Reviews from

in the past


One of the most realistic FPS games out there. If you put in the effort to learning the controls, it becomes very easy to enter a flow state.

remarkable in terms of its creation but a little frustrating to play - never completed

Gameplay got too difficult immediately

I've had this game for the longest time, probably since 2013, but I've never ended up completing it until now.
It's a solid game jam piece; I've always thought handguns and revolvers are cool, so a game that centers around operating weapons like those in semi-realistic detail was quite novel to me.

Receiver isn't the deepest of games, but for what it is, it's well constructed and presented, plus the firearm mechanics are easy to commit to muscle memory. It does suffer from being a bit shallow and jank, but it was made for a 7-day game jam, I can forgive it. Besides, everything was improved upon for the sequel.


quirky but difficult to play game with unmatched atmosphere. pretty fun but gets old quick

Very short lived experience if you aren't into the story. But mechanically would make an awesome full-scale game if there was more content.

Receiver 2 improves upon this in every way, pretty much. Which makes sense, considering it was made for a game-jam.

I'm extremely good at reloading the guns and ALMOST getting all the tapes.

Calling it finished. Fight with me on this all you want. I'll be reloading a gun so fast in front of your face.

a cool novel concept!

is that it? yeah thats it.

There may have been a handful of content updates and mods for this game, but it's hard to avoid its creation as part of a game jam showing. A "7 Day FPS" entry it certainly is.
Compare this game to the older Wolfire jam game Black Shades.

It's a mechanical gun simulator that translates every part of movement on a gun into keyboard input. You move around a randomly generated map collecting taped recordings and you get killed instantly by one of two types of enemies. I would have played all of it if the time-to-kill was one or two shots slower and if you didn't lose all progress once you died and had to find all eleven tapes again. Also you can't skip the voice recordings. But I got it for 99 cents. Unique and strange.

For what it's worth, Receiver succeeds as a prototype for its gunplay. The realistic mechanics give the game a lasting impression that its gameplay objective does not. Low-poly environments and unfair enemies surround the player, and 11 tapes are hidden throughout; but these elements are trivial compared to the dedication given to how the guns works. Three in total, each has small nuances that make playing with them noticeably different from another. I only played about 30 minutes or so, yet the fulfillment of mastering the controls in a fluid manner allows some entertainment when the rest of Receiver fails to grasp my attention. The running mechanic, aiming down sights, and the overall progression (or lack thereof) detracted from what could've been a better game—that game likely called Receiver 2, from what I've seen of it so far. Receiver was made in 7 days, so I can't fault it to much for what it lacks. I only wish the gunplay had a better game it was made within.

game's too hard and it owns. you don't need to finish this game (or even get close) to have a great time. enjoy your stay then put it down and live your life.

Idk, this game is so unnecessarily punishing for small things like not picking up on a sound que or not waiting two second outside a door to see a very faint blue light from across the room warning you of an enemy, especially when enemies kill you in less than 1 second. The gun mechanics are pretty fun, leading fps gameplay to feel more strategic that usual, other than that the game feels like a tech demo

This is a really interesting game, with realistic gun-mechanics! But I found myself feeling more lost and frustrated, which isn't what I like.

Its a fun idea, but its kind of less interesting now that there are more VR games. Its also just frustrating because operating guns in this game is harder than real life.

Got this one years ago for free. At the beginning I thought the game was bad but after giving it a fair shot I was surprised with how good it plays and how original it is.

Extreme content warning for suicide.

A concept so strong that the pablum of the story doesn't hinder the gameplay at all. Possibly the only use of procedural level design I've ever enjoyed, given the trip nature of what else is going on in this game. That plus learning how to operate the handguns in question is just a total delight. I've spent a frankly absurd amount of time in this game and regretted basically none of it. Good stuff!

Not really fair to judge this considering it's made for a game jam, but I'll do it anyway. It's interesting and you uninstall as soon as you've seen enough.

listen, i like videogame guns as much as the next guy. in fact, i probably like them a lot more! so i had a pretty good time with this game.

Makes a lot less sense in a post-VR world.


Harder than shooting an actual gun

thoroughly mediocre game with a fun gimmick, whatever narrative exists is entirely pretentious though.

my mans was so busy with the gun mechanics that he forgot to make an actually fun game to go with them