Reviews from

in the past


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I think it's overhated but I can't say that I think it's good

This was the first game that I actively avoided finishing. The only Sonic games I've played were this one and the DS version of Sonic Colors, but I'm probably not gonna play any others due to how unbearable this was to play. This game was overshadowed by Rise of Lyric and it deserves this. Probably the worst game I've ever played without going into something knowing it will be bad.

More functional than the Wii U game but still an abomination

don't let anyone gaslight you into thinking the Wii U version was worse. it wasn't


(Note this review was made somewhere around 2020, before I even made a Backloggd account.)

Originally the next review was going to be Dr. Mario for the NES (that review never happened btw) but I had to talk about this. This game is something else and I don’t really know what motivated me to replay it but I have done it and I need to discuss it.

The story of this game starts off with Amy fighting Lyric until Sonic interrupts to call Amy to see what’s going on which leads her distracted enough to get mind controlled by Lyric’s device to help him with his goals. It’s up to Sonic to find Tails, Knuckles, and Sticks and join up to rescue Amy and defeat Lyric. I should point out this game is in a different continuity to the Wii U game. There’s even a comic you can view in this game that explains more of why Amy is fighting Lyric to begin with and why she is even there to begin with.

Now with the actual game. The first types of levels I’m going to talk about are the main levels in the game. You’ll explore and speed through eight levels to collect blueprints and crystal shards and reach the end to collect medals. You need to do this to open more levels up and you’ll have to redo levels to advance through the game. You’ll have four characters to play as, Sonic, Tails, Knuckles, and Sticks. Sonic’s special ability is to air dash two times horizontally and one time vertically. He can also spin dash but it’s practically useless. Tails can hover over vents and also use his tails to hover, like RoL you can’t fly with Tails. He can also throw bombs but not only are they so slow to even throw out but you even have to wait for it to explode on contact. He can also do another thing I’ll discuss later. Sticks can throw her boomerang as an attack and can even throw it a long distance to hit switches or even grab items, you can guide the boomerang by holding the attack button and guiding it with the circle pad. Then we have Knuckles who can dig in specific sections of the level and also can do two attacks with one having some good distance and range to it. The digging is similar to how the drill wisp works in Colors and Lost World.

There are also moves that are shared by each character like the homing attack. It doesn’t really bother me too much that this is the case because it would be really annoying to always switch to Sonic to do this. What is annoying is not being able to just jump into enemies, now it’s not really the game’s fault but with me playing so many Sonic games for many years, my reflexes always tell me to jump when an enemy pops up and then I get hit like an idiot. They also brought back the run button from Sonic Lost World letting you dash at any time by holding Y. You can also do a ground pound by holding down and pressing X though only Sonic can break dash blocks with this ground pound so keep that in mind. The last move you can use is the Enerbeam which lets you break off enemy shields and let you swing off specific machines in the air.

Like I mentioned in the plot, you’ll only have Sonic in the beginning though you’ll unlock each character after level 1, 2, and 3. Now there is an issue with this. Remember when I said you needed medals to advance, well you can’t get some of them in the first three levels due to not having everyone to get specific blueprints and crystal shards. This means you’ll have to do the first three levels again which is annoying but once you do this you never have to worry about this so it’s just really dumb padding.

Now about those levels. I’m going to just say it now, the level design is terrible. Now it doesn’t seem bad at first. It’s a pretty basic explorative level where you can find different branches to find some rings, shield, or even one of the two important items you need. With no exaggeration, the level design you see in the first level is the whole game. This also goes with the character’s abilities, when you do one thing that requires them, it never gets any more interesting or challenging. You see a dash block, you use Sonic’s air dash. You see fans, you use Tails. You see ground to dig into, you dig with Knuckles. You see a switch, you need Stick’s boomerang, it will almost always be the same exact way you do it. Do you like those platforms that disappear when you step on them? Well guess what they are in every single level. The only thing that really changes from what I notice is when you dig with Knuckles, they add mines to it to make it more challenging. Even the enemies feel very similar, I swear there are only like five enemies in the entire game and the only reason I get hit by them most of the time is because I got so used to just jumping on enemies in Sonic like I mentioned before. Every level just gets boring and not only that if you’re trying to get everything on the first go, it takes about 10-15 minutes. Even the rail grinding is some of the worst in the series, it’s so slow and is always used in the same way, you sometimes jump over an easy obstacle or to another rail. The only reason it’s not the worst is because Sonic The Hedgehog (2006) is just that awful with rail grinding. Even by the end it feels like they gave up on trying, there are times where they don’t even bother to hide a blueprint piece or shard but in the last level I swear they do this 2-3 times. I even beat the level faster then the previous two, like were they rushed for time?

