Falls short of the perfection of something like the Hotline Miami games, but for what it's worth Ruiner puts in a good effort. This is by no means a bad game, just a potentially great one let down in a few key areas. It typically plays great, and the core loop is very fun and polished, outside of a slight overreliance on giving all the enemies a teleporting dash in the later areas to artificially increase difficulty. I get doing that for a few special enemies but I'm not sure it makes much sense for like heavy minigun guys to be dashing all over the place as well. Also, the visuals are a bit too bland for my liking. I get what they are going for here, with the stark red lighting in the seedy crime dens and industrial underground factories in which you carry out your violent missions, but it becomes stale by around the halfway point. The look and design of the world are clearly inspired by Katsuhiro Otomo's Akira, so it's a shame that the overreliance on a constant red and black color palate diminishes Ruiner's ability to live up to the beauty of that film's visuals. I'm sure this sort of thing works for some, if not most people but it did occasionally become an annoyance in my playthrough. As for the story, it's generally tolerable but never truly interesting or well-presented. that's fine, it doesn't ever overstay its welcome and can be easily ignored outside of maybe the very underwhelming ending. The one aspect of Ruiner that I did feel was truly perfect was the music, the score fits the gameplay and tone just right and every track sounds great. This isn't quite great and I would never recommend it over something like Hotline Miami or even Furi, but for what it is, it's very fun to play.
It has a great track by Susumu Hirasawa which is not his typical style but more ambient, and that and the town it is placed in along with the Katsuhiro Otomo-style art and the nice action makes it worth it.
The Ascent and that new Katsuhiro Otomo-style AI-stole-my-world-game all got inspired by RUINER is safe to say.
The Ascent and that new Katsuhiro Otomo-style AI-stole-my-world-game all got inspired by RUINER is safe to say.
This is a great game, and it's only big problem is that it ends way too soon, when there could've been so much more fun stuff to mess around with. I hope the developers learn from this, so that they can make their games feel more complete. The music and the balance between the gun and melee combat is a real highlight of this game for me, and is a big part of what makes it stand out from a gameplay perspective. In conclusion, the game here is really good, and the atmosphere is so unique and charming, which goes really well with the challenging and rewarding gameplay, but it's just way too short. Still, this is worth playing.
i know action games are supposed to be short but ruiner is a little too brief. three levels of packed combat arenas with no real variety in enemy encounters. borders on sensory overload how much shit you can pull off. the music is great and the story is fine, a little cliche in its cyberpunk setting. kind of dissapointed they didn't make a sequel. puppy is my best friend
Visually and audibly, a real fucking treat. Wonderful art design combined with an absolutely stellar soundtrack.
Great combat as a whole, though sadly ends like right as it truly starts to find its stride... The final chapter is sick as fuck.
One complaint is the controls take some fine tuning for sure, but I never quite felt like I had something that felt as smooth or snappy as other twin stick shooters.
Great combat as a whole, though sadly ends like right as it truly starts to find its stride... The final chapter is sick as fuck.
One complaint is the controls take some fine tuning for sure, but I never quite felt like I had something that felt as smooth or snappy as other twin stick shooters.
Ruiner is a shump cyberpunk game with a addcting gameplay loop that combined with the great Aesthetics of the visual and soundtrack provides a fantastic immersive experience. The story is really simple but works with the game and I really liked the world building in this one. It's not a perfect game but is a game that know what it is.
8/10 (Very Good) - Yes, I am a puppy ૮ ・ﻌ・ა
8/10 (Very Good) - Yes, I am a puppy ૮ ・ﻌ・ა
Everything about RUINER tells me that I should love this video game. A dark cyberpunk aesthetic, a sick soundtrack, and great visuals but the combat man. The combat should be great; fast, visceral, and brutal but it boils down to how hard can you spam the dash button to avoid the bad AI and how long will it take you to figure out that supply drop has a railgun in it for free every 10 seconds. I want to love it but I was annoyed with it.
What an aesthetic! Can't say enough good things about the style and presentation. This is proper future dystopia with a killer soundscape to boot.
Unfortunately, it feels pretty bad to play. For a game so eager to focus on its violence - and by all rights this ought to play like Hotline Miami - the combat just feels disjointed and wonky. There's no oomph, the timing and hitboxes are off, the animations are wimpy. The level design is missing; the environments are beautiful, but the terrain is too simple, too forgettable.
Unfortunately, it feels pretty bad to play. For a game so eager to focus on its violence - and by all rights this ought to play like Hotline Miami - the combat just feels disjointed and wonky. There's no oomph, the timing and hitboxes are off, the animations are wimpy. The level design is missing; the environments are beautiful, but the terrain is too simple, too forgettable.
As much as I love this game, I have to admit I never actually beat it. RUINER's world and aesthetic I feel like are it's main driving points, as it has that gritty cyberpunk aesthetic mixed in with Asian architecture (which I think is a badass combo) it's OST and Hotline Miami like gameplay make it pretty fun.
Очень стильная киберпанк-игра с приятным визуалом, атмосферой и офигенным саундтреком. Геймплей достаточно прост, но за счет прокачки можно выбрать более подходящий для себя стиль прохождения. Если нравится стрелять, то можно взять дополнительные патроны для пушек или призыв дронов, которые эти самые пушки будут сбрасывать. Если же вас привлекает ближний бой, то игру можно пройти с одним только мечом, качая при этом щит или замедление времени.
Проблемы начинаются где-то на середине прохождения. Теперь все уровни визуально выглядят как один, боссы/мини-боссы начинают повторяться (не только внешне, но и механиками). И если сначала у нас есть красивые улицы с неоном, какие-то склады, парковки, есть даже город-хаб по которому можно побродить, набрать пару побочных квестов (город выглядит красиво, но с середины игры мы просто туда не возвращаемся), то в какой-то момент мы приезжаем на завод и остаемся там до финальных титров. Последние несколько часов скучал. Взял игру на распродаже, поэтому не так сильно обидно, а итоговая оценка игры будет выше чуть средней. Если захотите ознакомиться, то тоже дождитесь скидок.
Проблемы начинаются где-то на середине прохождения. Теперь все уровни визуально выглядят как один, боссы/мини-боссы начинают повторяться (не только внешне, но и механиками). И если сначала у нас есть красивые улицы с неоном, какие-то склады, парковки, есть даже город-хаб по которому можно побродить, набрать пару побочных квестов (город выглядит красиво, но с середины игры мы просто туда не возвращаемся), то в какой-то момент мы приезжаем на завод и остаемся там до финальных титров. Последние несколько часов скучал. Взял игру на распродаже, поэтому не так сильно обидно, а итоговая оценка игры будет выше чуть средней. Если захотите ознакомиться, то тоже дождитесь скидок.
É impressionante como hoje em dia a Devolver Digital tem o "selo" de que vem algo bom por aí e com Ruiner não foi diferente... Ruiner é aquele típico jogo estilo Hotline Miami onde dessa vez se passa em um universo totalmente Cyberpunk, aqui nós controlamos "Puppy", um cara que teve seu cérebro hackeado para derrubar uma grande organização. Agora como um não amante desse estilo de universo é inacreditável o quanto eu mergulhei nesse jogo pelo simples fato dele ser extremamente divertido e muito interessante, Ruiner é frenético do início ao fim, sua jogabilidade é tão fluída que você sente realmente a sensação de que é imparável, recomendo muito e espero demais uma continuação dele e se possível também um modo cooperativo, nem que seja apenas no Modo Arena/Coliseu...