Reviews from

in the past


cleared on dreamcast some time ago but it was the naomi version for the day. ive fallen off lmau (lifting my arms up. duck duck go dot com search "shruggie" to see what i mean)

it's a sicko mode, raw version of tetris in the spirit of sega's 1988 interpretation, the foundational single button primate neuron activator. this time it's got some very light wall kicks (only against the walls of the field, not the "ceiling". this requires a delay between the piece entering the field and your ability to rotate) and 2 buttons for rotation rather than one. firmly still in the old school of tetris, before the dreary days of 7-bag and hold piece. that randomizer pulls no punches, yet not quite to the degree of the one seen in strange creature that resides within the Zeroes of nintendo's Tetris v.1.1 (1989) for their dot matrix game handheld (with! stereo sound!). as a completeable solo iteration of the soviet four blocks dropping a lot, it's solid, challenging endeavour. as i don't tend to like tetris multiplayer i haven't really tried the VS mode without absolutely mopping the floor against friends whose brains have not been poisoned by TGM. it's scoring system is tied to some unfortunate imagery, but here it's always earned.

the incredibly chaotic way its randomizer works makes it a slight bit behind the changes arika started introducing to their interpretation of sega's 1988 primate neuron activator. you will at some point get absolutely bodied by the randomizer on some credits, and it will absolutely put your ability to recover while maintining a relatively clean, gapless stack through its paces. the speed peaks and valleys, a staple amongst the sega school of tetris, are always loved, tripping up a player if they're a bit too lost in the sauce. in particular, the speed fluctuation and eventual upward curve seems to impact pre-hard/firm drop tetris a bit more, as that addition to piece control tends to make it way less noticeable if a player's just going full full voltage through those darn neurons. and precisely why arika's TGM sits alongside Sega Tetris (1999) as one of the best full oldhead, pre-SRS, pre guideline iterations of the timeless chaotic tetromino assortment by way of recognizing patterns computer program. it gets fast, but the lock delay makes higher gravity manageable in a way that nintendo's tended to lack for a while.

it's got the Homie, that large green friend. tetris effect for the freaks, not without flaws but always a straightforward, lovely tetris. mildly prefer this to ТЕТРИС SEMIPRO-68k, but TGM1 still hits everything just right when it comes to the oldhead sega tetris (1988) and its descendants. the 3D backgrounds here get nuts but some too are a bit unfortunate (but not the one with The Homie, and the Best Video Game Thinking Music to ever grace speakers)

The placid backgrounds and cartoon monkey will lull you into a false sense of security, but this is brutal Grand Master-style Tetris. I really dig it if only for the ambiance and animations, not like I'm any good at it.

Tetris The Grandmaster 0, kind of. It's still immensely hard. The song in the final section gives me anxiety when I listen to it now, which sucks because it's also immense beatmania vibes.

if you thought you were good at tetris play this, this will kick your fucking ASS.

no innovative mode, no eye-catching rule-change, no cascading gravity can ever match a single well-made marathon mode where you start somewhere and end elsewhere. early versions of tetris all used faraway places (especially Russia) as their settings -- travel is in the blood of tetris. (we can call this the true predecessor to Tetris Effect, even down to its occasionally racist setting choices!) while we missed some of the coolest environments. i found Sega Tetris to be a paradisical inflection point between harsher old styles of Tetris and metastisized new styles. 9/10, ftwg.

Yet another bad Tetris game that you're better off playing the shitty ones on available on phones.

Yes, all the funny 3D characters here will watch as your ass gets beat into the ground with hard Tetris, no ghost outlines or fast drop for your ass. Would love a translation, but I got through it okay.

Sega Tetris with the 3D Monkey™ is probably my favorite version of tetris. it's hard as fuck but it do got the vibes tho