The only other interesting thing to say about these levels are these containers where Tails can put this little tails submarine in and you travel inside to find the blueprint piece and get out of there in time. You can find clocks to give you more time and you have to avoid explosive mines and touching walls which make you lose time. I actually don’t even know what happens if you run out of time because they are all basically the same, just sometimes they make the path to getting to it longer and more boring. You can even tap the bottom screen to get a view to see where it is and getting there is no challenge. You can also shoot missiles to break walls and mines but again it’s not really all that fun to do and it's only just to get a blueprint piece. They really should have just made these their own level to get a medal for.

Speaking of the bottom screen it can have four different uses in the main levels. The first one is showing what direction on the d-pad switches to what character and you can even touch one to switch to that character if you find that easier. The second one shows you your statistics for the level like how many blueprint pieces you have, how many crystal shards you have, how many rings you have and need for the token and what time you need to finish to get a token. The third one and the one I would recommend to use is the map which can give you some help to find items you need and can even be more helpful with something I’ll talk about later. The last one is if you hit a hint circle, Q-N-C will give you a gameplay tip and this is so annoying like Q-N-C I don’t need your help. I have played this level three times already. I don’t need that hint again! You can’t even turn it off like you could in Lost World 3DS and you either need to quickly tap the button on the bottom screen to make it go away or you just have to wait for it to manually leave but this obscures your map entirely which makes it worse.

The blueprint pieces and crystal shards do actually have a reason to be collected outside of medals. After the first level you can go to Tails’ place and use 6 blueprint pieces to get a new ability like letting the map help you find crystal shards and items easier, giving you a shield after the first checkpoint, keeping 25% of rings after getting hit and even letting your dash do damage to enemies. Strangely if you get five pieces in one level and then one in another level, you can still upgrade which doesn’t really make sense to me, I feel like you should have gotten all six pieces in a level to unlock an ability. Also you have to do this really stupid touch screen gimmick where you piece all six pieces together like a puzzle and it’s so basic and easy I question why they even make you do this. The crystal shards you collect involve you going to Sticks’ location and taking any pieces you have to reconstruct more of the crystal together. What do you get for putting it all together? Well I need to talk about another thing first.

Remember those tokens I talked about earlier when you get a fast enough time in a level or getting a required amount of rings? Well you can go to Q-N-C’s location to use these on a toy vending machine to get a figurine statue of a character or enemy. They aren’t really anything special in my opinion. You can even go to Knuckles’ location to do a little training by pressing or tapping two buttons in rapid succession to get a token but you can only do this one per day. Going back to Crystal, the main thing about this game that’s part of the game’s title, just gives you a purple token to give you a special figurine of the main five characters, that’s really all you get. Strangely these figurines are actually the only time Dr. Eggman’s model shows up in the game, he is nowhere else in the game outside of a silhouette of him in a cutscene when he commands Metal Sonic to stop the team.

Now there are still more types of levels to discuss, you can find one Worm Tunnel level in each world to collect a medal and two tokens in. Worm Tunnels kind of remind me of a special stage except it’s more of just getting to the end goal rather than collecting something like spheres, rings, or an emerald. You move in lanes trying to avoid electricity blocking the way trying to destroy the huge robotic worm at the end. You can dash which you’ll need to break the dash blocks but you also can’t switch in a different lane if you do this. You’re probably expecting me to say this but they are all basically the same, there’s no added challenge to it whatsoever. It’s a shame really, I don’t get why the parts where you use the Enerbeam ever get any challenging. There’s never any obstacles when you ride them. I only died twice during these stages and even then it’s because I was trying to rush due to how boring and uninteresting they are. I guess I can give credit that they aren’t generous about giving the tokens because despite getting all the time tokens, they were very close to the actual time needed and you can’t miss any rings in these stages to get the token for those too. Besides that though, they just aren’t fun at all.

