Reviews from

in the past


The Outer Worlds never quite got the credit it deserved I feel, it was quite a solid game. It had good visuals, pretty nice combat, some nice story & lore and some complex sidequests but it wasn't particularly amazing outside of the player freedom it offered. Your choices in it were very important and me personally player freedom is one of the bigger things I enjoy seeing in games so this game was quite fun for me

No, it's not as good as Fallout New Vegas, but it's a really good game.

The companions really made the game better

Funciona para lo que es. Historia decente con gameplay decente.


Take Fallout: New Vegas, make the world non-contiguous, then make the story and writing worse. That's The Outer Worlds. The choice-driven nature of the game is the one thing this game really has going for it considering the rest of the game is rather mediocre. It's still a good game purely because of Obsidian's ability to make choice-driven RPGs, but expect nothing more from this game.

It's really missing something, like it doesn’t feel good to play like Fallout 4 does

First section's great, doesn't hold up after, I'd consider coming back but I feel no real pressing desire

idk what it was supposed to be but it was not good

Really fun and exactly what I wanted from this style of game.

Obsidian siento que hace mejores juegos estilo Bethesda que Bethesda y este es uno que comprueba mi teoría. Es divertido en sus diálogos, dinámico en sus opciones de construir a tu personaje y desarrollar personalidad. El combate es ágil y las armas súper responsivas.

El conflicto que tuve con el juego, fueron los tiempos de pantalla de carga entre un escenario y otro. Y que algunos de los compañeros me parecieron algo sosos en comparación con otros. La música también me pareció algo olvidable.

No es un juego muy largo, que en parte agradesco y te mete en una muy buena atmósfera de aventura espacial/comedia/western al estilo Firefly!

I can't put a finger on exactly why, but this game somehow felt more dated than Fallout New Vegas when I played it. Got around ~10 hours in and just couldn't find the fun.

I really enjoyed this game, but it just felt short and rushed at the end.

Most people seem to feel otherwise but I think the prior works of the CRPG legends Leonard Boyarsky and Tim Cain (namely Diablo 3 and WildStar) shine right through. Fallout 4 might've had more consequential choices for the player to make both in regards to what to click enemies to death with or how to go about the comedy of errors trying to pass itself off as the main conflict, but it didn't have any [Intelligence] dialogue options for Us Erudite RPG Enjoyers, now did it..? I'm ever so glad that the wholesomechungus folX at Obshitian swooped in to save us from the clutches of dumb open world shooters that give you rusty POS power armor and a minigun within the first hour (they would never do that, they made sure it isn't rusty and gave a grenade launcher instead!!). And Yes, just like all my fellow devout anti-capitalists with robust steam libraries and shelves full of amiibos here, I purchased this hallmark product from freegogpcgames dot com and am eagerly awaiting to pay 69,99 for the anti-corpo follow-up published by Microsoft, keep up the fight my brothers&sisters!!

I rather like this game honestly. I don't think it's anything crazy and it sort of just runs through the standard Fallout/Bethesda formula for a game in this genre. But it does enough to stand on its own.
Your party is pretty good and memorable. Parvati is really the only one I was invested in, but the priest guy I know has a really interesting and complex sidequest that fleshes his character out. And a lot of your choices do matter, and you can even do things that aren't in game choices that will affect the quest. And you CAN kill everyone if you want to, that's always fun. I found the combat satisfying overall and there was good variety to the weapons, abilities, and enemy types. Good amount of content. The Switch port has been patched substantially so it is better.

That said, as a story it's very whatever. You don't feel invested in what's going on. It has lots of tedious missions. I am also just tired of games that have "weight" systems that limit what you can carry. There has been basically no instance where that mechanic is fun or interesting. All it does is to limit freedom, customization and flow having to stop every 5 minutes to dump all your crap away, then being forced to upgrade your inventory space to avoid the problem. A lot of the maps feel kinda empty.

