Reviews from

in the past


Cara, a história é um pouco melhor que a do primeiro e do spin off, mas os outros títulos tem maior variações na gameplay, Wolfenstein 2 é basicamente a mesma coisa do começo até o fim. O gun feel me parece pior que os outros também, simplesmente não gostei de atirar nesse jogo.

Dogshit gameplay supported by an all-timer plot. We need to dump 500 million dollars of US taxpayer money into MachineGames

This game has a moment where a black woman’s (rightful) suspicion of the daughter of a Nazi commander is resolved by said Nazi daughter choking said black woman, and none of the writers saw any problem with that, huh?

Got a lot of nasty crashes when I played this on PC. Found the difficulty to be all over the place and not very fun at all. Wanted to like it a lot more than I actually did. Felt like it under-delivered on KKK guys to blast during the main story, they're all in the post-game missions. Oh well. I still like the part in these games where you blow up nazis.

For some reason I thought it was a smart idea to get this on the Switch and while it wasn't entirely bad I definitely didn't get to experience the game the best way. However, the game is very enjoyable. Really cool world building, character design and story. The game has many similar design philosophies brought over from other modern Id software titles as far as enemy placement and collectibles are concerned. Lots of weapons to experiment with and even more Nazi soldiers to tear through with them. Some levels are strikingly bad and feel like a chore to complete but overall the game is a treat due to the satirical story. Not a very replayable game but one you will definitely enjoy on the first run through.


Wolfenstein 2 The New Colossus

Coming from a long time fan who loved pretty much all the wolf games. This game is very frustrating.

This game is pretty mid nearing bad. I dunno why it is the way it is but god damn if it didn't frustrate me to no end.

Gameplay is pretty boring. You go from a to b and during that you gotta kill commanders asap before more enemies spawn if you are spotten. The game really doeesn't do much more than this. No enemy variety and no scenario variety aside from like 3.

The level design is horrible. The levels are very linear yet the game attempts to make it seem otherwise by giving you so many dumb hallways that lead to nothing but some collectables (and even that isn't really a given). It also doesn't help how every level is bland and pretty much a wasteland or sewer looking thing.

Combat can be good. But its rare its fun. From the weird difficulty spikes to the stupid decisions like having you mash square to pick up stuff. First game and dlc also did this and I am still not sure why they do it. Actually I know why for the health at least, for the overcharge health system. I wanna understand why it is even here. What's so bad about walking over medkits and getting health? Same with ammo and armor. Why do you want me staring at the ground while I am being shot at instead of just cutting the bullshit.

The story was also weirdly dumb. First game was very well done and charming. Meanwhile this one attempts to be serious and handle serious things only to then turn around and insert toilet humor out of nowhere destroying the tension and the mood.

In comparison Wolfenstein 2009 and Return did so much better in their design. From level variety to enemy variety to weapon varity (no seriously, why is this game so limited compared to the old games? And the enemies... Fighting the same types over and over got boring fast.)

4.5/10 Mediocre,

El Fascismo se combate con ultraviolencia, pero se derrota con amor

aber ya se que es un matanazis de pegar tiros un poco pulpy i tal pero echo en falta indagar un poco en todo lo que es nazi, tanto en ideologia como en setting de la ficción. El gameplay esta bien aunque lo he disfrutado menos que los otros, y las misiones en general me han parecido menos remarcables, sobre todo por el diseño de niveles. Se me ha hecho corto, aunque vere con los dlcs.

Intenta doblar la apuesta de la anterior entrega y se pasa de frenada. La aventura pulp perfectamente equilibrada de The New Order pasa a ser una parodia gran parte de tiempo en su secuela y no ayuda que las mecánicas estén implementadas sin tener en cuenta como interactúan entre ellas.

Pero matar nazis siempre es divertido y nueve de cada diez veces eso te va a sostener el juego.

Not a great switch port. i think that hampered my experience

i think it's kinda silly that i enjoyed the gunplay out of every other aspect the least

Caras esse jogo é o mais mentiroso q existe, ainda bem q é video game e não vida real pq a gameplay é insana de boa, a história bem legal tbm e os personagens mt bons. adorei

This shit was ass lol

Unironically one of the worst stories I've ever witnessed in a video game in recent memory. It feels tonally a lot different than New Order, with this game completely relying on spectacle and shock value with no well thought out story beats to accompany it, like a bootleg Tarantino movie. So many annoying characters that really don't serve any significance to the story.

The gameplay feels really good in terms of the movement and guns but it really doesn't do anything significant to separate itself from New Order besides doing the bare minimum.

In my experience, this game was way shorter than it’s predecessor. I beat this game in 8 hours while The New Order took me about 14 hours to beat. Part of that could’ve been the fact that New Colossus felt way easier than New Order but generally there were less levels in New Colossus anyways. The levels for the length weren't anything amazing either, however the art style of some of the levels like the Manhattan level do look gorgeous.

On surface level this game seems fine but the more you even remotely think about it, the much worse this game gets.

I would give this game a much higher rating if the story wasn't so offensively bad and the game was generally longer.


killing nazis rules and the soundtrack kicks fucking ass

It was great until halfway through the game, when the story got lost

This review contains spoilers

Frau Engel was hilarious. Best villain since I don’t know when. So well acted. So wacky, an all timer freako bitch. Could have done with more scenes, but also quite satisfying to finish her off. MUCH prefer that ending to the bad and not good boss fight endings of the previous two wolf games.

Great looking game, solid step up in that department. Good story. Very fun and funny too, not just Engel. Like that shit with the actors and hitler was s-tier goofy shit, especially BJs disguise. All the other characters had their moments as well of fun and funniness. Like Anya ripping her shirt off at the end. Or Bombate banging sigrun. Or Wyatt going full fuckazoid on acid…What a wild ass game.

