Reviews from

in the past


If you want to relax, then this product will definitely satisfy your desire. There are no enemies in the game, you can't die, and generally you only need to press two buttons. We sail on a boat, admire the landscapes, climb the unsunken remains of civilization, and all this happens to the accompaniment of pleasant music. I would like to say more, but it’s like with painting, you just need to see it. The plot resembles a kind of mosaic that is assembled on different islands and ultimately consists of several sentences. All this writing does not contain any revelation and the whole essence of what is happening is clear from the first seconds of the game, since everything is conveyed through visuals.

Basically the first Submerged but with some fleshing out of mechanics plus higher graphical fidelity. Very much still the chill (and short!) sailing/climbing game that its predecessor was.

It looks great and it gives me a Horizon Forbidden West vibe, but other then that it's not much to it. And also: I hate the boat

Pretty but shallow, type of game I'd fall asleep to


For some, no combat in a game may be a huge no. For me, as long as I’m having fun, that is all I care about. While Submerged: Hidden Depths is fun and has a very interesting world to explore, it’s a short adventure that I can’t help but feel like it could’ve had a lot more going for it.

I loved the original game that came out several years ago and I remember reading that this game was coming out and I was very excited. Then I found out it was a Stadia exclusive. So, because of that, I kind of forgot about it. Recently when I saw that it was now available on Steam, I was pretty excited to jump in!

If you liked the first game, this is really just a prettier update with a few more things to do. There is more to explore, more puzzles, more collectibles, and while still very abstract, a bigger story. It’s a 3D exploration game that doesn’t have any combat. You solve very light parkour puzzles and navigate your way around a world that is completely overtaken by the ocean.

This time you have 2 playable characters, a brother and a sister. The sister has some ailment on her arm, which shows as black vine type things. You’ll find giant black vine things all around the world as well. The siblings are in this sunken city to find large green seeds that will purify the area and hopefully rid her of this strange thing on her arm. Through little, graphical journal entries, you find that the siblings were shunned just about everywhere they went and eventually ended up here. I may have missed it but I’m not sure how they knew this place was the key to ridding them of this black overgrowth, but here we are.

You jump in your boat and search around for ruined buildings to explore that may house the seeds. You play as the sister for the longer parts when you collect the green seeds and the brother for the very short portions where you just collect a journal page. They both do the same parkour puzzle solving and navigation around the ruins but the areas for the sister are much larger and you’ll be spending most of your time playing as her.

As I mentioned, there are other extra things to do in the game a well. You can find different species of wildlife, find lookouts that give you a vantage point of the area and even collect speed upgrades for your boat. The extra things don’t affect progress at all. They also don’t help you find items on the map for the most part. When you find a lookout, it may uncover 1 or 2 things to find but there’s no real reason to seek them out besides achievements.

I also wish the lookouts that you find had more substance to them in an exploration sense. You kind of just find them, climb them and activate them. There really isn’t any kind of puzzle to them, which is disappointing.

There is a theme here with that though, things just not having much substance or point. The narrative portion of the game is straight forward and doesn’t have any gate keeping associated with it. This is a blessing and a curse in my opinion though. While I like the openness of doing things the way I want, I also wish there was a reason to collect the things in the world. Like, before you can do the ruins, make the player have to find the animal that lives in the area or when you find a lookout, have that uncover the area for you more. It doesn’t feel like there is any incentive to do the extra things.

If you do insist on collecting everything (like I did) you’ll be aimlessly wondering around, hoping you run into these places and items. I got bored and pulled up a guide very soon after finishing the story.

With all that said, during the main hours of the game, I had a lot of fun exploring and uncovering things. The game definitely has that OH ONE MORE thing mechanic going for it. Where you'll be thinking okay, just get this last thing and quit for now only to find yourself grabbing 4-5 items before you finally do.

There are also towering black vine giants that you eventually see walking around the seascape. They are really cool, but they pose no threat to you. You can boat right up to them and they don't care about you at all. I know this game is billed as a more relaxing, exploration game but it really would've been cool to have these monsters coming after you or at least taking a swipe at you. How about just acknowledge you?

While exploring, I got caught on the geometry quite a bit. It's not usually big boxes or things that are evidently in the way, it'll be like a floor board or a slightly higher ridge. This was very annoying when you see a ladder and you have to move like 6 inches over because the game won’t let you approach the ladder from that spot.

There are also these elevators that you can activate while you're on them or off of them and it's really annoying if you accidentally activate it while you're off because you then have to wait to activate it again and wait for it to come back and sometimes, these elevators are traveling an enormous height and it could take a bit of time!