The next type of levels are racing where you’ll race Sticks, Shadow, or Metal Sonic to the end of stage similar to something like Sonic CD and Sonic Generations 3DS. Though unlike those races the opponent isn’t able to interact with you which makes the races a little less interesting. Actually every race track is basically the same, you’ll come across two paths that have one path with no rings and the other having rings, repeat this multiple times in the race and it’s over. I don’t even have that much to say about these, they are so lazily made, the AI will never beat you if you don’t just screw up very badly which you probably won’t and the level design just isn’t good at all. Seriously how the hell did a 1993 Sega CD game do a race better than this and that wasn’t even that good to begin with. Also for some reason in these races Sonic just never shuts up, it can actually get a little obnoxious by the third race.

Once you beat the eight level you’ll be ready to fight Lyric. The fight starts with your friends captured in this ball and you need to keep up with it. Once you make it far enough you start phase one of the fight where the only way you can hit him is when he sends out his hands for you homing attack on to and then homing attack his face or you can homing attack his face when he uses the move that shoots the single laser on the floor that you need to stay in the air to avoid. Once you hit him a couple of times, the chase part will begin again and then you have phase two where it’s basically the same but the floor is a little bit harder to walk on due to disappearing floors as you step on it. Hit him a couple of times again and do one more chase sequence into the final phase where once again it’s just the floor is a bit different and his moves get barely any harder to dodge, hit him a couple more times and finally the game is over. What a lame fight I guess it’s not horrible but the fact it's the only one is what makes me disappointed.

Once you beat him you can go back to levels to get the remaining medals and tokens you missed and once you get all the medals you can go back to Amy’s house to get your reward. That reward being...watching the characters dance and do mostly the robot. Yep, this is really all you get for doing all of that. God this game just never fails to disappoint.

Presentation wise it’s decent. I do think the game does look nice for a 3DS game though it’s not all perfect, some of the models definitely could have used touch ups like Knuckles and the environments themselves aren’t the most interesting in the world at least to me. The cutscenes are actually kind of nice, I like that they don’t just give the characters stock animations but there is only one problem with them, there is no voice acting which is a huge shame because it would have made them even better. The music on the other hand though is nothing too interesting, I was shocked to see this was composed by Richard Jacques. Sorry to sound rude but besides Sonic Chronicles, his other work on games like 3D Blast Saturn and Sonic R were way better than this. There’s nothing that’s awful about it but a lot of it doesn’t really stick in my mind though I do like that he did make two different versions of the song depending where you are on the stage.

Shattered Crystal really just leaves a bad taste in my mouth, it’s a 3-4 hour borefest that never actually gets good. It’s like they made the first world and then immediately ran out of ideas and reused the same level ideas for every other level after. This is some of the worst level design in the series for me and yes I can confidently say this is one of my least favorite 2D Sonic games in the series. It’s boring, none of the levels are interesting, the character’s abilities are always used in the same couple of ways with no creative ideas to utilize them and the game even forces you to do some backtracking in an already short game. If you bought this game for $40 back when it came out, I honestly feel bad for you because Shattered Crystal is a bad game and it deserves to be forgotten about. It may not be as bad as Rise of Lyric was with how boring that game was and just all the development hell it went through, but Shattered Crystal just feels lazy and uninspired. Do not play this game even for cheap, it ain’t even worth playing for a laugh because there are no laughs, just boredom.

lets take away everything sonic gameplay related and call it a sonic game

People hear Sonic Boom and reflexively gag, and y'know I can't blame them. But unlike Rise of Lyric, I actually had a fun time with this one. In particular, I liked messing around with Sonic's air dash to see where I could reach.

this game is really boring and all of the obstacles are pretty much the exact same. digging holes, boomerang switches, fans and dash blocks are the only things you will ever come across and by the time your done with the first world you just want the game to end. after the first world though the game reveals to you its shitty progression and forces you to backtrack to get items that you could not have gotten earlier due to not having certain characters. this continues for the rest of the game and it is very boring.

this game is the reason my faith in god dwindles each and every day, but it's also a remind that one day I will perish, weather it be going to a black void of nothing or returning to the primordial ooze of how I came to be, only time will tell,

Me surpreendi bastante jogando este jogo. Gostei.

While I’m sure it’s not as bad the Wii U game this game sucks so far and I probably won’t ever play it again

this is uh just alright it's mid, tho it's def not a Sonic platformer it's closer to a Metroidvania actually, if there was another game to compare it to I guess Shantae would fit best

Terrible. The worst Sonic game. Every step of the way, you're required to get collectibles to progress the story, and it breaks the pacing and ruins the game. It would be so much better if you didn't need to get collectibles. And to top off this shit salad, there aren't any funny glitches like its console counterpart

Sonic Boom: Shattered Crystal is a decent game, just covered by quite a few small issues.

