Bio
at no predictable interval, i may turn into a gamer. this form must be further studied but not rn.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

GOTY '22

Participated in the 2022 Game of the Year Event

Adored

Gained 300+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Trend Setter

Gained 50+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

N00b

Played 100+ games

Popular

Gained 15+ followers

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

Splatoon 3
Splatoon 3
Klonoa 2: Lunatea's Veil
Klonoa 2: Lunatea's Veil
Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective
Gitaroo Man
Gitaroo Man
Killer7
Killer7

218

Total Games Played

000

Played in 2024

015

Games Backloggd


Recently Played See More

Super Mario World
Super Mario World

Nov 09

Sonic CD
Sonic CD

Nov 07

Sonic the Hedgehog Pocket Adventure
Sonic the Hedgehog Pocket Adventure

Nov 07

Magical Taluluto-kun
Magical Taluluto-kun

Nov 02

Jumping Flash!
Jumping Flash!

Jul 21

Recently Reviewed See More

the first time i logged this, i definitely got why people loved this, but i didn't really feel the same thrill that others did. i didn't fully imagine the time a kid in 1990/91 would've had even just scratching the surface of this game. maybe - if outside japan - he might've been made fun of for being the nintendo kid. but it was so worth it once you got home, eh?

okay, this review may very well be cheating - i played sonic cd++, a hack that adds an sa1-style homing attack and a sonic 2-style spindash. the ability to home into enemies is a bonus, but being able to dash in the air does a lot to spruce 2d sonic. it's almost TOO good for this game; the sega cd already crushes under the weight of sonic... taking damage, and then you have this move that cause sonic to collide with terrain way too fast and (ahem) briefly fall into one of dr. robotnik's evil traps. it also trivializes metal sonic, so make of that what you will.

that said, i'd be lying if i said my opinion on sonic cd hasn't turned full around by this shiny new playthrough. maybe this is affected by my playthrough of the middling, frustrating, creatively-safe, rigid sonic pocket adventure - it was refreshing to play a 2d sonic game that tried everything it could to be NOT the usual genesis game. it doesn't all work - i'm not fond of wacky workbench act 1, still. however, i found that exploring the levels and searching for generators in the past played out much better than i remember. i didn't even hate special stages as much? look, i also used save states when i felt it was necessary, sue me.

sonic cd is a visual and auditory triumph, even with its odd us soundtrack. sonic cd is an usual 2d platformer that wants the player to indulge in its own cartoon rules. oh i can only wonder what typical Dale Crandell, member of SoA's desired 6-14 male demographic, made of such a surrealist sonic game. did he hate it? did he get confused? did he have a weird magazine-reading friend that told him about how there's a version where the music is different?

different.

yes.

sonic cd is different.

built different, even.

sonic cd is a different animal, but so am i.