Reviews from

in the past


Finally managed to play this classic and enjoyed it much more than I expected. Although it hasn't aged as well as RE2 and RE3, with their clunky tank controls, cheesy and comic scenes with real actors, and dialogues worthy of a comedy movie. I think all these factors contribute to make Resident Evil 1 a very special game, different from the others... Not to mention the various difficult and creative puzzles and the great atmosphere of the mansion. With a well-crafted and restrained soundtrack, constantly giving a sense of loneliness and abandonment, and never knowing what to expect behind the next door.

Actually never played this one all the way through as a kid, so it took a while for me to warm up to it. It's an acquired taste. I lament that I never got the pure experience of returning to the mansion and being surprised by the flood of hunters in every zone you thought might have become safe.

Contrarian take after this most recent replay is that a couple of the Dual Shock version songs are actually better than the originals. Basement from D.S. version is still up there with SNES Chessmaster as one of the funniest videogame tracks ever recorded.

Cemented me as a lifetime Jill Valentine stan.

This shit was so good dude??????

It's the original first one, so a huge deal for sure for the times. Needless to say those tank controls didn't age well, but my god if the atmosphere is unmatchable. Mid-late 90s horror games have a unique charm I can't describe.


Second ever replay of the OG but this time on PS5. I fucked up and Barry died. Even got all the MO discs. Prick.

Mint game.

Believe it or not those zombie polygons used to be the scariest thing ever created. More than 20 years later Capcom’s original Resident Evil is still a nerve wracking experience. The game makes the best out of its limitations and takes you through a journey of scares, campy voice acting and puzzles that sometimes are way too cryptic. It’s definitely an iconic game.

PlayStation Classic
Beat it as Jill on Easy.

a really cool game as the first in the series. i can see why people cant get into this one due to the poor controls and the slow and janky gameplay, but as someone who can deal with that stuff this is a really cool experience, solving puzzles in the Spencer mansion and going deeper in it to uncover mysteries is super cool and managing items is also surprisingly fun, but backtracking is a pain and the save feature is stupid. like i understand the point of the ink ribbons, but it just feels dumb to me and adds extra anxiety that shouldn't be there. but the pre rendered graphics are cool and the enemies are cool and the environments are cool and i definitely don't regret completing it.

This game is still great even today. The graphics and presentation have aged a lot and the voice acting is terrible but the gameplay, the atmosphere and all that is still great. The exploration and puzzles still keep me engaged the entire way through. It's not very scary anymore but it's still pretty tense with the limited ammo and healing items. This is a great time and I'd definitely recommend it especially right now because it's available on PlayStation 5

The game is a gem. This rerelease is overall good and considered as the best version of the game by many, but it is much easier than the original: auto-aim that can't be disabled, more saves, late game enemies consistently die from just one magnum shot. For some people it's good, but they should've kept the original difficulty as an option.

Advanced mode is a nice addition for extra replayability. It has more enemies (that all have restored HP from the original release IIRC), tweaked key item spawns and some other minor stuff. It also lets you wear alternative costumes on your first run, so you don't need to replay the EXACT same game as the same character just to try them out.

This version claimed to be uncensored, but it isn't. No big deal tho - slightly different intro FMV doesn't make the experience any worse.

For the first playthrough this Director's Cut is more preferable than the DualShock version, because it has unchanged original soundtrack which is better.

i played 70% of this game without realizing you can run to 1) go faster 2) dodge zombies i'm not okay

Completed Chris Redfields story, the dogs spooked me.

the mansion is about as good as game level/map design gets

Eu adoro a galhofada que esse game proporciona, é incrível pensar que um jogo de 1996 continua tão importante até hoje. Já perdi a conta de quantas vezes já zerei e continuo adorando esse jogo.

já zerei tantas vezes q perdi as contas, porém lembro q fiquei de cara qnd descobri q o wesker era mó judas

(played as jill)
awesome game!!! very fun puzzle solving, great audio design and beautiful pre-rendered visuals make RE1 an absolute treat. story is engaging the whole way through, the voice acting is great in an endearing sort of way but the localized text is genuinely great, i love reading all the lab reports and such. the item management can be a little difficult sometimes, i'd often go out of my way to put away certain weapons and key items only to realize i needed them 3 rooms ahead from where i was. (not entirely sure how much of this is my fault!) i think it's cool that this is basically just a sierra/lucasarts style adventure game with combat. remains to be seen if i will do a chris run... excited to check out re2!

