Reviews from

in the past


The coziest of the Science Adventure visual novels I've played, having a lot less of my usual issues with these games. Fanservice is a lot more bearable here compared to Steins;Gate or Chaos;Head (Still there of course!). I liked most of the characters when historically that doesn't happen for me! And I was engrossed despite what are generally pretty low stakes.

The email system from Steins;Gate being replaced with bootleg Twitter is funny, and also just better! Good soundtrack too :)

Great slice of life that keeps you invested by it's great characters ,but also because more and more as you read, game constantly gives you these hints that something bad is going down in the background, reminding you that this is SciAdv game after all and, especially if you played Chaos Head and Steins;Gate, it keeps your guard up, cause you are waiting for shit to go down. There are way less "action/serious scenes" than in previous games, but it makes them all the more impactful where they come and impact characters that all matter. Writers really went a long way from Chaos;Head that had characters that were mostly based on tropes to Robotic;Notes where they feel way deeper. Story is great, cast is amazing, visuals, artstyle and music are on point. Can't recommend enough, but preferably after playing Chaos;Head and Steins;Gate first (install CoZ patch).

This one took quite some time for me to get through, which is strange, because I usually finish visual novels much faster than this. I felt that, out of the three main games I’ve played in the series so far (ChäoS;HEAd, Steins;Gate, Robotics;Notes), this third one was the weakest – and this does not mean I didn’t like it! However, I must admit there were some parts where I was a bit bored, and then I shelved the game for a few days or weeks before getting back to it.

The story starts slow, which is fine, that’s how it is in Science Adventure titles, but I think it might be too slow at the beginning… We have to wait quite a lot before it picks up, till about the last third of the plot – but oh boy, it picks up like crazy when you reach that point! I probably would have changed the pacing a little, put some more exciting, action-packed scenes in the first half between the many lengthy, detailed discussions regarding how to build robots. The anime cutscenes were cool, though, and I, for one, liked the 3D character models, as well. The cast was OK, in my opinion (especially Frau, easily the funniest character in the franchise so far, if you ask me), and we even got a few QTE-like gameplay elements just to shake things up a bit. Oh, and I was pleasantly surprised how often they referenced events from the previous entries – as a matter of fact, one of the important side characters is someone we first met in one of them, so this is starting to feel more and more like a universe rather than stand-alone games.

So yeah, all in all I wasn’t disappointed. Maybe just bear in mind that, compared to the gory, much darker ChäoS;HEAd and the tighter, faster paced Steins;Gate, this one is definitely a lighter story (but it still has lots of drama and deep, serious topics, don’t get me wrong). Give it a try if you’re a fan of the series or VNs in general.

Wieder mal ein geniales VN.
Die Texte und die Stimmung sind perfekt.
Wenn es lustig sein möchte, ist es das. Wenn es melancholisch sein möchte, ist es das.
Wenn es spannend sein will, ist es auch das.
Wann immer man einen Kommentar einwirft ist die Chance sehr hoch, dass einer der Protagonisten eben diesen auch raushaut.

Einen halben Stern Abzug muss ich für die bescheuerten 3D Modelle geben, die ständig ihre Bewegungen wiederholen und die Tatsache, dass man mal wieder eine Komplettlösung braucht, wenn man nicht 3 Kapitel überspringen möchte.
Absolute Schwachsinn, den kein Mensch braucht, aber jedes VN einbaut.
Auch dass das Spiel mal wieder mit einer Szene aus dem letzten Kapitel beginnt ist einfach schwach.
Jedes 10. Spiel und jeder 3. Film macht den Mist und es macht nahezu nie Sinn.
Ich habe das Spiel gekauft, ich habe bereits Bock auf die Story, warum spoilert ihr mich?

Abgesehen davon ganz oben dabei.

I'm a simple guy. I see a Spike Chunsoft game, I purchase. Only problem is, I tried this one, and soon realized it's... well it's not a game. Takes the term "Visual Novel" very literally. It's kinda just a book? With pictures? And it's not a particularly interesting book? I got through the first chapter and didn't want to continue.


This review contains spoilers

This contains spoilers for Chaos;Head NoAH, Steins;Gate and Robotics;Notes.

Robotics;Notes Elite, Science Adventure Series #3, is a mech building project VN. Unlike the first two, it uses 3D models instead of sprites (though I would argue this makes them more noticeably repetitive in terms of expression, and also the 3D characters often look nothing like their 2D selves), and includes anime scenes from the R;N anime in this edition of it.

