Reviews from

in the past


You never really hear about PS3 homebrew, do you? After hacking my PS3, I found out why. It's a fucking pain in the arse.

If you know where to look, and join a private discord, you can find people modding old PS3 games. I almost found myself motivated to pursue this when I found out that fans have brought back MGS4's online mode, but that didn't feel like something I needed. Apparently, having the whole of Revolver and Magical Mystery Tour as Rock Band DLC was.

I guess it speaks to how earnestly I love The Beatles. They weren't just a bunch of guys who played good songs. When they emerged out of the early sixties, they were like a whole new kind of person. They broke the conventions of what an adult was supposed to be, and with their wit, intelligence and compassion, made all those guys look ridiculous. They made it okay not to live for the expectations of society or your family name, but your passions. Maybe you're not a fan of the band personally, and that's fine, but I think if you have any interest in pop media, fringe political thought or the embrace of foreign cultures, I think you owe some gratitude to The Beatles' influence. I can't imagine there would be a videogame industry without The Fabs. (This is beside the point, but did you know all those Atari 2600 cover artists were Yellow Submarine animators?)

Playing PS3 Rock Band in 2024 at all is a pain in the arse. If you didn't buy all the equipment 15 years ago, and held onto them for the following decade and a half, you have some very expensive eBay purchases ahead of you if you want to get in on this. I've still got a couple of the guitars, but thanks to multiple house moves, and weird, malicious flatmates who may not have appreciated my vocals on Debaser, those USB dongles were long gone. And it's not as if you can just buy any old dongle. With very few exceptions, they will only pair with their specific controller. And I have one of those fancy George Harrison Gretsch Duo Jets that you couldn't even buy in highstreet shops. I'm not willing to readily give up how much I spent on the dongle when it finally showed up for sale. Unless you're emulating (and seriously, if you're new to all this, please consider emulating), there's no new devices that are compatible with the PS3 games. Harmonix remedied this a little bit with the release of Rock Band 4, which supported full song exports for the previous games (which require DLC keys that are no longer purchasable) and are still playable on PS5 and Xbox Series consoles today, but one-off games like The Beatles Rock Band, which didn't allow you to transfer their highly-valued content to other titles, are still trapped on PS3, Wii and 360, with all their awkward "it made sense at the time" quirks.

So, hacking. I'm not confident I can recall the process well enough to provide even the most rudimentary of tutorials, but if you're going to hack your PS3, you'll need to be on a specific outdated firmware release, and it matters what kind of PS3 you have. You can utilise custom firmware on original PS3s and some slim models, but if, like me, you currently own a "superslim", you'll have more limited access to homebrew software. You can still do it though, with the Homebrew Enabler software ("PS3HEN"), but it's just a little more awkward. Each custom song needs to be transferred to the PS3 via FTP software (something that the installation guidelines only give a cursory mention of, and I hadn't used since college), you may need to make a direct Ethernet connection between your computer and PS3, and you'll need to keep every track in a special folder on your PC to use an executable to recompile the full tracklist each time you want to modify it. You also have to transfer over a special bit of software to make the game modifiable in the first place, and in the haze of everything I tried and retried, I really can't remember how I did this. This isn't a casual undertaking.

I'd argue Harmonix are one of the most under-valued development studios out there. Even in their smaller games, like Super Beat Sports, that nobody cares about, they're stuffed to the brim with extra modes and optional content. Rock Band was an insane logistical undertaking. Not only are thousands of songs accurately transcribed for multiple instruments and difficulty settings, but the on-stage bands are authentically animated, too. They made enormous bespoke electric drumkit controllers and sold them to American normies. By the peak of all their energy and ambition, on Rock Band 3, they were even including tracks for two backing vocalists, "Pro Guitar" mode (which would have you plug in either a midi-compatible electric guitar or a special, expensive plastic one with buttons on every string of every fret, to play the real guitar parts) and keytar, and barely anybody was playing the game like that. That doesn't even scratch the surface of how much of an undertaking it was to acquire the licences to an incredible range of pop and rock songs from a huge number of different publishing houses, and re-sell them. Of course, modders don't have to worry about the legal aspect, but it's just as ambitious for them to attempt reverse engineering the game to play home-made content and match the level of quality that Harmonix established.