There are more issues, but overall I think it works despite them. It's still fun and there's enjoyment to get out of it especially if you like Fallout type games.

avery i'll finish this one day i swear it

I love the outerworlds! the storyline, the world, the combat and everything else. it's just fun to play every time. and one big positive thing is that you can play it several times because of the different storylines you can really decide how you want to play the game and you have a completely different experience almost every time you play it. You have a completely different story each time depending on which side you're on, you have different weapons each time compared to the previous time, you're always in different locations because some quests lead to different locations than others. Overall, the outerworlds is a really well made game that you can play through several times without getting bored. Another thing is that you have almost no barriers. You are completely free. you can kill every single person in this game even people who are important for the main story which is very unusual for games. Its just a really good feeling when you know that you can do everything you want to do.

The first world in this game is really good! Sadly I don't remember anything else from the rest of the time I played it

Lembrem-se: o sci-fi indicado ao GOTY foi esse daqui, não o outro lá 🤷🏻

I don't really enjoy Fallout/Skyrim like games but this was honestly not that bad. A bit clunky and a little boring imo but I can tell they have a really special world that they put a lot of thought into.

I really desperately wanted to love this game. I love most of Obsidian's other work, but this didn't land for me. The humor was hit or miss, every gameplay system had me thinking fondly of another game that did that system better, and the setting (sorry to say it) struck me as bland.

I'll play almost anything Obsidian puts out... but I don't think I'll play the sequel to this. That's not to say it's a bad game, and if the humor lands for you you might like it! It's just not for me.

I didn't really have this game on my radar until I started seeing people talking about it. I then very much had it on my radar once a friend of mine gave me an old Xbox One that came with his apartment (often you get some kind of gift from the owner/landlord when you move into a house/apartment in Japan) that he never used, so suddenly I had a machine that could access Game Pass and therefore, this game. The original Xbox One is hardly the ideal way to be playing games this far into the console generation, but it was more than serviceable to play this game. I enjoyed my time with TOW immensely, and it took me a little over 40 hours to do everything I could in my first playthrough on hard mode.

This is Obsidian's latest game, and as a result, story is a big part of what it brings to the table, and does it ever. Taking place in the 24th century, humanity has invented faster than light travel and begun to colonize the galaxy. The game takes place in the Halcyon Colony, and you play the role of a would-be colonist woken up 70 years late because your colony ship dropped out of FTL speed and got lost in the vacuum of space. With the Board of the colony not believing it was worth their time to save you and your fellow cryogenically frozen colonists, a scientist with an axe to grind against the Board wakes you up to help his fight against the Board and wake up your fellow colonists. But that's just the set-up.

The premise of TOW is certainly a political piece on the inherently destructive (and often self-destructive) impact of capitalism on people, the environment, and everything generally, but you don't HAVE to help the scientist who saves you. You can even almost immediately betray him to the Board and have a far different path through the game's main plot. While there are ultimately two sides to the conflict (anti or pro-Board), where characters themselves lie in it and how they justify it to themselves are where the more grey areas of morality lie. They've also really gone out of their way to give Halcyon a diverse cast of characters, with humans of all colors and creeds playing prominent roles in the story. I especially appreciated just how many women and women of color play prominent roles not just in the story, but in Halcyon's society in general. It's not something you see in a lot of games like this, so it made for a welcome change of pace that more games should aspire towards in how they cast their sci-fi worlds. Obsidian does a great job as usual making characters with spirit, personality, and compelling motives for what they do and a logic that dictates what they believe. Even in fairly incidental characters like shopkeepers or information givers, there's a good degree of nuance to their acting and dialogue that really says a lot about who they are and what they believe that could've easily been lost with a less talented writing team.

You get a total of 6 companions and can have 2 in your party at a time (in a very Mass Effect sorta way). Also in a sorta Mass Effect way, they'll have chats on what you're doing, will interject in conversation, or will even approach you about a decision you're about to make if they have some sort of opinion on it. 5 of the 6 of them have character quests, and out of those I'd say 3 are very good. The companions are on the whole quite good, but range from very forgettable and annoying to stand-out exemplary in their quality. Ellie and Parvati were my two favorites, but Parvati is my #1. She is by far the best example of asexual representation (something quite close to my heart, being I'm asexual too) I've seen in any media, let alone a video game, and her character quest was one I identified with a LOT of. I really loved the writing in this game, from the world to the companions to even incidental logs and books you find in the world, and I think it's one of the biggest selling points of the game.

