illseer
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i write half of my reviews half asleep
i write half of my reviews half asleep
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an excellent team shooter. it's overwatch but fast paced and actually good.
the dash system and general movement are easy to pick up, and all of the unit designs are very well thought out. there's frequent balance adjustments, for better or worse.
several issues keep this game from being a 5 star for me, but all of them are structural and not a fault with the gameplay.
people leaving a match early ends it automatically. late leavers don't, but there's no joining a match in progress, meaning you'll probably lose. extremely annoying.
unlocking all units is impossible unless you pay up $$$.
the game could use more maps, and there's no way to pick a map, meaning you can get the same one several games in a row.
despite all that, it's still a really good game.
the dash system and general movement are easy to pick up, and all of the unit designs are very well thought out. there's frequent balance adjustments, for better or worse.
several issues keep this game from being a 5 star for me, but all of them are structural and not a fault with the gameplay.
people leaving a match early ends it automatically. late leavers don't, but there's no joining a match in progress, meaning you'll probably lose. extremely annoying.
unlocking all units is impossible unless you pay up $$$.
the game could use more maps, and there's no way to pick a map, meaning you can get the same one several games in a row.
despite all that, it's still a really good game.
very unique multiplayer shooter that meshes PVE and PVP organically. the sound design is phenomenal and using it to locate enemies is very cool, and the weapon design is sick. there's a lot of ways to approach a situation, and drawn out gunfights are extremely fun.
several problems made me start losing interest.
- drawn out gunfights can't happen if you inevitably run into a max MMR TTV streamer that flicks you with a mosin from 100 yards and sends you back into the lobby (i guess blame matchmaking systems being the spawn of satan for this one)
- bunnyhopping away and abusing your hitbox when shot at makes the game feel clowny. i don't like that this is optimal.
- weapon balance favoring bolt action rifles (it's a COWBOY game not a WW1 simulator come on crytek)
- seriously what is it with crytek's fetish for the mosin and M1895, it's the bayou not eastern europe
- a comical amount of (paid) cosmetics and FOMO events. i like customization but it's reached a point in hunt where it's just annoying.
several problems made me start losing interest.
- drawn out gunfights can't happen if you inevitably run into a max MMR TTV streamer that flicks you with a mosin from 100 yards and sends you back into the lobby (i guess blame matchmaking systems being the spawn of satan for this one)
- bunnyhopping away and abusing your hitbox when shot at makes the game feel clowny. i don't like that this is optimal.
- weapon balance favoring bolt action rifles (it's a COWBOY game not a WW1 simulator come on crytek)
- seriously what is it with crytek's fetish for the mosin and M1895, it's the bayou not eastern europe
- a comical amount of (paid) cosmetics and FOMO events. i like customization but it's reached a point in hunt where it's just annoying.
currently replaying charmless + demon bell
i was struggling to call this from's best game due to my bias for dark souls, but i think i just have to admit it; it is.
combat feels like a sword dance. i really hope they bring the parry and posture mechanic back for another game because it's just so insanely satisfying and unique.
the stealth mechanics are well thought out in that you're evening the odds (you really feel it in the hard mode) but getting caught doesn't make me want to reset like other stealth games do. this really ought to be the standard for all stealth games.
the story and themes are so profound. i'm catching a lot of theological concepts i missed my first time around, and every character is a part of it. dialogue and delivery are really purposeful, it reminds me of a sergio leone movie (and kurosawa obviously, although to date 7 samurai is all i've watched of him...)
it feels complete, unlike most of from's other titles. only flaw i can think of is having to farm for spirit emblems, but that's just a small annoyance. objectively a perfect game otherwise.
i was struggling to call this from's best game due to my bias for dark souls, but i think i just have to admit it; it is.
combat feels like a sword dance. i really hope they bring the parry and posture mechanic back for another game because it's just so insanely satisfying and unique.
the stealth mechanics are well thought out in that you're evening the odds (you really feel it in the hard mode) but getting caught doesn't make me want to reset like other stealth games do. this really ought to be the standard for all stealth games.
the story and themes are so profound. i'm catching a lot of theological concepts i missed my first time around, and every character is a part of it. dialogue and delivery are really purposeful, it reminds me of a sergio leone movie (and kurosawa obviously, although to date 7 samurai is all i've watched of him...)
it feels complete, unlike most of from's other titles. only flaw i can think of is having to farm for spirit emblems, but that's just a small annoyance. objectively a perfect game otherwise.