Got stuck on the last boss fight without realizing it was the last boss fight. Also, I think most men would enjoy watching there pregnant wife, covered in blood, and shooting two assault rifles topless.

"You're among wolves now. And these are our woods."

Usually have no patience for these run-and-gun type of affairs, but I found the writing here so captivating it had me hooked from beginning to end. BJ goes immediately to my Mount Rushmore of favorite action protagonists of any medium. One of the most punk FPSs I've had the pleasure to play, and goes way beyond what one would expect from the usual Wolfenstein game, even compared with its predecessor. I know some people feel mixed on it, but this was totally my shit through and through.

Acho extremamente satisfatório o caminho que a história vai tomando. Consegue sintetizar muito bem ideias cômicas com o tom trágico, e essa criatividade é o que me faz achar esse melhor que o primeiro, já que não há grandes mudanças na gameplay (gostei bastante no primeiro e continuo gostando bastante nesse). Mas devo admitir que o final foi meio broxante.

Could be a lot better but it's meh at best

this game slaps so much, but the ending? felt a little anticlimactic, I needed more explosions

After such a strong start with The New Order, The New Colossus really needed to deliver on its promise of depicting the liberation of America from the Nazis by being bigger and bolder in its gameplay and particularly its story. In some ways, it surely delivers on that, and in others, it does not.

To start with its story, for the most part, The New Colossus towers above its predecessor, delivering a much more involved narrative that explores B.J.'s abusive, deeply troubled past and digs into his psyche as he's brought back from the brink at the end of the last game only to emerge as a broken man.

It's riveting stuff and the stakes are surely high this time, as, despite their previous victories, the Kreisau Circle is no less close to liberation from the Nazis than they were before. However, that's until the new cast of rebels joins on, including the incredibly written Grace, performed wonderfully by Debra Wilson, as well as the tenacious Horton, performed by Chris Heyerdahl, who leads the New Orleans communist revolution.

Really, the writing in this game is top-notch, not just in the new characters but across the board, with truly some of the best dialogue I've ever heard in a video game, particularly when B.J. first meets Horton at their hideout and argues with him into joining the resistance. Overall, there's a fantastic cinematic flair and presentation to the narrative this time that really come together.

However, that narrative is not without its faults. For one, this game is kind of all over the place tonally, more so than the first game. While, for the most part, I didn't mind the balance they struck with comedy and drama here, I can easily see why some would not be on board. I equate it to Matthew Vaughn's Kingsman movies, particularly the second one, where the script is so down to clown that you're not entirely sure if you should take the serious moments seriously, lest there be a comedic rug-pull at the other end.

Like I said, I was personally fine with it in this case, but I can totally see why some may not be into it.

The ending is also something I take umbrage with. Not so much the ending scene itself but the fact that that's where they end things. It feels much more like the end of the second act of the larger story than the end of the story altogether. I can only assume that they were confident that Wolfenstein III would soon follow this one, since it's a bizarre choice for a conclusion.

The terrible heavy metal cover of 'We're Not Gonna Take It' they use over the end credits is also a bizarre choice.

As for the gameplay, it does deliver a heavier, harder combat experience compared to the last game. I wouldn't really say on the whole that it's better or worse than the combat of The New Order; it's just... different. The guns, takedowns, and general movement feel like they have more weight to them, and unfortunately, as a trade-off, stealth feels less like a viable plan of attack than it was in the last two entries.

As a result of this heavier feeling of combat, perhaps my biggest issue is how difficult it is, even on the normal and easier difficulties. While there were issues with difficulty imbalances in the combat arenas of The New Order, here it feels like the entire game is a crapshoot of varying levels of challenge. Whether that's down to AI or encounter design is neither here nor there, but it's just more frustrating than anything else.

Regardless, I still believe The New Colossus to be a good sequel to The New Order. In terms of story, for the most part, it delivers on writing, characters, and plot very well, although its tone and choice of ending scene stop it from being out-and-out superior to the first game. Gameplay-wise, its heavier, faster combat delivers too, but at the expense of some uneven difficulty in enemy encounters.

Overall, though, it's surely enough to make me wonder where Wolfenstein III is already.

7/10

This review contains spoilers

Professional presentation, memorable setpieces, high octane action and lots of nazi gore. While stealth was the dominant strategy in the first one, Wolfenstein II seems confused whether it wants you to play slow and methodically or recklessly slay nazis with a machinegun in each arm. Stealth has been nerfed with less reliable silent kills and telepathic AI, while run-and-gun gameplay and on the fly thinking is punished with agonizingly slow weapon switching and quick player deaths. This made me feel like fighting the game designers more than the nazis. Also the story is much harder to take serious than the first game, as there are not many ways to reasonably escalate the stakes from stealing a nuclear submarine and nuking a nazi base.

This review contains spoilers

It's not as tight as The New Order and feels a little confused when starting off, but when the game reaches its halfway point and you see what it was building up to, it really gets going. Gameplay-wise its on par with the New Order with just a little more jank; BJ's model is now simulated in the environment and while this adds a lot to the game's tangibility it also means you can get caught on geometry or experience some issues when taking cover. Narratively, it's excellent. Special shoutout to Wyatt's arc here (the canon choice as far as I'm concerned). As someone who has experienced both addiction and the wonders of psychedelic experiences, Wyatt's character development in the sequel is nothing short of excellent. I have never seen a game capture the essence of taking LSD as accurately and interestingly as here.


This review contains spoilers

Vale giocarlo anche solo per la cutscene con Hitler

The most insane story inside a first person shooter?

Równie genialne co pierwsza część