There are amateurish custom Beatles Rock Band DLC tracks out there, but they're not the ones made by the core TBRB Customs devs. For the most part, you'd really struggle to tell them apart from the official Harmonix ones without prior knowledge. Sure, they have to lean on the handful of environments that were established for the original game, some of the surreal Pepperland visuals wear a little thin when applied to multiple songs, and in a post-Get Back world, Twickenham and Apple Studios seem like crucial Beatle locations, so it's a shame that they haven't been incorporated, but man, they managed to hack the Magical Mystery Tour bus into this. Would you have even the slightest idea how to make your PS3 games do that? They've been pretty clever, utilising the established assets to animate each new song, and the multiple costume changes during Glass Onion's callbacks are a particular treat.

TBRB Customs have set themselves the goal of creating custom DLC for every studio-recorded Beatles album, including the Past Masters singles collections and Giles Martin's remix album, Love. It's a lofty ambition, and the team have approached the to-do list with a completionist mindset. Frustratingly, this means that many of the most wanted tracks have been held off on for now, while we're stuck pissing around for the files for Sie Leibt Dich and Hold Me Tight. So far, there's been a huge number of tracks from With The Beatles and A Hard Day's Night, but no All I've Got To Do or You Can't Do That, and I personally find that extremely distressing. No Baby's In Black, no Hide Your Love Away, no Bad Boy, upsettingly few White Album songs - we're promised them in the future, but apparently, there were no new releases in the whole of 2023, and the team's recent focus has been on making previous tracks available for the Wii version of the game. I really want to believe they'll complete the tracklist, but I worry their energy may run dry when they see how many years they'll need to devote to the process.

There's also the fact that the modders seem to be young American Beatles fans. The kind who cried over 2023's Now & Then and think all of Paul McCartney's solo career is worth paying attention to. They don't have the same interest in the back catalogue as us slightly older fans who still think John was the big Beatle to like, despite the things he's alleged to have done after hearing of Nixon's reelection. They're insular and memey, and if you look into the more amateurish Anthology and Solo Career projects, you'll have to wade through some rake of Spongebob shit to get some comparatively rough content. It's very annoying that they've made a custom track for George's terrible White Album off-cut, Circles, while we're still waiting for Happiness is a Warm Gun, but I shouldn't upset the babies too much while they're working so diligently on my precious Rock Band DLC.

There's always a bit of a fear of custom Rock Band stuff. The most hardcore fans seem to be those who never got over Through the Fire and Flames, and not just guys who really like songs. While the focus in this DLC has been on matching Harmonix's precedent, there's still a wee bit of that Guitar Hero elite in here. We were never supposed to play the tape loop at the end of Strawberry Fields Forever, and I think you know this. Please take your job more seriously, unpaid hobbyists.

Many have approached the custom content as a thing strictly for emulators, and sensibly, it's the only way I can recommend a fan to go through this rigmarole. That strips out so much of Rock Band's appeal for me, though. For me, accessibility was such a draw to these games. I've played them at house parties with exchange students who really struggled with conversational English, but were delighted to see those falling note icons and become part of the band. If fellow Big Bad Beatleborgs are over, I can show them my special game that has twice as many songs as anybody else's copy, and we can delight in playing the whole of the Long Tall Sally EP. Nobody should go through the embarrassment of having to navigate a docked Steam Deck in front of another person. Now I've got everything set up, Beatles Rock Band is just as inviting to casuals as it was in 2009. I can grumble about minor details or the trajectory of the project, but really, it's so cool that any of this is possible.

One of the best games, I ever played in my entire life.
IT SUCKS that there are no modern way to play it

A great entry on the Rock Band franchise. Played a lot back then in the PS3.

required playing for anyone going through a beatles phase

It is still wild to me that this game happened. Sure it could've used more songs and Pro Drum support, but if you like The Beatles and Rhythm games this is just an amazing product.


Solid game, just too few songs on the disc and the songs that are on there aren't the most difficult either. The career mode is really cool and they did a great job with all the cutscenes. I love the realism feature that makes the crowd cheering noise louder than the actual song.