Uno de los padres de los videojuegos modernos. Este survival horror no tiene defectos porque es un pionero, no tiene rival en su tiempo con el que se pueda comparar. Tomando parte de la fórmula vista en Alone In The Dark, Resident Evil la perfecciona creando un juego con un control, ritmo y fluidez perfectos y que se convertirá en una de las bases de todo videojuego, sobre todo con temática de terror y supervivencia. Con recursos y bolsillos limitados, tendremos que sobrevivir en una mansión repleta de zombies y monstruos a la vez que resolvemos puzles y secretos para poder salir, pudiendo movernos libremente por todo el escenario, tomando ciertos elementos de las clásicas aventuras gráficas (Ahora podríamos decir que es como un Escape Room de acción xd) Hasta el guardado de partida es limitado y solo en determinados puntos concretos del escenario dónde, en algunos, podremos intercambiar objetos y armas que queremos llevar con nosotros desde un baúl. Tendremos dos personajes a elegir, Jill o Chris, con sus propias historias y cualidades. Un punto genial de este videojuego son las decisiones y caminos que tomamos, pudiendo cambiar el desarrollo de la historia (algunos personajes pueden morir o salvarse) y teniendo una gran variedad de finales. La historia imita de forma consciente a las clásicas películas de Serie B, lo que le da un encanto terrorífico y divertido a la vez. Este es el inicio de una saga que se volverá emblemática, la cual muchos videojuegos imitarán, incluso en nuestros días, con personajes icónicos en el mundo del videojuego y símbolos reconocibles como el logo de Umbrella o la máquina de escribir. El legado de este juego no tiene límites.
Conclusión: Un videojuego obligatorio para todo aquel que se hace llamar amante de los videojuegos.

JUEGO COMPLETADO EN MI CANAL
https://www.youtube.com/playlist?list=PLk_gzdzc7EsIxpGot5m2FbkFIheE-LnDA

Sim, finalizei RE2 antes mesmo de jogar o primeiro. Entretanto, a experiência foi mais satisfatória porque pesquisei menos sobre o que fazer.
É inferior se comparado aos posteriores, mas gosto do seu charme, da dublagem ruim e dos atores interpretando cada personagem. Tive um bom carinho por esse jogo.

Amazing! Good franchise start.

Se termino con valentine final bueno y malo.

AAAAH what a scary game!! haha a scary game that I played on my twitch channel which you can follow at twitch.tv/norphon ! So spooky! 😜

The game is important, but feels really antiquated compared to the remake that follows, and playing as Chris in this version just sucks ass.

I admit, when I used to try and play these games I hated them. When younger I would get so frustrated because I'd try to kill everything on the screen, but as I'm older now and have played Dark Souls my patience is different and the biggest tip to give for any RE game is that you do not/should not need to kill everything on the screen. This knowledge is what helped me in Dino Crisis and many other retro survival horror games I've visited over the years.

The legendary beginning is still so fun with the rocking music and the terrible voice acting.
"No! Don't go!"
This also led to me having a continuous joke of insulting the helicopter pilot who abandoned them. Fucking Steve! Which only got funnier with Code Veronica.

Anyway, getting off track, but I'm sure you all know about this game. You and your team are trapped in a mansion with flesh-eating zombie dogs outside and all kinds of other zombified and terrible creatures inside!

The puzzles are interesting and for my first playthrough, the chat got me to activate ARRANGE mode, which changes the position of critical items, making it harder if you've never played it before...yes my viewers are monsters.

