Reviews from

in the past


I got a twelve pack of that gorilla. That shit you can only find walking along the hashish transport paths in Azerbaijan. I'm smoking on Butanese garden grown dark evil pack. They watered this with the blood of 36 dragons.

A very nice PS2-early games that should accompany everyone's library (instead of only DBZ ones, just sayin')

Está bien, es entretenido y se controla bien, aunque lo noto un poco raro después del 3, los controles, aunque mejorados con respecto al 3, los he notado como más lentos.

the gameplay is lacking, but the OST is so amazing


Talvez por não entender muito de jogos de luta e também de Tekken, de fato não entendi porque algumas pessoas dizem que é um dos piores da franquia, particularmente achei muito mais interessante do que os 3 primeiros, gameplay melhor, arte muito melhor também, músicas, absolutamente tudo, um jogo de luta realmente divertido, eu gostei...

É melhor que o primeiro e um pouco melhor que o segundo, mas bem inferior ao terceiro. Ainda assim, não é tão ruim quanto algumas pessoas falam.

you know i went into this knowing heihachi wore the fucking diaper looking ass outfit, and yet when i saw it in game i was still flabbergasted.

Hard to think that this "flopped" and made harada quit for a year cause this is easily my favourite one. Childhood biases helps and all but holy crap we've got stages now and character models actually look like real people. The urban feel and the cool colours and atmospheric music maintain this as the most memorable in the franchise. Even if it was most divisive in the fanbase and the least competitive. I adore this one so much and it's dark tone and redesigns for it's characters still stay in my mind to this day. Also this has the best Tekken force and Jin design hands down. I fuck with you Tekken 4

Cousins were pissed I bought this instead of Tekken Tag because this lacked Iron King but holy shit this one really stuck with me. Soundtrack alone this blows away most games. Visuals are so good. Story was nonsensical obviously but it was nice to have a bit more context to these characters. I really hope my brother double checks Mojos for a copy of this or 5 while he's in Wisconsin

Hated by the competitive scene and some other dumb people, Tekken 4 is everything i loved in Tekken 1-3 but on a new generation of consoles. The gameplay is what you would expect of Tekken but with some slopes and breakables on stages that in my experience only made me have more fun with the game. The replayability is also off the charts with a amazing story that i will talk about soon and some new modes including Tekken Force, that is now in full 3D. If you just want some singleplayer or casual Vs. with friends, Tekken 4 is one of the best games on the series.

This game's where the story mode peaked too, Tekken 4 not only follow the steps of old Tekken but goes even further with the best writing on the series, intro's with cool as hell artworks and a way more grounded story before the damage Tekken 6 would tragically do on Tekken lore (I miss the old Jin, man). Unlike what Tekken became in the future, Tekken 4 respects the old characters legacy and what they mean for the fans while still not letting them completely take the spotlight of the new characters like Christie, Steve and Marduk. There's something i don't enjoy much though, i like human/humanoid bosses but the Heihachi fight is kinda mid. At least it's not Azazel tho, i would rather fight Heihachi diaper mode a hundred times instead of having to fight Azazel.

The art direction in this game is also the best of all Tekken, it just gives me a 00's nostalgia i can't ignore along with badass designs for the characters. I admit it's kinda edgy sometimes but it looks so cool, Paul's design is peak. Those stages, the soundtrack, all of this game is pure style. You cannot go wrong with playing some Tekken 4 nowadays, it's guaranteed fun if you enjoyed the previous entries.


This is the first tekken i can recall ik i played the most when i was younger. it has it flaws but i do always come back too this game and i do love it to death... maybe its nostalga but i do love how this game isnt like the others.

Many of the reviews praising this game have outlined it's remarkably unique and stylish aesthetics, so let's instead discuss the competitive integrity and value of Tekken 4 from a meta game perspective.

Typically, my fighting game reviews only explore the nitty gritty of the competitive metagame when I have reason to believe there are systems within the game that prevent it from allowing dynamic and nuanced competition. Those who know me would likely assume that Tekken 4 has a meta that's not particularly to my taste, with system mechanics that put aggression to the forefront and that neuter one of my favourite aspects of the series: it's movement. To my surprise, T4 has a lot going for it competitively and the assessment that the game is defined purely by jab into jab vs jab into sidestep undercuts what we actually observed during its competitive heyday. I'd like to get into some detailed specifics of things I really like that are unique to T4 and only T4, so let's get into it.

