Now this is easily an improvement over the previous Sonic Boom 3DS game, though that's only because the first game was that awful in my opinion. While this game could still definitely be improved like I feel like multiple characters aren't really used all that well and there is way too much automation in this game, especially in the races. It can still be a fun time here and there.
I also really gotta give it to the dev team for actually fixing some issues the last game had and making it a better experience, was actually really surprised just how much of the criticism I had with Shattered Crystal was not present in this game. If they were given a third game, I could have totally seen it being a good game but as it stands, this one is fine and if you see it for like $10-15, it couldn't hurt to try.
I also really gotta give it to the dev team for actually fixing some issues the last game had and making it a better experience, was actually really surprised just how much of the criticism I had with Shattered Crystal was not present in this game. If they were given a third game, I could have totally seen it being a good game but as it stands, this one is fine and if you see it for like $10-15, it couldn't hurt to try.
Amy epitomizes what is broken about the character switching mechanic in the 3DS Sonic Booms. There is no reason for the Amy-hammer-pillars to exist except as a contrived method to get you to switch to Amy, just so you can remove the pillars, before carrying on as you normally were. These might as well be replaced with signposts that automatically turn you into Amy when touched. Their existence would be no less inane, but at least it wouldn't interrupt the gameplay.