While it was short, it undeniably has amazing replay value. This game surprised me with how well made it really is, a personal dislike of mine is that I find myself getting lost in Metroidvanias frequently but everything remained linear when I played this game. Everything about this remained fun, the mechanics were simple yet they feel intuitive. To some extent, this should be one of the base standards for Metroidvanias and I find it super easy to recommend this game.
Whenever you think about the kinds of things you can experience in video games, sooner or later you come up with an idea that everyone has thought of at some point, and you inevitably ask yourself, "Why hasn't anyone made it?". It feels good to know that at least one of those times when you wondered about it, IT was made. now with 100% more cute anime girls!
Decent game. I wouldn't really call it a metroidvania. It feels like one, but its entirely linear. The only backtracking is for optional stat upgrades that feel pretty lackluster. The game play is good, but isnt really anything special. Especially when optimal strategy devolves into spamming thousand knives. Good level of challenge. The best part about this game is how short it is. Much longer and it would overstay its welcome.
Touhou Luna Nights [Xbox One]
(Final normal y final secreto, tremendo juegazo de metroidvania, me encanta las mecánicas que maneja sobre el control del tiempo y atacar lanzando cuchillos y la jugabilidad tan buena
Me enteré que al momento que jugué esto, la batalla contra Cirno solo estaba en la versión de Xbox y Switch, así que supongo que tuve suerte de haber jugado esta. XD
Por culpa de este juego me hice fan de Touhou.)
(Final normal y final secreto, tremendo juegazo de metroidvania, me encanta las mecánicas que maneja sobre el control del tiempo y atacar lanzando cuchillos y la jugabilidad tan buena
Me enteré que al momento que jugué esto, la batalla contra Cirno solo estaba en la versión de Xbox y Switch, así que supongo que tuve suerte de haber jugado esta. XD
Por culpa de este juego me hice fan de Touhou.)
great shit. combat and controls flow like a damn waterfall. so much fun to stop time, pile knives into an enemy's face, and resume time again. soundtrack is awesome. spritework is gorgeous. where it kinda falters for me is the length, its a bit too short and the level design doesnt feel as tight or as interconnected as the games that inspired it. plenty of late game frustration to be had because of bs enemy types and placements too.
There really is something special about games that do so much with their mechanics in a 2-3 hour timespan that you don't mind replaying them 5 times in a row. It's enhanced somewhat if you're already a Touhou fan, but the game is so incredibly captivating by itself - in terms of gameplay, level design, and music - that any knowledge on the series is optional.
has almost everything i'd want out of a metroidvania game. great boss fights, great music, fun exploration and items.
honestly the only thing missing for me is a stronger sense of atmosphere (à la the 2d metroids or momodora RUTM) but everything else in this game is so good that it more than makes up for that.
honestly the only thing missing for me is a stronger sense of atmosphere (à la the 2d metroids or momodora RUTM) but everything else in this game is so good that it more than makes up for that.
cute short little game that excels in gameplay, sound and aesthetics (also u play as a girl which instantly makes it goated)... sakuya as a character is really cute and the knife abilities she has are so so fun to mess around with
its just about the perfect length, if it goes on any longer without more abilities or challenges etc it would have gotten old; but as it stands its just about perfect
towards the end (dlc area) the enemy's are more designed to be annoying than an actual challenge (purple aura ghosts) which is disappointing only to meet the goats of touhou in a boss fight that dare i say rivals ds1 artorias battle-wise
its a good game!! i wish i liked metroidvanias more
its just about the perfect length, if it goes on any longer without more abilities or challenges etc it would have gotten old; but as it stands its just about perfect
towards the end (dlc area) the enemy's are more designed to be annoying than an actual challenge (purple aura ghosts) which is disappointing only to meet the goats of touhou in a boss fight that dare i say rivals ds1 artorias battle-wise
its a good game!! i wish i liked metroidvanias more
Luna Nights is absolutely stellar, probably the best metroidvania I've ever played. The elements are light, as most backtracking is just to acquire unnecessary stat upgrades. I actually appreciate this though, as it cuts down on monotony and put the focus on puzzle-solving and combat - which it greatly excels at. You play as Sakuya, a maid with the ability to manipulate time by slowing it, or stopping it completely. The game stays true to its bullet hell roots, especially in the phenomenal boss encounters. They really throw everything at you to balance out the power differential your time powers create. Having to juggle your time, health, and mana creates a fun gameplay loop that encourages you to take risks to recover them. This is the second time I've played through this game. The first being before the bonus level was released, and it's just as good as I remember. All this, and I haven't even mentioned the gorgeous pixel art and awesome Touhou jams that play throughout the game. I only have a two small issues with the game. One, towards the end they send a few too many spongey mobs at you, but they are at most a mild inconvenience and easily ignored. Two, you can get the ability to sprint in the bonus level, but it's a double tap input. The sprint is never necessary, and misinputting every now and then hurt me more than it helped. In the end, it's a short time, but damn if it isn't a good one.