Reviews from

in the past


This game kind of scratches the John Wick itch. Its fun, and its satisfying to finally beat each level but the bosses are lame and the weapons aren't unique enough to stop me from always choosing the best one every time.

It’s a pretty bad game, but if this didn’t exist, we wouldn’t have that overhead oner from John Wick 4. So thank you Hong Kong Massacre. Thank you

Максимально по всем параметрам не дожатая игра

Eu vi o trailer em algum lugar e achei a arte sensacional, resolvi comprar por isso. De fato, a arte é muito bonita e quando muitos tiros estão voando o jogo fica lindo, mas o gameplay é repetitivo e sem graça. Eu não sei exatamente o que Hotline Miami faz de tão melhor, mas a diferença é grande. Além disso a mecânica de slow motion deixa a arte menos atraente, e por conta da dificuldade, vc precisa manter o jogo na maior parte do tempo em slow motion.

O jogo é bem curto, mas não consegui me levar a finalizar.

I have a soft spot for top down shooters, but I just didn't enjoy this one at all. The first 20 minutes were decent and after that it just turns into a boring and frustrating mess. As mentioned by others, it's extremely repetitive to the point where every "boss fight" is the exact same level.

The thing I strongly disagree with is, people praising the visuals. While I understand they are trying to go for the neon Hong Kong look, the end result is extremely muddled and ugly. This game could be used as a great example on poor readability. Enemies often blend into the environment, so you often get shot without having any idea where it came from.

Just play the first chapter, as the rest of them follow the exact same structure, with the only difference being that they get much more frustrating.


Had loads of fun and even more amounts of frustration with this. The gameplay loop is really enjoyable, and the level design was interesting. Gun play was exciting but I didn't really care for the story. The enemies were ruthless even on lower difficulty. Had a blast and faced no bugs.

Hotline Miami-like Max Payne, but with even more blatant John Woo inspiration. Which isn't a bad thing cause John Woo's awesome. Pretty alright for something you almost certainly picked up on sale or in a bundle.

trying to match john woo's aesthetic by making clutter in a one shot top down shooter is certainly a decision of all time

buen combo de inspiraciones pero aburrida ejecución

EDIT: cosa buena de este juego: hizo que me diera suficientes ganas de jugar al max payne 3 que busque como saltarme el launcher de rockstar

The core mechanics are fine, diving with slow mo is fun, but this game shows everything it has to offer within the first few stages. After that there's no new weapons, no new enemies (only 1 right at the end), no environmental changes, and becomes very repetitive.

Hotline did this well because it was constantly changing it up with weapons and masks but here, its just the same shit.

so here's the thing right, I fucking love hotline miami and this game does a lot of hotline miami things that I really like and overall I have fun playing this BUT this game is very janky and you cant shoot people if they're off camera so it kinda acts as a shield which is very fucking annoying.

When I saw heard about this game I heard it was a combination of Hotline Miami and the old John Woo action movies I love so much. I bought the game on a whim and played through it on and off. It's great, I had no problem with it. The action and slo mo is good, it's basically Hotline Miami meets Hard Boiled. It's not 100 percent unique but it's ok, I had a good time with the game. As for the story you just play as a cop who goes on killing members of the Chinese Mafia after they killed your partner. The music is also fantastic, it's by a guy named Professor Kliq, whose tracks actually seamlessly blend into the game even though it might also feel a bit like Hotline Miami. Sorry for the constant Hotline Miami references but if you played that game it's kinda the same game here.

Pros:
Tight music
Tight Action
Story is good but slightly by the numbers

Cons:
Hotline Miami but not pixelized, which isn't bad but if you're looking for something new you only have a tad bit of that. Otherwise nothing really.

Overall if you like John Woo and you like Hotline Miami give it a try.

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/

The Hong Kong Massacre tries it best to be stylish and slick. While it manages to achieve all of those things, it also became a bloody monster along the way.

The game is a mix of Hotline Miami's top down carnage and Max Payne's slow motion bullet dodging. The levels are small and short, with only one objective: kill everyone. This is not an easy game, even with the very generous slow motion ability. The level design gets a bit more elaborate as it goes, and that only adds to the difficulty, as the enemies can show up from more angles and overwhelm you even more. This, combined with the repetitive structure of the game, makes for a fun but very frustrating game. There's also boss levels, which consists of running alongside the boss, trying to kill him while also paying attention for other enemies along the way. They're just okay.

The progression is directly tied to making the game harder for yourself. In order to upgrade your weapons, you need stars, and while you get one after completing a level, you can get more if you complete the challenges. All of the levels have the same kind of challenges, and they consist of a time limit challenge, a "no slowmotion" challenge, and a "every bullet you shot must hit an enemy" challenge. Needless to say they are not worth the hassle, and it's much better if you plan your upgrades from early on instead.