What I find weird about this one is firstly the structure. You "routes" except they're chapters, so you might end up accidentally doing Chapter 7 before 6 or something if you're not using a guide. Why!?

Secondly, the way the three main plot threads — (the Committee of 300 conspiracy, related to discovering clues on the island; BTW I liked the creepy cartoon part, that was cool), the Gunvarrel building project, and character motivations — work together. They feel like three different VNs in one. Like sometimes Kai (and the plot, really) remembers "oh right, I didn't do this yet" and decides to find another geotag of a clue. In general, it often feels like stuff juts happens sometimes in the plot. It just feels abrupt. And then you have stuff like the final fight where the OP plays for a minute (maybe I was reading lines too fast?) in a shounen-like fight, and I wasn't hyped at all. Song choice didn't help either, my favourite R;N OP song is the second anime opening track. The themes in this aren't very crazy like Chaos;, but at least they're more interesting than Steins;Gate's, so that's something.

The characters and humour didn't really click for me. Maybe I was overhyped, but the slice-of-life (and boy do I like slice-of-life, I'm a Key fan) and jokes and characters didn't really work for me. The humour was bland and I didn't feel a strong bond with the characters (contrary to the game's wishes). Kai especially feels weak compared to other SciAdv mainline protagonists. At least the cast is balanced, but there aren't any particular high highs. The VN wants me to care, and I just don't.

I was told I'd enjoy the mecha aspect here. I found it to be meh. Despite being real robot, they talk in very vague terms with how the Gunvarrel and other mechs actually work. There's times where they go shopping for parts or revise the design of the mechs and they are just talking about buzzwords. Unlike something like Gundam, All You Need is Kill, Muv-Luv, Gunbuster or Baldr Sky, I genuinely understand nothing, in concrete terms, about how each of these "actuators" or something contribute to the overall technology. You also have battle shounen-like tournament-style fights, except almost every mech has unique abilities that are not built from the same fundamentals as others, and not comparable to what the core cast has, so I find myself a bit reluctant to call this hard sci-fi, even if it technically is.

This VN is also the prime example of what I call a "SciAdvism". The way Science Adventure uses its connected universe is utterly unsatisfying to me. You have a series, except entries are written by different writers, and are of different genres, settings, core casts, chronologies, tones. God forbid you just want to read R;N and don't read Chaos;Head first, even if R;N isn't a direct sequel to C;H. You would have to sit through dozens of hours of something you don't want to read for something you do want to read. And naturally, any reader who has read several entries will likely run into one they don't really like.

In this one's case, the SciAdvism mainly comes in the form of Nae from Steins;Gate appearing, the NoAH experiments from C;H being connected to Kai's powers, various SciAdv characters appearing on what is basically Twitter, and the Committee itself. Nae is here, but she has sort of a weird presence. She could seriously be replaced by any other character and it would be the same. I don't really understand the point of having her here if she doesn't have significant development from S;G and isn't there to teach the core cast lessons as a mentor, which could be examples of what they could do with her. They do do this to a small extent, but not enough to justify having an MCU "hey, remember me? I'm character X from a previous entry!". The NoAH experiments are a cool connection, I guess, but it's really weird how R;N does the Committee connection where no previous confirmed Committee member from a previous entry appears, it's basically like if the villain was from another branch in the company. Like Steins;Gate, in Robotics;Notes, the antagonistic force is just another Committee branch with no sort of interaction with the ones in C;H or S;G except for the fact that they work for the same general group. The hype that SciAdv has built up about the mysterious committee has been a major thing since Sena's route in NoAH, and we still know absolutely nothing about them in reality (at least pre-Anonymous;Code, which I probably won't be reading). The "OMG, a reference!" comes through with the in-universe Twitter where you have people like Takumi, Daru and Kurisu appearing, and I just don't see the hype with that. Not everyone has to appear in person again, but wouldn't you want to do something more substantial with those characters if you're going to reference them, as opposed to just having short references that go absolutely nowhere? For three mainline VNs now, the Committee has been a mystery, except that the antagonists have been working far away from each other for the same vague, unknown force. What is compelling about this besides the cool factor? There's been no actual progress on this so far at the point of R;N.

Long story short, I'm overall just apathetic to this VN. For those who enjoy it, I'm happy for you, but for me personally, it was a rather major disappointment.

