Reviews from

in the past


Quake II but now in RTX! Is the RTX good? I dunno, I turned it off. This thing can barely emulate Mario Party 4, leave it alone

Nope, still the same, shitty Quake II.

what if every texture was olive oil

Doesn't really help with the buyer's remorse after buying a $1600 graphics card.

its gorgeous.
and my pc has trouble keeping above 25 fps


what if quake 2 still kinda sucked but looked wet and slippery

Rated based on quality of remaster

The hardest workout for my RTX 2080 yet - Resi and DMC flew through at 100fps plus but I really had to pare back the settings and resolution for this! As a shooter though it's still really fun. Sure, the rocket launcher's a bit rubbish and you don't move that fast, but the level hub system still works really well, the rest of the guns are great and once they patched the music in it brings a lot to the game too. The RTX effects manifest themselves in some surprising ways sometimes, but always in a "oh yeah, I guess it would do that, that's cool" sort of way. A fun glimpse into the future and a great trip back to a classic FPS.

As unconvinced I am of the original Quake's take on gothic lovecraft stuffs, it doesn't take a genius to see just how much less personality Quake II has in comparison.

The weapons are a tad more generic, but are mostly satisfying to use. The interactivity in each level gives off the feeling of a gimmicky tech demo, even without the RTX implementation, but in a fun way that I don't hate. Enemies are boring, both in theme and behavior, and can often feel overly spongey.

The music of Quake II isn't great, but modern releases excluding it altogether is a strict no-no.

The RTX implementation is mostly quite good, but the lack of muzzle flashes on weapons you fire yourself seems like a glaring omission that would have enhanced the overall experience and weapon feedback.

Like the original Quake, some things begin to click a bit more in multiplayer deathmatch, but an increasingly useless starting weapon and the lack of modern on-boarding features as seen in the 2021 Quake remaster keep the barrier of entry to that experience as high as it's always been.

My wee brother used to be the main healer in a fairly successful and tight-knit¹ World of Warcraft guild - we didn't have a lot of money to keep our PC up-to-date, so one of the older guys in the guild would post us his old graphics cards every other year. We used to get some buzz off watching those daft benchmark tests that often came with the mid-2000s NVidia cards - I distinctly remember losing it over a shadow looking like the player model it was being cast from.

Quake II RTX is basically one of those, and I'm logging it! It was fun to play at the same time as I'm playing the original (Yagami-enhanced) Quake II. I think the Yagami sourceport looks much better, despite not having refracted water or whatever. Nobody needs to see the Bitterman's reflection.

¹ (To the point of multiple married couples in the guild were having not-so-well-hidden online and IRL affairs with other members of the same guild)