The best band specific rhythm game I can think off, full stop. This game has the best Career mode of all band specific games, where you go through the Beatles' career throughout their years. While missing a few songs from them in the game (Hey Jude, Let it Be, Help!), the setlist amazingly represents their full career. The dreamscapes during the songs in Abbey Road Studios are also amazing to watch. Probably my favorite rhythm game off all time

It's hard to put into words how much I truly adore this game. Before its announcement, the notion of The Beatles, of all bands, getting their own Rock Band game was a pipe-dream. The fact that it even happened is worth celebrating, but on top of that, it's an amazing game! While it is VERY easy, it is still very fun to play. The game is loaded with fun collectibles to unlock through completing the story mode and beating challenges (one of my favorites is an old Beatles Christmas record that you can actually listen to.) The game has a wonderful art style. While not realistic looking, Paul, John, George, and Ringo are all modeled to be instantly recognizable; with lots of personality in their facial expressions. Another part of the game's presentation that blew me away was the "dreamscape" songs. Because they stopped touring so early, the band never played a lot of their most legendary songs to a live audience. So for the entirety of the Sgt Pepper era though Abbey Road era songs (and a few others before and after that time), the background visuals show the band in the studio, before transitioning to imaginary "dreamscapes" that reflect the lyrics and tone of the song. Getting to actually see the Yellow Submarine while playing Yellow Submarine is a treat, and it helps this game stand out from every other Rock Band game to this day. I am forever grateful I got to experience this masterpiece of a music game on the day of release.

worth it for the cutscenes alone, this is a pretty good selection of songs spanning bangers and hidden goodies

It's alright. Better if you are obsessed with The Beatles.

best soundtrack in a non-scored game

What a great game, so many awesome songs on here, loved playing through with the various stages, the story that took you through the discography. Played it pretty recently, too

Fr tho this game turned me into a Beatles fan.

I love the Beatles, so unlike other Rock Band/Guitar Hero games, I actually got my money's worth playing all the songs. I wish the charts were a bit harder to play, though.

A love letter to The Beatles and an incredibly cool experience for any Beatles fan. My friend and I sat down and played through the entire campaign in one sitting which basically follows The Beatles' actual career. Not only do the stages and songs themselves reflect their journey, but you get a bunch of behind-the-scenes videos of the actual Beatles sprinkled in throughout the campaign. It rules.

if you complete this game do you become the fifth beatle. serious answers only.

Tinham me emprestado a guitarra, fui feliz por muito tempo.

Not even remotely enough songs on this. They're lucky Don't Let Me Down is on here or it'd be .5 lower

The main story dealy is cool but I think the concept of making a whole game based on the career of an influential artist/band would be pretty cool nowadays if done correctly and less plain vanillay as it is here (OutKast/Talking Heads video game please)

my beatles phase got me into the rest of the plastic guitar series

it's cool to have beatles songs but if you only have a guitar you're going to sit there and be so bored.

this game deserves to be recognized as not only one of the best rhythm games of the seventh generation, but also one of the most interesting and best attempts to retell the Fab Four's story


This game’s sense of visual direction should be noted by lots of non-rhythm game developers. It has a really strong sense of color, sensible usage of post processing and great camera angles. My biggest complaints about the visual experience is that the members of the Beatles are basically always some level of smiling, and that for 3 chapters you’re playing in Abbey Road. Both of those complaints are probably counterintuitive considering it’s trying its best to be accurate to reality, and the Abbey Road sessions still give way to some of the most imaginative sequences in the game.
Personally this is my favorite UI design in any of the Rock Band games. The overall look of the gameplay elements like the highway and score counter really compliment the on screen visuals super well with their understated colors.
I think my favorite moment is the haziness applied to the visuals with the I Want You So Bad/She’s So Heavy outro. The hard-boiled look perfectly matches the song’s sound and the combination of sight and sound hits a truly perfect combination that almost gives the player a contact high. Slamming the door shut with a hard cut to black and kicking you to the results screen is pretty damn cool.
Lots of moments can be brought up similarly to the one mentioned, but simply put this is peak presentation in all of rhythm games. Harmonix was on top of their game and looked like they had a blank check from EA to pursue their vision, which was met damn near flawlessly. The only problem this game has is one outside of its preset restrictions, being that it’s all Beatles songs. Thats great from a hardcore Beatles fan and music enthusiast perspective, but their library lacks in the technical ability that some other bands that are prominently featured in the Rock Band and Guitar Hero franchises bring to the table. Literally the only reason I’m not giving this Beatles themed video game a 5 out of 5 is that it’s too good at being only Beatles themed. Crazy, right?

game goes hard ladies and gentlemen. they should've just mapped every beatles song though they're kinda pussies for not doing that