Reviews from

in the past


A couple of the quests after completing all four shrines were kind of unnecessary (and in the case of the robot building one not very fun at all).

I also did not do a specific side quest until quite late in the game, which taught me how to upgrade my battery level. I don’t think this type of thing should be taught in an optional quest considering how important it is to the mechanics of the game.

With those complaints out of the way, this is one of the greatest games ever. The world, the design and the story all bring it together making it my favourite game of 2023.

Extremely addicting and fun, but can get pretty repetitive if you want to finish every quest, do every shrine, open entire depths map, max out stats, etc.
Actually liked it way more than BotW from the outset. Probably because I already knew how to play it and didn't spend the first 20 hours learning how to do basic stuff.
The plot overall is better this time, but 4 of the main story quests are so repetitive and bland it's hilarious. Just because you can tackle these at random, the devs made every quest end with a cinematic that differs only slightly, so you basically have to watch the same cutscene 4 times, lol.
The ending is heckin great though. Epic, flashy, heartfelt, with nicely animated cutscenes. Actually made me care a bit about Zelda (which I still hate overall because of her whiny fake british voice).

its like the first game but better gameplay-wise, the continuation of the story is great and some of the secret stuff really ties it all together. the sky and the depths were great additions. peak shaking **** emoji


I truly didn't know how Nintendo could top Breath of the Wild. I was nervous in the week leading up to this games release because I was plagued with the thought of "what if it's not as good as the last one? I don't like crafting/survival games. What if this is the first Zelda game that just isn't for me?"

Oh, how good it feels to be wrong.

This is, quite possibly, the best video game I have ever played. Tears of the Kingdom doesn't just clear the bar set by its predecessor – it flies high over it, expanding on the world of Hyrule in ways that I thought weren't originally possible. The sandbox elements of TOTK's world always had me wondering what contraption could be made to solve an issue or what bizarre combinations were possible through fusion. It frequently elicited moments where I asked myself "did the devs intend for me to do that?" and the answer was often "no, but I bet they created this toolkit with infinite possibilities in mind."

Uhhh this game is bad now because all my friends told me so

You may or may not have already seen my joke review for BOTW on this site, but yes, all kidding aside, I can assure you both that game & its sequel are excellent. In fact, I think it's safe to say that this game is "BOTW but better." Same great exploration vibe, improved dungeons, Ultrahand shenanigans ---- it all shines here. Part of me is gonna miss the Zelda formula that came before this & BOTW, but these latest Zeldas are still very well done & densely packed with entertainment value.

yea.. it good i suppose... step down from BOTW though and BOTW was already overrated

There's no doubt in my mind that this game is phenomenal, but something about the brain-numbing amount of content turned me off about 65 hours in. I'll come back to it eventually.

Brilliant game although it wouldn't have been as enjoyable for me if i had played BOTW i imagine. Definitely holds itself back by using the same map

Dios! Como amé este juego.
Maravilloso. Hermoso. Creativo. Desafiante. Conmovedor. Entretenido.

Enjoyed the 80-100 hrs I invested but kept the streak alive for unfinished Zelda games. Want to go back one day - probably my favorite Zelda out of the ones I’ve played.

During your first playthrough it feels absolutely magical, like nothing youve played before. After completing it and letting it simmer on your thoughts youll start to see the faults and problems it has MUCH much clearer

Una de las mejores experiencias que jamás he tenido, todo ha sido fascinante de principio a fin, absolutamente hermoso

Llevo 120 horas y planeo hacerlo al 100%, no me aburre el juego para nada tras todo este tiempo

The only limit is your imagination

Es el mejor titulo que he tenido la suerte de jugar. Su mundo es infinito y atrapante. Es un mundo del que jamás quiero salir

Tears of the Kingdom is one of the best games I have ever played, and when it comes to open worlds, it even clinches the #1 spot in my opinion. Yes, it is a sequel, so if you played Breath of the Wild, you will probably not feel the same as you felt when that first modern open world Zelda game came out. However, at least that was what happened to me, you will think about how the developers managed to make everything feel new, special and almost magic in a world that you have been to before - This is where this game really shines.

The story is oh so well written and neatly implemented into the universe that BOTW initiated. Not often have I had a moment in a game where I thought "holy f*ck, please let this game never end". And this moment happened about 60 hours into my playthrough. "60 hours?" you may think. Yes, TOTK is a long game, and I would not recommend playing this as a matter of clearing your backlog. One of the greatest strengths is how they combined the open world and the story. If you want to progress in the story, that's ok, but if you don't, that's even better.