Let us start with the cast of T4, specifically let's look at the big three who defined the metagame in an almost rock, paper, scissors style. Jin had the best matchup spread in the game with an all-rounder type tool kit that afforded him everything except movement. Steve was an aggressive anti-meta but still meta option. His great matchup against Jin allowed his less strong matchups elsewhere to not matter as much because so many competitors were naturally drawn to Jin. Nina completely shuts down Steve's options, but doesn't have as strong a matchup with Jin. She's the only character in the game with good backwards movement thanks to Hayashida step and this level of evasion gives her the ability to play as a defensive character who can transition to offense with lockdown from her ivory cutter. Yes, these three define a not completely solvable meta state that, to me, is genius. Now with any metagame, it's not perfect. People will tend to skew towards whatever has the most consistency and the game's mechanics are a large part in determining that. Due to this, much like in every other game, there is still a hierarchical order and the values of rock, paper and scissors respectively are not perfectly equal. That being said, there are more characters beyond the top three, and what's nice about T4 is there is practically no character who feels redundant in their inclusion.

Xiaoyu, Paul, Heihachi, the almost entirely overhauled Kazuya, Marduk. Not only does every character in T4 play pretty wildly different, they all play almost entirely different from their entries in other Tekken titles. I've seen many T4 analyses where some broad comparisons to the original Tekken Tag Tournament have been made that fail to understand that "different" is not necessarily "bad".

A common criticism is that whiff punishment is practically absent in T4. Not only does this statement on a surface level seem a disservice, assessing match footage reveals its not even true. Creating space is certainly not as safe or as easy as it was in TTT and while this does make the game more offensive overall, it also means that characters do not rely on the same hit and run strategies of the past, in which many characters would not opt to be proactive in neutral, as it was too high risk. Kazuya, while stripped of much of his defensive presence, is granted highly rewarding counter hit options in the form of his df2 and new EWGF. He still plays the spacing game and can turtle, but he must adapt to close in when he can afford to press his advantage. I'm not trying to argue T4 has more depth in the ebb and flow of character gameplans than TTT, simply that it is very different and while the meta is rather centralized in both games, I feel that there's more variety at the highest level of play from T4 whereas in TTT, as much as I love it, is really only super fascinating at a high level if you like watching lots of risk mitigation and capitalising on opponent's mistakes.

So then, we know that T4 has variety, but what makes that variety actually good and not just a large selection of differing but boring options?

Let's start with a universal change that deepend the game. The 1 break wallpush being so difficult to break and most other throws being easier than TTT creates exceptional mind games at the wall. The low risk option, which also happens to be quite rewarding for a good chunk of characters, is to wallpush at the wall. This means that players are more prepared to break 1 throws at the wall and they have to be very quick about it given the tiny window wallpush has. With this in mind, they aren't likely going to be expecting your 2 and 1+2 throws near the wall, which creates exceptional mindgames for a lot of the cast. Characters like Nina with super damaging multithrows thrive off of this type of conditioning. It is legitimately my favourite throw system in the entire series. Throws have always been an aspect of Tekken I have found needs some refinement and it's a shame they stepped away from this system because it really is near perfect.

There are some moves that people consider "broken" that actually open up the meta to new options rather than solved gamestates, as the moniker "broken" would imply. For example, Jin's just frame laser scraper unblockable.

When getting hit by the string, some characters can use a hopkick to make themselves airborne so it won't connect properly, stopping the opponent from getting a proper launch. The decision making here depends on if you believe your opponent is good enough to hit the unblockable. You can side step and get a punish if they're too slow or block the third hit if they're too fast but if you go for a hopkick to mitigate the damage from the just frame and they don't land it, you'll be getting hit when it could have been your opportunity to go on the offensive. Much like parry baiting in 3rd Strike, there's a level of skill checking at play. Of course, at the highest level this wouldn't happen, right? Match footage from SBO 2004 showed numerous Jin's missing their unblockable and in response? Not many hopkick escapes. TomHilfiger vs Jr.Lime? TomHilfiger goes for hopkicks even though Jr.Lime misses some unblockables because he knows when it's too risky to let the unblockable connect.

