Reviews from

in the past


Heehoo recently replayed this bad boy and I still luv it <3

The controls alone bring this from a 5/5 down to a 3/5. Really wish they'd remaster this with modern sensible controls

Mi ricordo solo la scimmia 😭

Monkey is going for the final kill


Definitely think this game is more well-remembered for its multiplayer deathmatches. I played the co-op version of the campaign with a friend, and levels ranged from uninteresting to frustrating. Perhaps in single-player, where ammo and health isn't halved, that there could be a better campaign experience, but of what I experienced, it wasn't too great. Definitely think the game would shine more in a competitive setting, though as there's a lot of characters, maps, and gamemodes that really would make this a competitor to goldeneye in terms of fun party FPS games.

this game is fucking awesome

Absolutely underrated multiplayer gem. Genuinely loved this even more than Goldeneye.

Big fan of the bit where the Hunchback of Notre Dame just shows up out of nowhere for no reason and then leaves just as quickly.

One of the best console exclusive FPS's ever made. How I feel about this game is the way 90s kids felt about Goldeneye. So many great memories in multiplayer and the single player is really solid/satisfying to play through.

Whoever was the level designer for Atom Smasher, I hope you step on a Lego.

When I saw the box for TimeSplitters 2 at my friend's house, it had an accolade blurb on the front that said "Heir apparent to Goldeneye!" I scoffed. "Yeah right. How could anything live up to that?" thought 2002 me.

Turns out, I'm a big dumb presumptuous idiot. Because TimeSplitters 2 does (in terms of mechanics) everything that Goldeneye did, and does it better.

TimeSplitters 2 is the game I put the most time into before moving out of my parents' house. Between multiple playthroughs of each campaign and/or challenge level (gotta get those platinum trophies!!!) and incessant multiplayer with friends, my GameCube save file had over 300 hours logged on it by 2008. It's the perfect blend of frantic action, wacky characters, and tough-as-nails challenges.

The campaign is simple. The alien race known as TimeSplitters are at war with humanity. Sgt. Cortez and Corporal Hart have collected enough Time Crystals to use the Splitters' time machine to go back in time and prevent the war from ever happening in the first place. But just as they're about to execute their plan, the Splitters divide up the crystals and take them back in time one-by-one to hide the crystals in different times and locations. Each level that follows is predicated on the retrieval of each crystal, and the variety is a core part of what makes this game so endearing.

You visit Siberia in the 90s. Ancient Aztec Ruins. A Robotics Factory in 2315. A weirdly futuristic 2019. Each time you're displaced, you take on the appearance of someone from that era and location. Much like Goldeneye, the objectives of each level are tweaked depending on which difficulty you play on, but TS2's levels are actually shorter on Easy, so you're incentivized to go for harder difficulty if you want to see the whole game.

The multiplayer takes the idea of characters from all over time and space and gets REAL weird with it. You can be a snowman, a dinosaur with hand extensions, a gingerbread man, a hand and arm with matchsticks for arms and legs, or (the fan favorite) a tiny monkey (Oddjob's successor). It's just a blast. The weapons are just as crazy too (how many FPS titles have a Brick as a viable weapon?), and there are enough that you'll stay interested over dozens of hours of deathmatches, as well as rounds of Virus and Capture the Bag.

The best gaming news of 2018 was that the TimeSplitters IP got acquired by THQ Nordic. Can't wait to see what comes next!

I want to love TS2.

I found it at exactly the right time: I wasn't fatigued with FPS games at the time, still played quite a bit of Goldeneye 007 with my brothers, still used our Gamecube and Wii almost religiously, and had access to people who were free enough to play four-player split-screen with me.

I was compelled to start a blog about this game when I was ten years old, despite the last game in the series having been released six years beforehand. I wanted to rediscover my love for this game, so I figured I'd try to play what I heard was the best version of it: running on a GameCube emulator, hacked to support mouse injection.

Let me tell you right now: there's a reason I had such a hard time unlocking the brick as a kid. It's hard to quantify when your view of the TV is from the top of a triple bunk bed in your disaster of a room. But playing the game on a screen that's barely a few feet away from my face, it's not a secret: the FOV is pretty narrow, and even on a keyboard and mouse, the controls feel wonky. Again, playing this with a GameCube controller from halfway across the room, I never noticed that.

The sad reality that my nostalgia for this game will never live up to how I play games now is something that's only made me more excited for TimeSplitters Rewind, though.

Solid FPS with unique concept & wide variety of: characters, weapons, & levels. The charm is there, but the actual gameplay can be very frustrating due to floaty aiming like with the Goldeneye N64 & the other RARE fps games. Story mode also has scarce checkpoints combined with very conditional mission objectives that will force you to restart (NeoTokyo) from even a small mistake. This game is definetley remembered for it's co-op campaign & multiplayer, so if you can play this with friends do that vs single player.

O jogo da minha infância.

This game reminds me a lot of animations made in source filmmaker, in a good way. Every character and their movements are filled with expression, the game itself has a very unique style that makes it stand out among its competition. I'm sure that to play this game with other people most be way more entertaining than alone (Not that it wasn't). TimeSplitters 2 is filled with content and it can keep you hooked a long time. It's a good game, but I can see why it isn't more popular. The controls can be confusing or hard to use, the hard mode itself is very very difficult (It makes sense, but it can be enfuriating), the last level and planet x level can be very confusing considering the fact that since the game offers no direction whatsoever you can spend all the time in the counter (In the last mission) running around aimlessly. Overall it was pretty good, eventually I'll play Future Perfect, the one I have fond memories of my childhood with, let's see if it stands up to the nostalgia.

i preferred FP but TS2 is an all time classic and deserves a remaster ;-;

Going into this game I had some expectation considering that it’s labelled as one of the best FPS games of its time, but I wasn’t really expecting how much fun this game would truly be.