The team behind this game proved that a sequel can build on it's predecessor and by implementing new innovative ways to play (sky islands, underworld, building mechanics), there is not one occasion where you think "I kinda miss that from BOTW".

Furthermore, the soundtrack is just incredible, and is easily comparable to the likes of RDR2 and Elden Ring.

Now, why does this game not get 5 stars?
For one, graphics. And I don't mean the graphic style, I hope that it is to stay, but without that aliasing and maybe a higher base resolution, it would definitely look better.
Secondly, the main dungeons do fall short in comparison to BOTW, as they do feel repetitive and boring gameplay wise.


This game is a piece of art


Much of what TotK does bad is what it doesn't bring over from BotW. However, as a game, it blows everything its predecessor tried to do out of the water. It fills out the world SO so much better, and Ultra Hand may be the best and most fleshed out mechanic in any game in the last 10 years. It doesn't compare to the main 3D Zelda games for me, but it is basically everything BotW should have been.

If they made an entirely new overworld to explore, this would've been a straight 5.0 even with yet another load of lackluster dungeons like BotW.
Cool mechanics with sheer infinite possibilies provided by the Ultra Hand and Fuse abilities though! I just wish the champions abilites weren't such a big downgrade to what we got in BotW.

My opinion changed a lot the more I played this game.

When I first started it, I was completely hooked. The beginning sky island area is very well designed and gets you familiar with the new cool abilities that I used way more then the ones in BOTW. The graphics and size of the world are also super impressive for being a Switch title.

Once I finished the tutorial area which took around 5 hours, everything started going downhill. The game is almost an exact copy of BOTW. The enemies are identical the only new ones are really the small robots that have replaced guardians and some dragon mini boss which I didn't bother fighting. Armor is also the same, there are a few new sets which are okay but to get them is a real chore. The main bad thing is that the map and story are pretty much identical to BOTW. The whole sky island I found to be a really cool concept but there's almost none of that in the actual game. That tutorial sky island is the largest in the game and there's none that are as interesting as it anywhere. They are all very tiny with nothing on them and no reason to visit them except shrines. Another addition was an entire underground world which sounds cool and again is quite technically impressive but after 10 minutes I decided to never go there again unless I needed to progress the story. It's all empty copy pasted land with nothing special and no reason to explore it. This leaves the main land left and as I've repeatedly said, it is an exact copy of BOTW I have to say it over and over since I'm still amazed how little they decided to change. I played the shit out of BOTW in 2019 and even after 6 years so many things felt familiar, nothing surprised me. The story is very generic and worse then BOTW imo. Once again you find 4 sages then gain their powers to defeat Ganon. only this time the sages are younger kid versions who were made into anime personalities for some reason. The dungeons were a downgrade and made much easier than BOTW, that goes for the shrines as well. I really thought I'd spend a lot of time on this game especially with the increased price tag but that was not the case. In BOTW I spend around 150hrs and 100%ed it, in this game I did all 153 shrines, a few uninteresting side quests, and the story picking up whatever korok seeds I find on my way which brought me to around 65 hours with no urge to do anything else but put it back on the shelf. Why play anymore when I pretty much experienced all of it already in BOTW? I'm very tired of this new Zelda formula and would love to see it go back to its core.

The one thing I did quite enjoy was the ending. The Ganon boss fight was solid, one of the best in Zelda and a huge improvement from the BOTW final boss. The ending cinematic was also amazing. Seeing that caught me off guard, it made me wish they focused on story more as it showed they are capable. I was impressed that there could be such epic cinematics in a Zelda game and wish there was more of it throughout the story rather then copy pasting the most bare bones RPG story that goes all the way back to Final Fantasy on the NES. This game has no reason for existing. A sequel was not needed, this felt much more of a quality of life update with new sandbox stuff and that's about it. This was not a GOTY 2023 contender to me.

The team over at Nintendo are black magic wizards. The environment interactivity is some mind bending shit. The game was great, but did feel bloated. I don't need an underground, main level and sky section to explore.

Continues one of my major gripes with modern games, especially open world.....they don't need to be so damn big.

From a gameplay perspective, it's simply Breath of the Wild, but better. Still, I don't think the main issues of the first game have been addressed too much altogether, and the choice to ignore the story of the first is baffling. That being said, the return of Ganondorf is fantastic. I do have to dock it some points for feeling less fresh than the original, to where the two are about tied for me.

