Reviews from

in the past


A fun little time waster for a song or two I suppose, but that's about it. I guess the gameplay just isn't for me. It's not bad, but definitely doesn't feel like Rock Band. Switching between lanes of music & tapping the buttons in rhythm is mildly entertaining, but at the same time, I can achieve a similar feeling just tapping my fingers on a table while the radio's playing. It's worth a peek, but didn't keep me engaged.

I prefer the gameplay of Unplugged, but this has a much larger setlist (all the existing RB DLC) and a better "spinning plates" feeling as you switch between tracks. Thankfully there are hacks available to use the powerups offline - the game is severely lacking without them.

Even without the instruments, it's still a fun game. I inherently enjoy rhythm games and this one was done pretty well.


I'm going to talk about the game as it is at this moment. Surprisingly, it is still playable in Offline Mode*. When Epic announced the various Harmonix server shutdowns, it said it wouldn't be playable anymore. Playing in Offline Mode guts the experience of the game. The main features of the game you can't use in Offline Mode: powerups and score saving. I'm really baffled why these things wouldn't be usable (especially score saving) in Offline Mode. When the game was fully playable, you would earn a currency for playing songs and you would have to spend that currency to use powerups. You might be asking if you could purchase the currency with real money, but no, you could not. It sounds like some sort of F2P scheme. So, it's not like you would be upending some in-game economy or source of revenue. While it is easy to blame Epic for the shutdown of the servers, as an avid Rock Band player I haven't been able to connect to the Rock Band Blitz servers for the past 2-3 years. I've only been playing the game in Offline Mode for a long time. This hasn't really affected my gameplay experience in recent memory. There's plenty of evidence on Reddit and whatnot that I'm not the only one as well.

Despite, ALL OF THAT, there's still something neat here. The checkpoint nature of the game gives it a much different flavor compared to similar Harmonix games like Amplitude. I have spent an embarrassing amount of money on Rock Band songs and being able to play almost all pre-RB4 songs in a different kind of game is wild. Really impressive work on however they translated the standard Rock Band tracks to this. The generative nature of it does create some sour spots, but it mostly works. Only having two tracks makes the beat matching less engaging on a whole and without powerups it is a bit plain and it ruins the scoring ranks. You're looking for a high 4-Star rank (very rarely, you can break the 5-Star threshold) instead of 5-Star and Gold Stars. There is nothing to do in this game besides play the songs. It is not contextualized in any way. Luckily, I like playing the songs.

*You still need an internet connection to Xbox Live to access Offline Mode.

So happy I kept this installed on my 360

A more game-y version of Rock Band you could play with a normal controller. As much as I loved the whole plastic instrument thing, this was super refreshing & it kills me that it got delisted & never came back.

Pretty fun game for people who suck at Rock Band, like me. But seriously, a great and easy to play version of Rock Band that has a decent track list, but has a good degree of compatibility with past Rock Band DLC.

An interesting take if you have liked Amplitude or the PSP version of Rock Band back in the day. This one is played only with the PS3 controller, so no guitar or drums support.

Games I Dislike That Everybody Else Likes

Hardly even a phone game, takes everything that made the Rock Band series special and effortlessly replayable then dilutes it into this samey, cheapo toss-off. Soundtrack is mostly antiseptic, a scant mix of of-the-era stinkers and songs you've already seen in these types of games like 18,000 times before - but even with Rock Band 3's DLC support this is still a chore to play through. Its point system is just so lame, mashing all the instruments together into the same screen gives way less of an incentive to replay songs. Plus now it isn't even playable anymore lmfao.

This is one of my favorite rhythm games of all time.
As someone who never really "got the band back together" as it were, this single-player outing was perfect for someone like me.
It's so simple and didn't require a big plastic guitar. It's two lanes of notes, multiplied by however many instruments were represented. So you'd jump from bass to drums to vocals, jamming along with a Left note / Right note track till you maxed that instrument's combo multiplier. Once you passed a checkpoint, you'd gain permanent multiplier upgrades depending on how many lanes were leveled up.

This game allowed you to import all the DLC songs you bought for other Rock Band titles. That is FANTASTIC value.

Sadly this is a game that required you to be connected online at all times, locking you out of the different supers you can use when your special meter is full. Seeing as the servers are dead and the game is delisted, nobody will ever get to use those abilities ever again.

Once again, it was essentially an early Harmonix game like Frequency or Amplitude but with the Rock Band name attached. Nothing grand to me, but still decent enough when I tried the demo.

The band rhythm genre was one of the shortest-lived I have ever seen. Starting with Guitar Hero and quickly being killed off with games like Rock Band 3, Guitar Hero: Warriors of Rock, and DJ Hero 2. There were a ton of them, but because of the constant yearly releases the public got sick of these quickly and now the genre is pretty much dead. Harmonix decided to go back to its roots and release another controller-based rhythm game like Amplitude for PS2. Before you insult the game, read on.


Blitz is just as addictive as the other games in the series but in a different way. You play all the instruments at the same time, but this is a very important thing that you need to remember: This game is about scores and not hitting every note. You only use two buttons on the controller to hit each note on the left and right side of the track. You play like you normally would in a Rock Band game, but just with two notes. Don’t sit there thinking this is easy. The game can get downright hard, mainly because you have to constantly keep your score multiplier up. As you play along you will pass gates that will turn the multiplier wheel. It will stop at the lowest set number. Make sure you switch between tracks and get those multipliers upon each one! If you play close to perfect you can raise each track by four with plenty of room left before the gate.


This sounds hard and stupid, but the game is so much fun! It also helps that you can use power-ups that you unlock by raising your cred. Using the power-ups costs coins which are earned based on your score. There are a lot of fun power-ups such as a rocket which will shoot ahead and destroy some notes. Certain instruments can have double points, bombs, flames that spread around and increase your score, 2x multiplier, and the list goes on. You will find yourself trying out different power-ups and using your favorites. I also love how you can use your entire Rock Band library. You can also download any Rock Band song from the store and it will work with this game! This, of course, increases replayability quite a bit.

Blitz incorporates Facebook integration for co-op play and most multiplayer stuff. This is both good and bad. Good for people who use Facebook, but bad for people who don’t or who are paranoid about their internet security. I didn’t have a problem with this, but I know some people will. One issue I did find annoying is that there is only one stage the game plays through. Sure it changes a bit as you go along, but I would have liked to have seen more. Other than that there really isn’t much wrong with this game.


In the end, this game is by taste. Some people may think just hitting two buttons is stupid, but if you sit down and play for a while you will realize how ridiculously addictive this game can be. The game keeps your adrenaline up by constantly having to switch between tracks and keeping your multiplier up. If you are a huge Rock Band fan then give this a whirl, but due to the small list of songs the game comes with, newcomers will find the game less appealing. You should really only play this if you have a large Rock Band library.

Kinda odd spinoff where you can freely swap between any of the instruments during a song. Played with a controller rather than the Rock Band instruments. At least you could export the soundtrack to the main games.

feel like shit just want blitz back