Reviews from

in the past


Not much of a fan of the combat, item crafting, boss fights or ost. Even the party system was awful to me. It felt like the game lacked so much even though it was 40 hours long. I wish they had decreased the amount of hours because so much of it was just honestly a chore

Probably my least favourite Ys game so far, but at the same time it's also cemented itself even further as one of my most beloved series. Because if I can still end up enjoying the worst as much as I did then thats a great deal more than I can say about a lot of other games. With Ys Seven you get the sense they were focused more on trying to set down the necessary foundations for something greater down the line, ideas that would be expanded upon in Memories of Celceta, but wouldn't be fully realised until Ys 8.

The gameplay loop is as addictive as ever, the heart of the game doesn't falter too much despite the slightly more than inane choice to remove the jump button making the combat feel that much more one-note in comparison to its predecessors. Character switching makes up for it though, I suppose.

Storywise? Yugh, talk about bloated... Ys games usually do quite well for themselves considering how lightly written they are, what you have here with this entry is gross overambition. A narrative slog, overwritten, utterly boring, clichéd and trope reliant to the bitter end, and just too damn long. I've got no shame in admitting I started skipped cutscenes, something I do so rarely I can't even recall the last game I did it with!

Slightly negative towards the end there, but I had my fun. In 2022 it's a game I'd struggle to recommend to anyone but avid Ys fans, and even then it's a tough sell when everything that came before and after demands so much more respect.

its got a pretty good gameplay loop, not nearly as grindy as ys 6, but its got a couple issues holding it back. i've not yet beaten the game. without spoiling, i'm only shortly past the island with the sea seal. it feels like i'm 3/4 the way through the game, if i had to guess. so take these opinions knowing that.
anyway, my issues are as follows;

1, it interrupts the game with cutscenes far too often and they go on for way longer than you'd expect, and frankly its story isn't good enough to really do this. you can skip most of it, so i guess thats fine, but you shouldnt feel the need to

2, the skills take way too ​long to charge. with so many of them, and they each level up to 10, and leveling them up is a pain when you cant use them that much, especially some of the later skills that use way more SP. its a pain

3. the additional party members you get for certain areas feel useless. this might be something fixed later on when/if i get party members back, but so far, when i get a new party member, they're a level or 2 below my current party equivalent that the game thinks i'll swap out for them. there are 3 damage types, and you can only have 3 party members out at a time. there are enemies weak to certain damage types that will resist anything else. now then, if i get 2 strike types in a spot where there are next to no enemies weak to pierce, it wouldnt be so bad, but there are always enemies that are weak to pierce. same if you get 2 pierce types, theres always enemies weak to strike. adol uses slash and you can't swap him out. however, you can swap his weapon for a a different damage type later in the game, as another party member with slash joins you. its largely to ease you into a certain party member leaving the team so you still have all damage types and it spices things up a bit, but its the first time in the game a new party member doesn't feel like a poor replacement that you probably shouldn't even bother with.

these arent game breaking issues, and individually none of these are really THAT bad, but together, they hold the game back
these issues were also improved in the ys 4 remake on the vita, memories of celceta, which i actually like quite a bit, and i wouldnt mind another smaller ys game in this formula. maybe an ys 5 remake? please?

its not a bad game by any means, its got simple but alright combat which makes simple grinding pretty fun, mashing the guard button just as the enemy attacks to fill your special gauged feels great, bosses are great and well thought out, you can play as dogi for the first time, i like the party system a lot, and just overall its not a bad game by any means, just flawed
but thats just my two cents

Edit; i beat the game today and i need to add that it just goes on for like 5 more hours than it needs to, and the game practically expects you to grind in the final stretch, the final dungeon is a moderately short and easy one, but if you even want a chance against the final fight, you need to grind your team to level 60, even the guys you dont use, and you need to grind a shitload of materials for synthing, which is easily the worst part about the game. farming items is a miserable slog and the items you get are barely worth it.
and the additional party members only becomes more apparent as you get so many party members with so many skills that the game expects you to level, but you don't earn enough sp to really use skills that often. sure you can use rings that cut required sp in half, or increase skill xp you earn, but there are so many other rings that serve objectively better purposes. the multiple characters also becomes a problem when you can't switch adol out and can only have 3 members out at a time, so you just kind of end up using the same guys for most the game, as theres no incentives to really switch until it bites you in the ass at the end when you have to use characters you literally never touched to fight a phase of the final boss. the game goes on for way too long, the combat eventually just feels mindless and unengaging outside of bosses which are odd difficulty spikes, even if you grind, and the game loves to interrupt the story with cutscenes that just go on and on. i mentioned that way earlier, but it remains a problem throughout. not a terrible game by any means, but it really makes me appreciate memories of celceta.

