Reviews from

in the past


What beautiful animation. Goodness I love the style of this so much.

Some of the puzzles are a little too esoteric though.

Simplesmente apaixonado e impressionado por cada aspecto dessa porra. é MALUQUICE esse jogo custa menos de 50 reais, mesmo sendo curto, eu sei, mas ainda, é maluquice demais isso existir e eu sou grato demais por obras como essa CHEIAS de amor

On PS5 there is a game breaking bug that means I cannot proceed.

Watched the rest of the thing on Youtube and it is a groundbreaking animation so 2 stars.

What a beautiful masterpiece! Hand-drawn and rendered by acclaimed animator Nacho Rodriguez, with photographic elements and a supreme vintage style.

It was a little difficult to figure out how to solve a couple of the puzzles, but overall, it was a stellar experience with beautiful composites.

A very short game, but certainly worth checking out. I'm very eager to catch more from Nacho Rodriguez.

Weird and wonderful game. Amazing art and silly puzzles


easily the most visually appealing game i've played all year, however it's not without its bugs. even 3 months after launch, i was dealing with animation errors but i never ran into any major gameplay issues or softlocks fortunately. the director/animator has stated that the publisher pushed the game out the door without it being ready for launch so my rating will probably go up when the continuation is out and the game is in a more polished state but for now uhhhhh yeah #fail

It could be a 5 ⭐️ game but I suffered several “game interruptions” and it was quite unconfortable having to load the game again and start since the last safe-point. I don’t know if the Nintendo Switch version is the only one affected by these issues.

I'm so glad this guy finally got his own game.

I had a few softlocks which reset a bit of progress. And some puzzles were a bit too weird. Can't even say they're hard, the hint book is right there, I just wish it didn't spoil as much.

awesome animations but the game just doesn't back em up
heard there was a lot of miscommunication between the artist and the devs, which explains it, but doesn't really excuse how lame and miserable it is

i'm not a big fan of point & click puzzle games but this was fun! only down side is the price, at the time of my purchase it was 12.74€ which still felt a bit much for a 1 hour game - but now i see that they've updated it to 19.99€ and it feels... wrong. the animations were very high quality, but this price is still too high for the duration. i'd recommend it on heavy discount if you like point & click games!

Incredible animation and visuals that unfortunately feel wasted on such a brief adventure. Reccomended only on heavy discount

An animated interactive short movie. It's short (like 2h or so) but full of idea, change of setting and art style while keeping a high level of quality ! Oh, and the ost is superb, love the sound direction on it.

Some little bug can still appear, but it did not occur in my first playtrough, but in the replay when I try to 100% the game. And some puzzle can be a little tricky or weird, but if you're use to point'n click shenanigans, you'll not be lost.

Незамысловатая игра на часик или два в жанре point and click adventure, которая может похвастаться очень странным миром. Немного напоминает по атмосфере Neverhood.
Местами игра слегка багует, но эти баги скорее связаны с визуалом и управлением. А так - очень артистичная игра, но иногда с очень странными решениями головоломок. Ждём продолжения.

Un viaje de LSD hecho videojuego.

Un film d'animation interactif aux airs de point'n'click visuellement splendide. La progression n'est pas toujours très intuitive mais le système d'indices permet de se débloquer si l'on commence à perdre patience. Court mais charmant.

Very short and basically impossible without a guide but MAN, if it isn't worth the 12$ I paud it for the animation alone.

It made me laugh so much, and it was a feast for the eyes for the whole 1h30 runtime.

This might be one of the best point and click´s i ever played, this game has the best animation and art style ive ever seen and the music is great, the only issue is that the game is really short, i like short games, but i would loved if the game lasted longer, but im glad that it would be continued. You should totally play this game

The Many Pieces of Mr Coo is a game I found through a YouTuber I enjoy watching, and hoo boy. What a surreal little adventure it was!

This stylish point and click has you taking control of a small yellow dingus named Mr Coo, solving a series of surreal puzzles to get to the end. The beautiful, hand-drawn levels are accompanied by a neat jazz soundtrack, and the puzzles require you to think and multitask, controlling Mr Coo's pieces to get them to work together and solve the predicament they're in. This took me a little over two hours to complete, and I enjoyed every moment of it.

The animation of this is amazing but man is this ever short. If more comes out soon I'll be happy as that's all I want from this. The puzzles are fun and the game was stable for me.

great art and animation, kinda buggy and abrupt ending

Ein kurzweiliger Augenschmaus, welcher, zumindest zu Release, leider von Bugs geplagt ist, die nicht die existierten, hätten die Entwickler/Publisher den Release auf Pochen des Creators verschoben.

i had to use a lot of hints because i was worried the game would softlock if i messed up

Halfway through this I realized how much Mr. Coo reminded me of the Little Ceasars guy and now I can't unsee it; I've been cursed with this realization, and now everyone else shall be too.