Technically this game can be pretty neat at times. While the visual design of the levels gets very samey, seeing blood splatters, gun smoke and debris fly in slow motion as you're mowing down a room full of bad guys is pretty satisfying. The weapon sound effects are also pretty solid. There are some rough edges though. Occasionally enemies will roll into a wall and never pop back out, forcing you to restart the level. There are also times where enemies blend in to the background, which makes them hard to spot, and thus in very good position to kill you unfairly.

I bought this game at 5 US$, and I wouldn't recommend this at a higher price for most people. It would be neat to see what this developer does next, as there are some promising things in this game, but it's hard to fully enjoy this game with how rough it can be at times.

john wick 4 when he's shooting everyone with the fire shotgun

The game just isn't competently put together.

Enemies have instant reactions, and can kill you in one hit as soon as they enter the screen, even partially. This means you spend nearly the whole game looking at the edges of the monitor looking for a single pixel of someone's shoe to tell you that you have the next 200 milliseconds to shoot before most likely dying.

Enemies usually have flawless accuracy, but not always. Sometimes they do miss for no apparent reason, and there are times where you need to simply rely on getting that lucky break to get past rooms that just don't allow you to get an advantage on the opponents.

You're meant to survive despite the odds by using your dive and slow motion. The former sucks to use and the latter literally doesn't help you.
The movement on keyboard is very stiff and delayed, sort of inconsistently, too. Movement isn't as terrible on controller, but that isn't really a valid alternative - the camera and reticle stay too close to your character for the game to be properly playable when you use a gamepad.
To top it off, it's hard to actually see whether you're diving or not - the animations aren't exaggerated enough to be able to tell that with just your peripheral vision, and there are no visual or audio effects to inform you of your invulnerability.

At least the dive is usable though - the same can't be said for the slow motion. I beat the entire game without using it because it's just pointless - it lasts no longer than 2 seconds, doesn't slow time that much, and doesn't even activate reliably.
The slow down also affects your character and bullets, meaning that you'll spend most of its duration just waiting for hit confirmation, and you can't use it to dodge enemy shots or anything of the sort.

The level design is pretty samey and doesn't accommodate your painfully stiff movement.
The enemy AI is basic and passive for the most part, but with some unpredictable exceptions (they refuse to open doors, but only 99% of the time) and chaotic movement.

I only played this for like 5 minutes but imagine hotline miami but slow and sticky. It misses what made hotline miami fun and trades it in for, admittedly, a really good visual and audio style. But honestly just dont even bother, it plays like crap.

I buyed this game like two years ago and decided to play it after watching some John Woo films. This is probably the best hotline miami type game ive played (taking out the hotline miami games, obviously) its hard, with a great esthetic that reminded me a lot to John Woo or even Wong Kar Wai with the color schedule, with good big or small different zones, this game will take some time. I played it while listening to Aphex Twin, i recommend that, this game has practically no story, so dont worry on paying attention to it.

Estou tentando jogar, mas não está me prendendo. A estética do jogo é muito legal e foi o que me fez comprar, mas não está funcionando comigo tão bem como Hotline Miami, talvez porque a história de Hotline era intrigante, e a desse está sendo muito chata.

If that one scene in John Wick 4 lasted 6 hours instead of 3 minutes.

Supposedly this game inspired that scene, there are some levels that are infuriating and make you wanna quit, but then there are other levels that are extremely fun and feels like you’re completing a puzzle of bullets.

Mort from Madagascar crying .mp3

Plays like a fast paced Hotline Miami that trades the melee combat and stealth elements for the dives, rolls, and slow motion filled shoot outs common in Hong Kong action cinema. Pick from duel pistols, a shotgun, rifle, or a single and later upgrade-able to duel SMGs. Base gameplay is a lot of fun, simple to control with exciting to watch gunfights taking apart the environments.

Suffers a bit from a lack of variety, four dull boss fights that all play the same, same three challenges on every level. Occasionally some movement issues, like diving over balconies to other buildings not working, or enemies that don't really react to things where they might just be standing around while you are shooting in the room or even right by them while you are in a different room.

Gameplay Montage:
https://youtu.be/xFIv0Hid4-M?si=AwLt6WxNfb9ti6ch

Um Hotline Miami 3D realistinha sobre china matando china (não li a história deu preguiça). A gameplay funciona meio pelas coxas, tem hora que o tiro não saí, as portas sugam as balas da sua arma e a física gosta de arremessar os defuntos dos inimigos para espaço. A IA é foi feita por um dev bem tímido pq os inimigos, que consistem em bonecos tosqueira se movimentando como um carrinho de supermercado com defeito na roda, adoram se enfiar no cantos das salas e começam o tiroteio só de sentir a aura de um desconhecido (nós) andando na sala do lado. Os problemas me desanimaram de buscar os 100%, na reta final do jogo eu só queria que acabasse logo e senti que perdi meu tempo.

