Reviews from

in the past


This game is addictive and very number-goes-up and it's very very charming. I would love to continue this game past the 13 hour mark but I value my own sanity.

Game is cute af but the gameplay is insanely brutal. Really fun way to spend some time though.

A Turret Defense game that has monstar catching mechanics too, there's nothing really unique in the gameplay, but it's not really complicated to get onto it either

Nette Idee, aber leider zu wenig zu tun.
Man kann Geld random in Einrichtungsgegenstände der einzelnen Zimmer stecken, damit bessere Kreaturen einziehen möchten, die dann aber auch erst mal kommen müssen oder man kann mit dem Geld mehr Stockwerke errichten, was nur nach bestimmten Missionen möglich ist.

...mehr geht nicht. Das macht Geld verdienen witzlos.


I let a family live in my hotel, without them giving me any rent! Then they run off in the night, overall it's pretty fun.

A really addictive time-sink of a game. It's a strategy, but also a creature management game. You play as the Devil who has set up a apartment block for monsters of all types. They live, eat and sleep in their homes, but when heroes come to loot the area, you get these neighbours to come out and beat down those troublesome heroes.

Every extension cannot be built until you have the appropriate money and do the right mission. All missions are activated through a board where you battle waves of heroes and receive loot which is generally money, but can also been new pieces of furniture to unlock.

All the monsters have their own tastes for what they'd like in furniture and what you can buy for them to heal them, improve stats and even make it possible for them to find a mate and start a family. Weather can alter things as certain creatures like Elementals, for example, enjoy the rain if they're water-dependent elementals.

I've had a lot of fun with this game and it's well worth a look for any strategy lover looking for a time-sink.

Not my kind of genre. Yes, you do in fact have to think to play this game, which is why I lasted so short. But the game seems wholesome enough to grant to the opportunity to test out the mechanics, reel in so-called "monsters" to become your tenants and rack up rent to extremes so you truly deserve being called The Devil. Vocaloid intro song is pretty cool. I wouldn't spend much money on this though.

If you tell people that there's a game where you play as Satan, they'll probably think of torturing innocent souls, razing cities, fighting against god... You know, wreaking havoc on an untold scale. That could work, but the folks behind Unholy Heights decided that Satan would do something even more evil, something so vile, only the worst of the worst would do: he'd become a landlord.

"The Devil's spent his savings on a place in the projects!" is the line that opens the game. Satan now owns an apartment building, and has to bring monsters in as tenants to not only raise some money, but also to protect the place from foolish adventurers looking to slay him. Yep, he won't even set up proper security, the cheapskate.

The entire game takes place in the apartment complex, of which you have a side view. Monsters will come to you seeking to rent a unit, and you can choose to accommodate them or turn them away. While they're living in the complex, you periodically collect rent from them, money with which you can either upgrade the individual apartments or expand the complex to accommodate more tenants.

All the while, adventurers who have it out for The Devil will assault the building. Their parties will climb floor by floor, attempting to reach The Devil's room, and you have to call on the tenants to prevent that from happening, knocking on their doors to ask them to fight. In these moments, the game plays something like an RTS plus tower defense: you micromanage tenants in and out of battle as their health goes low or as the situation calls for it: for instance, some foes are weak to magic or physical attacks, and so are your monsters, so the front lines have to account for that. More than that, since each monster has specific traits and attack patterns, the positioning of each tenant in the complex is in itself part of your battle strategy.

As the game progresses, you'll face more difficult enemies and become able to unlock higher tier monsters, as well as expand the complex to accommodate more tenants. It's here that I feel the game falters a bit: the quest-based progression feels too linear and rigid, often grinding the game to a halt as you shuffle to raise certain sums, and the mechanics surrounding each monster type -- their needs and intrinsic traits -- could have been explained better.

It's a lot easier to put up with that than it sounds, though, as a cute cartoon-ish presentation makes the intense management gameplay feel a lot softer and more carefree: as the complex grows and improves with time, and so will your monsters, who develop their careers, find love, and even have children. It's hard not to get attached to them, and feel saddened if they die or move away.

Unholy Heights is an underrated gem, and it was a blast to revisit it on console -- a transition done impressively seamlessly -- almost a decade after playing the original release on Steam. With an unique concept and an incredibly low asking price for its quality, it's worth at least giving it a shot.

A devilishly cute casual game that runs on a potato. You can also engage in chicken eugenics.

Hmmmm hoy voy a hacer una armada de Q.P.D (clueless porque no sabe el método específico de aumentar su satisfacción)