We must now address the elephant in the room: wall touch of deaths. "The horror!" I hear you wail. "Infinites and ToDs are just unacceptable!" Surely no competitive game can have something like that! Oh wait, MvC2, UMvC3, 3rd strike, Alpha 3, Tekken 5, Tekken 7, etc, etc, etc. Now I'm being hyperbolic to illustrate a point, but let's look more closely at the wall ToDs in T4 before we jump to conclusions. Depending on the era of T4 you watch, certain rules were in effect regarding what stages were tournament legal. While lots of characters can get huge unscaled damage in the corners of some stages, there's not a huge amount of footage of this occuring in tournaments where said stages were legal. Perhaps it was because competitors knew that playing too passively and allowing themselves to be pushed to the wall or corner would result in their death and so, they used the strengths of pokes or evasion when the opponent's offense became too predictable to keep the opponent from continuosly pushing them back. The only character who's gameplan actually revolves around going for a ToD is Lee, because of his infinite wall combo on the arena stage, which was a go to for events that wanted to limit what stages were allowed. This makes his gameplan similar to that of Makoto's touch of stun strategy with SA2 in 3rd Strike. Lee has to struggle for positioning and condition the opponent to do what he wants so he can finish out the round. Might I remind the reader that additionally, a game of Tekken is a best of 5 rounds. If these ToDs were so present and game disrupting that they destroyed all competitive integrity, surely there would be tournament footage of these ToDs occuring numerous rounds and closing out numerous games in a high level top 16. I urge those who believe the wall ToDs ruin this game to find such footage. I'd love to see it.

To me, T4 and TTT are a superb pairing. What T4 lacks TTT has, and what TTT lacks T4 has. They compliment each other with their differences and it's what made their pairing together during the early 2000's competitive Tekken events so flavourful and diverse.

Many small decisions impacted the game in truly meaningful ways not directly observable. I highly encourage those that are interested in T4 to watch old Tougeki and Evolution footage, as I believe much of it illustrates many of the positions I have argued throughout this review. Additionally, the TomHilfiger vs. Jr.Lime replay commentated by Aris can give context to what competitive Tekken was like back then. I envy an era where competition happened purely for the love of the game, when there was no money, when play occured because the games were good and communities wanted to support games for being good.

Another childhood classic for me back in my possession, and I now have the ability to play every single mainline Tekken game, excluding the arcade versions of 6 and 7. Now that I’ve beaten this, I understand why people love it so much, there’s definitely some nostalgia here, but they care about the single player content which is always important in a fighting game.

As a child, I missed out on this and tekken 6 as the only games of tekken that I didn’t play. And after years I open up to this game, faced the game at very hard and beat it first try with every character in the game. Tears flowed down my eyes when I realised I wasn’t the same old child buttmashing to reach my way to victory. It almost felt like getting good at it was a way I lost the child in me but at the same time that’s what really spoke to me as to how much games of this era meant to me.

Just an outstanding game overall, complimented with some of my most favourite tekken osts.

Thank you, Hirada.

É um jogo definitivamente
fiz só a run dos mishima pq sei la joguinho estranho,
mas a atmosfera... aah a atmosfera...

idgaf if this game sucks or whatever its cool as fuck

Pior tekken force vsfddd
modo historia legal btw
gostei que kazuya volta com diabo no corpo (literalmente)

Gosto muito da franquia Tekken, mas do ps2 o 5 ainda é o melhor, mas não tira o mérito do 4 que tem uma jogabilidade boa e uma boa trilha sonora também! Fechei o Arcade com o Hwoarang.

Muitos cresceram com Mortal Kombat ou Street Fighter, já eu cresci com Tekken 4, esse jogo era maravilhoso, e continua sendo, eu acho que um bom jogo de luta é definido pela sua memoria afetiva, e eu tenho muitas boas memorias sobre esse jogo, os Batman de play2, Gta San Andreas e Tekken 4 foram basicamente minha porta de entrada para o mundo dos videogame, e eu guardo com muito carinho todos os vários socos e chutes

This is just Tekken 3 again isn’t it?

