Reviews from

in the past


Eu sou burro de mais pra jogar esse jogo, dito isso é legal em sua proposta.

Sights & Sounds
- Graphically, it looks outstanding for an indie. The city in which the game takes place is a visual feast from the dank sewers to the scenic college campus
- I loved the variation in the signboard person motif. Your little man or woman will change appearance depending on the sign you're standing on, so the visuals stay fresh despite the simplistic design choice
- The music stays thematically appropriate but tends lighthearted throughout

Story & Vibes
- It's pretty much a straight up puzzle game. If there's a story, it flew well below my radar
- The vibes more or less follow the visuals and music. When you're moving along the streets, the music is cheery to match the sunny visuals. When you're traversing the subways, the lighting and soundtrack take on a more serious, gritty tone
- I did not expect the "twist" at the end of the game. I won't spoil it here, but it's a pretty cool surprise that comes out of nowhere

Playability & Replayability
- As far as puzzle platformers go, this one leans far more heavily into the puzzles than the platforming. Contrary to the deviousness of some of the puzzle design, you're not going to have to dodge too many obstacles or make difficult jumps very often
- Although the puzzles begin easy and become pretty tricky by the end of the game, what lies between is a little uneven in its difficulty. Some of the puzzles preceding the penultimate chapter are surprisingly simple
- Although it'll probably be a while, I wouldn't mind playing this one again. Sure, you'll almost certainly get all your achievements on the first playthrough, but the game is interesting enough visually and mechanically to warrant a second look down the road

Overall Impressions & Performance
- All in all, this game was a pleasant surprise. The trailer and reviews definitely made me optimistic, but my expectations were still exceeded
- In spite of the good times, it's a little on the pricey side for a game you can 100% in 4-6 hours
- The game won't tax your system too badly and ran very well

Final Verdict
- 8.5/10. The price is a touch steep and would benefit from a more natural progression in difficulty, but there's enough fresh ideas here to make it stand out in a crowded genre. Definitely worth picking up for the right price

I was expecting a simple platformer, the novel concept of running through signs seemed interesting, but I had no idea that the simple idea was such an important part of the gameplay itself.

You play as a stickman – the generic kind you see on various signs (like the toilet sign). You run through signs and complete puzzles. At any time you can “pause” the game and are able to move some of the signs around, and connect doors and ladders together (they have to be facing opposite directions). Manipulating the signs and doors in this way is the main core of the puzzles, and the game will introduce new elements as you progress.

I don’t want to go into too much detail due to spoilers, but I thought a lot of the puzzles were taxing, but it never got to the point where I felt like giving up. There’s a lot of clever ideas and solutions, and for the more complex puzzles I didn’t think “finally” or “that was stupidly obvious”, my response when finding a solution was “that was cool”.

The concept of the game also makes more sense when you start to interact with the world beyond the signs. There’s an early section where you encounter a shut door, and only when you manipulate the lift the sign is inside (by activating buttons on the sign) and move it upwards can you continue.

The fascinating thing is that the game explains all these complex actions without any dialogue or text. Everything is explained via symbols and pictures, with new sections having very basic puzzles to explain by making you do something. I never felt confused as to what I had to do, and it gets its mechanics across to the player in a surprisingly clear way.

If I had any complaints about The Pedestrian, it’s that the last level is short. The mechanic introduced there felt like it would have a lot of possibilities and I really wanted more puzzles using it.

Great little puzzle game. It's short, the puzzles come fast, and there's real progression between them. The final puzzles were a great twist on the formula.


A very cute puzzle-platformer that was short, sweet, and didn't overstay its welcome. I thought the difficulty was just right, with only being stumped once or twice. I took a break and came back to the puzzles I was struggling with and got them solved within minutes.

I recommend this one as a palette cleanser between longer games if it's on sale.

genuinely tough but rewarding puzzles in a unique setting with pretty backgrounds. short and sweet.

8/10

muito difícil manas mas mt bom

Un bon petit puzzle game, ambiance chill, 4 heures de remue-méninges pour une fin un peu expéditive alors que ça pouvait aller encore plus loin dans les idées.

It is fine, not really my thing

Nettes Rätselspiel, das klein aber fein ist.
Fordernd aber nicht unlösbar.
Klingt nett, sieht nett aus.
Wer ein Rätselspiel für 1-2 Abende sucht, ist hier richtig.

Excellent puzzle game, quite original and addictive.

The Pedestrian is an enjoyable puzzle game that isn't too long and overall not too excruciatingly hard! The puzzle mechanics introduced evolve really well. When you feel like you understand one challenge, they slowly start throwing another one at you. I do wish there was more music in the game. Sometimes the game slowly fades away the music, leaving you alone in your puzzle hunting world. Even if it was just some ambient music, I would have been more fine with that. That was really my only qualm with the game though. Some puzzles for myself, I had to look up, or even just step away from and take a mental break. But, you expect that with this genre.

Super cool concept and fun puzzles

Top ten twists in gaming: part 34

A short and undeniably clever puzzle game following the journey of one of those little men on a caution sign as you leap and bound through clever stages. The ending puzzles will absolutely make your mind explode.

Full Review: https://neoncloudff.wordpress.com/2020/08/01/now-playing-july-2020-edition/

Fun game. The levels start off easy but get more difficult as new mechanics are introduced. There is still a fair level of difficulty.
Relaxing music and interesting ending.
Overall a nice experience.

