Played this one with a friend and man, did we have a great time with it. RE4 is still the objectively better game, but what it lacks is a co-op mode, which RE5 has, thus increasing the potential fun at least tenfold. Bonus points for the Switch version supporting gyro-aim which for me makes it the best way to play, despite the lower framerate.
(Click here to read my review of RE5 in general. This review details the changes made to the Remastered version.)
Remastered comes with all content from the PC port of Gold Edition: all DLC, No Mercy, and the option to disable QTEs. The biggest difference is that Mercenaries and Mercenaries Reunion have been combined into one single mode with all characters, named Mercenaries United. Despite some issues arising from how Mercs and Reunion were balanced differently in terms of loadouts, enemy spawns, and scoring (which can make some of the regular Mercenaries characters feel weaker), this mode works rather well as a fun multiplayer option.
This version was never ported to PC, but luckily Gold Edition on PC has a mod available that adds support for up to 4 players in all Mercenaries modes (including No Mercy, which by default is single-player only even in Remastered), and lets you pick any character like in Mercenaries United. As such, I recommend Gold Edition over Remastered, even though both are excellent.
Remastered comes with all content from the PC port of Gold Edition: all DLC, No Mercy, and the option to disable QTEs. The biggest difference is that Mercenaries and Mercenaries Reunion have been combined into one single mode with all characters, named Mercenaries United. Despite some issues arising from how Mercs and Reunion were balanced differently in terms of loadouts, enemy spawns, and scoring (which can make some of the regular Mercenaries characters feel weaker), this mode works rather well as a fun multiplayer option.
This version was never ported to PC, but luckily Gold Edition on PC has a mod available that adds support for up to 4 players in all Mercenaries modes (including No Mercy, which by default is single-player only even in Remastered), and lets you pick any character like in Mercenaries United. As such, I recommend Gold Edition over Remastered, even though both are excellent.
Parece de uma certa forma um downgrade em gameplay do RE4, mas ainda consegue manter uma jogabilidade legal. A lore é bem tanto faz, pra mim so engata quando aparece o lendário Wesker (ótimas boss fights com ele inclusive).
Não tem jeito, esse aqui tem que jogar coop. Joguei as ultimas 3 missões com meu irmão e foi muito divertido, jogando solo foi so ok.
Não tem jeito, esse aqui tem que jogar coop. Joguei as ultimas 3 missões com meu irmão e foi muito divertido, jogando solo foi so ok.
It's difficult to evaluate this game because you basically have to judge it as two games. Single player and co-op playthroughs could not be any more different.
Let's start with this: if you are getting the game with playing online or local with a friend in mind, you will have such an amazing time. As a multiplayer game it is great. There is real teamwork going on, managing each other's inventory. You get seperated and have to cover each other. This is where the game shines.
If you are getting this as a single player game, it is SO BAD. oh my God. It is a terrible game. None of the intended mechanics work because Sheva's Ai ruins everything.
This is common knowledge if you are familiar with the game, but it really needs to be emphasized how she ruins every single mechanic.
You can't give her any weapons with ammo. Give her a machine gun with 2 clips? She will empty out all of it in 30 seconds into a wall. Or into one zombie. So already you can't operate efficiently because you can't have your other character with a reliable weapon to cover you. So you have to carry all the weapons, maybe she carries the ammo. She wastes your healing items right away. If you take just a few hits, and you want to save your full heal for later, she will chase you until she can use it on you. You also have to babysit her health bar and heal her when she eventually stands out in the open and takes damage.
She does not help you or interact with you at any moment that's notable in the game. The puzzle near the middle is the biggest example, it's this big room that takes time and with team work you can get it done faster.
The ai is so awful that they knew she'd make the room a nightmare. So she refuses to help you during any point in the puzzle.
I kid you not, there is a platform the devs just threw into the level, JUST so they can put Sheva somewhere where she won't get in the way. They knew how bad it was. And it still released this way.
The game as it is, is quite fun! You have set pieces that work quite well. But the story is almost incoherent and nonsensical. And most of the bosses are just annoying.
The presentation however is something remarkable. The color palette can be dull, but the animations, cutscenes etc are all top quality and billing here. It feels like a really high budget action film 90% of the time.
While it is entertaining, the game has existing self baked problems that are then magnified by the ai partner. So I think that in total encompasses too much of the game to give it a high score. I thought it was fun overall, but I never really want to replay it again.
Let's start with this: if you are getting the game with playing online or local with a friend in mind, you will have such an amazing time. As a multiplayer game it is great. There is real teamwork going on, managing each other's inventory. You get seperated and have to cover each other. This is where the game shines.