Giving half a star less because this game is Twitter propaganda

Fuck you Elon Musk.

It was good, but my least favorite SciAdv game I've played as of writing. Loved the characters, but the story was a bit weaker than Steins;Gate or Chaos;Head.

awesome cast and overall just enjoyable slice of life story I just dont like the s;g connections

can a spinoff fighting game boy and an original source material girl really find love on the battlefield

You can really tell the ending was written first and the rest of the game is just trying to get the characters where they need to be for it to happen, but the build-up period is far too slow paced for my liking. Having said that, the final few chapters are by far the most climatic SciAdv has ever been, so that was nice payoff to everything built up, even in Chaos Head and Steins Gate. The ending isn't perfect and definitely needed more time to properly explain things, but it is what it is.
My least fav in the SciAdv (at least mainlines) but still a good time.

De todos los juegos de SciAdv hasta ahora, este ha sido el que tuvo su trasfondo más interesante: un futuro lejano, donde los mechas son populares y crearlos es mucho más fácil, y aun así, es probablemente el juego con más Slice of Life de la saga.
Ojo, todos estos juegos son básicamente slow burn en cuanto a cómo se abre la trama y el problema que deben enfrentar, pero wow... Aparte de que el protagonista es gamer y le chupa un huevo todo, su grupo es de lo más normal en apariencia, transcurre a lo largo de meses, y también la historia es, de alguna manera... menos trágica en comparación a las otras, manteniendo la escala del peligro. (No spoilers)
El CG (arte) en general es el más ambicioso que vi de todos los juegos de la franquicia, quizás también intentando poner énfasis en que es el futuro. Su punto más débil probablemente es el OST, siendo que no lo encontré muy memorable sacando el leitmotif que se escucha desde el inicio o el ED normal.

Pero bueno, ¡me gustó! Me quedan R;N DaSH para ya terminar con todos.

10 talvez seja um pouquinho demais, o jogo tem problemas, mas meu deus como eu amo isso aqui

Akiho Senomiya is a girl who loves robots.

Robotics;Notes is a dang good visual novel and a fantastic entry in the Science Adventure series. I had so much fun playing this one, despite it being a lot slower and not as crazy compared to Steins;Gate, Chaos;Head, and Chaos;Child. It's much more focused on the characters, robot technology, and a cool mystery aspect, so the constant roller-coaster of confusion from absolute insane events is completely absent here. And that's fine! This is a great change of pace compared to the other entries, and it accomplishes everything it sets out to do.

In this entry, we follow two childhood friends, Kaito and Akiho, as they grow their robotics club up a bit to build giant robots before they graduate. Along the way, Kaito gets interested in a conspiracy through a bunch of reports that are only found through AR geo-tags placed around their home island that can be seen with a camera app. He goes after the reports while also gaming it up on a mobile fighting game and rarely actually helping out with robot building. He will always pilot though! True mecha anime protagonist vibes.

Then there's Akiho, who is obsessed with robots, mecha anime, and building the OG club members' robot. She wants to enter the big robot expo so bad that we see her and Kaito rely more and more on others to accomplish her goals. Kaito always follows Akiho and whatever she sets out to accomplish if her ideas are within reason. Not to mention they stick together a lot because they deal with similar "attacks" that they suffer from a childhood event that permanently affected them.

The rest of the club members, Junna, Subaru, and Frau, are all very interesting and fun in their own ways. We also get introduced to an AI character that sticks with us for a bulk of the story. All club members, including the AI character, are also weird in their own ways and have very interesting circumstances. It is genuinely fun to watch all of these goofy characters grow and change throughout the course of this long story, as they all get an opportunity to have their stories told. Not to mention that their actions have huge impacts in achieving the ending of the story. In other Science Adventure titles, you usually see all the other characters as nothing but supporting characters where some have routes. Here, they use their experiences through the story to work alongside the main characters to get to the ending of the story, and it's really satisfying seeing all of that come together.

This visual novel uses a lot from Chaos;Head and Steins;Gate as the story eventually ramps up in the wild final chapters. I really recommend reading through those visual novels first before this one. This visual novel also does some things differently. You get to interact with many characters on "Twitter," use the camera app for geotags, and read through the mysterious conspiracy reports on your PokeCom (mobile device/phone). Characters are rendered as 3D models in this one, which is... different, but honestly not bad at all. A bit jarring, but not bad. It's nice that the Science Adventure titles are always trying to do things differently, so these are all positives for me.