In the multiple reviews I’ve written, in only a few of them I’ve tackled how the conditions or outside factors affected directly to the development of the game in question; I’ve always loved talking about the design processes and ideas that take place within the minds of developers during the making of a work and how this impacted the game or in some cases the whole industry as a whole, but when it comes to talking about what actually happened behind the curtain, the only times I’ve really done that were in my Journey, Sticker Star and Sonic Adventure reviews. And it's not that these kinds of tales are uncommon, I don’t think I have to tell you how sadly this pattern of difficult conditions is something that is as common as the sunset, time and time again it happens and time and time again it fucking sucks, and the only reason I haven’t talked about it as much it’s either because it luckily didn’t happen in many of the games I’ve written about or I didn’t see fit to mention it (or in some other it may be the case that developers haven’t even spoken about it). Games are still a form of art and they will always be that, and it just happens that in the way I review art I try to focus on the final product and the impact it has or may have had, and the reason I’m saying all of this it’s because for me to talk about The Many Pieces of Mr.Coo in any meaningful way, it’s imperative that I mention everything that happened before and after its release, ‘cause it’s one of those cases were both the game itself.

When looking at Mr. Coo’s little adventure purely on its own, without knowing anything else, talking about is pretty straightforward: It’s a visual delight in every single way possible; the work put to create the animations that give life to the characters and backgrounds that make up the scenery of this funny and dark surrealist world is beyond commendable. I’m kinda liking this accidental tradition of playing one surrealist adventure game per year, because the result is always so special; The Many Pieces of Mr.Coo has charm and creativity oozing from every possible angle, it’s a nonstop barrage of absurdism that works incredibly well, and not only it does serve to produce jaw-dropping visuals and a blend of styles that doesn’t feel jarring in the slightest, it also creates an amazing collection of puzzles that are as crazy as the game itself. Some of this are perhaps a little too weird and fall in that same Same & Max paradox in which it becomes sometimes impossible to really figure out what you need to do next, tho in this case the hint system helps a ton, and it incentivizes trying to think of the solution before using it, and sometimes some hints still require some stuff to figure out that are much more manageable. During two thirds of the total chapters, it’s a joy to play, a little fun adventure that’s displays some insanely good visuals and fun challenges…. But then the last batch of sections happens. It’s not that it gets worse, as in these final moments we still see some really cool ideas in both visuals and puzzling, rather, it’s like witnessing a plane crashing down as it tries to land in the airport because suddenly every machine possible decided to break down.

Even almost three months after its initial release, these final sections are plagued with bugs and glitches that completely break the game. This is no simple minor issue which I’d usually ignore, this are glaring problems that either break your immersion (like Coo’s legs just casually walking below the background or the click register sometimes being completely broken) or straight-up break the entire game, forcing you to quit and restart from the beginning of the section, and keep in mind that we have that luxury only now, when it first released there was no saving system, so if it the game made it impossible to progress because it decided to.. have fun starting from the very beginning! These problems come together in the final challenge, one that on paper was very interesting and fun, but in practice feels sloppy, unfairly hard and has the risk or completely breaking in a certain point, all culminating in that ending… oh god the ending… One thing is to have such an cliffhanger after a finale that was seemingly crumbling down, and another thing is to tell you to replay the game to get 100 sloppily put and hard to get collectables to get a secret ending that amounts to nothing, it really takes some cojones to make people feel like they completely lost their time. And the worst part about all of this, the single part about the whole game and the whole third act, it’s that it wasn’t gonna be this way, but it was forced to be released broken beyond repair.

Creative director Nacho Rodríguez hasn’t been shy about the sheer incompetence and unprofessionalism of Gammera Nest, studio that was helping both developing ang publishing the game. They were pretty much rushing the game out the door, fully knowing just how unfinished it was, and Nacho as well as well as the rest of team of animators tried by all means to communicate with Gammera Nest to try to give the game more time to polish, but it’s not that the company shut down those request, they didn’t even bother to acknowledge them. The game was basically kidnapped into stores, forced to released even tho it need more time, more work, more polish, and Gammera knew this, Nacho knew this and tried everything to make it right, but in the end it happened, and now we have a game that could have been so much more from the get go and a legal battle that it’s creator never wanted. And the saddest part about this is that it shouldn’t surprise us: Gammera Nest has a long history of poor communication, complete and insulting unprofessionalism and even intimidation; they are the team behing Spain’s PlayStation Talents, a complete joke and embarrassment of an initiative that treated indie developers like an used tissue and that made many scared to speak up about what was happening in there, and many others to outright leave the industry as a whole. It’s CEO, Daniel Sánchez, has made clear multiple times that he doesn’t see art in this industry, he sees an opportunity to make some bucks at the cost of others, and he has made sure to build the company based around the idea and as well as to spit out some completely meaningless and dumb things over the years. They had struck gold like so many times before, but refused to see anything beyond the many they could make out of this ‘’product’’, and that’s what makes me sad, what makes me mad, what makes me lament Mr. Coo’s fate…

