My personal favorite fighting game currently on the market.
Remember when 3D fighting games (As in they actually use the 3D space) were going to be the big thing? Then slowly but surely everyone started to gravitate back towards 2D fighting games. Now its only competitors are games that are owned by the same company (Tekken) or flawed anime ones.
So what makes these games fun? Being more tactical. Instead of trying to memorize a combo to deal as much damage to the enemies health bar, you tend to deal fewer but more meaningful hits to the enemy. This in conjunction with fully utilizing the 3D space of the fighting rings tends to make fights a large back and forth, giving you a larger range of attacks to try and catch the enemy off guard.
So while beginner friendly, it can also have a high skill ceiling (Though the latter is sometimes debated because...the internet...and some folks thinking that if a game doesn't give you carpal tunnel it doesn't require 'skill').
So what's new for this game? Well with the DLC this is one of, if not the biggest roster in the entire series. They've also made sure to go and edit characters so they don't feel copy and pasted like earlier entries, everyone feels fleshed out. A new mechanic that can parry and hit an opponent, that can be powerful if used at the right time, but exploited by more experienced players. And although not strictly 'new', characters now have a gauge that powers up and can be used to either pull off a super attack, or given a boost that enhances moves and attack power.
My only real complaint is that the second story mode where you create a character and roam around the world has its difficulty setting turned towards the easy side with no real way to change it. I'd say what's on offer for singleplayer folks is strong compared to its competitors, but not as deep as SC IV and not as vast as SC III's.
Remember when 3D fighting games (As in they actually use the 3D space) were going to be the big thing? Then slowly but surely everyone started to gravitate back towards 2D fighting games. Now its only competitors are games that are owned by the same company (Tekken) or flawed anime ones.
So what makes these games fun? Being more tactical. Instead of trying to memorize a combo to deal as much damage to the enemies health bar, you tend to deal fewer but more meaningful hits to the enemy. This in conjunction with fully utilizing the 3D space of the fighting rings tends to make fights a large back and forth, giving you a larger range of attacks to try and catch the enemy off guard.
So while beginner friendly, it can also have a high skill ceiling (Though the latter is sometimes debated because...the internet...and some folks thinking that if a game doesn't give you carpal tunnel it doesn't require 'skill').
So what's new for this game? Well with the DLC this is one of, if not the biggest roster in the entire series. They've also made sure to go and edit characters so they don't feel copy and pasted like earlier entries, everyone feels fleshed out. A new mechanic that can parry and hit an opponent, that can be powerful if used at the right time, but exploited by more experienced players. And although not strictly 'new', characters now have a gauge that powers up and can be used to either pull off a super attack, or given a boost that enhances moves and attack power.
My only real complaint is that the second story mode where you create a character and roam around the world has its difficulty setting turned towards the easy side with no real way to change it. I'd say what's on offer for singleplayer folks is strong compared to its competitors, but not as deep as SC IV and not as vast as SC III's.
Really good and fun fighting game, and not that difficult to play. I think it's kind of meh that the main story doesn't have 3D cutscenes like the previous game, but I think it's understandable, since there's a huge variety of stories in this game, the creation mode is also very good, I loved the addition of the type of character you create ... but I think it lacked more varieties of equipment.
It's definitely one of the fighting games of all time. While I can't vet for balance (because I only know that in terms of Skullgirls) I can vet that it is a stupidly fun character-meme simulator that people can fight in. While maybe not the best game i've ever played, its definitely fun for the time I spent in it, although I would need a reason to play it, otherwise, i'll stick with fighters I think are better. Otherwise, it's alright.
The Libra of Souls became infuriatingly difficult, so I'm instead considering this beaten on the basis of the Chronicle of Souls story mode which was significantly easier to complete.
In general, I appreciate that this had an absolute shitload of single player playtime built into it between the two modes and I got a ton of value out of it.
I admit I'm not great at fighting games despite how much I enjoy them, but I do think the Libra of Souls should have had some sort of toggle for difficulty settings to make it easier to complete the story.
In general, I appreciate that this had an absolute shitload of single player playtime built into it between the two modes and I got a ton of value out of it.
I admit I'm not great at fighting games despite how much I enjoy them, but I do think the Libra of Souls should have had some sort of toggle for difficulty settings to make it easier to complete the story.