Reviews from

in the past


Enhanced mini-games are a nice addition but otherwise this is ROUGH. This has the same art style as the dime-a-dozen Snapchat and Facebook avatars and it feels just a soulless. You've gotta try out the Dual Income No Kids build, you've gotta be boomer-maxing and stock-pilled. I need a doctor.

About as good as the actual board game

just because I'm a clown doesn't mean you can pay me in funny money

HEY LOOK, I REMEMBER THIS LINE FROM 1998. WHERE IS MY REWARD, LIFE? WHAT DO I RECEIVE IN THE AFTERLIFE FOR THIS TIDBIT??

just watch the uncanny animations

Gas leak board gaming. Cruelty Squad's aesthetics and disdain for the capitalist subject's condition are on display here, except nobody involved was in on the joke.

Cruelty Squad's graphic design is also here, because this game is disgusting to look at in a way that you assume (hope?) was intentional. Everyone has the Big Head Mode cheat on. The characters have two emotions:

1) WASPy irritation
2) the Black Hole Sun music video

and neither of them feel good to look. This is preferable to some of the still images they use for specific tile events, which look like they ran out of budget to fully animate the game and touched up some storyboards they had lying around. Ugly comics, and sadly they take up the bulk of the game's events.

The board itself is very detailed and colorful, but what they choose to render was so innocuous that the effort goes to waste. The game's audio, however, was focused and refines on the atmosphere the rest of the game set. Much like The Sims, the soundtrack attempts to invoke, 1950's consumer culture but in the most obnoxious way possible and through heavy audio compression. Rockabilly and do-wap tracks that would suck without sounding like they were being played through an intercom, but instead are just unsettling. As the game progresses, it lampoons other musical trends through the decades leading up to the 90's, and the rest of the soundtrack lands with a dud. There's an announcer and voice actors for events. They're easily the most normal, and consequentially the least interesting thing about the game.

The gameplay is still The Game of Life. There aren't many decisions to be made and most of the real board game is Candyland with a spinner that comes loose. This game improves upon the original by keeping the flawed game play in tact, except occasionally you get to see an unfunny animation and if you're really lucky, it's kinda racist. The most daring game design choice is to have occasional ""minigames"" which consist of randomly picking boxes and praying that the RNG rewards you monetarily.

I played this as a kid, and even at the time this game came off as low rent. I was the target audience for this game (children too stupid for RISK) and even I thought this game was too greasy and offputting for anything other than a game or two with my family. I had a hard time finishing the game, mostly because it ran poorly on hardware from the time. This was a port where you could tell they didn't care too much, and when they did you wish they cared less.


This is a real weird trip to make in 2023, but some family wanted to feel nostalgic so we got an emulator to run our old CD.

The board is from an era where a family game night was a single board game played over a long period of time, unlike the newer Game of Life games for PC or Switch. The board is more interesting than newer versions, and the game offers two modes that interact with tiles only slightly differently. One mode offers slight variations for landing on tiles, including mini-games that are either randomized money drops or memory match games.

I feel that buying a house in this game offers absolutely nothing to the gameplay or outcome. It's such a weird aspect that I'm not sure why it's not calculated to the total score - or more visible in the game somehow.

I think the most interesting part of this game is its presentation. It's not interesting because it's neat or good to look at, but it's an absolutely bizarre time capsule of the 1990's.

There's really poorly drawn MS Paint comics with narrated jokes that are so intensely cringe-inducing that I threw my back muscles out. Then there's laughable 3D cut scenes that are ugly by today's standards - like really bad test animations for Toy Story or Shrek. The game presents a lot of heterosexist, homophobic and racist tropes that were outdated from cultural norms even long before the CD-ROM was initially released. Also, the music is oddly decent for its time and production value.

There was a shift into what The Game of Life 2 for Switch became, which didn't take enough from this board or game to be much better.