Not bad to shuffle your brain a little bit

Un plataformero innovador y entretenido, que entrega una buena cantidad de rompecabezas ingeniosos, aunque para mi llega a sentirse ligeramente largo.

Not exactly into puzzle games but this was a good game to warm me up to the idea of playing more.

8.1/10

Extremally buggy, the only other 2D game that had this many bugs is hollow knight.

Pretty good puzzle game. There are almost no BS puzzles (I can think of only one), and the mechanics never get too overwhelming.
Fun for a couple of hours, as the game is rather on the short side.

Loved the aesthetics. Absolutely beautiful. Puzzles hurt my brain. First puzzle game I solved completely on my own, so take that as you will.


This review contains spoilers

The Pedestrian is incredibly cool on paper. Its clever idea of shuffling around street signs to solve puzzles is definitely a unique one, and there are some good uses of it and some genuinely good puzzles, but unfortunately there's one problem with the game that severely damages the experience: its consistent inability to give you any idea as to how you're supposed to make use of its mechanics.

The only thing the game lets you know about at all is the basic controls. Every single mechanic here is thrown at you with nothing to show how you're actually supposed to use it. It just drops something new in your lap and says "alright, good luck!" This wouldn't be as much of a problem if the mechanics were something that you could easily understand just by looking at it, but that is often times not the case. Even right at the beginning, there's nothing that lets you know that ladders and doors are only useable if they are close enough to the other door that you have it connected to. That's something I really would have liked to know from jump, instead of figuring it out by accident. Later on, there's a mechanic where you can paint certain panels green by connecting it to a paint dispenser. How, pray tell, was I supposed to figure out that painted panels don't have their contents reset when something is disconnected from them? That is a wildly specific thing for the game to just expect you to intrinsically know. I don't even want an extensive tutorial, all I need is an illustration or something in the corner of the screen so I have any clue as to what the hell I'm supposed to be doing.


The game also has some cases of needlessly obtuse puzzle design at some points. This really comes to a head at the end of the game, where it suddenly becomes a first-person game in-between the platforming segments. This was actually really cool at first, and a pretty nuts twist on the previous portions of the game. Then you get to the puzzles, and the game just expects you to know that pushing a crate into a corner on one of the panels makes a box materialize in the real-ass world, and that you're supposed to place that box on a random part of the floor in order to continue on the panels. It does not at all indicate that pushing the crate will spawn the box, it gives you no idea where it is at all, and it gives you no idea where you're supposed to place it in order to continue. This is just beyond all normal logic or reason, and expecting players to just know that is not particularly good game design. I genuinely do not know how they expected anyone to figure that out without a guide.

It sucks, because these devs are obviously very talented and passionate about their work, but this game is just not intuitive at all. They just expect you to know every one of its mechanics, and when the mechanics are often times not something you can figure out easily by yourself, it really drags the whole experience down. I did not like this game very much. But thankfully, it manages to wrap itself up before it really overstays its welcome.

While the structure of the levels were a bit repetitive, I loved the atmosphere of this game, especially its music, and I found the way it developed its mechanics to be wonderful.

This review contains spoilers

🕗 Total time played (approx.): 4h
🏆 Completion: 100% (10/10 Trophies)

REVIEW:

"The Pedestrian" beckoned me with its promise of unconventional puzzles and the opportunity to experience the world from the perspective of a pedestrian navigating street signs. The initial stages of the game held promise, offering clever challenges that engaged my cognitive faculties and encouraged me to think outside the box. The unique premise and charming presentation initially piqued my interest, inviting me to explore the various dimensions of a world typically ignored. However, as I continued my journey through "The Pedestrian", I found myself contending with a sense of weariness. The game's mechanics, though initially intriguing, began to lose their luster over time. The constant rearranging of panels and the manipulation of street signs, while novel at first, eventually transformed into a repetitive chore that hindered my overall enjoyment. The game's core mechanics, which held so much promise, ultimately fell victim to monotony, preventing the experience from reaching its full potential. The presentation, while initially captivating, suffered a similar fate. The juxtaposition of the two-dimensional sign world with three-dimensional environments was visually appealing and thought-provoking in the beginning. However, the novelty quickly wore off, leaving me yearning for greater variety and a deeper sense of immersion. The visual contrast, which initially seemed innovative, gradually transformed into a gimmick that failed to maintain its impact over the course of the game. One of the most frustrating aspects of "The Pedestrian" was its shift in perspective during the later puzzles. What was intended to be a fresh and challenging approach to puzzle-solving instead felt forced and overly complicated. The abrupt change in mechanics detracted from the overall experience and left me feeling disoriented and, at times, even irritated.

While "The Pedestrian" has its moments of creativity and ingenuity, its potential is ultimately hindered by its repetitive mechanics, monotony, and a less-than-ideal shift in perspective. The charm of the game's premise and presentation is unfortunately overshadowed by these shortcomings, preventing the experience from evolving into the captivating journey it aspired to be. In conclusion, "The Pedestrian" offers glimpses of brilliance and creativity, but it ultimately succumbs to monotony and a lack of sustained engagement. The initial promise of unique mechanics and charming presentation gradually wanes, leaving players with a sense of unfulfilled potential. While the game's concept is intriguing, its execution falls short of delivering a consistently engaging and satisfying experience.

⭐ Rating: 2/5

amazing puzzler! what a unique twist on the genre.