This game is unlike any previous 2D Sonic, as, and this is a clear distinction, this is a "Sonic Boom" game, not a "Sonic the Hedgehog" game. It's mostly a Metrovania 2D platformer.

You can switch between 4 characters, and each of them have different moves. Sonic is my favorite, though it is annoying how his spin is quite slow, and how his dash cancels all momentum, it would honestly feel a lot more Sonicy if you just fixed that issue.

The level design includes very long levels, most of them will take you around 10 minutes to beat. These levels are designed to be explored, which gets in the way quite a bit because the levels end up being slow and redundant. It also doesn't help that the requirement for beating the game is getting around 90% of the main collectible, which to get, you need to beat levels AND get all of one type of collectibles.

The graphics are fine for a 3DS game, though Knuckles looks very strange. The music is mostly generic, though enjoyable, there are quite a few memorable songs. The story isn't very good, I really like the plot, but the characters aren't written very well.

I also went for 100% which is only about 10% more work than doing a regular run, you unlock more upgrades in Tails' workshop, which is cool.

Overall, a decent game.

I'm glad sonic boom was cancelled

I was genuinely bored out of my mind.

Sonic Boom: Shattered Crystal was the 3DS companion game for the infamous Sonic Boom: Rise of Lyric on Wii U. From a technical standpoint, Shattered Crystal is a marvel compared to the Wii U game, as I didn’t encounter any problems.

In Shattered Crystal, you can switch between Sonic, Tails, Knuckles and Sticks – a crazy, paranoid badger with a boomerang – at any point by tapping the screen or the d-pad. All the characters feel the same in terms of how they run, jump, use their grappling hook and attack but they all have a unique ability: Sonic can dash through blocks (and gain extra height), Tails can glide and use gusts of wind, Knuckles can dig through tunnels and Sticks can throw her boomerang, mainly to activate switches.

When you have a decent platforming section, Shattered Crystal is really good fun, stringing together jumps, homing attacks and grapples is very satisfying. Sometimes having to switch characters can slow this down, but when the game lets you go fast, it’s a very solid game.

But Shattered Crystal isn’t about going fast. It’s about exploring overly large maze-like levels. To progress the game, you will need to collect Sonic badges. Completing each level will get you one, but this isn’t enough to progress, so you will need to find 6 blueprints and 4 crystal shards in each level. You need to find all of each in a level to get the Sonic badge (so collecting 5 blueprints in multiple levels is useless).

As you explore these maze-like levels you will encounter slingshots that send you to another part of the level, some of which will mean that you are now blocked, so if a collectible was there, you’ll have to do the level another time to progress. Other parts of the game can block progress backwards, too. On top of this, the first 5 or so levels you first play without all characters, so collecting them all is impossible first time round.

All this just makes the game slow, dull and frustrating. It’s a shame, because the core gameplay is solid. There are a couple of different types of levels: there are a couple of race levels which are amazing levels: it’s all about getting from A to B as fast as possible, there are multiple routes but generally the higher ones are quicker. The other kind are “worm tunnels”, where you run into the screen and move left/right to change path to dodge obstacles and collect rings. These levels are also really good.

While this game is based on the TV show, I don’t think it involves any of the writers from it. Sonic Boom’s jokes are surprisingly funny, while Shattered Crystal is just painful to read.

je me souviens c genre le premier jeu que j'ai vendu de ma vie

I don't understand how Sonic has had such a rough history. Every other major mascot character from the 80s to the 90s came out fine except for him. This game represents one of the worst slumps this series has fallen into. It's a generic platformer that is no fun to play with few redeeming qualities.

Never has a sonic game felt so weird to control. Very uninspired.

2d sonic boom with superpowers. I liked the enerbeams

better than rise of lyric. not a compliment at all really, but yeah

this game is a complete mess and even 9 yr old me knew it was terrible. fuck this game.


There are good aspects buried in here, but overall it's not good. A "tacos epic!!!" game if there ever was one.

Porque la voz de sticks en ingles parece la de la chilindrina haciendo doblaje?

I'll be real I tapped out once I had to do more than beat the stage to progress, but this is a pretty interesting, solid 2.5d spinoff in the mold of that Castlevania or Batman 3DS game, small, cute, mildly clever, decently engaging, if a bit generic

Another solid portable sonic game blissfully untouched from the ongoing console trash fires. A bit slow, but it did unique things that I can appreciate