Honestly, my only complaints are that the pacing can really be a pain at times despite the payoffs here and there, that there isn't really an epilogue to tie everything up for a conclusion (yes, there is a sequel, but still), and that the route system is absolutely horrific here. Everything else is honestly fine, but it is stupidly easy to get lost mid-game on how to advance into the character route chapters in their proper order. You can 100% jump into chapters out of order, and it's based on who you respond to on "Twitter" at a specific moment in the game. It's completely stupid and a huge problem for those who don't want to use a guide. I recommend the use of a guide with this title to get the most out of interactions with other characters that require certain responses, and to also go about the game the correct way.

Robotics;Notes is a relatively chill entry in a series of titles that's full of craziness in so many ways, but it pulls it off pretty well. It was a lot of fun to go through despite the issues I stated, and it's awesome to connect events and such from previous entries to this one in meaningful ways rather than just references. I definitely recommend this title to those who are currently reading the Science Adventure series, but I cannot recommend this title to those who haven't started the series with Chaos;Head and Steins;Gate. I look forward to jumping into DasH soon!

I am the master of my fate, the captain of my soul.

This review contains spoilers

Meu Deus... It's peak.

Thematically a worse Persona 2.
No, I am not gonna elaborate any further.

Truly my favorite entry in the Science Adventure series, and one of my favorite VNs of all time.

A shining example of SciAdv playing to its strengths of character writing, slice-of-life, detailed sci-fi aspects, and larger narrative worldbuilding. The characters are steeped in analysis of personalities and relationships. The slice-of-life is mellow and serves to explore the characters well. As someone with a degree in electrical engineering, I can speak to how realistic, yet wondrous, the sci-fi behind electromagnetism and robotics truly is in this entry. And not to mention how well the story of R;N fits neatly and expounds greatly upon the already established lore of Science Adventure.

It's truly one of the coziest, loveliest, most heartwarming stories I have ever read.

I love it dearly. Please read R;N if you haven't already.

By far the weakest sciadv game but it still had it's moments.

Big takeaway from this one: I never wanna hear Kagami Kagami again.

Me, halfway through the VN: "Man, I can't imagine how they managed to squeeze 22 whole episodes of an anime out of this thing..."
Me, nearing the end of the VN: "Good god there's no way they managed to squeeze this whole thing into 22 episodes."

Para mi la peor del sci;adv series. Tiene una trama interesante sobre... bueno... robots, pero se siente tan infantil, aunque intenta ser madura en varias escenas... El final es mediocre, deus ex machinas aquí y allá, etc... pero al menos los personajes (excepto el MC) son buenos y aprecio las referencias a Chaos;Head y el uso de modelos 3d, pero fue una trama mal ejecutada comparada con el resto de VNs de la serie.