I would only recommend replaying this for nostalgia, creating a video essay on bigotry entrenched in 1990's popular culture or for a good laugh at the "so bad it's good" of the animation and jokes.

Play it for the announcer, hilarious animations and the tunes that will get stuck in your head for better or worse.

Plus you don't have to clean up the board afterwards or find little people pieces in ur vacuum days after!

I played this game for a college assignment, it was boring, but I like the music and a thanks for helping me complete an assignment.

There was this weird trend shortly after the turn of the century in which cereal boxes would have discs in them as a prize. Often, this would be some random movie. (I think I got Muppets Take Manhattan that way) But there was one brief period when General Mills got some PC versions of family board games and shoved them deep into your Cinnamon Toast Crunch.

The Game of Life was one of these. My sisters and I played this an absurd amount of times. It was one of the first games we got running on our computer that actually had 3D renders in it!

It's the Game of Life, so you already know what you're getting into. Up to six players pick a car color, decide to go to college or not, draw cards to pick a job and a salary, and you're off. Where this version outdoes the physical board game is the addition of a bunch of Minigames. Instead of just getting a set amount of money from a Life tile, you might have to play a Minigame to determine how much you walk away with. Simple, but it keeps you more engaged than the board game.

You're also in for some delightfully janky cutscenes at key points of your playthrough, and you'll frequently be shown Sunday newspaper-styled comics with intensely 90s Boomer humor.

All in all, it's a decent game to play with the whole family that doesn't require any skill from anyone. Kind of like the board game!

>land on speeding tile
>i AM the policeman
>smile
>win the game with 1 trillion dollars in the bank

how could i be mad?

This review contains spoilers

I killed my wife and children

George will most likely be in severe pain for what he did.

I beat Jason and George, that's all that matters

Genuinely, this is probably the most charming board game adaptation I've ever played, even if it's still just generic The Game Of Life. I personally adore the cheesy animations and music, as they absolutely scream "late-1990s, early-2000s PC game" to me. All the jokes are quite silly, although they can understandably get repetitive, over the course of lots of playthroughs.

Play a game or two with your buddies. I think it's a good time.

uh oh taxes due!

i have a soft spot for this goofy game bc i played a lot with family
specially when i realized my ps3 could play it

Played this for a Gextra Life charity stream. It was 3 or 4 in the morning and I couldn't stay awake for even a single turn.

The only game my grandpa had on his computer. I once had a nightmare based on the cutscene animations

It's only better than the board game because you don't have to setup the board or clean it up

It's all fun and games until you reveal the skunk in Skunk Money.

Never won it but it was super funny

You will never experience Life until you play this game of Life.
This game is metatextual. "The Game of Life". I get it, we are emulating Life. I understand - from age 20 or so to retirement age - we move across the board. We go to college. Maybe not. We move at speeds seemingly within and beyond our control. We get married. We buy the house. We reproduce. Twins? No problem for me. We endure hardships. The game of Life, no-

Our Game of Life.
This is your Life. This is our Life. This game is Life. The game of Life. We're just living in it.

"Why would we download a windows 98 virtual box to emulate this when we can just launch tabletop simulator?"

I respond to this with not only a warning, but a threat.
Don't speak to me ever again - or I will take your life. If you die, this review can be used in court to corroborate this claim. (I am the judge)

This game exudes soul. So much so, that playing Life on tabletop simulator is not only soulless, but is singlehandedly the determining factor for the millennia of torment you will endure in the afterlife.

Let's get one thing straight:
>I'm a doctor
>I break my leg - that'll cost $5,000
>I frown. I needed that money. My family needed that. I'll have to work overtime on Christmas because of this. I grimace. "The absolute state of healthcare in America.."
>I pause....I realize something.
>I am the doctor.
>I write a $5,000 check to myself with a smile so bright, it could melt the icecaps.

Experience Life.

I will never win this game, but at least I'll never lose either


We all put Jason in debt. Best game.

-George