Reviews from

in the past


Simplillo pero muy apañao, es razonablmente difícil de un modo que te motiva bastante a buscar upgrades, que es algo que con frecuencia acaba siendo más una manía de coleccionista que otra cosa porque te puedes peinar buena parte de juegos sin ellas. La mecánica de los dos planos distintos de acción en una misma pantalla es bien chula aunque te dejes un poco los ojos con el plano del fondo.

The most C- attempt at a Metroidvania/Mega Man inspired indie that peaks at it's cool running mechanic. It understands the fundamentals well enough but has all the creative ambition of a first game that you'd make strictly for the sake of practicing programming.

I think this idea had some potential, it was fun digging for hidden nooks and crannies, spotting new avenues on a revisit that you'd only glossed over previously only to discover that your new found abilities work perfectly there. It's a compelling loop, building this into a larger game with different locations, enemy types, new bosses and a less dreadful checkpoint system is an exciting concept.

It's not presented interestingly enough for me to desperately want that though, the soundtrack alone puts it off just fine.

I appreciate what it was trying to do. It was going for a very minimalist approach. No real story, not that many enemies, only 4 areas, and I'm all for that idea. My issue is that it took this minimalist philosophy much to far for my taste.

For instance, every boss battle in the game is the same boss over again, just with one added attack. Kindof a neat idea, but I would've preferred different bosses. This game also has next to no enemy variety, and none of the enemies in it are interesting to fight aside from the boss, which is far too easy. With one exception outside of the boss, every enemy in the game either moves back and forth in a static path like a Mario enemy, or sits in place and launches projectiles in a specific direction. That is all you'll be fighting for the entire game until you move through the final area, where giant bat enemies will actually chase you around (again, they're the only enemy that does so outside of the boss). And they are supremely annoying to fight because you can't shoot diagonally. You can shoot in 4 directions. Again, it's the whole minimalist approach being taken too far. Even the platforming suffers, as you can't even jump at different heights depending on how long you hold the button down. I was infuriated before I learned this because I kept jumping into enemies and projectiles.

So yeah I don't really like this game very much. Its strong suits are its length, which is just over 2 hours, its artwork which is very good, and a couple of its abilities being fun to use (the plane shift ability is the best thing about this game by far). Overall I'd say this is skippable.

Full review on my website: https://www.nepikigaming.com/reviews/xeodrifter/

''Before going into Xeodrifter, you should realise that what you’re about to play is a budget Metroidvania. Describing it as a budget game does not necessarily mean it’s bad as it isn’t; it’s enjoyable to play and the main protagonist controls pretty well despite having a fixed jump height and a very weak gun at first that is unable to shoot in multiple directions. But the Metroidvania part of the game is lacklustre, always having forced progress instead of giving you multiple options where to go. It’s also a shame that you don’t unlock shortcuts with newly-obtained upgrades, meaning that you have to go through the same sections more often than not. This is further emphasised by the world not being connected, but separated into four different levels. Boss fights are constantly repeated as well and while they function well as a ”get to learn the boss’ patterns” boss, it just gets boring after the fourth or fifth encounter. Xeodrifter is a fine game for the amount of hours it lasts (which is not long), but don’t set your expectations too high; this game isn’t going to change your viewpoint on the Metroidvania genre. I give Xeodrifter 6 unoriginal bosses out of 10!''

Toma todos los conceptos del estilo "Metroidvania" de manera muy simplificada con una ejecución básica, es entretenido sin más.