This review contains spoilers

One of the more grounded SCI;ADV games, that I found myself enjoying quite a lot. Even while being a fan of the subplot it's not really the main focus, as such I'll leave it for later. The characters are nothing short of Amazing, and complement each other very well. It's story is more focused on slice of life, with an interesting subplot I quite liked. It's music is nothing short of excellent Tanegashima's theme being my favorite as it's a remix of Neutrals from Chaos;Child. Overall, I recommend this game and despite some awkward keybinds hope the experience is great. Remember to use a spoiler free guide for the routes, as they are a little too specific and feel like one of those fake pokemon rumors (Mew under the truck) with how specific it can be.
Kaito is a hardass and a shutin that deeply cares for AKiho and only wants to protect her in the end. Throughout the game he keeps everything to himself because of the fear of losing those around him. This is only confimed by what happened to Mizuke. Kaito dedicates himself to his fighting game to become number 1 and get recognized by Misaki. Kaito is a scarred individual that is hard to open up, but cares for those around him he's a great protagonist and has shown he'd do anything to keep Akiho safe. Akiho is the best character in the game, and is there to fulfill her ambitions of making a giant robot based on Gunvarell Just like her sister wanted. She only wishes to make people like robots like she does, and is very helpful to all members of the robot club. Her sister betraying her was one of the worst scenes in the game, and Kaito helping her up was heartwarming and endearing. The two have an excellent dynamic and look out for each other even if the other doesn't realize it. Even with the betrayal she stands strong and makes her dreams come true. Akiho really is an excellent character and the glue to the main cast, she keeps up her cheery attitude at all times and helps out the others disregarding herself just like Kaito. Subaru is the son of a fisherman, that loves robots and uses them as a side hobby. He keeps this love for robots secrets and the various times he is caught, are heartwrenching scenes as he is forced to give up what he loves and tear it apart. Akiho always is there to help him rekindle his love for robots, and get him through his situation. Despite his accident he continues to help the robotics club make their robot, and seems to care a lot for Daikotu even if he doesn't show it. Daitoku is a great character with a huge fear of robots, which she can't get over. She blames herself for what happened to doc's business and shuts herself out. Her route has to be the best one. She gets over her fear of robots after seeing the photo with her grandfather. She is willing to get near the robot that hurt her, to get close to her grandfather and help him realize his dreams of humans getting along with robots. Daitoku also greatly cares for her family and brothers acting like a mother for them. Even with her limits, she acts towards her dream of being a karate master and doesn't give up. Finally we have Frau Kojiro, I don't really like the perverted characters in the SCi;ADV series and it's just uncomfortable most of the time. Fraus character does suffer from these issues, but her backstory and writing is pretty good and does alleviate some of these problems. She's the developer of the fighting game Kai loves, and is on an endless pursuit of her mother. She became a shut-in because of the trauma of losing her mother. She has two robot assistants that are gunvarell characters as it is her mothers life work. She hasn't really grown because of these traumatic events in her life and only opens up to Kaito. When Gunvarel became hated, she tried to take her own life as her mothers work was desecrated. Her character has a lot to it, and her story is horrible. I may hate the perverted comments, but her writing is nothing short of excellent and her dedication to the robot club and her mothers work is inspirational. Going nights without food or sleep. As you can see, all of the characters have their own trauma and they all work alongside each other to get over it and accomplish their dreams. They all started as shutins. One of the Main themes of the game is trauma and getting over it. This game quite frankly left quite an impact on me and even if it's ending was a little rushed to tie all those knots with the subplot and Kimijima. It really was great. I only went over the Main members and missed Airi, Mizuka and Misaki which all have stories revolving around the main theme as well. Please check out the game on full price or sale. I haven't even gone over half of the game, and why it's so good. Watching all these events unfold is it's own experience and I recommend it. I talk a little about the subplot below, but I really feel like what's above is the real meat and bones of the game.

I was a big fan of the Subplot Kai was tangled in. The cover ups and restriction of information flow. Inhumane experiments sealed behind closed doors, and using the player as a puppet. The Komijima reports are excellent bait to the player, helped only by the sick music that plays when you read them. Just like Kai the player feels compelled to solve this mystery, wanting to be the protagonist to the play just like in Metal Gear Solid only to end up playing into the committee's hands. The chess pieces lined up perfectly. I really did expect the reports to be true, tons of trite information on the internet is passed everyday. It's not unreasonable for the government to cover up anything unfavorable to them and these weird events were happening in Kai's life. The Gunvarrel episode was bone chilling and seemed like a prophecy. The subplot was a great way to raise the tension, we as the player were given nothing and chilling things like the lost episode and Kagome Kagome alongside the music made it thrilling.

easily peak SciADV took what was great in C;H and S;G and fixed the issues I had with them primarily the weak cast dynamic. nothing but fantastic characters even though one of them felt kinda rushed near the end but I still liked them. was such a treat for C;H and S;G fans.
BIGGEST ISSUE IS THE STUPID DUMB """""""ROUTE""""""" SYSTEM AAAAA PLEASE USE A GUIDE DURING PHASE 4. 9/10 Akiho is the GOAT

Robotics;Notes draws you in with its compelling characters and its warm, friendly atmosphere. The characters all grow in believable and heartwarming ways and you really get attached to the Robot Club. As you get immersed, the curtain is pulled back on a deeper plot with a cathartic and very earned finale. Akiho best girl

This review contains spoilers

i would die for the robotics club.

i can't believe the depth and quality of the writing behind (most of) these characters. akiho and kai's relationship is one of the best, most unique, honest, and well-developed i've ever seen in a game.

the plot is classic SciAdv, with maybe too many elements from prior games pulled in and a bit of a rushed finale. but the first half of the game with slice-of-life character hangouts and a slowly unraveling mystery was masterful - I wish I could've stayed in that part of the game for another 40 hours.

it's a shame the sequel focuses on the worst character in steins;gate, but oh well.