Bah je suis ce pur N-Sex bah ouais j'aime trop


This review contains spoilers

It’s rather impressive how the strengths and weaknesses of Breath of the Wild were flipped for Tears of the Kingdom. Where the former game was a refreshing open world dragged down by its underbaked immersive sim elements, the latter is a brilliant immersive sim parred with a disappointing open world. Put another way, with the re-use of Breath’s Hyrule, the joy of discovery that defines the best entries in the open world has been shifted to the mechanics and the new maps that Tears provides. One of these emotive redistributions works quite well (for the most part) and the other does not (for the most part), leading to a final product that sings quite well but sag in a few important places.

The core problem that needs to be solved when designing an immersive sim is that all of the wacky creative choices that the player needs to be more appealing than just taking the path of least resistance. Tools like magnetism and time freeze in Breath had limited applications in combat, and simply slapping enemies with your sword was just more efficient, even with the weapon degradation system attempting to force the player into more spontaneous play. In a single fell swoop, the new ability Fuse, which allows the player to attach any item to any weapon, provides a host of useful and whacky combat and exploration utility, while also giving purpose to the hoard of items and weapons that the player accrues of the course of playing these two games. Being able to enhance any weapon I find with whatever I choose makes the temporality of my weapons far less bothersome because I’ll always have something on hand to suit my needs, while still having the possibility open for creativity and experimentation. While the powers Ascend and Rewind allow for unique navigation options, the real showstopper of Tears is, of course, Ultrahand, which allows the assemblage of standard items and special Zonai tools into nearly whatever form the player desires. The building blocks of the system are easy and intuitive, allowing for both complex engineering and satisfying simple solution crafting. However, the game is far better at incentivizing using Ultrahand to solve simple problems in closed areas, such as the sky islands, the shrines, and the dungeons than it is at incentivizing that complex engineering. Tearsrequires the player to have intrinsic motivation to access its wilder possibilities outside of funny videos on twitter, which is mostly fine, but makes all the time I spent to get my Zonai batteries to max capacity feel like a waste, which brings us to the reason why the new open world ofTears falls so flat.

Of course, there’s a good degree of value in the opportunity to see how the people of Hyrule have progressed since the events of Breath, but the accompanying busy work of unlocking regions I’ve already explored is hardly appreciated. This wouldn’t be a large problem whatsoever weren’t for the lacking nature of the new open world zone in the form of The Depths. My initial discovery of the massive underground cavern lying below Hyrule was a rush of horror and awe (albeit a pale shadow of the experience of entering Elden Ring’s Caelid for the first time) but once you’ve seen one area of The Depths you’ve seen them all, with rare exception. However, this area has the materials that are needed to build Zonai devices from scratch and to mean upgraded battery, which means if you don’t want your time with the toys you build to be painfully short, you have to spend a painfully long time down under. I wanted to make use of the more open ended nature of the Ultrahand system, so after my time in The Depths I built a war machine that I’m decently proud of to fight Ganon, but could only be used for twenty seconds on a max level battery. Turns out, in the actual fight I didn’t have enough time for auto-build to assemble it and for it to take off, so I simply resorted to slapping him with a sword again. It was a sharp reminder of how the freedom of the mechanics conflicts with the freedom of the open world, making me wish that this was a more focused and condensed experience, that asked the player to use ultrahand and fuse to solve more specific problems.

Before I go, I will expend a few words on the narrative of Tears, which has some strikingly bold decisions but is ultimately let down by typical Nintendo cowardice, where status quo triumphs over progression everytime. I must ask, is there anyone on the planet who doesn't want Link to keep his awesome new arm, and if so, who is letting them near Nintendo’s development offices? A similar aversion to consequences manifests in Zelda’s arc, which sees her unfortunately sidelined once more but this time in a way that’s actually kind of interesting, until it’s reverted in tidy fashion in time for the credits. Even in a series with threadbare continuity, things must go back to the way things were. Now, thanks to my dopamine starved brain, this review is being published several months after I actually finished the game, but when I think about Tears of the Kingdom these days, two things come to mind; the all timer final boss fight and all the time I spent gathering apples at the same damn apple orchard from Breath of the Wild.

i played this for like 355 hours before i beat it. i do love it, but the story leaves a lot to be desired. sure, the bigger story beats hit the emotions really well, but when you stop and think about it for more than five minutes you see the cracks. but the gameplay is great. it does feel crappy to want more from it, but alas.
i will say, the sound design in this game is chef’s kiss as is the music.

Crazy to think this game underwhelmed me and it's still a masterpiece.