If you are getting this as a single player game, it is SO BAD. oh my God. It is a terrible game. None of the intended mechanics work because Sheva's Ai ruins everything.
This is common knowledge if you are familiar with the game, but it really needs to be emphasized how she ruins every single mechanic.
You can't give her any weapons with ammo. Give her a machine gun with 2 clips? She will empty out all of it in 30 seconds into a wall. Or into one zombie. So already you can't operate efficiently because you can't have your other character with a reliable weapon to cover you. So you have to carry all the weapons, maybe she carries the ammo. She wastes your healing items right away. If you take just a few hits, and you want to save your full heal for later, she will chase you until she can use it on you. You also have to babysit her health bar and heal her when she eventually stands out in the open and takes damage.
She does not help you or interact with you at any moment that's notable in the game. The puzzle near the middle is the biggest example, it's this big room that takes time and with team work you can get it done faster.
The ai is so awful that they knew she'd make the room a nightmare. So she refuses to help you during any point in the puzzle.
I kid you not, there is a platform the devs just threw into the level, JUST so they can put Sheva somewhere where she won't get in the way. They knew how bad it was. And it still released this way.
The game as it is, is quite fun! You have set pieces that work quite well. But the story is almost incoherent and nonsensical. And most of the bosses are just annoying.
The presentation however is something remarkable. The color palette can be dull, but the animations, cutscenes etc are all top quality and billing here. It feels like a really high budget action film 90% of the time.
While it is entertaining, the game has existing self baked problems that are then magnified by the ai partner. So I think that in total encompasses too much of the game to give it a high score. I thought it was fun overall, but I never really want to replay it again.
This game kickstarted my co-op adventures in adulthood with friends. Playing online co-op with a friend on voice chat, this game is a phenomenal time. I'm still hard-pressed to find a game that does it better. The way it's tailored for two, full campaign and all, it's really one of a kind. Probably helps that I find the story and characters so enjoyable, not to mention the world's aesthetics and gun play. The hardest part was doing the DLCs on Professional, but boy was it satisfying to nail it after an hour of retries.
My friend and I have played a plethora of games together after this, but every so often we'll come back to this and it's a grand old time! Surely it's not just my rose-tinted glasses?
My friend and I have played a plethora of games together after this, but every so often we'll come back to this and it's a grand old time! Surely it's not just my rose-tinted glasses?
Decided to give this one a go in split screen co op after playing it single player a few years back, and man, I ended up liking it a lot less. I think the encounters feel way too overtuned for two human players vs a human and an AI buddy, and it turned huge sections of the game into an absolute slog. The Wesker fights also stuck out as some of the worst bits in any of the games I’ve played in this franchise, they’re just really obtuse and more tedious than anything once you understand what it wants from you. I do still really fuck with the core gameplay, and there’s aspects of the co op that are great - the inventory management, the melee combos, and a lot of little organic moments of saving your partners ass at the last second, but overall I’m feeling a lot more down on it than I had in the past.
I started this game right after Resident Evil 4 last year but I finally beat it this time because I insisted on playing it in co-op lol.
Resident Evil 5 is quite different from the other RE games that I have played so far. Capcom flipped the switch and decided to make an arcadey action game instead of horror. The game consists of stage by stage linear levels instead of having interconnected explorable areas. What you entirely focus on is combat. The game is a shooting gallery.
This design is a mixed bag I think. At one hand, it is fun as a co-op experience. You feel like going through hell but manage to overcome the challenge with your co-op buddy. You can save, heal and exchange items with your friend in the heat of the battle. It can be exhilarating. The funniest thing is, just like Resident Evil 4, you can just buy a rocket launcher and one shot any boss with it if you get bored lol. That's what we did in Wesker fight in the final.
On the other hand, it looks like a lackluster single player experience compared to the other games in the series. Not much special going on with the formula of this game. There is nothing extraordinary about the combat, the level design or the atmosphere at all. I imagine it would be a lot more forgettable as a single player.
Still, for its co-op experience, it deserves at 3.5 stars. It is fun and goofy. Find yourself a buddy and try this one out.
PS: This game needed a bigger inventory space. Since its a full blown action game, let us carry more shit.
Resident Evil 5 is quite different from the other RE games that I have played so far. Capcom flipped the switch and decided to make an arcadey action game instead of horror. The game consists of stage by stage linear levels instead of having interconnected explorable areas. What you entirely focus on is combat. The game is a shooting gallery.