The UI is not great. It looks misplaced and strange the way it’s laid out on screen. Like the boost for the boat was covered up by another graphic for some reason? It just looks strange.

All in all, I liked this game, but I didn’t love it. I think the collectibles should matter in some way and that the wildlife and black vine monsters should interact with you somehow as well. There is some jankyness with the game in that the UI isn’t great and some design decisions in the game I really am curious as to why they went that way. Overall, my biggest disappointment is how the overall gameplay loop doesn’t change much from what the first game was. I feel there was a lot of things they could’ve expanded on and they did do a little bit of that by making a slightly bigger world and expanding on the story a bit but Submerged has the capacity for more.

Simples, com artes criativas, uma história fraquinha, mas é relaxante de jogar.

An enjoyably compact, streamlined, and relaxing combat-free open-world game involving sailing and climbing through the ruins of a flooded post-apocalyptic city. Definitely not as good as Sable, but scratches a vaguely similar itch.

Despite releasing five years after the original Submerged, Hidden Depths is definitely an iterative sequel; it's bigger (albeit not too much so), and traversal and exploration are a bit more involved than I remember them being in the original game, but I wouldn't recommend this to anyone who didn't like the original.

Decent game if you just want to relax and game. A pure exploration game with no combat, this game excels in creating a beautiful oceanic themed world.

The gameplay itself is pretty repetitive. The level design very forgiving. Story is understandable but not that immersive. Unfortunately, the lack of polish, in terms of graphics and animations was felt throughout the game that may detract players from a more enjoyable experience.

Overall, this game does its job of being relaxing, but I feel like there could be tad more to make the gameplay more engaging.

5 hrs to beat, 2 more to get the plat. A fairly simple, repetitive and short experience. Feels like a game that ran out of funds half way through development, so they had to dispense with things like combat or a story. The graphics and music are nice. Controls are a little jank, both on foot and in the boat. Its very repetitive: go around the world map in your boat, grab a shit load of collectables, go up lookout towers, and grab a big seed thing and drop in it a hole, do that 9 times and the games over. there really isnt much of a story at all, but I enjoyed cleaning the map and getting all the collectables. Its short, unchallenging, repetitive, and the gameplay mechanics are pretty dated. But sometimes that's the kind of 'turn off your brain' game you need.

This game immediately became a new favourite. The story and game itself are beautiful, as well as the soundtrack and atmosphere. This game isn't without it's flaws; I found myself getting stuck and having to fast travel away a few times, and there were are a few QoL changes I would have made such as also making the lookouts teleport points, but none of the cons take away from my desire to recommend this game.
It has simple puzzles, not too easy and not too hard, rewarding exploration, and some nice collectibles.
I was certain I would 100% this but by the credits I decided against it as I feel there were too many boat parts/extra collectibles for it to be worth it for me, and I feared it would suck the fun out of the game.

Hm. In a way, it's definitely better and more enjoyable than its predecessor, but I would have wished for the improvements to be more substantial. The core mechanic of climbing around is more varied and includes some puzzle aspects, but is still very straightforward. At least the characters are much more lively now; it's a joy to see them climb around. Also the main story is more motivated now, though not very inspiring overall - another tale of nature (good) versus technology (bad). The rest is propped up by a more varied and wayyy prettier environment and lots of collectibles and unlocks.

I just wish it went a little deeper, more puzzles and maybe amend the 'technology bad' theme - the current motif of the cores powering old technological devices could have been presented in a much bigger, overpowering way instead of a few devices in a tent. I do appreciate that it's a more upbeat exploration.

thought it was cute, liked having a boat, nothing spetacular, but pretty decent

IDK man. It was fine, I guess. Killed three hours.

Baby's first Zelda game, with no combat, braindead puzzles, dreadful maudlin music, and the movement speed of a sloth wading through molasses. Imagine the worst aspects of Wind Waker condensed into one game. It's not even a good game for children, as the puzzles are so obvious and easy that a five year-old could solve them. Skip this and go outside and take a walk if you need to do something "relaxing."

A relaxing puzzle platformer that uses directional controls only, no jumping, to navigate the ruins. The game has interesting environments and bits of the story are parceled out as the player explores the ruins. It's a chill experience and a beautiful game, but there are some bugs and rough edges I can't say I'd recommend it over similar games.

A great follow-up to one of my favorite indie games! It expands on the original's mechanics a bit to add to the game in addition to just having a bigger world with more things in it. Getting 100% completion felt a bit more tedious that in the first game but I think that's an pretty small complaint compared to how much joy this game brought me overall.

At the time of writing this, it is exclusive to Stadia and I think that's a bad service so maybe wait until it's out on Steam or EGS or wherever and play it then.