Reviews from

in the past


A fun and most importantly crazy adventure in the unconventional wild west.

Весело и главное безумное приключение на нестандартном диком западе.

this is the saddest bad review i've ever given, this game fucks on nearly every level but the horrible camera, enemy design that makes it a huge problem with lots of mobility and teleports breaking lockon which is already barely functional to begin with, and questionable hitboxes make it really unpleasant to play

would this game be better on the ps2 with camera controls, a real lock on, and a dodge button? yeah. yeah it would. but if those missing hurts your enjoyment of the game it's a skill issue this game OWNS HARD. if you love character action games, camp, and can handle a little retro jankiness, you NEED to play this.

JOHNNY NO MORE!!

this mf is faster on foot than with his horse


This is one of the most PS2 feeling PS1 games out there, all it's missing is dual analog controls

para chads dioses jodedores

no me lo voy a pasar

Eu nunca pensei que esse jogo me faria estudar, pesquisar e perceber que eu estava errado.

É muito comum usarmos o termo "Ocidentalizar" para obras orientais que possuem traços claros da cultura europeia/americana.
Em próprios jogos chineses e de autores como Kojima, vemos esse fator ser altamente trazido em críticas e discussões.

Hoje, percebi que talvez estivemos errados.
A cultura das diversas "Asias" Não cederam ao imperialismo dos diversos" ocidentes" e , se tivermos sorte, nunca hão de ceder.
Aqui, por conta do maravilhoso jogo Rising Zan, vou focar na culutra Japonesa.
Essa que tem um histórico amplo e cerrado de intercâmbio com culturas ocidentais, principalmente Estadunidentes.
Em jogos, quando vemoz grandes nomes do mercado Japonês emulando normas de design tipicamente ocidentais(Ex Elden Ring), pensamos em como a globalização está afetando a arte e como, pricnipalmente, Os EUA(de onde parte desses "bons designs" surgem) influencia o Japão.
E, históricamente falando, isso parece ser propagado como uma verdade, certo? A asia está se ocidentalizando, o Japão ama os Americanos e só se recuperou pós guerra fria porque imitou comportamentos, cultura e até leis Estadunidenses.
O mesmo se ouve da Republica popular Chinesa, por exemplo.
Nós atribuímos "mérito" ao oeste pelas grandes conquistas orientais.
Obviamente, isso é uma narrativa que replicamos sem um olhar crítico.
Como diz Jon Davidmann em seu artigo O mito da Oesternização:
"A Oesternização se mantém ela mesma a estrela guia pela qual o Oeste julga o Japão"
Mas, o Japão talvez até hoje siga o que acreditava Yukichi Fukuzawa, um dos grandes escritores japonesses sobre comportamento Ocidental. Ele próprio sofreu pela narrativa, tendo sido descrito como um dos principais responsáveis pela ocidentalização do Japão, ou "modernização" como alguns americanos vão dizer.
Acontece que Fukuzawa, de acordo com Davidann, se mantém veementemente contra a absorção osmótica da cultura e imperialismo ocidental pelo Japão.
"Muito menos os países da Ásia, tão diferentes do Ocidente, podem imitar os costumes ocidentais em sua totalidade. E mesmo que imitassem o Ocidente, isso não poderia ser chamado de civilização."
Entendo, porém, que o discurso de Fukuzawa pode enriquecer um discurso nacionalista paralelo ao fascismo, porém, não podemos negar o quão importante para uma cultura é usar o senso crítico ao importar comportamentos alienígenas. Era isso que Fukuzawa esperava e talvez seja isso que acontece até hoje.

Apesar de eu sempre detestar a "westernização", comumente se vê utilizado análoga a progresso. A naturalização desse termo sub tende uma falta de senso critico ao utilizá=lo, e ao afirmarmos que o Japão está se ocidentalizando, e se de fato o estiver, estaremos cedendo ao imperialismo americano.

Como ocidental, a partir de agora vou me atentar ao uso descabido do "ocidentalizar", eles vencem quando não respondemos criticamente aos termos opressores que eles ressignificam e a história que eles recontam. Ao Estados unidos, nenhum mérito nas lutas populares na Ásia, África, América ou Oceania.

