel X on one of their corners that you can walk through, so you can get some bonus chests.
I only had 3 deaths on normal Healing Modes and 0 boss deaths (on Normal difficulty). I'll skip Hard mode and go straight to DEATH, unless there's the secret ReallyJoel's Dad difficulty.

Also: WAIT.......GUYS!!!!!!!! FRIDAY NIGHT FUNKIN' IN THE ENDING!!!!!!!!!!!!!

A short yet endearing top down shooter game where our protagonist heals people by literally shooting off their viruses in a bullet hell fashion. It's cute to read everyone's trouble no matter how significant or mundane they are and there is a certain charm to be found in its 8 bit style. I'm not a huge fan of the higher difficulty modes nor of the 102% completion requirements though.

While the new mechanic to change your ability is a welcome addition, the rest of the experience feels like a less focused rehash of the first game.

What starts off a very cute and sweet looking retro zelda 1-like game ends up becoming an endearing, very sincere, and excellently designed game that just gets more fun the further you go on into it.

It really hit me that this was special when a flower captured my anxieties in better wording than I ever could express. Just genuine heartfelt fun for all, and a lil ease and healing on the head too.