This design is a mixed bag I think. At one hand, it is fun as a co-op experience. You feel like going through hell but manage to overcome the challenge with your co-op buddy. You can save, heal and exchange items with your friend in the heat of the battle. It can be exhilarating. The funniest thing is, just like Resident Evil 4, you can just buy a rocket launcher and one shot any boss with it if you get bored lol. That's what we did in Wesker fight in the final.
On the other hand, it looks like a lackluster single player experience compared to the other games in the series. Not much special going on with the formula of this game. There is nothing extraordinary about the combat, the level design or the atmosphere at all. I imagine it would be a lot more forgettable as a single player.
Still, for its co-op experience, it deserves at 3.5 stars. It is fun and goofy. Find yourself a buddy and try this one out.
PS: This game needed a bigger inventory space. Since its a full blown action game, let us carry more shit.
Esse foi meu primeiro RE, engraçado porque eu esnobava p cacete essa franquia e esse foi o jogo que me fez ir atras dos outros e me apaixonar cada vez mais, ao contrário de muita gente eu amo demais o filtro de mijo e toda a vibe de RE5, da pra argumentar que é o jogo que mais se preocupa com a lore da franquia, o que ja é um puta contraste com RE4, é muito bom ter um sumário datando todos os acontecimentos chave até a história de RE5, gosto do ritmo da gameplay e os controles também não incomodaram (isso pq coloquei como o de RE4, strafe é o meu caralho) Chris e Sheva são ótimos protagonistas e Wesker é foderoso, RE4 ja meio que deixou a porta aberta pra um monte de nonsense videogamistico e assim como me incomodaram em RE4, nesse aqui o incomodo é pior, não que não dê pra rir das palhaçadas mas elas envelheceram mal, mas ainda assim tenho carinho e aprecio o todo de RE4 e 5.
RE5 is a peculiar game; it is not scary at all and boss fights are some of the worst I've ever encountered, but it is just so hilarious with a friend and in those silly moments it is pretty great. too bad it has a pee colored filter on it and rest of the game, outside of those funnier moments, mostly suck. also the story doesn't go anywhere.
Everyone hates this game, but I love it.
Of course, the problem with this is that its a major step away from horror which only gets worse further down the line with 6. I love horror, my favorite game is RE1 2002. But I don't just ONLY like horror, so I liked the other elements present in the game.
I love cheesy lines and characters so I really enjoyed all the villains in this game. Wesker is a comic book supervillain and I'm not mad at it. I live for the drama and cliches present in this game, and I recognize that's probably just a me thing. It feels like a super dramatic anime crossed with a superhero plot and its very cheesy, campy, cliche, and action-packed, with probably 20% of horror.
The inventory is definitely a learning curve but once you get the hang of it it's actually very simple. Do not give up.
I forgot to add, but obviously CO-OP makes this experience better, even though I played 30-40% of the campaign solo.
The replayability of this game is really high too. I'm not big on replaying games, I usually only play a game once and then move on and maybe come back to it in 5 years. But this game, I immediately hopped online to play with other people on their campaigns. Also, the mercenaries in this game is really addicting too. I also like the graphics, designs, and animations in this game.
Of course, the problem with this is that its a major step away from horror which only gets worse further down the line with 6. I love horror, my favorite game is RE1 2002. But I don't just ONLY like horror, so I liked the other elements present in the game.
I love cheesy lines and characters so I really enjoyed all the villains in this game. Wesker is a comic book supervillain and I'm not mad at it. I live for the drama and cliches present in this game, and I recognize that's probably just a me thing. It feels like a super dramatic anime crossed with a superhero plot and its very cheesy, campy, cliche, and action-packed, with probably 20% of horror.
The inventory is definitely a learning curve but once you get the hang of it it's actually very simple. Do not give up.
I forgot to add, but obviously CO-OP makes this experience better, even though I played 30-40% of the campaign solo.
The replayability of this game is really high too. I'm not big on replaying games, I usually only play a game once and then move on and maybe come back to it in 5 years. But this game, I immediately hopped online to play with other people on their campaigns. Also, the mercenaries in this game is really addicting too. I also like the graphics, designs, and animations in this game.
For a game that's just mindless button mashing and run-and-gun bullshit without any plot or substance whatsoever, it's real fucking stingy with ammo. If it didn't wear RE's brand as a skin suit, no one would give a shit about this game. If that wasn't enough, I can't imagine that the designers had ever played a video game when they were designing these barbaric, clunky controls. The required use of three hands to run and turn your ass at the same time is broken beyond redemption. Tank controls barely worked in a slower paced game like RE0, why did these morons think it would work in a "super fast action kick butt woo" new direction for the series?