Rising Zan é uma aventura de Velho Oeste contada por Japoneses.
Jhonny passa por um processo de Easternização, curioso, não?
Um cowboy americano que viaja para o Japão e volta como um herói pistoleiro com alma de samurai para se vingar de um certo alguem.
Esse jogo incorpora o olhar ocidental à cultura Nipônica com um tom cômico que se torna uma sátira absurda de todo o processo de colonialismo cultural pelos Estados Unidos.
Um protagonista americano que mimetiza inconscientemente padrões estereotipados Japoneses que o torna ridículo e pouco levado a sério.
O Zan não é crítico sobre suas ações e o jogo faz um excelente trabalho em importar a forte tendências Xenofóbicas e colonialistas das tropes Faroeste.
Inimigos possuem traços japonese e falam quase num tom alienígena. Na verdade, eles são praticamente alienígenas japoneses, até se referindo ao protagonista e aos reféns como "humanos".
Reféns, inclusive, retirados de uma pacata cidade civilizada no faroeste, assim como víamos em tropes do velho oestes,aqui os Japoneses cumpre o o papel dos povos originários Norte americanos que eram comumente descritos como animais, não civilizados e violentos.
Isso sem falar em como o jogo é carismático em seu game design e suas setpieces.
Rising zan está para Os EUA como O ultimo samurai (2003) está para o japão
A diferença é que o japão não ocupou os EUA e instaurou uma narrativa colonialista.
Vídeo sai em breve no canal com uma abordagem mais aprofundada.

There's a batshit action masterpiece hidden beneath 10 layers of jank here. Every level demonstrates memorable setpiece after memorable setpiece, all the while making you think about when to use your gun and when to use you sword, and coercing you into using defensive options when you can. Super solid music and graphics truly accelerate it into stardom.

Really, the combat and controls are clunky, but hardly unfunctional. It's only when the game throws often-blocking tanks or otherwise fast enemies that can juggle you that it truly gets annoying for long periods of time. It only happens a few times over the brief playtime, mainly during later boss battles. Other annoyances are almost always the fault of the camera. Unless you lock onto an enemy, and it's the only enemy in the room, the camera is entirely out of your grasp, and you're at its mercy when it swings in the opposite direction upon reaching the front end of a room. There's also a couple of really grueling button-mashers - the game will want you to bash every button and fiddle with the analog stick/d-pad as much as possible until your meter fills up. This is how every level ends, and each level has at least one event like this. End-level ones are fine, but when you're pushing against a foe in a level event, it can put some strain on you.

A hidden gem for the PS1? Honestly, yes! Just don't expect something that's aged all-too gracefully, and do not feel bad for using save states.

"Once upon a time, a blue-eyed boy from the old west learned one of life's cruelest lessons: that evil was bigger than his gun"

that line has stuck with me forever, that shit is so raw. this game is rough as hell and jank incarnate but it has so much character that after watching just its opening (https://www.youtube.com/watch?v=yqOK8EPsNDI&t=69s) you'd probably be insane to not love it, at least a little.

Nada mal para ser de los primeros hack n' slash en 3d

I went into this game expecting caveman Devil May Cry and I was not disappointed. Seems to me like the game has the same vibe and soul as DMC, even in how Zan calling himself "The Super Ultra Sexy Hero" reminded me of stuff like "Smokin' Sexy Style".

The controls and combat are pretty primitive and janky but honestly it still works surprisingly well. I also have to applaud the devs for actually including a lock-on mode, which helps mitigate a lot of the bad camera in the game, most of the time.

I imagine back in the day the game was seen as more of a 3D beat-em'-up of sorts but nowadays it's easier to compare it to character action games.

Sadly the game's main story is pretty short, beatable in about just a couple hours depending on how well you do, and there's not much else to do besides beat the game again in a higher difficulty. Not surprising that a PS1 game of this nature lacks in extra content but I still would have appreciated maybe a longer story mode.

rising zan can only be described as the precursor to the character action game we know today. before devil may cry, there was another gun-slingin, sword-swingin red-coat-wearin, badass, and his name was zan. its honestly hard to believe this game even released on the ps1 before the turn of the millenium, just 2 years prior to devil may cry, because much of what devil may cry gets praised for innovating started with this game... although devil may cry DID do it better. no denying that.

its not quite as complex as devil may cry though (im done with the comparisons, its not fair to zan considering it came prior). rising zan is very arcadey, especially in its presentation. it just as that arcade vibe you know? the controls got a bit of jank to it, with this game not using analog controls, the 3d movement... isnt great. not only that but when you make an attack, you really commit to it, it takes like a second or 2 before youre able to move again when you attack due to waiting for the animation to finish. blocking can cancel it, and so can "dodging" (though its more of a shimmy left or right) that coupled with the pisspoor camera means fighting enemies can be a real pain at times... and well, thats all the game is. fighting rooms after rooms of enemies until a boss, and sometimes you get these quick time events where you need to mash every button on the controller really fast.
despite the problems, rising zan is still a fun game to play, and i recommend it to any character action game fans even if just to see where the roots really started

this game had me going “タルネーションは何ですか?!”

Picture this - A wisecracking, too cool for school action game hero who wields sword and gun in accord, has access to a variety of special moves and the ability to expend a meter to temporarily power himself up, and runs through a bunch of linear levels, being graded with a rating at the end of each of them. Sounds familiar, right? If it's not Devil May Cry, it's one of the many games strongly inspired by it that populated the PS2 era (and the PS3's to a lesser degree). Rising Zan seems to fit this concept, until you glance at the release date and realize it's a PS1 game that came out roughly two years before DMC1.