The game that brought the party format to the series. Obviously being the first it's got some rough edges compared to the follow up games, but it still holds up remarkably well. The PC port in particular allows this game to shine much better than the PSP could hope to.

Pros: -Extremely fast and frenetic gameplay which feels great and looks awesome once you get the hang of it.
-7 characters to use all with their distinct strengths that can be swapped between quickly and freely give you many options to mix up your gameplay
-Does not waste your time, is a very quick and tightly paced experience that is constantly giving you new and better tools to play around with
-Excellent boss fights that challenge you to learn their patterns or get pummeled into the ground.
Cons: -Despite being a relatively short RPG, it is remarkably grindy. Material gathering doesn't take long overall, but it is much slower and much more boring than anything else you could do in the game and on the higher difficulties you WANT to do it unless you want a bunch of headaches. Skills are even worse, taking far too long to level up and having a needlessly high level cap for getting the most bang for your buck. Sequels would improve on this a lot.
-While the gameplay is engaging, lack of enemy variety can make it a little repetitive if you resolve to fight everything on the way.
-Despite the variety of characters, balancing is not great. Each character has a passive effect on your party and some are just undeniably superior. As well certain characters just have better skills on top of that and Adol being forced in the party limits your composition choices at times.

Overall, while the sequels generally do everything better this game still has its own unique aspects that make it interesting in comparison. Since it's not terribly demanding and only takes about 20 hours to complete, I'd definitely recommend at least a playthrough if you're curious to see how the party focused Ys games started out.

If Origin was a high 4, this was a low 4, trending to a 3. A very good game overall but felt stretched out a bit in the last third and the party system was on the edge of getting a bit too fiddly. Super solid PC port though.


One of the weakest Ys games in terms of gameplay, but one of the strongest in terms of story. That doesn't say much, but it does have by and far the most compelling main conflicts in the series, and the main antagonist, without spoiling anything, is peak.

Probably seemed ok because I played it after Ys 6.
Spongey bosses, backtracking and Flash Guard hold this back, but it can be fun if it wants to be.
The dumb ass dragons talking about testing my resolve reminded me too much of Sen IV so I have to take away half a star though.

I stand with Justin #YsSevenDroppedGang

This sure is a video game by Nihon Falcom

There may never be a great Ys game but this here was a good effort. I mean you're still just running around as derpy N64 models tapping away at enemies until they pop, but the story, map design, and sheer length of the campaign is able to elevate the experience enough so that it manages to feel epic. It's also the best soundtrack in a Ys game bar none with a fair share of tracks that feel incredibly atmospheric and somber.

It's no Ys VIII, but I still think it's a great game and better than Celceta at everything but the boss fights

what a goddamn great game. this laid the groundwork for memories of celceta but i actually think its systems and combat work better than they did in MoC. fantastic cast with fun developments, clever narrative hook for some dungeon re-use with the sanctums, just really nice all around.

I love this game a lot and honestly I'm surprised by how this game is usually considered to be one of the worst in the series, it's easily one of my favorites.

Story: Ys isn't typically known for story, but without going into spoilers I'll say I thought the story in VII was one of the best in the series, hell it might even be the best, it's at the very least right up there with Lacrimosa of Dana and Felghana. There were some awesome plot-twists that blew my mind and a pretty unique take on your typical 'chosen one' plot. Ys VII felt like Adol's grandest adventure yet.

World-building: Ys VII has some fantastic world-building that feels much more comparable to the Trails series than it does typical Ys games. I never got tired of the inter-politics of Altago including the tension induced by the Romn/Altago war of the last game and learning all about the vast history of the land of Altago and all its ancestral tribes. There was some great NPC dialogue and quests as well. Also having my fave character from Ys VI return makes me wish the Ys series had more reoccurring characters. Yet again Falcom are proven to be the masters of world-building.