(just copy-paste of my Steam review lmao, played on Steam Deck, works well)
I know this gets said a lot, but games like this make me wish there was a 'mixed' review option on Steam. The gameplay is fun at first, borrowing the frantic, top-down, one-hit-kill gameplay from Hotline Miami slow-mo and weapon behaviours from My Friend Pedro. The fundamental gameplay mechanics are very good, and the first few levels are enjoyable. The earlier levels are concise and fun, but the levels become longer and more frustrating later on. The main difficulty spike comes from longer levels resulting in more repetition rather than new enemy types or intelligent level design. It becomes infuriating and I was keen for the game to end. However, the visuals are gorgeous, even being the inspiration for a sequence in John Wick: Chapter 4. It never gets old and it carries the game in the later sections. The story is, well, there. It isn't special and it doesn't need to be.

The most insulting part of this game are the boss fights. All of the five bosses are exactly the same, consisting of two separated corridors, one with you and some enemies and the other with the boss. The boss is just a normal enemy with a bigger healthbar who constantly moves forward while shooting you. This is copy-pasted in all the encounters, with only differences being different location and a longer length, with the exception of the last one adding a new enemy variety.

Those boss encounters are a perfect example of my issues with The Hong Kong Massacre, repetitive and uninspired design leading to unnecessary tedium and frustration. That being said, the core gameplay is great and the visuals are stunning. It is with regret that I do not recommend this game as it is, to me, a quintessential mixed bag.


Seeing how the second boss level of the game is the exact same as the first boss level I think I can comfortably call it quits here without worrying about seeing something new or interesting. Was sadly everything I exactly expected it to be based on everything I read but given it's inspirations of Hotline Miami and Hong Kong cinema I knew I would eventually waste my money on it. Was a good like 10 minutes out of my hour and two minutes, dragged out over the course of close to a month, playing it. Great aesthetic, great vibes. Unfortunately it's sluggish and soulless and I just have no patience for that. I don't care if all the levels are basically the same. If you are not fun to play you are not fun play and if you are not fun to play when you have THIS kind of setting/inspiration that is the worse possible crime you can commit in the art world. Just revisit the Hotline Miamis.

H0tLiNe H0nG k0nG oR h0nG k0Ng MiAmI, rIgHt GuYs?!?!

this played like someone watching a john woo movie was having a stroke

Well, I really really wanted to like this. Hotline Miami-style gameplay with a cinematic flair that gave me John Woo’s Stranglehold vibes, I was all in.

I only managed to get 4 levels into the game before closing the application and deciding to not play again. Tedious and clunky, with level design that was murky and hard to navigate. Even the slo-mo and cool diving/roll mechanics felt bad.
It just made me want to play Hotline Miami again.

Bought on sale for $5 and I still feel a bit ripped off. Others may have more fun with this than I did, but sadly this was a big big disappointment.

I've gotta stop getting fooled by the switch eshop sales. This is becoming a problem.

Hong Kong Massacre gets one thing right - the idea of Hotline Miami meets Hong Kong Action cinema from the 80s/90s is a very good one, and it does get some things right. The grimy tone is right, as are the gunfights that tear the environment to shreds. At it's best it evokes a glimmer of a feeling of something like the Hospital shootout from Hard Boiled.

But my word, it fucks up almost literally everything else. Despite being so blatantly inspired by Hotline Miami, it almost feels like it was recreating the gameplay based on being told how it works rather than actually playing it.

The main problem is probably the pace of the gameplay. You move extremely slowly with even the most mobile of weapons, and enemies are often hidden beyond your range of view (which, no you can't extend at least in the console versions), which makes the game very slow and methodical. The natural way to play the game is to peak for half a second, usually with the ridiculously overpowered shotgun, take down everyone in a room, and then go to the next one. Enemies in the next room on barely every aggro onto you and there's almost no oppurtunity to have an extended gunfight, and if you do you're probably just dead. There's a slow-mo gauge and jump dive like Max payne but the dive in particular is almost entirely useless and the slow mo is of dubious use most of the time, other than being quite cool.

The level design is a key culprit here. Enemies, which love to obscured by the graphics and the tight camera view, don't have completely fixed spawn points. Which only encourages more stop and pop, hyper conservative gameplay. Oh, and those super fast stage restarts from Hotline Miami which made all those deaths less frustrating? Yeah, how about a 10 second wait each time instead and a menu. God.

It's shit. There's a world where a more slow-paced, more down to earth take on hotline miami works, but this is absolutely not it. Good set dressing can only go so far to cover up what's a super shallow, frustrating and boring gameplay loop.

And the real annoying thing is that I don't think it's that far off. It legitimately feels like the base is all there for this to be at least a decent hotline miami clone, if legitimately things like character movement speed and enemy aggro range were increased, and enemy spawns were fixed. That game would still be a bit rough, but it would be fine. And it's so close. Yet so far.