Tekken 4 or as I like to call it “Tekken 3 but with cars in the background” is oddly enough the second Tekken game on the PS2 with Tekken Tag Tournament being the first of the new console generation while still being somewhat of a letdown, and unfortunately Tekken 4 didn’t do much either to be a worthy successor on our beloved PS2.

So what’s new compared to 3? The main difference would be that we finally have real freakin’ stages! Just like Dead or Alive! It only took 5 games! And most importantly we finally have a story mode which will replace the arcade mode’s story purpose. Story wise the game it great it offers many cool cutscenes and novel like bits to explain some of the much needed context that the previous games were massively lacking.

Other than that there isn’t much else to discuss, the game have somewhat of a disappointing cast of characters, especially when Tekken Tag Tournaments released two years prior with three times the cast, but hey quality over quantity (I honestly don’t really see the difference, I even like TTT’s fast gameplay better) and they changed the Tekken Force mini game into a more 3Dish combat thing but now it sucks cause there’s too many enemies and it drags on for too long.

Overall a pretty disappointing sequel, it’s not a bad game but it’s a pretty poor sequel and leap into the new console generation.

peak atmosphere and presentation for the series. unfortunately held back by hideously balanced gameplay

just great, also loved the style

Tekken 4 is a masterclass in atmosphere and aesthetic. The game's y2k aesthetic becomes apparent as soon as you boot up the game and the intro starts playing with it having one of the iconic moments for the whole series (Kazuya's return to the series after his apparent death in the second game) enhanced by the techno music which accompanies it.

Tekken 4's techno soundtrack helps immerse the player into its more digital aesthetic and 'Fetus' playing in the prologue for each character's story mode paired with the sketchy art and the cold and monotonous speech of the narrator telling the story of the characters does its job to hype the player up for the forthcoming battles.

Speaking of battles the one thing I want to gush about the most are the stages in which the battles take place. Never ever have I seen stages which cater to my taste so much as this game. The stages are much more modern in comparison to what I had come to expect with the battles taking place in airports, malls, top of a skyscraper and other such places. Each stage is distinct and unique and has at least something interesting going on be it mechanically or aesthetically or even both in some cases. Stages like the forest have uneven terrain making it difficult for some moves, parking and skyscraper got objects like poles or statues (respectively) in it which you can use to hide behind or can even destroy by hitting your opponent against it which makes the experience much more realistic. Even stages which don't have a lot going on in gameplay category make up for it in visuals with my favorites being the underground lab surrounded by white fumes at the bottom giving it a more mysterious look and the Underground one in which the crowd surrounds you and they cheer for the fighters when there's a hard hitting move done by either one. Talking about the theme's of these stages would be redundant since I've already praised the ost a lot but skyscraper's theme, 'Authentic Sky' and Airports theme, 'Touch And Go' are my favorites.

I would also like to mention the story mode of each of its character is impeccable and the darker and grittier tone it has makes it much more memorable and its unfortunate to see how much the non Mishima characters are side lined narratively in the successive entries of the series when taking it into account how good this game was because of everyone being given their due.

All in all, Tekken 4 while not as fun to play as 5 for me is still my favorite of the franchise yet (along with 5 ofc) because of its bold and distinct visual identity and various design choices perfectly syncing up with each other to make one of the most atmospheric and immersive fighting games I've played and everyone who's a fan of y2k aesthetic and fighting games should give this one a chance


This review contains spoilers

Good sequel and the leap to a new era.

Tekken 4 is a worthy follow up of Tekken 3. With this first PlayStation 2 release, the next generation aspects that this installments presents, was unmatched at the time. The new graphics, the fast gameplay, the fluent animations, new mechanics, it was all stunning back then.

In terms of story, Tekken 4 picks up where Tekken 3 ended. Heihachi wants to use the captured blood of Ogre (which he did in Tekken 3) and wants to make himself immortal. This fails because he lacks the Devil Gene, something that Jin Kazama and his son Kazuya do have. He yeeted Kazuya in a volcano however and must now retrieve his remains in a G Corp laboratory. He sends a squad to the facility, only to find out that they are all wiped out by Kazuya himself, immediately learning that Kazuya is not dead.