I will start off and get the negatives out of the way and follow up with the overwhelming positives.

While TimeSplitters 2 features a time-traveling storyline that adds an element of excitement and variety, it felt that the overall narrative lacked depth. The focus of the game is primarily on gameplay and multiplayer, with the story serving as a backdrop rather than a central element. As a result, the storytelling and character development may not be as robust as in other narrative-driven games. Additionally, the campaign’s overall length was found to be relatively short and wasn’t optimized fully.

Now onto the positives.

Despite not being a game that focuses on its narrative, TimeSplitters 2 offers a captivating time-traveling storyline that takes players through diverse eras, including the Wild West, the 1920s, and a futuristic robot-filled world.

The game's campaign mode delivers an array of missions with distinct objectives and settings, introducing players to varied enemies, weapons, and environments as they jump across time. In its multiplayer mode, you’re provided an extensive range of options to enhance the multiplayer experience. With support for split-screen multiplayer, you can engage in thrilling deathmatches, intense capture the flag battles, or even experience the unique "virus" mode where players transform into zombies.

The gameplay mechanics are solid and enjoyable, boasting responsive controls and satisfying shooting mechanics. In which, offers a wide selection of weapons, from classic firearms to futuristic energy-based arms, each with its own distinctive feel and characteristics. The level design strikes a well-balanced mix of tight corridors and open spaces, creating diverse and engaging combat encounters… for the most part. While the AI opponents do offer a reasonable challenge, there were instances where the enemy AI could exhibit predictable patterns or occasionally behave erratically. Which, at times, impacted the overall immersion and challenge level of certain missions.

While the graphics may not stand up to today's standards, the game still impresses with its detailed environments, diverse character models, and smooth animations, effectively utilizing the capabilities of the consoles it was released on. The soundtrack adds to the experience with its catchy tunes and atmospheric music, enhancing the overall immersion.

One of the standout features of TimeSplitters 2 is its delightful sense of humor. The game embraces a lighthearted tone, incorporating playful moments and quirky characters throughout the campaign and multiplayer modes. Like for example, there is a snowman character that players can encounter and interact with in certain levels. Amusingly, by interacting with the character, players can shoot at the snowman, causing its head to fly off, revealing a hidden item or power-up. By not taking itself too seriously, TimeSplitters 2 adds a fun and lighthearted element to the game, showcasing the game's sense of humor and attention to detail. The presence of the snowman is just one example of the game's playful and quirky nature, adding an extra layer of enjoyment for players as they explore the various levels and discover hidden surprises.

All in all, I can totally see how TimeSplitters 2 is considered one of the best FPS games of its time. Its solid mechanics, enjoyable campaign, and comedic flair make it a memorable title in the genre. Even after more than two decades since its release, TimeSplitters 2 remains an entertaining and highly replayable game. Whether you're a fan of FPS games or simply seeking a fun and unique gaming experience, TimeSplitters 2 is definitely worth exploring.

[single player only, emulated on Steam Deck]

A big leap over the first game, but still fairly frustrating. Obviously not playing it in its moment, with pals doing local multiplayer, hurts a bit. It looks and feels great but the checkpointing is frustrating and despite attempts to put a few gimmicks into some levels; the core gameplay feels fairly basic.

A perfect FPS. Varied, interesting and a joy to play. The matchmaking element is unrivalled to this day, with its customisation options aplenty.

played this recently
fun game
dont like the archaic aiming structure

So basically you use the map creator to make a secret base, and then hide in there when you play Virus with the boys so the AI can't get you.

Very fun campaign that I wish I knew about back in the ps2 era.

This was fun. The story wasn't as cohesive with each level being more stand alone. Controls were still a little squirrelsy but it was fine. Stuck to normal since the mission structure could still be cumbersome with little direction given to what you need to do.

Melhor que o primeiro Timesplitters em tudo. Jogaço.


Mejora los conceptos del 1, y lo mejora en su narrativa, jugabilidad, contenido, y basicamente en todo. El juego anterior si bien era entretenido mecánicamente, se sentía un juego sin contenido, salvo que re hagas las faces, que igualmente son realmente pocas y bastante cortas y sencillas en general, sigo en solo una hora te haces el juego en normal perfectamente, y en 30 en fácil. Este es un juego mucho más completo.

The serenity to accept the fact that you will probably never get even a single platinum trophy, let alone all of them, and that’s okay

All single player modes are a 3/5, tbh. They're fine, give you enough challenge, but are also frustrating given the limited check points, high difficulty of some missions and they lock away fun additions for multiplayer (which I get, but this was annoying to me even back in 2003)

The multiplayer is what gets a 5/5 because it is a fun, chaotic time. It has a ton of customizable options such as what weapons spawn and where, a tons of unique weapons (electro tool and remote mines are great), many weapons have duel-wielding variants (such as sawed-off shotguns and tommyguns) and dozens of unique characters to play as, including but not limited to a gingerbread man, monkeys, a skeleton priest, robots, a duckman, golems and zombies

Great sequel, the opening level is one of my favourite FPS levels ever. Some missions are a bit annoying to replay though, especially the stealth mission.