Reviews from

in the past


same situation but with LINK ! !!! ! ! !

First off, this is one of the funniest fucking games I've ever played. Beating someone within a pixel of death then taking one wrong step and getting blasted out of the ring for it? Getting launched 20 feet into the sky by Taki? Voldo, in general? All comic gold.

As a kid I ate up the Weapon Master mode, which is the best single player campaign I've ever seen in a fighting game to this day. Recently we started running this at my fighting game locals, and it's got as much depth as the best games in the genre. So excited to keep digging into this game and to plumb the depths of its easy-to-learn-lifetime-to-master mechanics.

It's a shame that all the following SC games added universal mechanics that essentially invalidated the unique character traits and turned this into one big RPS. SoulCalibur II stands as the most pure, probably the most well-balanced, definitely the most fun in the whole series.

TLDR: An easy frontrunner for best 3D fighting game ever made.


I played the GameCube version, which has Link as a playable character and was the reason I bought the game. I didn’t even end up playing him, but my buddy did. My first experience of a 3D fighter and a great one at that.

Played on Gamecube

A wacky fun fighter to play solo as a kid. Boobas, Vordo, Link for some reason, etc

Fun fighting game, I never got deep in the mechanics but there's a lot to love in these games, had great guest characters.

One of the best single player story modes in any fighting game. (Dungeons drag on for a little too long though) Also the Ice Stage was amazing as was the quicksand stage.

Link melhor personagem (so existe na versão de GCN)

fucking, 3D rock paper scissors, fucking kirk and Spock playing this shit on the enterprise

the gallery pics of Ivy and Taki sparked my puperty

Not entirely sure why the home versions of this game are treated as completely different entries here. Maybe it's because of the guest characters.

Anyway this is one of the best fighting games ever made and quite possibly in contention for the best video game sequel ever.

Smooth responsive combat, excellent sound design, great sense of movement, easy to pick up and play, some what challenging to get good at, pretty good balance, the best stages in the series come from this game, the best soundtrack in the series comes from this game as well. The Xbox version(the version I grew up on for the most part) is graphically stunning.

This is a perfect game

Story 3.3 | Gameplay 5 | Audio 4 | Visual 3.7 | Details 3 | Entertainment 5

Total 4

I like how SC is a lot more about precise blocking/parrying than learning endless combos, focusing more on the defense than attacking, with a movement system that doesn't suck! Also, Nightmare is a work of art.

The first game to make putting in my name such a validating experience.

I got this game for Link and then I realised I was playing peak...

I never got good at fighting games, but 10 year old me got to play as Link in a fighting game and I thought that was cool as hell.

The campaign forcing you to do different challenges while winning was a cool concept, and if it was ever brought back I think it'd be a nice way to merge training mode with a main campaign.

Nightmare is so cute when you use standing back horizontal

I played this a decent amount on Dolphin, and yeah it's Soul Calibur alright. Just without the bells and whistles presentation wise along with the weaker roster. Also you can't create characters in this which is half the charm and appeal of the later games imo.

Fun game back in the day. Not that deep tho.

I had played some fighting games in random arcades, Smash 64 and Soul Edge on my friend's Dreamcast before this. When Soul Calibur 2 released though, it hit differently than all of those. This was the first fighting game my friends and I truly grinded to get good, to the point where now decades later I'm still able to pick up this game and keep pace with players who competed in tournaments for it once upon a time. This game was the start of my competitive fighting game drive.

Personal backstory aside, let me start by saying this game was a masterpiece and beloved for a reason. Not only did this game have strong core system mechanics and cool characters, including some crazy guest characters, this was one of the most accessible fighting games of that whole era. It did all of the things most fighting games do with versus, practice, arcade, etc. The mode that really made the game for me though and helped my friends and I transition from casual to competitive was the weapon master mode.

Weapon Master Mode is a RPG style mode where you take your character through these dungeons fighting battles with special modifications to gain exp and unlock new weapons. The battles get increasingly harder and help reinforce basic game mechanics and strategies, slowly forcing you to learn to play the game. This mode also unlocked weapons we could use in a special kind of versus match too, which made us want to progress farther to unlock more weapons to play with, which in turn meant we had to get better as players to progress in the weapon master mode. This mode did such a good job of subtly reinforcing the fighting game gameplay loop and making us want to improve. In a lot of ways, this was the precursor to SF6's World Tour mode. This was genius and helped turn my friends and I from button mashers to competitive players who then turned to each other to try out our new skills.

Of course this led us to want to become better to beat each other's growing skills, which led us to labbing more optimal combos, and pretty soon we were really good at this game. It's a shame we never knew about tournaments but honestly we got so much enjoyment out of this game's basic gameplay loop that I have no regrets. Pretty soon we were having incredibly intense battles on varied stages with a pretty decently balanced cast. We also had all 3 consoles in our friend group, so we got to use all of the guest characters as well who were all a blast.

Honestly the only downside I can give this game is that since guest characters were console exclusive, I never got to test my Link against my friends' Spawn or Heihachi. Otherwise 10/10 game. It's crazy that Soul Calibur never reached this height again.


Hit the time limit on arcade mode thanks to inferno, 10/10

10/10 The best fighting game I have ever played. Perfect in every regard. I would give this a whole extra star if I could.

bring back necrid you cowards