Beyond the writing, this is an FPS RPG very much in the vein of the newer Fallout games, but also not quite. For starters, especially for an Obsidian game, this game runs fantastically at launch. Technical limitations on the Xbone aside, I encountered one soft-crash my whole 40 hours with the game, and one small audio bug that went away quickly. Beyond that, it isn't one giant world map, but a series of small maps that you unlock as you progress through the story (and depending on how you progress through it, you'll unlock different ones at different times). These smaller maps allow the experience to be much more curated and deliberately designed than the massive sprawling worlds of Skyrim or Fallout 3, but also sacrifice those games' elements of emergent storytelling and outright exploration because of it. This is an even more guided story than Fallout: New Vegas was, so if you like these sorts of games for the super open exploration, that is largely not what you'll find here. I prefer the more deliberate design, though, so I was very happy with what's here.

The shooting and combat are much tighter than Bethesda's Fallouts though. Instead of Fallout's VATS system, you have an ability to slow down time to target specific enemy body parts to debuff them in certain ways (shooting a limb will mean they have weakened attack, shooting the head will blind them, etc), as well as hovering over enemies in general to get a look at their stats. You can also do things like issue orders to your companions to attack or use their abilities more easily during this time, as while not moving or firing your weapon, your slow time-meter goes down very slowly.

The game is also designed to make any kind of playstyle doable. On top of hacking or talking your way out of a potential fight just about always being an option, dialogue and tech skills also have uses in combat as well, so being a smooth talker genuinely makes you better at fighting too. You can even completely respec your perks and stats at any time on your ship to experiment with different ways to play. I'd heard that normal difficulty was a way too easy and that hard mode provided a better challenge, and I'd absolutely agree with that statement. Hard mode was a good sweet spot of challenging, but not impossibly hard.

To comment on the hardware I played it on, the Xbox One version of the game is serviceable, but not great. Tons of texture pop-in, especially when talking to characters is a very consistent problem. There's also a good deal of slowdown when looking around very quickly as texture/objects quickly pop into existence. That said, it was only cosmetic difficulties for me. Never once did the hardware affect how I dealt with the combat in a significant way, so while this is far from the prettiest way to experience The Outer Worlds, it's a perfectly fine way to enjoy the game.

Verdict: Highly Recommended. I went in expecting to like this game, and I came out absolutely loving it. This is easily one of my new most favorite Western RPGs I've ever played, and it's nice to see that Obsidian can make a first-person game that isn't buggy as hell XD. If you like story-driven sci-fi and like a story that isn't afraid to critique while poking fun at modern socioeconomic problems, this is a game I cannot recommend enough.

After immersing myself in the cybernetic chaos of Cyberpunk 2077 and reminiscing about the captivating experience of Fallout: New Vegas, I set my sights on The Outer Worlds with eager anticipation. Promising a blend of the best elements from both beloved titles, I couldn't help but expect an enthralling adventure.

While The Outer Worlds delivered on some fronts, it ultimately left me feeling underwhelmed. The game undoubtedly has its moments of enjoyment, but it falls short in comparison to its predecessors. It feels as though Obsidian Entertainment played it safe, attempting to replicate the success of Fallout: New Vegas without introducing much innovation of its own.

The game's limitations are keenly felt throughout the experience. Despite boasting a unique setting, it struggles to distinguish itself from its inspirations. While the absence of the Fallout IP may explain some of the similarities, it also highlights the lack of originality in The Outer Worlds' design.



O jogo valeu pela o humor da inteligencia artificial e das tiradas cômicas.
Jogaria de novo e de novo.

Wanted to love it, as a spiritual successor to Fallout. But ultimately didn’t engage me in the same way, due to stiff gameplay and not being too interested in the story.

Wanted to get deeper into it and see different outcomes but ultimately didn’t bother.

this game was an L for fallout new vegas purists tbh, mid city