Combat: This was the first Ys game to implement both a parties system, allowing the player to swap between characters instead of just controlling Adol the whole game which is utilized for different enemies that are weak against certain attack types and the modern combat of learning skills and assigning them to different buttons, while it's obviously not as polished as in VIII or Celceta, it's still a super fun and addictive system I never get tired of. I did enjoy that in this game to permanently learn a skill you had to use it enough times while fighting with its corresponding weapon.

Note about the parties system: I do have to mention that your party member AI for the characters you don't control were very broken at times, constantly falling off cliffs, running on ahead to fight other enemies when you're trying to harvest crafting resources, getting stuck behind walls etc. Celceta and Dana definitely improved the AI.

Crafting: Another element of modern Ys games that VII introduced is the crafting system allowing you to gather resources and use them to craft new weapons/armor/items. It's more rough and unbalanced here than in Celceta or VII and there's a lot more grinding required, but it's still a fun system.

Difficulty: With the addition of the crafting system Ys VII became a lot more forgiving and nowhere near as punishingly difficult as the old school games, I only died a handful of times and while I love the challenge of classic Ys, I also enjoy the more relaxed experience of this game. That said it was still harder and more balanced than Celceta which was the easiest game in the series to me.

Graphics: While the graphics themselves are clearly outdated and low-budget they still have a charm to them and I really love the character models and environments. Plus all the anime artwork for the characters has great style that fits the game, aside from Ys IX this game has my fave design of Adol.

Level Design: I thought the level design was fantastic, there was so much variety in the dungeons and all areas of the game looked beautiful. I also love and never tire of the Metroidvania style of exploration of modern Ys games where you get new power-ups that let you backtrack and explore new areas you couldn't reach before.

Bosses: All the bosses felt epic and a lot of them had cool gimmicks you had to utilize to fight them, I also loved how the final boss made you utilize everyone in your party, gave me big Trails vibes since they've been doing that since Sky the 3rd. Honestly my only minor complaint is the fights dragged on a bit because the bosses are pretty big damage sponges with massive pools of HP, but the music was so awesome I didn't really mind much. Which brings me to my next point...

Music: Ys games aren't known for having some of the best damn music in all of video games for nothing. Ys VII was no exception! So many amazing tracks, shredding boss battle themes, relaxing town themes, adventurous exploration themes, ambient dungeon themes, you name it, Ys VII has it all and is without a doubt one of the best OSTs in the series to me.

All in all Ys VII represents a transitioning of the series from that of the classic style to the more modern style with many new additions to the gameplay and while some aspects like the party system, crafting and AI can be rough at times compared to what they would become in the future, I have very little bad to say about Ys VII and this title represents everything I love about the series with the addition of extra strong storytelling and world-building on-top of the fun exploration, addictive combat and a kick-ass soundtrack I always expect.

P.S. Ys VII is also the only game in the series where you get to play as Adol's travel companion Dogi and that alone gives it bonus points.

yeaaaah okayish game but it really feel like a beta more than anything

Leveling up skills is awful and the entire crafting system was pretty shit. Most bosses were good and outside of a few awkward characters I liked most of them. Still don't care at all for any story in Ys.

This review contains spoilers

This was a surprisingly fun experience for me overall! The new gameplay style took a bit of time to get used to, and while it isn't anywhere near as perfected as Origin's was due to this being their first time with the engine, I still found it super fun. The range of play styles and characters to try out was a natural evolution from Origin's system and it added a fair bit of variety to the game. Bosses could be a bit of a mixed bag - some were a bit too easy, some were just right and a ton of fun, and some just got way too insane and convoluted (looking at you final boss). But I think on average they were quite good and I'm looking forward to seeing improvements in Celceta.

Altago was a much more expansive setting than past games, and it was nice to explore a bigger area. The wind town and its dungeons were my favourites. It does tick off the usual elemental tropes, and admittedly the game had a few too many dungeons for me all in all, but I still enjoyed my time in the area. The npcs were by far the most fleshed out of any Ys game I've played - not as much as Trails, but it was fun going to every town and checking up on them. Led to a more alive world

The story honestly surprised me, I wasn't expecting it to get so ambitious with a lot of twists and turns. Lots of plot twists with cool execution, and I liked how it went with a more multilayered theme than the usual basic Ys stuff - Tia wanting to reset a world that has been proven to us time and time again to be corrupt and heading towards destruction. Tia was definitely the best Ys antagonist I've seen so far, her motives made a lot of sense and I really liked what they did with her. Very cool to have the demure flower girl end up being the main antagonist on her own volition! Pretty sad she died, but it was a sensible story decision, and I loved her relationship with Maya.