Something you need to learn quickly for all survival horror games, including this one, is to conserve your ammo and healing items for the bigger threats you fight later on, not to mention bosses that can really ruin your day in all kinds of forms.

Still worth replaying and there's a reason why Capcom have been publishing remakes.

Stream + gameplay

I actually ended up playing this on playstation plus with their new classics library, and I'm glad I did. Don't get me wrong, it's far from a perfect game, and that's why I can't in good faith rate it any higher than what I did. That being said, it's charming. It creates a great spooky atmosphere, has good jump scares, and the voice acting is so bad it crosses over into campy fun.
Now the only reason I was able to press on in this game though, was due to the quality of life updates on the ps4. The ability to rewind and save whenever were huge, and honestly huge time savers after forgetting something at a storage box for the fourth time. But maybe I'm just forgetful, that's also a possibility.

Como pode um jogo ser tão competente no que se entrega?

personagens carismáticos, um humor LINDO de tão inocente.
RE é um jogo muito feliz e eu fui feliz jogando ele! Em qualquer outro momento teria muito medo de jogar esse jogo, mas para minha surpresa encontrei um humor imerso em uma mecanica de fragilidade e gestao de recursos. Muito bem feito e bem pensado, esse jogo se domina.
Irei par a aversão mais atual do RE agora, ansioso!


Finished my second completed playthrough of Chris’s scenario, and honestly after being so harsh on it for the past two years I think I understand it a lot more now.
It’s fair to say that most people usually enjoy Jill’s scenario far better than Chris’s, and for valid reasons too. This includes me too, actually, as it’s just a more comfortable experience to easily blast through while also starring BARRY BURTON, who couldn’t love that. She gets the bazooka, which decimates most enemies, she has a lockpick, getting the best ending is far easier, she has an easier time getting the shotgun, everything is just wildly convenient for her, and it is fun! The low difficulty of her scenario makes it more revisitable while also shorter, and I’ve played through it about 5 times now, including a run where I used no ink ribbons while finishing the game in less than 3 hours, which was a rewarding experience. But it is suspiciously too easy.
Entering Chris mode with this same mindset is like being hit with a reality check, he has it rough here. Smaller inventory, no bazooka, no lockpick, no Barry bailing you out to get the shotgun early, none of that. On paper, literally the only advantage Chris has is that he has far more health than Jill, which can be shrugged off by most players, but in my opinion it actually serves a key purpose during the early game. Since ammo for the handgun is rather sparse, and you’ll want to save most of your shells for the mid-to-late game, taking advantage of Chris’s larger health pool is actually very handy for essentially damage boosting areas with zombies that you are never gonna revisit, and believe me, Chris (at least on the standard difficulty) is REALLY tanky, and I was surprised during this revisit at how handy his durability was for this function. It also makes purely knifing some early area rooms in favor of wasting the handgun a valid strategy, because Chris can take quite a beating if your knifing is sloppy. I don’t ever see this brought up but I find it quite unique and rewarding in this context.
Chris overall I think has a better overall emphasis on the core inventory management and survival aspects of the game. Because of what little Chris can hold at a time, there were several trips I took with literally nothing on me just so I could pick everything up in an upcoming area. It was tense and in some cases could look extremely unsafe and stupid, but I find this technique very rewarding and suspenseful because I was making a major risk in favor of gaining more reward by not needing to backtrack, rather than keeping a weapon, it’s ammo, and 1-2 healing items on me because it feels more comfortable. The uncomfortability here heightens the tensity of the situation, which I would say is important in a horror game.
Despite all this praise I do have to knock the third “chapter” of the game for being extremely tedious and frustrating, that being the second mansion visit where all the hunters are occupying the area. As Jill, it's a breather because this is a perfect spot to unload all of your grenade and acid rounds on the hunters, but Chris has no such luxury, and it becomes unbearable as a result. The infamous stunlocking and instant kill attacks that these battletoads offer make for a spot that, last year, made me drop my entire Chris run. You WILL be punished here if you wasted a lot of your shells before this section (I circumvented this by beating Plant 42 with only the handgun). Now, you do get the magnum in this part of the game, which is a one hit kill on every normal enemy type in the game, but since ammo for it is rather sparse, and you most definitely want to save it for the final boss(es), it’s best to get rid of like 2-3 hunters using it in this entire section and either trying to outrun or use the shotgun on the rest. And also last to mention is the inconvenience of trying to find Rebecca when re-entering the mansion before the invisible timer goes out, which if you play poorly will result in a guaranteed bad ending and Rebecca most certainly… without a head on her shoulders to confront you.
That aside, I found this scenario to be a tightly designed and overall rewarding experience. It can be frustrating, and it will kick your ass if you play poorly. But managing to get through it gives me immense satisfaction, and I certainly plan on trying to perfect my runs in the future, because Chris’s scenario is an interesting facet of how good Resident Evil 1’s design truly is. It’s Resi 1 at it’s most tense, because of having lesser resources while also dealing with a more punishing difficulty curve. I’ve already got most of what I’ve wanted in challenging myself playing as Jill, so I find this to be the best next step. Definitely give this mode a try if you found Jill’s scenario too easy and need something to quench that thirst of needing a nore challenging experience.