And yet, despite this, despite the finale to this story, despite releasing broken, what Nacho and the rest of the team pulled off despite it all is worth standing up and clapping. They built the most visually crazy and interesting game I’ve seen the entire year with some really cool puzzles and made this shine despite the conditions and despite its unfair fate. They deserve all the possible respect and appreciation for their work they can receive, there really is something special under the bugs and glitches, something that shines at full force and made me both smile and laugh. The Many Pices of Mr. Coo didn’t deserve to go through all this, none in the team did, but even in the worst circumstances, is worth appreciating the good, and in this surrealist, colorful little world, there’s a ton to love.

segunda-feira mais normal do charlie de smiling friends

Mr. Coo is a very short and amazingly animated point and click puzzle adventure that has a very surreal premise and artistry. The backgrounds on display are gorgeous and the ost is very catchy, as well. However, the game does not run the best, at least on switch, and I experienced two crashes in my time playing. I'd wait for a patch, or play it on PC, but I would very much recommend this game if you like point and clicks or beautifully animated games.

Hand-drawn wacky point and click game masterfully done. Sadly, I heard it had some issues with the publisher releasing the game too early. Shelving it, for now. Look forward to returning after a patch.


I’m completely enamored by the visual artist on display here. Everything from the spirits to the background are just gorgeous to look at and really show the commitment and love the lead artist was able to put in. The surreal world and characters that are littered throughout the game gave me huge Neverhood vibs and that’s something that I’ve seen very few games reach, hell even the spiritual successor to Neverhood ‘Armikrog’ never got close to matching that game’s strange humor and nonsensical logic.

As a point and click game it’s pretty fun if not a little too easy and the game barely clocks in under an hour in total game time but for what kind of animation you're getting here I can look past the short length and simple puzzles. This game took nearly 5 years to make and considering how it was mostly a one man show besides the development team that the lead artist hired so I can understand all that, what I unfortunately can't look past however is the bugs.
For the first half the game was pretty much perfect and I had no issues, then the second half started and for some reason buttons used to travel around the area would instead pause the game for no reason so I had to slowly move through the area and do the puzzle without using half of my controller, (oh also the game wouldn’t recognize my mouse only my controller, I didn’t know how to fix it and by the time I closed the game and reopened it with my controller unplugged I had already finished the game :T) the third area however is where I got most bugs. I had audio cutting out, repeated sprites playing when nothing was happening, sprites layering issues, no audio playing when it probably should be playing, Mr Coo not going where I clicked on him to go, and a few others.

Normally I’d be a little understanding towards indie games releasing in a buggy state since they normally have pretty small teams and less resources compared to AAA devs, but the bugs here made the last 20 minutes of the game a little frustrating to deal with at times. I will not blame it on the lead artist who orchestrated the overall development since according to a twitter post me released, after finishing most of the art and animation for the game the lead artist who hired to devs to help with the game cut him out of the decision making process for the game and after asking for the game to be delayed to put in bug fixes and added in content that had been cut without his consent the devs released the game regardless. Bumps down the road of development is one thing but actively ignoring the creative lead that hired you is disrespectful and disingenuous. I’m not saying you shouldn't buy the game, this isn’t a Disco Elysium ZA/UM situation as far as I'm aware, but it still sucks to see someone's artistic passion being mishandled and fumbled with without his go ahead.

Awful management and short playtime aside this was a marvel to play though. I love point and click games and I’m a sucker for imaginative and fluid animation. If the lead artist ever gets control over the project again I’d love to see what the game was supposed to turn out and will absolutely support his artistic vision. But until then this is still one of the best looking games I’ve seen in awhile and if you're a fan of animation in general I’d say check it out.

Se la dovessi valutare come serie animata probabilmente metterei una stella in più, purtroppo i puzzle ma direi tutto il gameplay è qualcosa di veramente troppo semplice che va ad appesantire il gioco nonostante non la poi così eccessiva longevità

A stunning point and click that is WEIRD in a really good way, and, sadly, quite buggy and short. I wasn't expecting this to be 5 hours long or anything, but I got the platinum in 1 and a half hours. The game even ends on the worst "To be continued" ever, so it's not satisfying. I would've much rather waited 2-3 more years for the game to be done without all the glitches and soft locks. Still, it is stunning and a quick burst of fun. Wait for a price drop tho.

very quality game, but wish it was longer