I did find the prime minister interesting and I think it could've been more interesting to have him live and face the consequences of his actions, but not something I'm too fussed on. What I am actually fussed on is more Scias... just ehhhhhhh. He goes from a trustworthy calm leader to an utter raving lunatic for reasons I just did not understand at all and felt absurdly out of character. I honestly miss him before he betrayed, he was a much more interesting character then. Of course he admits to regretting his actions in the end but, like, I don't feel what the game was trying to tell me and showed me match up at all? Very mishandled antagonist, but thankfully he's not the main one.

As for the characters on our side, they were very nice! It was awesome having Geis back (he had much funnier dialogue this time xD) and a lot of them were just fun to have around. Cruxie was an unexpected addition but a welcome one. Unfortunately there was a severe lack of group interaction, which led to some of them feeling a bit flat, but still a lot better than the other Ys games I've played. Excited to see how they improve on this in future games! I also liked how this expanded on Adol more, showing the scars of his adventures and putting him through imo the most interesting trials yet. I felt he had more characterization than ever, and he grew on me a lot more than any of his other games
Music of course was filled with bangers, this is the golden era of falcom ost still. Graphically this game was rough lol but I adjusted to it eventually. The character portraits did help at least, they were quite nice.

Aaaaand I think that sums it up! Summing that all up, I'd say this was my favourite Ys Seven game so far, but there is room for a ton of improvement and I'm hoping later games with the party system take advantage of that (and from what I hear they seem to!). Can't wait to check out Celceta after taking a short break from the series

I can see why they continued to use this same engine/style with most of the remakes and later games, this game was amazing, very fast paced, awesome story, the graphics seem a bit dated by today's standards but everything flowed well as did the music, this is likely the best game in the series, if not the second, I am glad I've played the series in release order, it's been an amazing trip, I have high hopes for the next game, definitely play Ys Seven.

Pretty good. The story is alright, but only seems to do much near the middle. This game was harmless, but still not exactly that special either.

Pentagram spam: the videogame.

This game is good, shut up Justin

Pretty nice story, amazing OST and exploring can be pretty fun.

But oh my god the bosses, why are they so bulky. Most of them barely do anything and have such simple patterns, so you are just slapping the boss for like 5-10 minutes. Not the mention the final boss is really not good.

Super fun game! It might actually have my favorite Falcom OST, even better than Ys VIII and Trails in the Sky.


If I wasn't an anti bump combat person this would be my least favorite in this series fr

art style wise this entry is pretty good however it being the first game in the party system era Ys games, it leaves alot to be desired. it's one of the weakest games in the entire series. IDK why Turbo loves it

Had this game on Shelved for a while but every time i want to return to it, i remember that the bosses take 10,000 years to kill and that has pretty much killed any motivation to return to this game and that's official now.

Review Ys SEVEN:
7.9 Vou comparar bastante com YS VIII e Trails. Esse jogo com certeza é um dos melhores jogos da biblioteca do PSP. Acho que o principal motivo de eu jogar esse jogo são os retratos e o Art Style geral dele, sim, são do mesmo autor la do Zero e Ao no kiseki, o Katsumi Enami. Amo o trabalho dele e ele vai fazer as ilusstrações de Kuro no Kiseki tambem :)

A história é uma classica aventura JRPG reimaginada e de escopo menor, o que se bobear prefiro do que aquele papo que o 'mundo inteiro acabara'. Ela tem alguns acontecimentos inesperados que quebram o ritmo da história que eu adorei de verdade (2 momentos em especifico). Mas tirando esses 2 momentos é uma história descente. O final é decente tambem com 1 breve destaque. Então overall eu simplesmente a considero isso, uma história descente com 2 pontos altos. Algo bem chato é que falta no quesito da execução de grande parte das cenas, parte da culpa até é do hardware, mas não totalmente.

