This is a great skateboarding game that revolutionized the entire genre. The graphics are spectacular and the soundtrack is a bop to listen to while grinding rails. I played this for free using an retro games emulator. Trust me, if you want Tony Hawk on PS1 or N64 for free, check out the retro game site (retrogames.cc) or get a copy of it if you still own a PC, MAc, Xbox (2X) PS1, N64 or Dreamcast.
Tony Hawk 1 was a good and groundbreaking game in its own right, but in the eyes of history, it's more or less just the alley-oop pass setting up the backboard-shattering slam dunk that is THPS2.
The list of major and minor improvements made to the framework of the original is almost absurdly long, resulting in a tight, polished, and overwhelmingly addictive experience. Most improved is probably the level design, transforming the sometimes disjointed (or, worse, linear) experiences from THPS into dense playgrounds that are a joy to just roll through and explore - especially for the first time, as you design lines in your head, theorize about possible gaps, and wonder, "how the hell am I going to get up there?". It's completely evident that these guys had just as much fun making the areas as you have playing in them. And it's also clear that all of the big additions to the core game - createable characters, creatable skate parks(!!!), earning money for new stats and tricks, the implementation of the manual which blows the entire gameplay wide open - were things they had in their head from the last one but couldn't implement. This was almost certainly the game they wanted to make in the first place.
The secrets are numerous. The replayability is infinite. The soundtrack ... is beyond perfect. The art makes the PS1's grainy graphics sing. I've got a couple stray gripes - about it feeling like it needs one more grand finale level, or wishing the unlockables structure was less grindy - but they mostly feel dumb in the face of such era-defining quality.
One of the most impressive iterative sequels ever. 1 loaded the bases; 2 was the grand slam.
The list of major and minor improvements made to the framework of the original is almost absurdly long, resulting in a tight, polished, and overwhelmingly addictive experience. Most improved is probably the level design, transforming the sometimes disjointed (or, worse, linear) experiences from THPS into dense playgrounds that are a joy to just roll through and explore - especially for the first time, as you design lines in your head, theorize about possible gaps, and wonder, "how the hell am I going to get up there?". It's completely evident that these guys had just as much fun making the areas as you have playing in them. And it's also clear that all of the big additions to the core game - createable characters, creatable skate parks(!!!), earning money for new stats and tricks, the implementation of the manual which blows the entire gameplay wide open - were things they had in their head from the last one but couldn't implement. This was almost certainly the game they wanted to make in the first place.
The secrets are numerous. The replayability is infinite. The soundtrack ... is beyond perfect. The art makes the PS1's grainy graphics sing. I've got a couple stray gripes - about it feeling like it needs one more grand finale level, or wishing the unlockables structure was less grindy - but they mostly feel dumb in the face of such era-defining quality.
One of the most impressive iterative sequels ever. 1 loaded the bases; 2 was the grand slam.
é a mesma coisa do primeiro só que com algumas manobras a mais e novas pistas obviamente né, mas se eu reclamei q não consegui avançar no 1 nesse então piorou
a primeira fase já quer que tu faça praticamente tudo pra liberar a próxima, n aguentei e dropei msm pq não é pra mim
só dou a msm nota do primeiro pq esse ainda tem um espaço pra CRIAR suas próorias fases, e isso sim me tomou um bom tempo e tirou boas risadas kkkkkk
a primeira fase já quer que tu faça praticamente tudo pra liberar a próxima, n aguentei e dropei msm pq não é pra mim
só dou a msm nota do primeiro pq esse ainda tem um espaço pra CRIAR suas próorias fases, e isso sim me tomou um bom tempo e tirou boas risadas kkkkkk
A sequel that makes its previous game feel WEAK, this game is so much fun. Everything is refined, everything is expanded. This feels SO much better, I really like this game and I always go back to it whenever I just feel like it. It's such a fantastic game that never gets old. Maps are incredibly fun to explore and I don't think I ever get tired of it.
An improved sequel, but not enough so to make that much of a difference. The manual added here helps a lot to chaining together stuff, but it's not quite enough of its own. The parks are also still not quite there, plus I'm still not huge on the two minute run limitations, plus the visual and sound performance continued to not be great on the ol' N64. It's a game that felt good to skate in and was pretty cool, but still overall was somewhat lacking.
So here I am
Doing everything I can
Holding on to what I am
Pretending I'm a superman
I'm trying to keep
The ground on my feet
It seems the world's falling down around me
The nights are all long
Yeah, I'm singing this song
To try and make the answers more than maybe
And I'm so confused about what to do
Sometimes I wanna throw it all away
So here I am
Growing older all the time
Looking older all the time
Feeling younger in my mind
Doing everything I can
Holding on to what I am
Pretending I'm a superman
I'm trying to keep
The ground on my feet
It seems the world's falling down around me
The nights are all long
Yeah, I'm singing this song
To try and make the answers more than maybe
And I'm so confused about what to do
Sometimes I wanna throw it all away
So here I am
Growing older all the time
Looking older all the time
Feeling younger in my mind
Not even the second best Tony Hawk, let alone the second best video game ever, yet that's what Metacritic might still have one believe after all these years. Because of the clear, virtually inarguable improvements made in future installments, this game perhaps more than any other in the top games of all time on Metacritic reveals something. Many of the games on that list are from the late 1990's, and they are there not because they're truly great games (even though in many cases they are also that), they are there because they are some of the first popular video games to have realistically proportioned human figures in addition to accessible gameplay.