Don't get me wrong, I'm not trying to accuse Capcom of ripping people off or whatever, it's just that playing Rising Zan feels like finding a pistol inside an Egyptian pyramid. It's fascinating, honestly, this is a game with many aspects of the Hack 'N Slash genre that wouldn't be codified until much later.

Let's get back to Rising Zan, though. It starts with... quite frankly one of the best intros I've ever seen. Sets the tone perfectly, it's somehow really cheesy but kinda raw at the same time, it's one nasty earworm, honestly all games should start like that. Not being able to understand the lyrics kinda takes away from the charm, but I'd say the JP intro is just as great if quite different. Rising Zan is a stylish game - it never misses an opportunity to show off the protagonist's incredible strength with big ol' QTEs, and at the end of every fight you get to pull off a finisher on the chapter's boss as the theme song plays. Great stuff on that front.

How does it play though? Well, the base combat is actually fairly alright. You've got your fighting game command input attacks, your super mode that's a bit wacky to control because it literally makes Zan move at x2 speed, and your gun and sword attacks, including a combo where you use both. It's nothing too complex, but it feels good enough to do, especially the special moves. Rising Zan is a short game and that's probably for the better; there isn't any way to upgrade yourself or get new moves, it's just a straight shot to the end.

Where Zan begins to fall apart is in the actual levels. There isn't any massive bit that's particularly horrible but a whole lot of tiny issues that make the experience fall flat a bit. The aforementioned QTEs get pretty demanding by the end, and they're all just mashing for a long span of time, which gets tiring. You don't die if you fail them but you do take unavoidable damage, which is rough because it's not exactly an easy game, levels are long and if you lose you gotta do them over again. I kinda sidestepped that issue with save states but it'd be really annoying if I couldn't.

Another issue is the camera control, or lack thereof. You turn around and it kinda turns with you. You hold L1 and it sometimes moves behind your back. It's mostly fine at the beginning, but as enemies get more mobile, it's not uncommon to struggle to actually face one or even see all attacks coming, especially when getting hit sends you flying and resets your camera (Pro tip, you can see enemies and projectiles in the mini-map at all times). Some enemies just suck, too, and the game sorta feels like it's trying to have a bit more story than it does.

Anyways, Rising Zan also has a second playable character, unlocked when you beat the game (I played her a bit and she didn't seem too different, but I don't think I found all her moves), and a bonus mode you can unlock to put both characters in their underwear (Zan keeps the hat, of course). Y'know, I'm not the guy to get turned on by a PS1 model but I do respect the equality, most games would have only put the lady in the fanservice costume.

I'd have liked to see a sequel, but the company behind Rising Zan disbanded not even 2 years after, so clearly it passed under the radar. Bit of a shame, there's more than a hint of BS in places, for sure, but I don't think it's awful, just unrefined, there's fun to be had.

Super weird "boss rush" game with crazy style and personality. It's got some janky control/fight design, but none of that matters because it also has the most kickass original theme song ever composed.

Jogo daora, mas meu deus, o controle de dois analógicos já havia sido lançado há um bom tempo antes desse jogo, dava pra deixar essa câmera muito menos sofrível. Do resto eu nem reclamo, pois a duração consegue impedir que nenhum outro probleminha deixe o jogo cansativo.

F U C K thee camera but holy shit tht was so funny and fun

"Once upon a time, a blue eyed boy from the old West learned one of life's cruelest lessons... That evil was bigger than his gun"

Slaps harder than it has any right to. A sort of proto God Hand. Controls a bit like you're telling a pal which buttons to press, but it just oozes so much character that you can forgive it. A cowboy gets clowned so hard he travels to ZIPANG and becomes a big weeb, returning home as a samurai gunman to search for the dude who gooned his ass.

It's another one of those PSX titles you've never heard anyone mention, and just wonder why. Maybe people are fools, dear reader. But not us.

Never us.

Rising Zan deserves more credit for being the unmentioned grandfather of classic action games like DMC, God Hand and Metal Gear Rising. it's over the top, unapologetically cheesy, and legitimately funny. my favorite part is the button-mashing mini game you execute a boss at the end of a level with, it's insanely stylish.

the game is however... not very good. it really suffers from early 3D and ps1 limitations. it's very janky, and there's not that much depth to the combat. still, it's one of a kind. in a just world we would've gotten the polished sequel it deserves, because there's a lot of untapped potential in a cheesy ridiculous anime cowboy samurai action game.

if you don't know about this game, go listen to Rising Zan's JP Opening by Hironobu Kageyama right now