KRL IRMÃO QUE FODA, MUITO MANEIRO MAS VAI SE FERRAR BOTAR ANIMAÇÃO DE 10 SEGUNDOS PRA ABRIR UMA PORTA OU SUBIR UMA ESCADA ME QUEBRA MUITO, O JOGO É UM CLASSICO MAS ENVELHECEU MUITO MAL.

Resident Evil 1 é com certeza um dos jogos já feitos. É bizarro o quanto moderno e datado ele é AO MESMO TEMPO.

Como o primeiro jogo da franquia eu esperava bastante coisa... negativa. Mas com certeza eu fui provado errado com o quanto que ele acerta logo de primeira. Vamos começar com o principal dos jogos clássicos: a EXPLORAÇÃO.
RE1 tem uma exploração não linear bem bacana, depois que tu pega a armor key você libera praticamente metade da mansão pra explorar do jeito que quiser, e isso é muito legal. Você pode fazer as coisas na ordem que quiser e como sempre um item leva a outro item, uma dica, um documento e é algo que sempre estimula o jogador a investigar cada cantinho pra achar novos itens. Esses que você sempre tem que ficar de olho no espaço do seu pequeno inventário. Admnistração de recursos também é algo importante aqui, principalmente com você tendo que ver se tem espaço o suficiente pra pegar os itens e também salvar o jogo, uma outra mecânica que em outros jogos seria praticamente banal, mas que aqui adiciona ao medo de perder um progresso absurdo.

E é claro, os famosos controles de tanque que aqui não estão a coisa mais refinada de todas mas que em questão de minutos você já consegue acostumar. Isto unido com uma trilha sonora muito boa e cenários interessantes provavelmente deve te fazer perguntar... Porque esse jogo tá tão baixo na lista. Bom... Vamos lá.

RE1 inegavelmente envelheceu, talvez não em sua filosofia de level design, essa continua bem atual, mas sim em outros aspectos. Primeiramente, o mapa desse jogo é uma merda. Simplesmente os caras esqueceram de colocar um cursor ou seja, TU NÃO SABE de onde tu veio direito em salas com bastante caminhos pra seguir. Alguns cenários inclusive tem uma iluminação tão baixa que você realmente DEPENDE do mapa pra se localizar.

Mas no fim, como primeiro jogo de uma franquia de survival horror que praticamente iniciou e revolucionou o gênero por inteiro... Poderia ter sido bem, mas BEM pior.

La visée auto est top ! Les cutscene en couleur et le mode avancé vert !!!
PS : N'oubliez pas le bug des munitions de magnum pour plus d'Headshot !