To lure Jin and/or Kazuya out of hiding, Heihachi hosts the King of Iron Fist Tournament 4, with a grand prize that consists of the ownership of the entire Mishima Zaibatsu. Knowing that both will join the tournament, he puts his plans in motion. Jin and Kazuya win all their battles and are supposed to fight on Stage 7, but Jin is captured and disappears, making Kazuya the winner so far and earning him the privilege of fighting his old papa again. Heihachi woops the floor with Kazuya and transports him to the location that Jin is held, in the same volcano that Kazuya was thrown into, years ago. Just as he wants to chain Kazuya next to gin, the Devil gene activates in Kazuya and he breaks free. He beats the sh!t out of Heihachi and taunts Jin telepathically, who is instantly enraged and his Devil gene also activates. Kazuya and Jin fight, Kazuya is knocked out and after this, Heihachi regains consciousness and is ready for another beating, which he gets from Jin. When he is about to end Heihachi’s existence, a vision of his mother Jun appears, telling him to spare Heihachi’s life in her honor. Jin flies away, leaving his daddy and his evil brother K.O. on the floor. The family story gets better and better with each installment.

You have the standard modes from the first games, which includes the standard arcade campaign and the Team Battle modes. The Tekken Force mode from Tekken 3 is also present, but this is more like a mini game in which you play as a third person fighter of your choosing and beat up generic soldiers from Tekken Force, employed by Heihachi himself. At the end, you fight Heihachi. You can pick up health powerups to keep you going. The mini game is not bad, but not that great or revolutionary too.

In Tekken 4, you now use the terrain to your advantage. Walls and other obstacles are in place, which you can use to smack your opponent against. The new graphics and the improved dodging and cornering prevention, make this game feel ultra-realistic in terms of fighting mechanics. The mechanics are a little broken however, that's why they have been removed in later installments.

Tekken 4 features 23 characters in total. It added some new ones like Christie Montero, Steve Fox and Craig Marduk. All iconic characters that are unmissable in the later installments. Ten fighters are available by default, the rest can be unlocked by completing the arcade/story mode multiple times.

In terms of graphics, it is needless to say that this game looks amazing. The leap from the third to the fourth game is revolutionary. The animations are smooth as butter now, the backgrounds highly detailed, the characters polished and perfected, the lightning effects, the physics, it is a true next gen game.

The sound effects and the music is improved too. The capabilities of the PlayStation 2 shows when the stomps, falls and grunts blast through your tv and the new music tracks are really nice and really pump you on each battle.

The controls also feel a lot more responsive. This is mainly because the performed action or animations runs so much smoother, but making combo’s felt easier than ever with Tekken 4.

My only problem, once again, was the balancing issue with Eddy Gordo and his easy win streak by performing all low ground attacks. It is a flaw that still hasn’t been fixed. In fact, the problem has doubled by introducing Christie Montero, which is a female clone of Eddy Gordo.

Overall, I liked Tekken 4, and although it is not my favorite entry in the series, it is a worthy successor from the masterpiece Tekken 3.

Definitely recommend this game.

Tekken 4 truly encapsulates the essence of a phenomenal fighting game - from its captivating atmosphere and mesmerizing soundtrack to the intricately designed environments. The game radiates with boundless creativity and genuine passion. It's disheartening, however, that Tekken 5 essentially ushered in a soft reboot for the franchise, ultimately shaping it into the form we witness today with Tekken 7. As a devoted fan, I yearn for another installment in the Tekken series or perhaps a new fighting game altogether that mirrors the distinctive style and flair of Tekken 4. Despite not clinching the title of the best Tekken game, Tekken 4 remains an unparalleled, one-of-a-kind experiment within the franchise. Its uniqueness has etched a lasting memory, making it a truly unforgettable experience for any avid fighting game enthusiast. Here's to hoping for the arrival of Tekken 8 or a new fighting game that echoes the remarkable style and spirit of Tekken 4.

have only finished story mode with Hwoarang but the game has a killer atmosphere. As someone who doesn't play a lot of fighting games at all I found the combat fairly satisfying and easy to pick up (after half hour in training mode) but don't take my opinion too seriously here lmao