A primeira cena do barco estabelece a 'politica'/situação atual de onde se encontramos. A introdução ficou bem natural e decente. E ao voltarmos ja somos expostos a uma parte do lore dessa terra que achei bem bom e até mesmo original (é algo classico só que muito bem renovado eu diria). A Tia e a Maya são muito simpaticas e geram dialogos bem legais. Esse Elk ta parecendo bem genérico. Ah cara não to crendo que eles vão tratar a Aisha ser a filha do rei um twist, e de todas as ilustrações dela o seu portrato é a variante mais feia que eu vi(triste). Aquele guerreiro com a fada me interresou bastante. O Mustafa e a irmã são legais. E a Maya ta doente tambem agora, meio cliche mas interessante até; e agora tenho certeza absoluta que até o final do jogo a minha party deve extinguir essa 'maldição' ou sei la o que. E a aventura foi meio que 'interrompida' por esse arco da Maya. Acho estramamente interessante que a Tia não é uma combatente mas tem uma importancia significante na história, mas creio que isso possa mudar. O sub-arco é bom e no dialogo final tem um desenvolvimento da Aisha. Ela é aquela tipica princesa mimada e tsundere, mas é um bom personagem eu diria. E o Geis da as cara, uma 'pena' (pelo menos pra mim) que ele é um personagem de um outro jogo que imagino que ele tera menos foco. E a Boss fight dele é legal. Pena que ele ja vazou sem nem dar nenhuma resposta. A parte na vila de Kaylos (Wind) é bem boa ja que recebemos alguams respostas e o lore é mais bem explorado por Mishera. Depois voltamos a capital e recebemos ainda mais informações do rei. E a Aisha cresceu um pouco em mim. E vamos a aquela ilha abandonada do inicio do jogo e o Geis finalmente entra pra party. Ahhhhhhhhh, essa Sigroon é aquela tipica pé no saco. E HUMMMMMMMMMMMM, veio aquela 'reviravolta' safada, do nada toda a party esta cercada pelo exercito, interessantissimo. Adol suspeito de assassinar o rei hum. Caramba, que sequencia foda, desde os dialogos na celas, a luta solo contra o boss na arena e a fuga. Mas sinceramente, literalmente desde o momento que eu bati o olho no ministro ja senti o cheiro de golpe de estado, sabia que ia vir mas que ele usaria o Adol de bote expiratorio e com esse nivel de execução, parabens pros envolvidoss. E o cara por tras de nossa ajuda e de todo o misterio ao redor do Geis é o lider da civilização esquecida/"extinta" dos Iska, um tal de Ciarius. E ver os 3 personagens aparacendo na reunião com Ciarius ficou bem bom. Eu pessoalmente não sou muito fa dessas voltas a lugares que eu ja explorei só que agora tem uma areazinha nova a ser explorada alem do mundo agora ser aberto. Mas ja que a qui é uma area totalmente nova que se abre dentro de outra não vejo muito problema, mesmo não me apetecendo. A cena do Mustafa e da irma ficou boa até mas não gosto muito dessa ideia de urgencia graças a doença, talvez porque os personagens tiveram tão pouco foco no jogo, não sei dizer. Recomendo imensamente ir ver a Cruxie depois da boss fight do Flame Dragon, pois alem de uma cena muito boa você recruta ela (e ela vira mais homem do que o Adol wtf). Depois voltamos novamente ao templo do Wind, e a cena na cidade dos soldados ficou legal. Ai vem algo imprevisto bem interessante novamente, Altago esta em apuros, junto de todos os cidadãos. Hummmm, gostei da cena no castelo, o Scias era um dos meus principais suspeitos mas que ele tinha matado o rei tambem não tinha caido a ficha. HUMMMMM, agora o twist do real mastermind ser a Tia eu não vi chegando mesmo, muito bom e fez sentido pra caralho (e dava pra ter acertado cara). Só espero que ela não se 'converta' de volta com o poder da amizade com a Maya ou algo assim. Enfim, depois vamos ao Sea Sanctum e finalmente ao Moon Sanctum. E aqui alem da Boss fight muito boa o restante do lore é revelado, e no fim das contas Altago tem uma especie de ciclo que sempre ocorreu onde tudo morre e é renascido, me lembra Ys VII. Depois do Well of Souls tem a ultima batalha contra o Scias, e o dialogo antes e depois dela são ambos bem bons. E damos as caras com a Tia novamente e entedemos sua motivação que faz total sentido, e descobrimos que na verdade o que desencadeou mesmo ela fazer isso foi a Maya pegar Iskan Fever, dialogo muito bom antes da boss fight final com a Tia. A Final Boss Fiht foi bem boa, e depois dela vem os dialogos finais. Nem tudo froam flores, a primeira parte do desfecho deles escapando e tra zendo a Mia e dos dragões lá foi bem ruimzinho, mas ai vem o destaque, quando tu acha que tudo vain acabar bem a Tia começa a desapareçer e vem a Maya correndo e começa a falar pra ela ficar, mas admito que foi totalmente apelativo, garota muda falando e talz. Depois vem a cutscene final da Aisha falando sobre o estado de Altago, gostei dessa parte tambem.

O mundo tem uma riqueza de NPCs bem boa.

E pra que fazer o Adol um 'silent protagonist', no Ys VIII era assim tbm mas la ela tinha expressões e você escolhia frases mais complexas e 'falava' mais. E pelo que li em Ys IX isso melhora ainda mais.


O gameplay é bem simples, até demais na verdade, mas me entretou o suficiente e tem boas boss fights. Me divertiu.

A primeira Boss fight ja é tem uma dificuldade razoavel e é legal. E a dungeon da arvore floresta ja tem um level design mais melhor e mais interessante que o normal. E o Boss inseto foi bem bom. E caramba a Boss Fight do fogo gostei bastante. Caramba a do passaro foi pra mim a mais desafiadora até agora. O polvo foi divertido mas facil se comparado aos outros.
O level design mesmo que limitado pelo hardware é bom e simples, serviu pra mim. E o sistema de 'synthetize' gostei bastante, você controi as armas pra pegar as skills e tal. A Boss fight do Earth Dragon é foda tambem e a dungeon boa. Ja a de fogo, tanto a boss fight quanto a dungeon foram apenas mediocres. A dungeon de wind é um pouco melhor que a de fogo e o Boss tambem. Agora a da agua gostei bem mais, tanto a dungeon quanto a boss fight original. E o Moon Dragon é um Boss de respeito tambem. Well of Souls é bem boa e a Boss fight do Scias é uma das mais desafiadoras mesmo que não muito original(level 56 passei). MEU DEUS QUE BOSTA, seriao que tem que usar TODOS os personagens na ultima boss fight, que NOJO, acho que vou ter que grindar. A Final Boss Fiht foi bem boa até, mas cara, esse negocio de usar todos os party members é um SACO VIU.
Gosto bastante de como o jogo nem precisa de marcação ou setas pra te dizer onde ir, eu só percebi que tinha isso em um acidente depois de 6 horas de jogo. Tirando esse segundo arco onde em alguns momentos isso se perde totalmente infelizmente. E o gameplay com a Aisha é um dos melhores e achei bem original.

A variação de inimigos, cenarios e trilha sonora é outro ponto extremamente importante em um jogo como esse, ja que seu gameplay pode facilmente ficar enjoativo. Apesar de cliche a variação de cenarios é decente e a de enimigos é boa. Kylos Village é massa e original por exemplo então tem algumas excessoes vai. E a variação de trilha sonora é bem boa.
Game design muito bom em geral.

Se tem um ponto que é realmente negativo sobre o gameplay é IA da sua party. Quando você esta pegando recursos ele te ignoram e vão atas de um mob inalcansavel ou quando vocÇe deixa de atacar um mob eles deixam tambem mesmo se o mob esta do lado deles. Fora que eles não focam nos mobs que tem fraqueza contra eles.
Outra coisa é que se comparado com Ys VIII alem do jogo não ter aquele dimuição no tempo ao dar dodge o jogo tem uma 'camada' a menos no combate, o aereo.


Os graficos não são horriveis nem nada em geral, agora os modelos dos personagens são, e pior ainda do que serem feios, são bem infieis aos retratos. Que por sinal são todos magnificos.

O jogo tem 0 VA durante cutscenes, os persoangens apenas gemem enquanto atacam... É um port de PSP, então da pra entender mas é uma pena não ter tido uma versão melhorada de PS Vita como Trails.

Opening muito boa, musica realmente boa e me lembra Trails (até demais pro meu gosto). E se bobiar a versão sem vocal é melhor que a vocal cara, pqp isso é raro pra mim.

A cara... tem trilhas sonoras , mas são altamente parecidas com Trails, principalmente as mais calmas como de vilas por exemplo. Provavlemente são so mesmos compositores mas eles precisavam dar identidade para cada franquia, como é hoje em dia por exemplo. Cold Steel 1 e 2 tem uma trilha bem diferente de YS VIII com raras excessoes. As trilhas de 'exploração' achei as melhores e mais originais em geral.


Nossa como é facil fazer 100%.